Wittmann(Axis) and Unknown Soldier(Allies +9) L2014

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 4 artilleries, 2 destroyers, 4 infantry and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 26 Sea Zone to 63 Sea Zone
                5 fighters and 2 tactical_bombers moved from 26 Sea Zone to 63 Sea Zone

    Combat - Americans
                Battle in 63 Sea Zone
                    Americans attack with 1 destroyer, 5 fighters and 2 tactical_bombers
                    Japanese defend with 1 submarine
                        Japanese roll dice for 1 submarine in 63 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer, 5 fighters and 2 tactical_bombers in 63 Sea Zone, round 2 :  2/8 hits
                        1 submarine owned by the Japanese lost in 63 Sea Zone
                    Americans win, taking 63 Sea Zone from Neutral with 1 destroyer, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Americans
                5 fighters and 2 tactical_bombers moved from 63 Sea Zone to 54 Sea Zone
                1 destroyer moved from 26 Sea Zone to 16 Sea Zone
                1 artillery, 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 2 infantry, 1 mech_infantry, 5 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone
                2 destroyers moved from 10 Sea Zone to 30 Sea Zone
                4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
                3 transports moved from 91 Sea Zone to 92 Sea Zone
                2 carriers, 1 destroyer, 4 fighters and 1 transport moved from 94 Sea Zone to 92 Sea Zone
                1 destroyer moved from 96 Sea Zone to 92 Sea Zone
                3 infantry moved from Morocco to Algeria
                3 mech_infantrys moved from Morocco to Tunisia
                4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
                1 bomber moved from Sakha to Tsinghai

    Place Units - Americans
                2 destroyers placed in 10 Sea Zone
                4 transports placed in 101 Sea Zone
                4 artilleries and 4 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Iwo Jima : 1 flag
        Tsinghai : 1 bomber
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major and 1 harbour
        Aleutian Islands : 1 armour and 1 infantry
        Hawaiian Islands : 1 airfield, 1 harbour and 1 infantry
        Midway : 1 airfield
        30 Sea Zone : 2 destroyers
        10 Sea Zone : 2 destroyers
        17 Sea Zone : 1 flag
        16 Sea Zone : 1 destroyer
        63 Sea Zone : 1 flag, 1 destroyer
        54 Sea Zone : 1 artillery, 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 5 fighters, 2 infantry, 1 mech_infantry, 5 submarines, 2 tactical_bombers and 2 transports
        Central United States : 2 aaGuns and 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 harbour and 4 infantry
        Gibraltar : 1 fighter
        Morocco : 1 flag, 4 artilleries and 4 infantry
        Algeria : 3 infantry
        Tunisia : 3 mech_infantrys
        109 Sea Zone : 1 flag
        92 Sea Zone : 2 carriers, 2 destroyers, 3 fighters and 4 transports
        101 Sea Zone : 4 transports
        98 Sea Zone : 1 flag
        91 Sea Zone : 4 transports
        105 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 49 / 62
        Russians : 31 / 32
        Japanese : 54 / 59
        Americans : 52 / 72
        Chinese : 9 / 9
        British : 32 / 35
        UK_Pacific : 8 / 12
        Italians : 15 / 22
        ANZAC : 10 / 9
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kweichow to Hunan
                1 fighter moved from Shensi to Hunan

    Combat - Chinese
                Battle in Hunan
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Hunan, round 2 :  0/1 hits
                        Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 3 :  0/2 hits
                        Japanese roll dice for 1 infantry in Hunan, round 3 :  0/1 hits
                        Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 4 :  1/2 hits
                        Japanese roll dice for 1 infantry in Hunan, round 4 :  0/1 hits
                        1 infantry owned by the Japanese lost in Hunan
                    Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Hunan to Kweichow
                1 infantry moved from Szechwan to Kweichow
                3 infantry moved from Shensi to Kweichow
                1 infantry moved from Hopei to Kweichow

    Place Units - Chinese
                3 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 10 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs

    Territory Summary for Chinese :

    Kweichow : 1 fighter and 8 infantry
        Hunan : 1 infantry

    Production/PUs Summary :

    Germans : 49 / 62
        Russians : 31 / 32
        Japanese : 53 / 59
        Americans : 52 / 72
        Chinese : 10 / 16
        British : 32 / 35
        UK_Pacific : 8 / 12
        Italians : 15 / 22
        ANZAC : 10 / 9
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - British
                British buy 1 armour, 1 artillery, 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Yunnan to Malaya
                      UK_Pacific take Malaya from Japanese
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                1 armour and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
                1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
                1 fighter moved from Persia to Iraq
                1 destroyer moved from 110 Sea Zone to 125 Sea Zone
                1 fighter moved from United Kingdom to 125 Sea Zone

