Just bought this version and think its pretty good.
KGF is the best strategy in this game by far. The Soviets should pull all their eastern infantry first turn into Yakut providing a large 10 infantry stack easily defensible by adding roving defense from fighters or the odd armour.
Russia attacks WR with almost everything, leaving 5 inf in caucaus(pull back two inf from east, raise 4 infant and place at end of turn creating 9 men and 2 ftr defense)and Belorussia with two ftr and 2 inf leaving 1 behind to prevent a blitz, eliminating important fodder for germany and creating a pyhric victory for Germany because they will attack one of the two large build ups and possibly even losing if dice go bad. Russia can then cut off the force, expand and counterattack eliminating a large chunk of G armour.
The british sacrifice india and pull back to africa with their navy, securing the mediteranean and build a complex in egypt, securing englands holdings in africa and supporting the southern defense of russia through transjordan/persia, this also threatens germany’s underbelly and takes away German IPCs permanently from northern africa.
The US concentrates on a navy bridge with two parts to bridge between eastern canada and western europe. Half way through this phase, the UK can clean out Norway but not take and the US takes it on turn 3 and builds a complex in norway turn 4. By turn four you should be able to have an untouchable allied combined fleet with the UK and US being able to land 4 trans/turn on west europe. This could happen quicker depending on losses in the first turn because this plan is based on losing all allied naval pieces turn 1 except for the british battleship and transport (reinforced by russia sub)which should survive against one ftr and sub. This has worked very well for me.
AA Spring 1942 Online site?
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I’m looking for a site to play online either against others, AI, or hot seat. Also interested in where I might download the game to a PC
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Welcome, Swede06!
Try out GameTable Online.
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Thanks for the prompt response. I have tried the free version playing against the AI. When I played the axis powers, the US never left the hemisphere, so it was relatively easy to win. When I played the Allies, Japan built many fighters that went no where except in circles. Sometimes the entire fleet, without a destroyer, would chase my sub all over the Pacific much like ducklings following their mother. The Japanese AI acutually sent planes to the bottom of the ocean becasue it would send them to a full carrier, hence, the planes had no place to land. I found no way to save the game, so played until the end which took several continuous hours. But I do thank you for the response.
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In the header section of Axis and Allies there are tabs to play or download to play. When clicked, it takes me to a site that has games, but not Axis and Allies.
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I suggest you download TripleA (there are turorials on the forums). You can play against the AI (like GTO I guess), hotseat and online. It rocks.