@Midnight_Reaper well, i use the 3 pieces of the first image, they serve me well, for that they are.
Now, the system and the mechanics of the game are made for a fast gameplay, and map and combat are more a -ww2 in europe- theme or abstraction, instant of a true 100% historical simulation.
Yes, random dice can by a problem some times, but rock-paper-scissors system can minimice the dice factor. And there are some post-production official optional rules and ideas, i find in the forums, to engance gameplay.
Wen i playtest all options, i can put here, if you want to know, my full opinion on the game.
Using Tripple A and a map that I made based of Europe at war
-
I looked at triple a’s use of sub boxes to make other theater’s better than the absurdly bad Africa in A&A 1914 and i have been building a system of moral for use in it. I may as an option introduce technology to the game as well but not at this stage. I have decided on a system of simultaneous movement by writing orders down while speeding the game up. I broke it out into 2 week intervals and production will be every other turn to encourage tactics rather than massed armies i tripled production on the map and kept all the costs the same we will be play testing it next week.
-
i would like to post a picture of the map but I didn’t see an option too.
-
you need enough posts on the forum to unlock the ability to attach photos.
-
How many posts is that
-
47,000
-
1
-
2
-
46,995 to go. IL your killin me. :-D
-
3