    Combat - British
                Battle in Trans-Jordan
                    British attack with 1 artillery and 1 infantry
                    Italians defend with 1 armour
                        British roll dice for 1 battleship in Trans-Jordan, round 2 :  1/1 hits
                        Italians roll dice for 1 armour in Trans-Jordan, round 2 :  0/1 hits
                        1 armour owned by the Italians lost in Trans-Jordan
                    British win, taking Trans-Jordan from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 armour
                Battle in Iraq
                    British attack with 1 fighter
                    Germans defend with 1 armour
                        British roll dice for 1 fighter in Iraq, round 2 :  1/1 hits
                        Germans roll dice for 1 armour in Iraq, round 2 :  0/1 hits
                        1 armour owned by the Germans lost in Iraq
                    British win with 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour
                Battle in 125 Sea Zone
                    British attack with 1 destroyer and 1 fighter
                    Germans defend with 1 submarine
                        Germans roll dice for 1 submarine in 125 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 destroyer and 1 fighter in 125 Sea Zone, round 2 :  0/2 hits
                        Germans roll dice for 1 submarine in 125 Sea Zone, round 3 :  1/1 hits
                        British roll dice for 1 destroyer and 1 fighter in 125 Sea Zone, round 3 :  1/2 hits
                        1 submarine owned by the Germans and 1 destroyer owned by the British lost in 125 Sea Zone
                    British win with 1 fighter remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 destroyer
                Battle in Anglo Egyptian Sudan
                    British attack with 1 armour and 2 mech_infantrys
                    Germans defend with 1 infantry
                        British roll dice for 1 armour and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 :  1/3 hits
                        Germans roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Anglo Egyptian Sudan
                    British win, taking Anglo Egyptian Sudan from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - British
                2 infantry moved from Libya to Tobruk
                1 fighter moved from 125 Sea Zone to Scotland
                1 aaGun moved from United Kingdom to Scotland
                1 infantry moved from Morocco to Algeria
                1 transport moved from 91 Sea Zone to 88 Sea Zone
                2 infantry moved from British Guiana to 88 Sea Zone
                2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Morocco
                1 fighter moved from Iraq to Eastern Persia
                1 transport moved from 72 Sea Zone to 71 Sea Zone
                1 destroyer moved from 91 Sea Zone to 112 Sea Zone
                1 destroyer moved from 106 Sea Zone to 91 Sea Zone
                1 fighter moved from 92 Sea Zone to Gibraltar
                7 infantry moved from Yunnan to Hunan
                1 infantry moved from Burma to Shan State

    Place Units - British
                1 armour and 1 artillery placed in Union of South Africa
                1 transport placed in 71 Sea Zone
                1 fighter placed in United Kingdom
                1 destroyer placed in 109 Sea Zone

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs total

    Place Units - UK_Pacific
                1 mech_infantry placed in India
                1 destroyer placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3
                UK_Pacific collect 8 PUs (3 lost to blockades); end with 8 PUs total
                Units Change Ownership
                    Some Units in India change ownership: 1 mech_infantry
                    Some Units in 39 Sea Zone change ownership: 1 destroyer

    Territory Summary for British, UK_Pacific :

    Kwangsi : 1 infantry
        Siam : 1 flag, 1 infantry
        Hunan : 7 infantry
        Shan State : 1 infantry
        India : 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
        Malaya : 1 harbour and 1 mech_infantry
        39 Sea Zone : 1 destroyer
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 1 artillery and 1 infantry
        Gibraltar : 1 airfield, 2 fighters and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Scotland : 1 aaGun, 1 airfield and 1 fighter
        Malta : 1 aaGun
        United Kingdom : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour, 9 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 1 armour and 2 mech_infantrys
        Morocco : 2 infantry
        Algeria : 1 flag, 1 infantry
        Tunisia : 1 flag
        Tobruk : 1 flag, 1 armour and 2 infantry
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        112 Sea Zone : 1 destroyer
        119 Sea Zone : 1 flag
        109 Sea Zone : 1 destroyer
        Eastern Persia : 1 flag, 1 fighter
        71 Sea Zone : 2 transports
        81 Sea Zone : 1 battleship and 1 transport
        Brazil : 1 flag
        Northwest Persia : 1 flag
        Persia : 1 flag
        91 Sea Zone : 1 destroyer and 1 transport

    Production/PUs Summary :

    Germans : 48 / 62
        Russians : 31 / 32
        Japanese : 49 / 59
        Americans : 52 / 72
        Chinese : 11 / 16
        British : 34 / 34
        UK_Pacific : 11 / 8
        Italians : 14 / 22
        ANZAC : 10 / 9
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 destroyer moved from 95 Sea Zone to 94 Sea Zone
                1 submarine moved from 95 Sea Zone to 94 Sea Zone
                1 infantry moved from Slovakia Hungary to Eastern Poland
                1 infantry moved from Romania to Bessarabia
                1 infantry moved from Romania to Eastern Poland
                1 infantry moved from Northern Italy to Southern Italy
                1 infantry moved from Northern Italy to Southern Italy
                1 infantry moved from Northern Italy to Southern Italy
                1 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                3 infantry placed in Southern Italy
                1 artillery and 3 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 14 PUs; end with 14 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 transport; Remaining resources: 2 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 submarine moved from 62 Sea Zone to 42 Sea Zone
                2 destroyers moved from 62 Sea Zone to 54 Sea Zone
                2 infantry moved from Northern Territory to Queensland
                1 aaGun, 1 armour, 1 artillery and 1 fighter moved from Northern Territory to Queensland

