@Booper Full scramble please, normal OOL
14L-G40 UnknownSoldier (Axis) vs. tcnance (Allies+9), no tech
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Not a bump…just keeping track of our game is all.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 destroyer and 10 infantry; Remaining resources: 1 PUs;Combat Move - Russians
2 infantry moved from Finland to Norway
Russians take Norway from Germans
9 infantry moved from Belarus to Eastern Poland
1 armour moved from Ukraine to Eastern Poland
1 infantry moved from Bessarabia to Eastern Poland
4 infantry moved from Belarus to Eastern Poland
2 mech_infantrys moved from Belarus to Eastern Poland
1 artillery moved from Belarus to Eastern Poland
3 armour moved from Belarus to Eastern Poland
1 infantry moved from Baltic States to Eastern Poland
10 infantry moved from Western Ukraine to Eastern Poland
1 armour moved from Western Ukraine to Eastern Poland
1 mech_infantry moved from Western Ukraine to Eastern Poland
1 artillery moved from Western Ukraine to Eastern Poland
3 infantry moved from Volgograd to Kazakhstan
1 armour moved from Samara to Kazakhstan
1 mech_infantry moved from Russia to Kazakhstan
1 armour moved from Russia to Kazakhstan
1 fighter moved from Novgorod to 113 Sea ZoneCombat - Russians
Battle in Eastern Poland
Russians attack with 5 armour, 2 artilleries, 25 infantry and 3 mech_infantrys
Germans defend with 1 artillery
Russians win, taking Eastern Poland from Germans with 5 armour, 2 artilleries, 25 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Kazakhstan
Russians attack with 2 armour, 3 infantry and 1 mech_infantry
Japanese defend with 1 armour and 1 mech_infantry
Russians win, taking Kazakhstan from Japanese with 2 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in 113 Sea Zone
Russians attack with 1 fighter
Germans defend with 1 submarine and 4 transports
1 submarine owned by the Germans Submerged
Russians win with 1 fighter remaining. Battle score for attacker is 28
Casualties for Germans: 4 transportsNon Combat Move - Russians
1 fighter moved from 113 Sea Zone to Finland
1 infantry moved from Karelia to Finland
1 tactical_bomber moved from Ukraine to Volgograd
1 infantry moved from Russia to Samara
1 aaGun moved from Bryansk to Russia
1 infantry moved from Ukraine to Bessarabia
5 infantry moved from Ukraine to Western Ukraine
1 aaGun moved from Belarus to Eastern Poland
1 infantry moved from Novgorod to Baltic States
2 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Belarus
1 infantry moved from Vologda to Urals
1 aaGun moved from Russia to Vologda
1 fighter moved from Russia to UkrainePlace Units - Russians
1 infantry placed in Ukraine
3 infantry placed in Novgorod
3 infantry placed in Russia
2 infantry placed in Volgograd
1 infantry placed in Russia
Russians undo move 2.
2 infantry placed in Novgorod
1 destroyer placed in 115 Sea Zone
1 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,6,3,2
Russians collect 29 PUs (7 lost to blockades); end with 30 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 39 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 destroyer and 10 infantry; Remaining resources: 1 PUs;Combat Move - Russians
2 infantry moved from Finland to Norway
Russians take Norway from Germans
9 infantry moved from Belarus to Eastern Poland
1 armour moved from Ukraine to Eastern Poland
1 infantry moved from Bessarabia to Eastern Poland
4 infantry moved from Belarus to Eastern Poland
2 mech_infantrys moved from Belarus to Eastern Poland
1 artillery moved from Belarus to Eastern Poland
3 armour moved from Belarus to Eastern Poland
1 infantry moved from Baltic States to Eastern Poland
10 infantry moved from Western Ukraine to Eastern Poland
1 armour moved from Western Ukraine to Eastern Poland
1 mech_infantry moved from Western Ukraine to Eastern Poland
1 artillery moved from Western Ukraine to Eastern Poland
3 infantry moved from Volgograd to Kazakhstan
1 armour moved from Samara to Kazakhstan
1 mech_infantry moved from Russia to Kazakhstan
1 armour moved from Russia to Kazakhstan
1 fighter moved from Novgorod to 113 Sea ZoneCombat - Russians
Battle in Eastern Poland
Russians attack with 5 armour, 2 artilleries, 25 infantry and 3 mech_infantrys
Germans defend with 1 artillery
Russians win, taking Eastern Poland from Germans with 5 armour, 2 artilleries, 25 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Kazakhstan
