Ouch, tough luck for Italy. BTW, I think we did the battle in SZ106 correctly, so I just played on.
Wittmann(Axis) and Unknown Soldier(Allies +9) L2014
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 4 artilleries, 2 destroyers, 4 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 63 Sea Zone
5 fighters and 2 tactical_bombers moved from 26 Sea Zone to 63 Sea ZoneCombat - Americans
Battle in 63 Sea Zone
Americans attack with 1 destroyer, 5 fighters and 2 tactical_bombers
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 63 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer, 5 fighters and 2 tactical_bombers in 63 Sea Zone, round 2 : 2/8 hits
1 submarine owned by the Japanese lost in 63 Sea Zone
Americans win, taking 63 Sea Zone from Neutral with 1 destroyer, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
5 fighters and 2 tactical_bombers moved from 63 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 artillery, 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 2 infantry, 1 mech_infantry, 5 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone
2 destroyers moved from 10 Sea Zone to 30 Sea Zone
4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
3 transports moved from 91 Sea Zone to 92 Sea Zone
2 carriers, 1 destroyer, 4 fighters and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 destroyer moved from 96 Sea Zone to 92 Sea Zone
3 infantry moved from Morocco to Algeria
3 mech_infantrys moved from Morocco to Tunisia
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Sakha to TsinghaiPlace Units - Americans
2 destroyers placed in 10 Sea Zone
4 transports placed in 101 Sea Zone
4 artilleries and 4 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Iwo Jima : 1 flag
Tsinghai : 1 bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Aleutian Islands : 1 armour and 1 infantry
Hawaiian Islands : 1 airfield, 1 harbour and 1 infantry
Midway : 1 airfield
30 Sea Zone : 2 destroyers
10 Sea Zone : 2 destroyers
17 Sea Zone : 1 flag
16 Sea Zone : 1 destroyer
63 Sea Zone : 1 flag, 1 destroyer
54 Sea Zone : 1 artillery, 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 5 fighters, 2 infantry, 1 mech_infantry, 5 submarines, 2 tactical_bombers and 2 transports
Central United States : 2 aaGuns and 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 harbour and 4 infantry
Gibraltar : 1 fighter
Morocco : 1 flag, 4 artilleries and 4 infantry
Algeria : 3 infantry
Tunisia : 3 mech_infantrys
109 Sea Zone : 1 flag
92 Sea Zone : 2 carriers, 2 destroyers, 3 fighters and 4 transports
101 Sea Zone : 4 transports
98 Sea Zone : 1 flag
91 Sea Zone : 4 transports
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 49 / 62
Russians : 31 / 32
Japanese : 54 / 59
Americans : 52 / 72
Chinese : 9 / 9
British : 32 / 35
UK_Pacific : 8 / 12
Italians : 15 / 22
ANZAC : 10 / 9
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
1 fighter moved from Shensi to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 4 : 1/2 hits
Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hunan to Kweichow
1 infantry moved from Szechwan to Kweichow
3 infantry moved from Shensi to Kweichow
1 infantry moved from Hopei to KweichowPlace Units - Chinese
3 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUsTerritory Summary for Chinese :
Kweichow : 1 fighter and 8 infantry
Hunan : 1 infantryProduction/PUs Summary :
Germans : 49 / 62
Russians : 31 / 32
Japanese : 53 / 59
Americans : 52 / 72
Chinese : 10 / 16
British : 32 / 35
UK_Pacific : 8 / 12
Italians : 15 / 22
ANZAC : 10 / 9
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - British
British buy 1 armour, 1 artillery, 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Yunnan to Malaya
UK_Pacific take Malaya from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 armour and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 fighter moved from Persia to Iraq
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 fighter moved from United Kingdom to 125 Sea ZoneCombat - British
Battle in Trans-Jordan
British attack with 1 artillery and 1 infantry
Italians defend with 1 armour
British roll dice for 1 battleship in Trans-Jordan, round 2 : 1/1 hits
Italians roll dice for 1 armour in Trans-Jordan, round 2 : 0/1 hits
1 armour owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Iraq
British attack with 1 fighter
Germans defend with 1 armour
British roll dice for 1 fighter in Iraq, round 2 : 1/1 hits
Germans roll dice for 1 armour in Iraq, round 2 : 0/1 hits
1 armour owned by the Germans lost in Iraq
British win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in 125 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer and 1 fighter in 125 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 1/1 hits