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 12 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs

    Territory Summary for ANZAC :

    Queensland : 2 aaGuns, 1 airfield, 2 armour, 1 artillery, 2 fighters, 1 harbour and 4 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor and 1 harbour
        42 Sea Zone : 1 submarine
        54 Sea Zone : 2 destroyers
        62 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 48 / 62
        Russians : 31 / 32
        Japanese : 49 / 59
        Americans : 52 / 72
        Chinese : 11 / 16
        British : 34 / 34
        UK_Pacific : 11 / 8
        Italians : 14 / 19
        ANZAC : 10 / 17
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry
        81 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 48 / 62
        Russians : 31 / 32
        Japanese : 49 / 59
        Americans : 52 / 72
        Chinese : 11 / 16
        British : 34 / 34
        UK_Pacific : 11 / 8
        Italians : 14 / 19
        ANZAC : 10 / 17
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 1 fighter, 6 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 fighter moved from Egypt to Trans-Jordan
                1 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Egypt to Trans-Jordan
                1 fighter moved from Western Germany to 112 Sea Zone
                1 fighter moved from Western Germany to 112 Sea Zone
                1 fighter moved from Southern Italy to 112 Sea Zone
                1 artillery moved from Western Ukraine to Ukraine
                1 fighter moved from Western Ukraine to Ukraine
                1 infantry moved from Western Ukraine to Ukraine
                1 infantry moved from Western Ukraine to Ukraine
                1 infantry moved from Eastern Poland to Belarus
                1 armour moved from Eastern Poland to Belarus
                1 artillery moved from Poland to Baltic States
                1 infantry moved from Poland to Baltic States
                1 infantry moved from Poland to Baltic States
                1 infantry moved from Poland to Baltic States
                1 artillery moved from Poland to Baltic States
                1 infantry moved from Western Ukraine to Ukraine

    Combat - Germans
                Battle in 112 Sea Zone
                    Germans attack with 3 fighters
                    British defend with 1 destroyer
                    Germans win with 3 fighters remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Belarus
                    Germans attack with 1 armour and 1 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Belarus from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Baltic States
                    Germans attack with 2 artilleries and 3 infantry
                    Russians defend with 2 infantry
                    Germans win, taking Baltic States from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Ukraine
                    Germans attack with 1 artillery, 1 fighter and 3 infantry
                    Russians defend with 1 factory_minor and 2 infantry
                    Germans win, taking Ukraine from Russians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Trans-Jordan
                    Germans attack with 1 fighter and 3 infantry
                    British defend with 1 artillery and 1 infantry
                    Germans win, taking Trans-Jordan from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 2 infantry
                    Casualties for British: 1 artillery and 1 infantry

    Non Combat Move - Germans
                1 fighter moved from Trans-Jordan to Egypt
                1 infantry moved from Alexandria to Egypt
                2 aaGuns, 7 armour, 11 artilleries, 18 infantry and 2 mech_infantrys moved from Western Ukraine to Eastern Poland
                1 artillery and 5 infantry moved from Poland to Eastern Poland
                1 artillery moved from Poland to Eastern Poland
                1 aaGun moved from Poland to Baltic States
                1 artillery and 5 infantry moved from Germany to Poland
                1 artillery and 1 infantry moved from Romania to Eastern Poland
                1 submarine moved from 113 Sea Zone to 125 Sea Zone
                1 fighter moved from 112 Sea Zone to Western Germany
                1 fighter moved from 112 Sea Zone to Western Germany
                1 fighter moved from 112 Sea Zone to Western Germany
                1 fighter moved from Western Germany to Southern Italy
                1 fighter moved from Ukraine to Eastern Poland
                1 infantry moved from France to Southern France
                1 infantry moved from France to Southern France
                1 artillery moved from France to Northern Italy
                1 artillery moved from France to Northern Italy
                1 infantry moved from Western Germany to France
                1 infantry moved from Western Germany to France
                1 artillery moved from Western Germany to France

    Place Units - Germans
                1 fighter placed in Western Germany
                1 submarine placed in 112 Sea Zone
                2 artilleries and 1 infantry placed in France
                4 mech_infantrys placed in Germany
                3 infantry placed in Germany
                1 artillery and 2 infantry placed in Western Germany
                Germans undo move 5.
                2 infantry placed in Germany
                1 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,5
                Germans collect 52 PUs (1 lost to blockades); end with 52 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 64 PUs

