• Adding a house rule when I play next for airships. I was thinking setting it’s attack at 3 and defense at 1 with a movement of 1. any thoughts?


  • I was thinking about airships too, my idea:
    Cost: 4 (I am not sure about cost)
    Move: 1
    Attack: -
    Defense: -

    It can provide air supremacy for Arty, it can not participate in dogfight, it can not strafe land units. All airships in a territory are destroyed when there are enemy fighters in that territory after the “Determine Air Supremacy” phase is over.

  • Customizer

    Why move @ only 1?

    These things could travel great distances; certainly far enough to bomb England and land back in Germany.

    Or are you talking about these:

    http://en.wikipedia.org/wiki/Observation_balloon


  • Yes, I was talking about those, I was also thinking about their role in sea battles (against Subs):

    Unlike fighters, they don´t need to end their move in a territory with friendly Inf, but they can move max 3 spaces away from a territory with friendly Inf

    If there is an Airship involved in sea battle then:
    Enemy submarines can not submerge and they can not surprise attack
    Airships roll one dice against enemy Sub, hitting it at die roll of 2.

Suggested Topics

  • 43
  • 7
  • 10
  • 15
  • 5
  • 7
  • 48
  • 5
I Will Never Grow Up Games
Axis & Allies Boardgaming Custom Painted Miniatures
Dean's Army Guys

80
Online

15.1k
Users

36.0k
Topics

1.5m
Posts