British roll dice for 1 destroyer and 1 fighter in 125 Sea Zone, round 3 : 1/2 hits
1 submarine owned by the Germans and 1 destroyer owned by the British lost in 125 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Anglo Egyptian Sudan
British attack with 1 armour and 2 mech_infantrys
Germans defend with 1 infantry
British roll dice for 1 armour and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
2 infantry moved from Libya to Tobruk
1 fighter moved from 125 Sea Zone to Scotland
1 aaGun moved from United Kingdom to Scotland
1 infantry moved from Morocco to Algeria
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Iraq to Eastern Persia
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 fighter moved from 92 Sea Zone to Gibraltar
7 infantry moved from Yunnan to Hunan
1 infantry moved from Burma to Shan StatePlace Units - British
1 armour and 1 artillery placed in Union of South Africa
1 transport placed in 71 Sea Zone
1 fighter placed in United Kingdom
1 destroyer placed in 109 Sea ZoneTurn Complete - British
British collect 34 PUs; end with 34 PUs totalPlace Units - UK_Pacific
1 mech_infantry placed in India
1 destroyer placed in 39 Sea ZoneTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3
UK_Pacific collect 8 PUs (3 lost to blockades); end with 8 PUs total
Units Change Ownership
Some Units in India change ownership: 1 mech_infantry
Some Units in 39 Sea Zone change ownership: 1 destroyerTerritory Summary for British, UK_Pacific :
Kwangsi : 1 infantry
Siam : 1 flag, 1 infantry
Hunan : 7 infantry
Shan State : 1 infantry
India : 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
Malaya : 1 harbour and 1 mech_infantry
39 Sea Zone : 1 destroyer
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 artillery and 1 infantry
Gibraltar : 1 airfield, 2 fighters and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 aaGun, 1 airfield and 1 fighter
Malta : 1 aaGun
United Kingdom : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour, 9 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 armour and 2 mech_infantrys
Morocco : 2 infantry
Algeria : 1 flag, 1 infantry
Tunisia : 1 flag
Tobruk : 1 flag, 1 armour and 2 infantry
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
112 Sea Zone : 1 destroyer
119 Sea Zone : 1 flag
109 Sea Zone : 1 destroyer
Eastern Persia : 1 flag, 1 fighter
71 Sea Zone : 2 transports
81 Sea Zone : 1 battleship and 1 transport
Brazil : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag
91 Sea Zone : 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 48 / 62
Russians : 31 / 32
Japanese : 49 / 59
Americans : 52 / 72
Chinese : 11 / 16
British : 34 / 34
UK_Pacific : 11 / 8
Italians : 14 / 22
ANZAC : 10 / 9
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 94 Sea Zone
1 submarine moved from 95 Sea Zone to 94 Sea Zone
1 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Romania to Bessarabia
1 infantry moved from Romania to Eastern Poland
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
1 artillery and 3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
2 destroyers moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Northern Territory to Queensland
1 aaGun, 1 armour, 1 artillery and 1 fighter moved from Northern Territory to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 2 armour, 1 artillery, 2 fighters, 1 harbour and 4 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
42 Sea Zone : 1 submarine
54 Sea Zone : 2 destroyers
62 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 48 / 62
Russians : 31 / 32
Japanese : 49 / 59
Americans : 52 / 72
Chinese : 11 / 16
British : 34 / 34
UK_Pacific : 11 / 8
Italians : 14 / 19
ANZAC : 10 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
81 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 48 / 62
Russians : 31 / 32
Japanese : 49 / 59
Americans : 52 / 72
Chinese : 11 / 16
British : 34 / 34
UK_Pacific : 11 / 8
Italians : 14 / 19
ANZAC : 10 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 fighter, 6 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Western Germany to 112 Sea Zone
1 fighter moved from Western Germany to 112 Sea Zone
1 fighter moved from Southern Italy to 112 Sea Zone
1 artillery moved from Western Ukraine to Ukraine
1 fighter moved from Western Ukraine to Ukraine
1 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Eastern Poland to Belarus
1 armour moved from Eastern Poland to Belarus
1 artillery moved from Poland to Baltic States
1 infantry moved from Poland to Baltic States
1 infantry moved from Poland to Baltic States
1 infantry moved from Poland to Baltic States
1 artillery moved from Poland to Baltic States
1 infantry moved from Western Ukraine to UkraineCombat - Germans
Battle in 112 Sea Zone
Germans attack with 3 fighters
British defend with 1 destroyer