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Bryansk to Western Ukraine
                1 fighter moved from Bryansk to Western Ukraine
                1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
                4 infantry moved from Sakha to Siberia
                1 armour, 1 artillery and 2 infantry moved from Novgorod to Karelia
                2 infantry moved from Bryansk to Belarus
                1 infantry moved from Bryansk to Belarus
                1 infantry moved from Hopei to Chahar
                2 infantry moved from Hopei to Chahar
                5 artilleries moved from Bryansk to Ukraine
                8 infantry moved from Bryansk to Ukraine

    Combat - Russians
                Battle in Belarus
                    Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
                    Germans defend with 1 armour and 1 infantry
                        Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 2 :  2/5 hits
                        Germans roll dice for 1 armour and 1 infantry in Belarus, round 2 :  1/2 hits
                        1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour and 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Ukraine
                    Russians attack with 5 artilleries and 8 infantry
                    Germans defend with 1 artillery, 1 factory_minor and 2 infantry
                        Russians roll dice for 5 artilleries and 8 infantry in Ukraine, round 2 :  5/13 hits
                        Germans roll dice for 1 artillery and 2 infantry in Ukraine, round 2 :  1/3 hits
                        1 infantry owned by the Russians , 2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Ukraine
                    Russians win, taking Ukraine from Germans with 5 artilleries and 7 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for Russians: 1 infantry
                Battle in Western Ukraine
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 :  0/3 hits
                        Italians roll dice for 1 infantry in Western Ukraine, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Western Ukraine
                        Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 3 :  0/2 hits
                        Italians roll dice for 1 infantry in Western Ukraine, round 3 :  1/1 hits
                        1 infantry owned by the Russians lost in Western Ukraine
                    retreated to Western Ukraine
                    Italians win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Russians: 2 infantry
                Battle in Karelia
                    Russians attack with 1 armour, 1 artillery and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 armour, 1 artillery and 2 infantry in Karelia, round 2 :  1/4 hits
                        Germans roll dice for 1 infantry in Karelia, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Karelia
                    Russians win, taking Karelia from Germans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Siberia
                    Russians attack with 4 infantry
                    Japanese defend with 2 infantry
                        Russians roll dice for 4 infantry in Siberia, round 2 :  0/4 hits
                        Japanese roll dice for 2 infantry in Siberia, round 2 :  0/2 hits
                        Russians roll dice for 4 infantry in Siberia, round 3 :  1/4 hits
                        Japanese roll dice for 2 infantry in Siberia, round 3 :  0/2 hits
                        1 infantry owned by the Japanese lost in Siberia
                        Russians roll dice for 4 infantry in Siberia, round 4 :  0/4 hits
                        Japanese roll dice for 1 infantry in Siberia, round 4 :  1/1 hits
                        1 infantry owned by the Russians lost in Siberia
                        Russians roll dice for 3 infantry in Siberia, round 5 :  0/3 hits
                        Japanese roll dice for 1 infantry in Siberia, round 5 :  1/1 hits
                        1 infantry owned by the Russians lost in Siberia
                        Russians roll dice for 2 infantry in Siberia, round 6 :  0/2 hits
                        Japanese roll dice for 1 infantry in Siberia, round 6 :  1/1 hits
                        1 infantry owned by the Russians lost in Siberia
                        Russians roll dice for 1 infantry in Siberia, round 7 :  0/1 hits
                        Japanese roll dice for 1 infantry in Siberia, round 7 :  0/1 hits
                        Russians roll dice for 1 infantry in Siberia, round 8 :  1/1 hits
                        Japanese roll dice for 1 infantry in Siberia, round 8 :  0/1 hits
                        1 infantry owned by the Japanese lost in Siberia
                    Russians win, taking Siberia from Japanese with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Japanese: 2 infantry
                    Casualties for Russians: 3 infantry
                Battle in Chahar
                    Russians attack with 3 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 3 infantry in Chahar, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Chahar, round 2 :  0/1 hits
                        Russians roll dice for 3 infantry in Chahar, round 3 :  0/3 hits
                        Japanese roll dice for 1 infantry in Chahar, round 3 :  0/1 hits
                        Russians roll dice for 3 infantry in Chahar, round 4 :  1/3 hits
                        Japanese roll dice for 1 infantry in Chahar, round 4 :  0/1 hits
                        1 infantry owned by the Japanese lost in Chahar
                    Russians win, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                1 aaGun moved from Sakha to Siberia
                1 aaGun and 8 infantry moved from Hopei to Kweichow
                1 infantry moved from Shensi to Kweichow
                1 fighter moved from Western Ukraine to Bryansk
                1 fighter and 1 tactical_bomber moved from Belarus to Bryansk
                8 infantry moved from Russia to Bryansk
                1 aaGun moved from Novgorod to Karelia