Russians attack with 2 armour, 3 infantry and 1 mech_infantry
Japanese defend with 1 armour and 1 mech_infantry
Russians win, taking Kazakhstan from Japanese with 2 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in 113 Sea Zone
Russians attack with 1 fighter
Germans defend with 1 submarine and 4 transports
1 submarine owned by the Germans Submerged
Russians win with 1 fighter remaining. Battle score for attacker is 28
Casualties for Germans: 4 transportsNon Combat Move - Russians
1 fighter moved from 113 Sea Zone to Finland
1 infantry moved from Karelia to Finland
1 tactical_bomber moved from Ukraine to Volgograd
1 infantry moved from Russia to Samara
1 aaGun moved from Bryansk to Russia
1 infantry moved from Ukraine to Bessarabia
5 infantry moved from Ukraine to Western Ukraine
1 aaGun moved from Belarus to Eastern Poland
1 infantry moved from Novgorod to Baltic States
2 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Belarus
1 infantry moved from Vologda to Urals
1 aaGun moved from Russia to Vologda
1 fighter moved from Russia to UkrainePlace Units - Russians
1 infantry placed in Ukraine
3 infantry placed in Novgorod
3 infantry placed in Russia
2 infantry placed in Volgograd
1 infantry placed in Russia
Russians undo move 2.
2 infantry placed in Novgorod
1 destroyer placed in 115 Sea Zone
1 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,6,3,2
Russians collect 29 PUs (7 lost to blockades); end with 30 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 39 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 6 armour, 3 artilleries, 1 carrier, 1 destroyer and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Novosibirsk to Vologda
1 armour moved from Evenkiyskiy to Urals
1 armour moved from Timguska to Urals
2 armour and 1 mech_infantry moved from Shantung to Chahar
1 armour moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 armour moved from Suiyuyan to Kansu
1 armour moved from Kansu to Kazakhstan
1 armour moved from Shensi to Kazakhstan
1 armour moved from Sikang to Kazakhstan
1 bomber moved from Kweichow to Kazakhstan
2 fighters and 2 tactical_bombers moved from Kweichow to Kazakhstan
1 armour and 1 mech_infantry moved from Hopei to Szechwan
1 infantry moved from French Indo China to Yunnan
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 46 Sea Zone
2 artilleries and 2 infantry moved from 46 Sea Zone to New Guinea
1 fighter moved from 37 Sea Zone to 54 Sea Zone
1 destroyer moved from 56 Sea Zone to 54 Sea Zone
1 infantry moved from Shan State to Burma
1 artillery moved from Shan State to Burma
1 fighter and 1 tactical_bomber moved from Shan State to Burma
1 bomber moved from Shan State to Burma
3 armour, 3 artilleries and 2 mech_infantrys moved from Shan State to Yunnan
1 armour moved from Kweichow to Szechwan
1 armour moved from Kweichow to Yunnan
1 tactical_bomber moved from Kweichow to Kazakhstan
1 destroyer moved from 8 Sea Zone to 10 Sea Zone
1 fighter and 1 tactical_bomber moved from 8 Sea Zone to 10 Sea Zone
1 infantry moved from Wake Island to 31 Sea Zone
1 infantry and 1 transport moved from 31 Sea Zone to 48 Sea Zone
1 infantry moved from 48 Sea Zone to Gilbert IslandsCombat - Japanese
Battle in Urals
Japanese attack with 2 armour
Russians defend with 1 infantry
Japanese roll dice for 2 armour in Urals, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits
Japanese roll dice for 2 armour in Urals, round 3 : 2/2 hits
Russians roll dice for 1 infantry in Urals, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Urals
Japanese win, taking Urals from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Burma
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 1/5 hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Burma
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber in Burma, round 3 : 3/4 hits
UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in New Guinea
Japanese attack with 2 artilleries and 2 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 2 artilleries and 2 infantry in New Guinea, round 2 : 1/4 hits
ANZAC roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in New Guinea
Japanese win, taking New Guinea from ANZAC with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Chahar
Japanese attack with 2 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 armour and 1 mech_infantry in Chahar, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Queensland