Germans win with 3 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Belarus
Germans attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 2 artilleries and 3 infantry
Russians defend with 2 infantry
Germans win, taking Baltic States from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Ukraine
Germans attack with 1 artillery, 1 fighter and 3 infantry
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Ukraine from Russians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Trans-Jordan
Germans attack with 1 fighter and 3 infantry
British defend with 1 artillery and 1 infantry
Germans win, taking Trans-Jordan from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for British: 1 artillery and 1 infantryNon Combat Move - Germans
1 fighter moved from Trans-Jordan to Egypt
1 infantry moved from Alexandria to Egypt
2 aaGuns, 7 armour, 11 artilleries, 18 infantry and 2 mech_infantrys moved from Western Ukraine to Eastern Poland
1 artillery and 5 infantry moved from Poland to Eastern Poland
1 artillery moved from Poland to Eastern Poland
1 aaGun moved from Poland to Baltic States
1 artillery and 5 infantry moved from Germany to Poland
1 artillery and 1 infantry moved from Romania to Eastern Poland
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 fighter moved from 112 Sea Zone to Western Germany
1 fighter moved from 112 Sea Zone to Western Germany
1 fighter moved from 112 Sea Zone to Western Germany
1 fighter moved from Western Germany to Southern Italy
1 fighter moved from Ukraine to Eastern Poland
1 infantry moved from France to Southern France
1 infantry moved from France to Southern France
1 artillery moved from France to Northern Italy
1 artillery moved from France to Northern Italy
1 infantry moved from Western Germany to France
1 infantry moved from Western Germany to France
1 artillery moved from Western Germany to FrancePlace Units - Germans
1 fighter placed in Western Germany
1 submarine placed in 112 Sea Zone
2 artilleries and 1 infantry placed in France
4 mech_infantrys placed in Germany
3 infantry placed in Germany
1 artillery and 2 infantry placed in Western Germany
Germans undo move 5.
2 infantry placed in Germany
1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,5
Germans collect 52 PUs (1 lost to blockades); end with 52 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Bryansk to Western Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
4 infantry moved from Sakha to Siberia
1 armour, 1 artillery and 2 infantry moved from Novgorod to Karelia
2 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
1 infantry moved from Hopei to Chahar
2 infantry moved from Hopei to Chahar
5 artilleries moved from Bryansk to Ukraine
8 infantry moved from Bryansk to UkraineCombat - Russians
Battle in Belarus
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 2/5 hits
Germans roll dice for 1 armour and 1 infantry in Belarus, round 2 : 1/2 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 5 artilleries and 8 infantry
Germans defend with 1 artillery, 1 factory_minor and 2 infantry
Russians roll dice for 5 artilleries and 8 infantry in Ukraine, round 2 : 5/13 hits
Germans roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 1/3 hits
1 infantry owned by the Russians , 2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 5 artilleries and 7 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 0/3 hits
Italians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 3 : 0/2 hits
Italians roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Western Ukraine
retreated to Western Ukraine
Italians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Karelia
Russians attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour, 1 artillery and 2 infantry in Karelia, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Siberia
Russians attack with 4 infantry
Japanese defend with 2 infantry
Russians roll dice for 4 infantry in Siberia, round 2 : 0/4 hits
Japanese roll dice for 2 infantry in Siberia, round 2 : 0/2 hits
Russians roll dice for 4 infantry in Siberia, round 3 : 1/4 hits
Japanese roll dice for 2 infantry in Siberia, round 3 : 0/2 hits
1 infantry owned by the Japanese lost in Siberia
Russians roll dice for 4 infantry in Siberia, round 4 : 0/4 hits
Japanese roll dice for 1 infantry in Siberia, round 4 : 1/1 hits
1 infantry owned by the Russians lost in Siberia
Russians roll dice for 3 infantry in Siberia, round 5 : 0/3 hits
Japanese roll dice for 1 infantry in Siberia, round 5 : 1/1 hits
1 infantry owned by the Russians lost in Siberia
Russians roll dice for 2 infantry in Siberia, round 6 : 0/2 hits
Japanese roll dice for 1 infantry in Siberia, round 6 : 1/1 hits
1 infantry owned by the Russians lost in Siberia
Russians roll dice for 1 infantry in Siberia, round 7 : 0/1 hits