    Place Units - Russians
                2 artilleries and 8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 32 PUs; end with 32 PUs total

    Territory Summary for Russians :

    Kweichow : 1 aaGun and 9 infantry
        Chahar : 3 infantry
        Siberia : 1 aaGun and 1 infantry
        Belarus : 2 infantry
        Karelia : 1 aaGun, 1 armour, 1 artillery and 2 infantry
        Bryansk : 2 aaGuns, 8 armour, 2 artilleries, 2 fighters, 30 infantry, 1 mech_infantry and 1 tactical_bomber
        Russia : 1 airfield, 2 artilleries, 1 factory_major and 8 infantry
        Ukraine : 5 artilleries, 1 factory_minor and 7 infantry
        Volgograd : 1 factory_minor
        Novgorod : 1 airfield, 1 factory_minor and 1 harbour
        115 Sea Zone : 1 cruiser and 1 submarine

    Production/PUs Summary :

    Germans : 49 / 64
        Russians : 32 / 32
        Japanese : 47 / 59
        Americans : 52 / 72
        Chinese : 12 / 16
        British : 33 / 34
        UK_Pacific : 11 / 8
        Italians : 14 / 19
        ANZAC : 10 / 17
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 4 artilleries, 2 destroyers, 4 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 destroyer moved from 35 Sea Zone to 42 Sea Zone
                1 fighter moved from 6 Sea Zone to 16 Sea Zone
                1 fighter moved from 6 Sea Zone to 16 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 infantry moved from 36 Sea Zone to Kwangsi
                1 infantry moved from 36 Sea Zone to Kwangsi
                3 artilleries and 5 infantry moved from Anhwe to Hunan
                1 bomber, 1 fighter and 1 tactical_bomber moved from Kiangsu to Hunan
                1 tactical_bomber moved from Kiangsu to Hunan
                1 fighter moved from French Indo China to Kwangsi
                1 fighter moved from French Indo China to Kwangsi
                1 infantry moved from French Indo China to Siam
                1 infantry moved from French Indo China to Yunnan
                      Japanese take Yunnan from Chinese
                1 tactical_bomber moved from French Indo China to Siam
                1 fighter moved from French Indo China to Siam
                1 submarine moved from 35 Sea Zone to 42 Sea Zone
                1 artillery moved from Dutch New Guinea to New Guinea
                      Japanese take New Guinea from ANZAC

    Combat - Japanese
                Japanese creates battle in territory 39 Sea Zone
                Battle in 42 Sea Zone
                    Japanese attack with 1 destroyer and 1 submarine
                    ANZAC defend with 1 submarine
                    Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 submarine
                Battle in Siam
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                    Japanese win, taking Siam from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in 39 Sea Zone
                    Japanese attack with 1 submarine
                    British defend with 1 destroyer
                    British win with 1 destroyer remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 submarine
                Battle in 16 Sea Zone
                    Japanese attack with 2 fighters and 2 tactical_bombers
                    Americans defend with 1 destroyer
                    Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Kwangsi
                    Japanese attack with 2 fighters and 2 infantry
                    British defend with 1 infantry
                    Japanese win, taking Kwangsi from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Hunan
                    Japanese attack with 3 artilleries, 1 bomber, 1 fighter, 5 infantry and 2 tactical_bombers
                    British defend with 7 infantry; Chinese defend with 1 infantry
                    Japanese win, taking Hunan from Chinese with 3 artilleries, 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 15
                    Casualties for Japanese: 3 infantry
                    Casualties for British: 7 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                3 infantry moved from Korea to Manchuria
                1 tactical_bomber moved from Siam to French Indo China
                1 fighter moved from Siam to French Indo China
                2 artilleries and 3 infantry moved from French Indo China to Yunnan
                1 artillery moved from Kiangsu to Shantung
                1 bomber, 1 fighter and 2 tactical_bombers moved from Hunan to French Indo China
                1 fighter moved from Kwangsi to French Indo China
                1 fighter moved from Kwangsi to French Indo China
                1 transport moved from 36 Sea Zone to 19 Sea Zone
                2 fighters moved from 6 Sea Zone to Philippines
                1 destroyer moved from 6 Sea Zone to 20 Sea Zone
                1 destroyer moved from 20 Sea Zone to 35 Sea Zone
                1 carrier moved from 6 Sea Zone to 36 Sea Zone
                2 fighters and 2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
                1 fighter moved from 6 Sea Zone to 36 Sea Zone
                1 fighter moved from French Indo China to 36 Sea Zone
                1 fighter moved from 6 Sea Zone to 35 Sea Zone
                1 fighter moved from 35 Sea Zone to Philippines

