Thanks for clarification, they make more sense now. I may use some of them (or variations) when we make our house rules.
I finished my solitaire game last night. As usual it was going to be an Allied victory.
AH took Serbia R2 contested Romania and attacked Poland R1.
Russia attacked in Mesopotamia and Romania and ganged up in Ukraine.
Germany (with 3tt movement) let the forces in Ruhr and Alsace go for Belgium. Munich and Kiel to Alsace.
All the rest went eastwards.
Britain concentrated on India and slowly gained space against the turks. France activated Albania with Italian units from Africa and bought lots Infantry.
After a few Rounds Germany had overrun Russia but however the Russians still had lots of troops when they collapsed economically.
AH had some bad luck in dices against the Italians that pushed hard at Isonzo and the dolomites.
German troops were traped in Russia and could not force the political collapse of Russia, which costed much time.
Meanwhile Fr and Br cleared up Africa. and ganged up in Belgium and Alsace. German casualties were higher than the reinforcements, also Americans showed up in France… USW was called out R4 for 2 Rounds with not much impact.
GB lost 6 IPC and US 3.
By the way the 3tt movement of GE was great to reinforce the troops just in time, before the next hammer of the French/British Artillery bombardement fell down on the trenches… I surely will keep this national advantage!
After Moscow was captured GE had much money it spend in Fighters Tanks and Art for the Michael offensive.
Meanwhile the turks collapsed because of Italians that came via Serbia and Bulgaria to Constantinopel and Anzacs that pushed forward from South and East.
The Germans crushed the British in Belgium and the French in Alsace. But it costed many casualties for them also.
The US troops counter attacked from Lorraine and from that point on morale was down.
AH collapsed and I quit the game because the allies were about attacking Ruhr and Munich without much resistance.
Sorry for my bad english. I was in a hurry ï¿½
I see no problem in giving Germany a 3 tt movement advantage. (Flash, in this game it did count everywhere for German troops except Africa) Most of this Houserules didnÂ´t have that much impact to me. But it was surprising how the game mirrored the real war actions.
I still believe that taking away 2 Inf and 1 Art from Burgundy and giving GE 3 Art in Hannover and 3 Inf in Kiel would balance the game (I am always playing with unattackable Switzerland.) Switzerland should be worth minimum 2 IPC.
Maybe the game is more balanced with the third front Swiss-Burgundy-Piedmont but I dont want to play such an unhistorical scenario