Japanese roll dice for 1 infantry in Siberia, round 7 : 0/1 hits
Russians roll dice for 1 infantry in Siberia, round 8 : 1/1 hits
Japanese roll dice for 1 infantry in Siberia, round 8 : 0/1 hits
1 infantry owned by the Japanese lost in Siberia
Russians win, taking Siberia from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for Russians: 3 infantry
Battle in Chahar
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Chahar, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
Russians roll dice for 3 infantry in Chahar, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits
Russians roll dice for 3 infantry in Chahar, round 4 : 1/3 hits
Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Chahar
Russians win, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 aaGun moved from Sakha to Siberia
1 aaGun and 8 infantry moved from Hopei to Kweichow
1 infantry moved from Shensi to Kweichow
1 fighter moved from Western Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Belarus to Bryansk
8 infantry moved from Russia to Bryansk
1 aaGun moved from Novgorod to KareliaPlace Units - Russians
2 artilleries and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs totalTerritory Summary for Russians :
Kweichow : 1 aaGun and 9 infantry
Chahar : 3 infantry
Siberia : 1 aaGun and 1 infantry
Belarus : 2 infantry
Karelia : 1 aaGun, 1 armour, 1 artillery and 2 infantry
Bryansk : 2 aaGuns, 8 armour, 2 artilleries, 2 fighters, 30 infantry, 1 mech_infantry and 1 tactical_bomber
Russia : 1 airfield, 2 artilleries, 1 factory_major and 8 infantry
Ukraine : 5 artilleries, 1 factory_minor and 7 infantry
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 factory_minor and 1 harbour
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 49 / 64
Russians : 32 / 32
Japanese : 47 / 59
Americans : 52 / 72
Chinese : 12 / 16
British : 33 / 34
UK_Pacific : 11 / 8
Italians : 14 / 19
ANZAC : 10 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 4 artilleries, 2 destroyers, 4 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 6 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
1 infantry moved from 36 Sea Zone to Kwangsi
3 artilleries and 5 infantry moved from Anhwe to Hunan
1 bomber, 1 fighter and 1 tactical_bomber moved from Kiangsu to Hunan
1 tactical_bomber moved from Kiangsu to Hunan
1 fighter moved from French Indo China to Kwangsi
1 fighter moved from French Indo China to Kwangsi
1 infantry moved from French Indo China to Siam
1 infantry moved from French Indo China to Yunnan
Japanese take Yunnan from Chinese
1 tactical_bomber moved from French Indo China to Siam
1 fighter moved from French Indo China to Siam
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 artillery moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZACCombat - Japanese
Japanese creates battle in territory 39 Sea Zone
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 submarine
Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 0
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 submarine
Battle in Siam
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Siam from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 39 Sea Zone
Japanese attack with 1 submarine
British defend with 1 destroyer
British win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in 16 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Kwangsi
Japanese attack with 2 fighters and 2 infantry
British defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Hunan
Japanese attack with 3 artilleries, 1 bomber, 1 fighter, 5 infantry and 2 tactical_bombers
British defend with 7 infantry; Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 3 artilleries, 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Japanese: 3 infantry
Casualties for British: 7 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
3 infantry moved from Korea to Manchuria
1 tactical_bomber moved from Siam to French Indo China
1 fighter moved from Siam to French Indo China
2 artilleries and 3 infantry moved from French Indo China to Yunnan
1 artillery moved from Kiangsu to Shantung
1 bomber, 1 fighter and 2 tactical_bombers moved from Hunan to French Indo China
1 fighter moved from Kwangsi to French Indo China
1 fighter moved from Kwangsi to French Indo China
1 transport moved from 36 Sea Zone to 19 Sea Zone
2 fighters moved from 6 Sea Zone to Philippines
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 20 Sea Zone to 35 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from French Indo China to 36 Sea Zone
1 fighter moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to PhilippinesPlace Units - Japanese
2 destroyers and 1 transport placed in 6 Sea Zone
1 artillery and 2 mech_infantrys placed in French Indo China
2 artilleries and 2 infantry placed in Japan
Japanese undo move 3.