    Place Units - Japanese
                2 destroyers and 1 transport placed in 6 Sea Zone
                1 artillery and 2 mech_infantrys placed in French Indo China
                2 artilleries and 2 infantry placed in Japan
                Japanese undo move 3.
                1 artillery and 3 infantry placed in Japan
                Japanese undo move 2.
                1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China
                Japanese undo move 3.
                Japanese undo move 2.
                1 mech_infantry placed in Kiangsu
                1 mech_infantry placed in French Indo China
                1 artillery placed in French Indo China
                1 artillery and 1 infantry placed in Kiangsu
                1 artillery placed in French Indo China
                1 artillery and 3 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 51 PUs; end with 51 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUs

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 4 artilleries, 1 carrier, 1 fighter, 4 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery, 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 5 fighters, 2 infantry, 1 mech_infantry, 5 submarines, 2 tactical_bombers and 2 transports moved from 54 Sea Zone to 42 Sea Zone
                      Americans take 54 Sea Zone from Japanese
                1 artillery, 2 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
                3 fighters and 2 tactical_bombers moved from 42 Sea Zone to Java
                2 infantry moved from Morocco to 92 Sea Zone
                2 infantry and 2 transports moved from 92 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 destroyer moved from 92 Sea Zone to 94 Sea Zone
                2 fighters moved from 92 Sea Zone to 94 Sea Zone

    Combat - Americans
                Battle in Holland Belgium
                Battle in Normandy Bordeaux
                Battle in 94 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Italians defend with 1 destroyer and 1 submarine
                        Italians roll dice for 1 submarine in 94 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer and 2 fighters in 94 Sea Zone, round 2 :  1/3 hits
                        Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 94 Sea Zone
                        Americans roll dice for 2 fighters in 94 Sea Zone, round 3 :  1/2 hits
                        Italians roll dice for 1 destroyer in 94 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Italians lost in 94 Sea Zone
                    Americans win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans with 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 destroyer and 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in 42 Sea Zone
                    Americans attack with 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 2 fighters, 5 submarines and 2 transports
                    Japanese defend with 1 destroyer
                        Americans roll dice for 5 submarines in 42 Sea Zone, round 2 :  1/5 hits
                        Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 42 Sea Zone
                    Americans win, taking 42 Sea Zone from Japanese with 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 2 fighters, 5 submarines and 2 transports remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Java
                    Americans attack with 1 artillery, 3 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 artillery, 3 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Java, round 2 :  6/9 hits
                        Japanese roll dice for 1 infantry in Java, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Java
                    Americans win, taking Java from Japanese with 1 artillery, 3 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Americans
                3 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone
                2 destroyers moved from 30 Sea Zone to 54 Sea Zone
                2 transports moved from 101 Sea Zone to 106 Sea Zone
                2 aaGuns, 4 artilleries and 4 infantry moved from Eastern United States to Quebec
                2 transports moved from 101 Sea Zone to 106 Sea Zone
                2 carriers, 1 destroyer, 1 fighter and 2 transports moved from 92 Sea Zone to 110 Sea Zone
                1 fighter moved from Gibraltar to 110 Sea Zone
                2 fighters moved from 94 Sea Zone to Gibraltar
                4 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
                4 artilleries, 2 infantry and 4 transports moved from 91 Sea Zone to 109 Sea Zone
                4 artilleries and 2 infantry moved from 109 Sea Zone to United Kingdom
                3 mech_infantrys moved from Tunisia to Tobruk
                3 infantry moved from Algeria to Tunisia
                1 bomber moved from Tsinghai to India

    Place Units - Americans
                1 carrier and 1 transport placed in 10 Sea Zone
                1 fighter and 1 tactical_bomber placed in 10 Sea Zone
                4 artilleries and 4 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 61 PUs; end with 61 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Iwo Jima : 1 flag
        India : 1 bomber
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major and 1 harbour
        Aleutian Islands : 1 armour and 1 infantry
        Hawaiian Islands : 1 airfield, 1 harbour and 1 infantry
        Midway : 1 airfield
        Java : 1 flag, 1 artillery, 2 infantry and 1 mech_infantry
        42 Sea Zone : 1 flag, 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 5 fighters, 5 submarines, 2 tactical_bombers and 2 transports
        10 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
        17 Sea Zone : 1 flag
        63 Sea Zone : 1 flag, 1 destroyer
        54 Sea Zone : 1 flag, 2 destroyers
        Central United States : 2 aaGuns and 1 factory_major
        Eastern United States : 1 airfield, 4 artilleries, 1 factory_major, 1 harbour and 4 infantry
        Quebec : 2 aaGuns, 4 artilleries and 4 infantry
        Gibraltar : 2 fighters
        United Kingdom : 4 artilleries and 2 infantry
        Morocco : 1 flag
        Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
        Tunisia : 3 infantry
        Holland Belgium : 1 flag, 1 infantry
        Tobruk : 3 mech_infantrys
        106 Sea Zone : 4 transports
        109 Sea Zone : 1 flag, 4 transports
        98 Sea Zone : 1 flag
        110 Sea Zone : 2 carriers, 1 destroyer, 2 fighters and 4 transports
        105 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 44 / 64
        Russians : 32 / 32
        Japanese : 47 / 56
        Americans : 61 / 81
        Chinese : 9 / 16
        British : 33 / 34
        UK_Pacific : 10 / 8
        Italians : 14 / 19
        ANZAC : 10 / 17
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Kweichow to Anhwe
                      Chinese take Anhwe from Japanese
                1 fighter and 7 infantry moved from Kweichow to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 7 infantry
                    Japanese defend with 2 artilleries and 4 infantry
                        Chinese roll dice for 1 fighter and 7 infantry in Yunnan, round 2 :  1/8 hits
                        Japanese roll dice for 2 artilleries and 4 infantry in Yunnan, round 2 :  3/6 hits
                        1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
                        Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 :  0/5 hits
                        Japanese roll dice for 2 artilleries and 3 infantry in Yunnan, round 3 :  2/5 hits
                        2 infantry owned by the Chinese lost in Yunnan
                        Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 4 :  0/3 hits
                        Japanese roll dice for 2 artilleries and 3 infantry in Yunnan, round 4 :  2/5 hits
                        2 infantry owned by the Chinese lost in Yunnan
                    retreated to Yunnan
                    Japanese win with 2 artilleries and 3 infantry remaining. Battle score for attacker is -18
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 7 infantry

