• Sub 124 > 111
    Sub 118 > 111
    Fighter from Norway > 111
    2 Fighters from Western Germany > 111
    2 Tactical Bombers from Western Germany > 111
    1 Stratigic Bomber from Germany > 111

    Sub 108 > 109
    1 Fighter Holland > 109
    1 Stratigic Bomber > 109
    1 tactical bomber  > 109

    Sub 103 > 106
    Sub 103 > 106

    3 Tanks Holland > France
    2 Tanks Southern Germany > France
    4 Mech Holland > France
    2 Infantry Holland > France
    3 Infantry Western Germany > France
    1 Artilary western Germany > France
    1 Tactical Bomber Germany > France
    1 Tactical Bomber Germany > France

    2 Infantry Holland > Normandy
    2 Artiliary Holland > Normandy

    3 Infantry Norway > Finland
    1 Tank to Bulgaria and back to Romania

    Non Combat Moves

    1 AA to Holand
    1 Battleship to 112
    1 Cruser to 112
    1 Transport to 112

    Planes from 111 to Western Germany
    Planes from 109 to Holland
    Strategic Bomber to Western Germany

    Move 6 Infantry to Slovakia from Southern Germany
    Move 2 Artiliary to Slovakia from Southern Germany
    Move 1 Tank to Poland from Southern Germany

    2 Infantry to Slovakia from Romania

    11 infantry to Poland from Germany
    3 Artiliary to Poland from Germany
    3 AA to Poland from Germany

    2 AA from Western Germany to Germany

    2 Infantry to Norway from Denmark
    Buys

    1 Destroyer placed in sea zone 112
    3 tanks to be placed in Germany
    1 Artiliary to be placed in Germany

    Any questions on why I did what I did please ask I like this way cause it forced GB to attack my ships and gives me the option to attack Novgrad from 2 diffrent locations or GB if it’s left open

    I don’t buy planes until Getmany has Novgorod cause I need to keep my army big in fear of a Russian Counter

    When I do take Novgorod I tend to buy Tanks there until I’m close to push into Russia then I swap to Tactical Bombers to match my tanks

    Again I like this set up cause I can still swap to a hard Sealion or really make a push into Russia depending on what my counter parts do next.


  • I also forgot to mention I have a incredably Solid Round 1 Set up. Depending on what Germany dose Ofcorse feel free to ask or add to discussion :)

  • '17 '16 '15 '14 '12

    Hi Whitshadw.  You build a destroyer, 3 artillery and 3 tanks, so its kind of a compromise between Barbarossa and sealion as plan B.  Here are some of observations of your opener as described (these are not criticisms, just observations  :-) ):

    1. Most players will scramble 4 fighters to z109 and in that battle odds are they will lose the destroyer and 1 fighter and you will lose your sub and all 3 planes. Hitting z109 does increase sealion threat IF you take out that transport but your attack is too weak to get it (transports sink last).  Losing those planes will guarantee sealion would fail if UK builds infantry.  IF your planes survive z109 you will have to land in Holland, so to protect them from UK then French attack you should also land some fighters from z111 with AA guns as hit soakers.  Also, ignoring z110 means UK could merge fleets in z92 and then return to z110 if they see you build transports for sealion.  Knowing this, a good UK player would be very unlikely to waste planes attacking your ships in z112 under scramble cover.

    2. You have to activate Bulgaria in noncombat movement phase and you can’t blitz when activating friendly neutrals; your tank would have to stop in Bulgaria.

    3. You are sending more than enough ground units to wipe out Paris without risking air units being shot down to AA.

    4. You left Yugoslavia alone when you have lots of unused units available who could to take it.

    5. You might want to NCM the fighter from Slovaakia-Hungary to Rome for scramble in case UK hits z97.


  • I feel the odds for that are slightly over rated while if you choose to scramble 4 planes and knowing that I would only do 1 round attack and see how the match stands. I highly disagree that after the first dice roll all of England’s fighters hit. I see 2 hits with a possablitys of 3 at max that’s if your lucky

    I still have my subs from 106 to make it back for Germany round 3

    Also if you were to move all your ships to save them from which is smart I must add I didn’t think of that there’s  2 factors

    One Italy’s navy and Stratigic bomber  while it won’t destroy the navy it will do its part to slow you down

    G2 I can use te destroyer and the cruser as blockers for a Sealion for a G3 invasion.

    Yougoslavia I feel is moot it’s not cost effective in troops and havin them at out place for it I’d rather give it to Italy. Exspecialy if I was doing a Sealion I’d need all the German troop to repel.

    I did forgot to mention the fighter to Rome that’s a standerd :p

    Also any French ships left would be taken out in G2
    Any planes scrambled from England would be worth the price shot down in defense.

    France might be an over kill as far as units but I still can take Southern France with 3 tanks from Southern Germany and a Tactical bomber

    This will give the Italian fighter planes a place to land

    Earlyer I mentioned Holland I did non combat a AA to there in defense of the fighters there if England did try to attack again at this point it would favor me.


  • Feel free to reply and ofcorse it’s all help and comments :) nothing wron with that I feel like this site in the past month has been slow with people not talking ideas and strats just jibber jabber about crap.


  • I just feel that 110 is too big of a target to pass up.


  • While I agree it’s also such a huge commitment. And other targets get by passed it truely is a toss up.


  • A ballsy UK might hit 112, u only have 3 boasts and 3 planes in west ger.


  • Which is what I want cause I have 4 units defending at a factor of 4 with a battle ship to soak 1 hit and my fodder being the destroyer and cruser.

    So basicaly round 1 I would have taken out the entire navy of England with minimal loss’s on my end.