1 artillery and 3 infantry placed in Japan
Japanese undo move 2.
1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China
Japanese undo move 3.
Japanese undo move 2.
1 mech_infantry placed in Kiangsu
1 mech_infantry placed in French Indo China
1 artillery placed in French Indo China
1 artillery and 1 infantry placed in Kiangsu
1 artillery placed in French Indo China
1 artillery and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 4 artilleries, 1 carrier, 1 fighter, 4 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery, 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 5 fighters, 2 infantry, 1 mech_infantry, 5 submarines, 2 tactical_bombers and 2 transports moved from 54 Sea Zone to 42 Sea Zone
Americans take 54 Sea Zone from Japanese
1 artillery, 2 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
3 fighters and 2 tactical_bombers moved from 42 Sea Zone to Java
2 infantry moved from Morocco to 92 Sea Zone
2 infantry and 2 transports moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
2 fighters moved from 92 Sea Zone to 94 Sea ZoneCombat - Americans
Battle in Holland Belgium
Battle in Normandy Bordeaux
Battle in 94 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Italians defend with 1 destroyer and 1 submarine
Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 2 fighters in 94 Sea Zone, round 2 : 1/3 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 94 Sea Zone
Americans roll dice for 2 fighters in 94 Sea Zone, round 3 : 1/2 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Italians lost in 94 Sea Zone
Americans win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans with 2 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 1 destroyer and 1 submarine
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 2 fighters, 5 submarines and 2 transports
Japanese defend with 1 destroyer
Americans roll dice for 5 submarines in 42 Sea Zone, round 2 : 1/5 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 2 fighters, 5 submarines and 2 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Java
Americans attack with 1 artillery, 3 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 3 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Java, round 2 : 6/9 hits
Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Java
Americans win, taking Java from Japanese with 1 artillery, 3 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
3 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone
2 destroyers moved from 30 Sea Zone to 54 Sea Zone
2 transports moved from 101 Sea Zone to 106 Sea Zone
2 aaGuns, 4 artilleries and 4 infantry moved from Eastern United States to Quebec
2 transports moved from 101 Sea Zone to 106 Sea Zone
2 carriers, 1 destroyer, 1 fighter and 2 transports moved from 92 Sea Zone to 110 Sea Zone
1 fighter moved from Gibraltar to 110 Sea Zone
2 fighters moved from 94 Sea Zone to Gibraltar
4 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
4 artilleries, 2 infantry and 4 transports moved from 91 Sea Zone to 109 Sea Zone
4 artilleries and 2 infantry moved from 109 Sea Zone to United Kingdom
3 mech_infantrys moved from Tunisia to Tobruk
3 infantry moved from Algeria to Tunisia
1 bomber moved from Tsinghai to IndiaPlace Units - Americans
1 carrier and 1 transport placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
4 artilleries and 4 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Iwo Jima : 1 flag
India : 1 bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Aleutian Islands : 1 armour and 1 infantry
Hawaiian Islands : 1 airfield, 1 harbour and 1 infantry
Midway : 1 airfield
Java : 1 flag, 1 artillery, 2 infantry and 1 mech_infantry
42 Sea Zone : 1 flag, 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 5 fighters, 5 submarines, 2 tactical_bombers and 2 transports
10 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
17 Sea Zone : 1 flag
63 Sea Zone : 1 flag, 1 destroyer
54 Sea Zone : 1 flag, 2 destroyers
Central United States : 2 aaGuns and 1 factory_major
Eastern United States : 1 airfield, 4 artilleries, 1 factory_major, 1 harbour and 4 infantry
Quebec : 2 aaGuns, 4 artilleries and 4 infantry
Gibraltar : 2 fighters
United Kingdom : 4 artilleries and 2 infantry
Morocco : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Tunisia : 3 infantry
Holland Belgium : 1 flag, 1 infantry
Tobruk : 3 mech_infantrys
106 Sea Zone : 4 transports
109 Sea Zone : 1 flag, 4 transports
98 Sea Zone : 1 flag