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Kansu

    Place Units - Chinese
                5 infantry placed in Chahar
                Chinese undo move 1.
                5 infantry placed in Hopei

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 11 PUs total

    Territory Summary for Chinese :

    Kansu : 1 fighter
        Hopei : 5 infantry
        Anhwe : 1 infantry

    Production/PUs Summary :

    Germans : 44 / 64
        Russians : 32 / 32
        Japanese : 46 / 56
        Americans : 61 / 81
        Chinese : 10 / 11
        British : 33 / 34
        UK_Pacific : 10 / 8
        Italians : 14 / 19
        ANZAC : 10 / 17
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - British
                British buy 1 artillery, 3 infantry and 3 transports; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - British
                1 destroyer moved from 109 Sea Zone to 125 Sea Zone
                1 fighter moved from Scotland to 125 Sea Zone
                1 fighter moved from United Kingdom to 125 Sea Zone
                2 infantry moved from Tobruk to Alexandria
                      British take Alexandria from Italians
                1 armour moved from Tobruk to Egypt
                1 armour and 2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
                1 armour moved from Union of South Africa to 71 Sea Zone
                1 armour and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                1 armour moved from 81 Sea Zone to Egypt
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from 81 Sea Zone to Egypt

    Combat - British
                Battle in Egypt
                    British attack with 3 armour, 1 artillery, 1 infantry and 2 mech_infantrys
                    Germans defend with 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
                        British roll dice for 1 battleship in Egypt, round 2 :  0/1 hits
                        British roll dice for 3 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Egypt, round 2 :  1/7 hits
                        Germans roll dice for 1 fighter and 3 infantry in Egypt, round 2 :  4/4 hits
                        1 infantry owned by the British , 1 infantry owned by the Germans , 1 artillery owned by the British and 2 mech_infantrys owned by the British lost in Egypt
                        British roll dice for 3 armour in Egypt, round 3 :  2/3 hits
                        Germans roll dice for 1 fighter and 2 infantry in Egypt, round 3 :  1/3 hits
                        1 armour owned by the British and 2 infantry owned by the Germans lost in Egypt
                        British roll dice for 2 armour in Egypt, round 4 :  1/2 hits
                        Germans roll dice for 1 fighter in Egypt, round 4 :  0/1 hits
                        1 fighter owned by the Germans lost in Egypt
                    British win, taking Egypt from Germans with 2 armour remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 fighter and 3 infantry
                    Casualties for British: 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
                Battle in 125 Sea Zone
                    British attack with 1 destroyer and 2 fighters
                    Germans defend with 1 submarine
                        Germans roll dice for 1 submarine in 125 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 2 :  1/3 hits
                        1 submarine owned by the Germans lost in 125 Sea Zone
                    British win, taking 125 Sea Zone from Germans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine

    Non Combat Move - British
                2 fighters moved from 125 Sea Zone to 110 Sea Zone
                1 destroyer moved from 91 Sea Zone to 109 Sea Zone
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry moved from Morocco to 91 Sea Zone
                2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 fighter moved from 110 Sea Zone to United Kingdom
                2 fighters moved from Gibraltar to United Kingdom
                1 fighter moved from United Kingdom to 110 Sea Zone
                1 fighter moved from Eastern Persia to India
                1 infantry moved from Shan State to Burma
                1 destroyer moved from 39 Sea Zone to 37 Sea Zone

    Place Units - British
                3 transports placed in 110 Sea Zone
                1 artillery and 3 infantry placed in United Kingdom