    It’s the reason that England looks so strong at 110 with 3 planes defending and a battleship and 2 crusers this way the odds are on my side.

    Remember England dosnt know if I’m doing a Sealion or not and this set up gives trm something that they can not over look.


  • @Whitshadw:

    Which is what I want cause I have 4 units defending at a factor of 4 with a battle ship to soak 1 hit and my fodder being the destroyer and cruser.

    So basicaly round 1 I would have taken out the entire navy of England with minimal loss’s on my end.

    It’s the reason that England looks so strong at 110 with 3 planes defending and a battleship and 2 crusers this way the odds are on my side.

    Remember England dosnt know if I’m doing a Sealion or not and this set up gives trm something that they can not over look.

    You are likely to lose your navy too round 1.


  • Which again wouldn’t bother me since I didn’t invest much into it 8ipc is worth te price to wipe out the Britsh navy and Airforce while I commited the bulk of my money to tanks and 1 Artilary

    Again I have 1 rolling at 2
    1 rolling at 3
    And 4 rolling at 4 with a free soaking hit ill still come out on top dependin on how much of the Airforce England lost G1

  • '17 '16 '15 '14 '12

    So what happens if your opponent doesn’t think its a good idea to take your bait?  You never can count on the other guy doing what you think is rational. For instance, in the real war Stalin thought Hitler would be crazy to attack Russia while at war with Great Britain.  Maybe Stalin was right, but of course Hitler didn’t see things quite the way Stalin did.


  • Then I have options :) anything from going for novagorod from the north from the Baltic I can attack there navy with a combined Airforce navy. I can hunt them down with any left over subs and ships case and surround them in the meditranian.
    Not only that England can not leave a threat like that at the door . With the possablility of a Sealion it has to address the situation or be doomed. So it forces England to some how neutralize it .
    It’s still a cheaper investment then spending 16 IPC for a carrier seaking simmler results

    Plus the enemy’s eyes are focused away from
    Africa and what Italy might do

    Basicaly it gives me options on what and were I wanna go.

    Again there’s really no wrong way to go about it but f you play the same people over and over it gives them a shock as far as how to react.


  • As far as deception goes you have a point.
    There will be people not knowing what to do. Deception is always good. In fact, in my experience, it is the only way the axis can win this game against strong allied player(s) because if they make no mistakes they’ll win.

    Having said that, Variance is right of course.
    I would like to say the deception is too obvious. Experienced allied players most likely will not have Britain fall for it and you will be forced to go Barbarossa with 4 land units less than normal, to Russia’s comfort.

    Furthermore, the attack on SZ109 really is asking for trouble. Make up your mind and attack 2 of the 3 SZones around Britain you really want out of the equasion with overwhelming force. For example: take out SZ111 and SZ109 by sending at least 24 combat factors into SZ109 and 18 for SZ111. This leaves enough room to also attack either SZ106 or the Cruiser at Gibraltar, or both if you want to gamble.

    I want to point out that my personal experience with whatever Sea-Lion Germany can bring about, is not very cheerful for the axis.
    The Americans will liberate London and leave Germany with only a small income to face an invasion force of 30-34 American men and aircraft in the west and an incredibly strong Russia in the east, who will have been producing 60-70 IPCs per turn…
    The only good thing Sea-Lion usually brings about is Italy taking Caïro and having a shot at more African territories. Too bad London has just been liberated and will start fighting Italians again…

  • '15 '14

    @Whitshadw:

    I feel the odds for that are slightly over rated while if you choose to scramble 4 planes and knowing that I would only do 1 round attack and see how the match stands. I highly disagree that after the first dice roll all of England’s fighters hit. I see 2 hits with a possablitys of 3 at max that’s if your lucky

    Hey Sir,

    thanks for posting your thoughts.
    I have to admit I cannot follow your logic here:

    In your scenario German attacks with, tac, fig, strat, sub vs DD and 4 figs.
    So lets play average luck.
    You score 2 hits and lets assume UK takes DD+Fig as casualty, UK scores 3 –> You take 3 air as casualty to keep the sub to kill the TT?

    Even in this scenario which is about average luck for both of you you lose 3 planes including a Bomber to kill UK DD, sub, Fig --> This is a horrible exchange!!! Doing such exchanges on purpose with the might, precious and ultimately important German Luftwaffe is a nail in the coffin for the Axis for sure.

    And there is even a decent chance that UK scores 4 hits which would be a disaster for the Germans.

    The general rule for the German opener is: Use you superior attack force to create SURE battles, minimize the chances of disaster and maximize the chances to kill everything while almost losing nothing.

    You can easily attack sz109 with 6 air and 2 subs (assuming you build a carrier G1) and attack sz111 with 4 air, battleship and sub and attack 106 with 2 subs.
    In both battles you remain a huge favorite against scrambles and if you get lucky you might get a chance to retreat in the sz111 battle to save your BB (the key is to kill the DD as you want your subs to be invincible when attacking 109 and 111.

    Cheers,
    Tobias

  • '15 '14

    @JDOW:

    Even in this scenario which is about average luck for both of you you lose 3 planes including a Bomber to kill UK DD, sub, Fig –> This is a horrible exchange!!!

    • 1 TT of course, but the exchange remains horrible :)

  • I’d send 2 subs>109.What I like about his strat is it can help save more of Italian navy.

  • '14 Customizer

    I like it!  Its crazy but again this game is based upon dice in the end. If it was a low luck game then I would have to reconsider.

Suggested Topics

  • 24
  • 4
  • 53
  • 5
  • 3
  • 6
  • 10
  • 2
Axis & Allies Boardgaming Custom Painted Miniatures

20

Online

17.0k

Users

39.2k

Topics

1.7m

Posts