110 Sea Zone : 2 carriers, 1 destroyer, 2 fighters and 4 transports
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 44 / 64
Russians : 32 / 32
Japanese : 47 / 56
Americans : 61 / 81
Chinese : 9 / 16
British : 33 / 34
UK_Pacific : 10 / 8
Italians : 14 / 19
ANZAC : 10 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 fighter and 7 infantry moved from Kweichow to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 7 infantry
Japanese defend with 2 artilleries and 4 infantry
Chinese roll dice for 1 fighter and 7 infantry in Yunnan, round 2 : 1/8 hits
Japanese roll dice for 2 artilleries and 4 infantry in Yunnan, round 2 : 3/6 hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 0/5 hits
Japanese roll dice for 2 artilleries and 3 infantry in Yunnan, round 3 : 2/5 hits
2 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 4 : 0/3 hits
Japanese roll dice for 2 artilleries and 3 infantry in Yunnan, round 4 : 2/5 hits
2 infantry owned by the Chinese lost in Yunnan
retreated to Yunnan
Japanese win with 2 artilleries and 3 infantry remaining. Battle score for attacker is -18
Casualties for Japanese: 1 infantry
Casualties for Chinese: 7 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to KansuPlace Units - Chinese
5 infantry placed in Chahar
Chinese undo move 1.
5 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs totalTerritory Summary for Chinese :
Kansu : 1 fighter
Hopei : 5 infantry
Anhwe : 1 infantryProduction/PUs Summary :
Germans : 44 / 64
Russians : 32 / 32
Japanese : 46 / 56
Americans : 61 / 81
Chinese : 10 / 11
British : 33 / 34
UK_Pacific : 10 / 8
Italians : 14 / 19
ANZAC : 10 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - British
British buy 1 artillery, 3 infantry and 3 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 2 PUs;Combat Move - British
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
1 fighter moved from Scotland to 125 Sea Zone
1 fighter moved from United Kingdom to 125 Sea Zone
2 infantry moved from Tobruk to Alexandria
British take Alexandria from Italians
1 armour moved from Tobruk to Egypt
1 armour and 2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Union of South Africa to 71 Sea Zone
1 armour and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 armour moved from 81 Sea Zone to Egypt
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to EgyptCombat - British
Battle in Egypt
British attack with 3 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Germans defend with 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
British roll dice for 1 battleship in Egypt, round 2 : 0/1 hits
British roll dice for 3 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Egypt, round 2 : 1/7 hits
Germans roll dice for 1 fighter and 3 infantry in Egypt, round 2 : 4/4 hits
1 infantry owned by the British , 1 infantry owned by the Germans , 1 artillery owned by the British and 2 mech_infantrys owned by the British lost in Egypt
British roll dice for 3 armour in Egypt, round 3 : 2/3 hits
Germans roll dice for 1 fighter and 2 infantry in Egypt, round 3 : 1/3 hits
1 armour owned by the British and 2 infantry owned by the Germans lost in Egypt
British roll dice for 2 armour in Egypt, round 4 : 1/2 hits
Germans roll dice for 1 fighter in Egypt, round 4 : 0/1 hits
1 fighter owned by the Germans lost in Egypt
British win, taking Egypt from Germans with 2 armour remaining. Battle score for attacker is -2
Casualties for Germans: 1 fighter and 3 infantry
Casualties for British: 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Battle in 125 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the Germans lost in 125 Sea Zone
British win, taking 125 Sea Zone from Germans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - British
2 fighters moved from 125 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
2 fighters moved from Gibraltar to United Kingdom
1 fighter moved from United Kingdom to 110 Sea Zone
1 fighter moved from Eastern Persia to India
1 infantry moved from Shan State to Burma
1 destroyer moved from 39 Sea Zone to 37 Sea ZonePlace Units - British
3 transports placed in 110 Sea Zone
1 artillery and 3 infantry placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 35 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 12 PUs total
Some Units in India change ownership: 2 infantry
Turning on Edit Mode
EDIT: Turning off Edit ModeTerritory Summary for British, UK_Pacific :
Burma : 1 infantry