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs total

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 10 PUs; end with 12 PUs total
                Some Units in India change ownership: 2 infantry
                Turning on Edit Mode
                EDIT: Turning off Edit Mode

    Territory Summary for British, UK_Pacific :

    Burma : 1 infantry
        India : 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry
        Malaya : 1 harbour and 1 mech_infantry
        37 Sea Zone : 1 destroyer
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Alexandria : 2 infantry
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 2 armour, 1 factory_minor and 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 aaGun and 1 airfield
        Malta : 1 aaGun
        United Kingdom : 4 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour, 12 infantry and 1 mech_infantry
        Algeria : 1 flag, 1 infantry
        Tunisia : 1 flag
        Tobruk : 1 flag
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        119 Sea Zone : 1 flag
        125 Sea Zone : 1 flag, 1 destroyer
        109 Sea Zone : 1 destroyer
        Eastern Persia : 1 flag
        81 Sea Zone : 1 battleship and 3 transports
        Brazil : 1 flag
        Northwest Persia : 1 flag
        Persia : 1 flag
        110 Sea Zone : 2 fighters, 2 infantry and 4 transports

    Production/PUs Summary :

    Germans : 42 / 64
        Russians : 32 / 32
        Japanese : 46 / 56
        Americans : 61 / 81
        Chinese : 10 / 11
        British : 35 / 35
        UK_Pacific : 10 / 12
        Italians : 14 / 19
        ANZAC : 10 / 17
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Nice turn. Unlucky in Yunnan, but I hoped I could hold that.
    Did you notice I forgot to place 3 Inf in Egypt?  I realised when I was doing Japan.
    Is no matter. I think my game fell apart when I attacked as Japan on J3 and lost Gib to the US.
    Am still playing, but unless things drastically change or I can pull out a Japanese miracle, you will(and deserve to) win.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 destroyer, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                4 artilleries and 3 infantry moved from Northern Italy to France
                8 infantry moved from Southern Italy to Northern Italy
                1 infantry moved from Eastern Poland to Romania
                1 infantry moved from Eastern Poland to Romania

    Place Units - Italians
                1 mech_infantry placed in Northern Italy
                1 destroyer and 1 transport placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 14 PUs; end with 14 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs

  • '13

    @wittmann:

    Nice turn. Unlucky in Yunnan, but I hoped I could hold that.
    Did you notice I forgot to place 3 Inf in Egypt?  I realised when I was doing Japan.
    Is no matter. I think my game fell apart when I attacked as Japan on J3 and lost Gib to the US.
    Am still playing, but unless things drastically change or I can pull out a Japanese miracle, you will(and deserve to) win.

    No sir I did not notice. Were the infantry in limbo for the next turn or did you just misplace them? Either way, we can go back and redo it if you want because you would have made that move on a real board set up.


  • I did not mean it like that. I only noticed when it came to do Italy. I put them on the board, just not where I needed them most. Is not something I want to remedy, honestly. I should have made it clear.
    Thank you. Please play on.
    Hope you are enjoying your week and the snow has cleared, or is clearing.

  • '13

    Oh no sir! I do not take it as such. I was just offering you the chance because you would have on a face to face gameboard.  :-)

  • '13

    It is not the snow…yet, but he 12 hour day shift again. And will continue through the next six weeks  :roll:

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 2 transports; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                1 armour moved from Queensland to 54 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
                1 armour and 1 infantry moved from 46 Sea Zone to New Guinea

    Combat - ANZAC
                Battle in New Guinea
                    ANZAC attack with 1 armour and 1 infantry
                    Japanese defend with 1 artillery
                        ANZAC roll dice for 1 armour and 1 infantry in New Guinea, round 2 :  1/2 hits
                        Japanese roll dice for 1 artillery in New Guinea, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in New Guinea
                    ANZAC win, taking New Guinea from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - ANZAC
                2 fighters moved from Queensland to Java
                2 destroyers moved from 54 Sea Zone to 42 Sea Zone

    Place Units - ANZAC
                2 transports placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 13 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs

    Territory Summary for ANZAC :

    Queensland : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 harbour and 4 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        New Guinea : 1 armour and 1 infantry
        Java : 2 fighters
        42 Sea Zone : 2 destroyers
        46 Sea Zone : 1 transport
        62 Sea Zone : 2 transports

    Production/PUs Summary :

    Germans : 42 / 64
        Russians : 32 / 32
        Japanese : 46 / 56
        Americans : 61 / 81
        Chinese : 10 / 11
        British : 35 / 35
        UK_Pacific : 10 / 12
        Italians : 14 / 19
        ANZAC : 10 / 18
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry
        81 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 42 / 64
        Russians : 32 / 32
        Japanese : 46 / 56
        Americans : 61 / 81
        Chinese : 10 / 11
        British : 35 / 35
        UK_Pacific : 10 / 12
        Italians : 14 / 19
        ANZAC : 10 / 18
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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