Unless I’m misunderstanding the rules, it is impossible for your adversary to win provided you don’t build capital ships.
Victory requires 15 victory points. You get one per airfield and one per enemy capital ship sunk. There are only 9 airfields and each player begins with only 3 capital ships. Therefore, provided you don’t build more than two capital ships, you can’t lose!
By the same logic, you couldn’t win either! :mrgreen:
Me too. We were using one supply token for every ship sent and only sending them during the resupply phase. We were spending huge amounts of money getting ships onto the board. No wonder our game was dragging on way past turn five.
I agree as I have said before that you can’t judge anything unless you have played the game but I was just pointing out things that I thought seemed a little funny. Yes, if Artillery had 2 land power it would make bombers less useful unless you made bombers land power 3 like I did. Yes, things might be different prices with different stats but I am just speculating. I just thought artillery attacking ships seemed weird and having them have more power on land seemed more fitting. Maybe I am wrong. I don’t know how the game really plays because I won’t have it until Friday. I just thing some of the stats are questionable at first glance. Air Craft carriers with no anti-air? I don’t see how that could be. Anti-Air guns more effective at destroying fighters than opposing fighters? Battleship anti-air power just as effective as destroyers? Clearly Battleships had way more AA guns than Destroyers.