India : 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry
Malaya : 1 harbour and 1 mech_infantry
37 Sea Zone : 1 destroyer
Iceland : 1 airfield
Quebec : 1 factory_minor
Alexandria : 2 infantry
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 2 armour, 1 factory_minor and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 aaGun and 1 airfield
Malta : 1 aaGun
United Kingdom : 4 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour, 12 infantry and 1 mech_infantry
Algeria : 1 flag, 1 infantry
Tunisia : 1 flag
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
119 Sea Zone : 1 flag
125 Sea Zone : 1 flag, 1 destroyer
109 Sea Zone : 1 destroyer
Eastern Persia : 1 flag
81 Sea Zone : 1 battleship and 3 transports
Brazil : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag
110 Sea Zone : 2 fighters, 2 infantry and 4 transportsProduction/PUs Summary :
Germans : 42 / 64
Russians : 32 / 32
Japanese : 46 / 56
Americans : 61 / 81
Chinese : 10 / 11
British : 35 / 35
UK_Pacific : 10 / 12
Italians : 14 / 19
ANZAC : 10 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Nice turn. Unlucky in Yunnan, but I hoped I could hold that.
Did you notice I forgot to place 3 Inf in Egypt? I realised when I was doing Japan.
Is no matter. I think my game fell apart when I attacked as Japan on J3 and lost Gib to the US.
Am still playing, but unless things drastically change or I can pull out a Japanese miracle, you will(and deserve to) win. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 destroyer, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
4 artilleries and 3 infantry moved from Northern Italy to France
8 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Eastern Poland to Romania
1 infantry moved from Eastern Poland to RomaniaPlace Units - Italians
1 mech_infantry placed in Northern Italy
1 destroyer and 1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
@wittmann:
Nice turn. Unlucky in Yunnan, but I hoped I could hold that.
Did you notice I forgot to place 3 Inf in Egypt? I realised when I was doing Japan.
Is no matter. I think my game fell apart when I attacked as Japan on J3 and lost Gib to the US.
Am still playing, but unless things drastically change or I can pull out a Japanese miracle, you will(and deserve to) win.No sir I did not notice. Were the infantry in limbo for the next turn or did you just misplace them? Either way, we can go back and redo it if you want because you would have made that move on a real board set up.
-
I did not mean it like that. I only noticed when it came to do Italy. I put them on the board, just not where I needed them most. Is not something I want to remedy, honestly. I should have made it clear.
Thank you. Please play on.
Hope you are enjoying your week and the snow has cleared, or is clearing. -
Oh no sir! I do not take it as such. I was just offering you the chance because you would have on a face to face gameboard. :-)
-
It is not the snow…yet, but he 12 hour day shift again. And will continue through the next six weeks :roll:
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 3 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 armour and 1 infantry moved from 46 Sea Zone to New GuineaCombat - ANZAC
Battle in New Guinea
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 armour and 1 infantry in New Guinea, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in New Guinea, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in New Guinea
ANZAC win, taking New Guinea from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
2 fighters moved from Queensland to Java
2 destroyers moved from 54 Sea Zone to 42 Sea ZonePlace Units - ANZAC
2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 harbour and 4 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
New Guinea : 1 armour and 1 infantry
Java : 2 fighters
42 Sea Zone : 2 destroyers
46 Sea Zone : 1 transport
62 Sea Zone : 2 transportsProduction/PUs Summary :
Germans : 42 / 64
Russians : 32 / 32
Japanese : 46 / 56
Americans : 61 / 81
Chinese : 10 / 11
British : 35 / 35
UK_Pacific : 10 / 12
Italians : 14 / 19
ANZAC : 10 / 18
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
81 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 42 / 64
Russians : 32 / 32
Japanese : 46 / 56
Americans : 61 / 81
Chinese : 10 / 11
British : 35 / 35
UK_Pacific : 10 / 12
Italians : 14 / 19
ANZAC : 10 / 18
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