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 airfield and 1 harbour; Americans defend with 1 fighter
Japanese roll dice for 1 battleship and 1 cruiser in Queensland, round 2 : 0/2 hits
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Queensland, round 2 : 1/4 hits
ANZAC roll dice for 1 fighter in Queensland, round 2 : 0/1 hits
1 fighter owned by the Americans lost in Queensland
Japanese win, taking Queensland from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Americans: 1 fighter
Battle in Vologda
Japanese attack with 1 armour
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Vologda
Japanese win, taking Vologda from Russians with 1 armour remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Yunnan
Japanese attack with 4 armour, 3 artilleries, 1 infantry and 2 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 4 armour, 3 artilleries, 1 infantry and 2 mech_infantrys in Yunnan, round 2 : 5/10 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 4 armour, 3 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Gilbert Islands
Battle in Kazakhstan
Japanese attack with 3 armour, 1 bomber, 2 fighters and 3 tactical_bombers
Russians defend with 2 armour, 2 infantry and 1 mech_infantry
Japanese roll dice for 3 armour, 1 bomber, 2 fighters and 3 tactical_bombers in Kazakhstan, round 2 : 3/9 hits
Russians roll dice for 2 armour, 2 infantry and 1 mech_infantry in Kazakhstan, round 2 : 2/5 hits
2 infantry owned by the Russians , 2 armour owned by the Japanese and 1 mech_infantry owned by the Russians lost in Kazakhstan
Japanese roll dice for 1 armour, 1 bomber, 2 fighters and 3 tactical_bombers in Kazakhstan, round 3 : 3/7 hits
Russians roll dice for 2 armour in Kazakhstan, round 3 : 0/2 hits
2 armour owned by the Russians lost in Kazakhstan
Japanese win, taking Gilbert Islands from UK_Pacific, taking Kazakhstan from Russians with 1 armour, 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Japanese: 2 armour
Casualties for Russians: 2 armour, 2 infantry and 1 mech_infantry
Battle in Szechwan
Japanese attack with 2 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 armour and 1 mech_infantry in Szechwan, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 2 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in 10 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 3 submarines
Americans roll dice for 3 submarines in 10 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 10 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 10 Sea Zone
retreated to 10 Sea Zone
Americans win with 2 submarines remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Japanese
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry, 2 submarines and 2 transports moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from Aleutian Islands to 8 Sea Zone
1 carrier, 1 infantry and 1 transport moved from 8 Sea Zone to 13 Sea Zone
2 artilleries, 2 infantry, 2 submarines and 2 transports moved from 25 Sea Zone to 13 Sea Zone
1 destroyer and 1 submarine moved from 31 Sea Zone to 13 Sea Zone
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 13 Sea Zone
1 destroyer moved from 45 Sea Zone to 33 Sea Zone
2 submarines moved from 55 Sea Zone to 62 Sea Zone
2 submarines moved from 56 Sea Zone to 37 Sea Zone
1 submarine moved from 45 Sea Zone to 54 Sea Zone
1 destroyer moved from 55 Sea Zone to 46 Sea Zone
1 submarine moved from 45 Sea Zone to 33 Sea Zone
1 carrier moved from 54 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
1 carrier and 1 fighter moved from 37 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to 54 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 54 Sea Zone
1 battleship, 1 carrier and 1 fighter moved from 36 Sea Zone to 33 Sea Zone
1 bomber moved from Burma to French Indo China
1 artillery moved from Malaya to Shan State
1 destroyer moved from 37 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
1 bomber moved from Kazakhstan to Kweichow
2 fighters and 3 tactical_bombers moved from Kazakhstan to TsinghaiPlace Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
1 artillery and 2 infantry placed in French Indo China
1 artillery and 1 infantry placed in Malaya
Japanese undo move 2.
2 artilleries and 1 infantry placed in French Indo China
1 infantry placed in Malaya
3 armour placed in Shantung
Japanese undo move 2.
Japanese undo move 3.
Japanese undo move 2.
1 artillery and 2 infantry placed in French Indo China
2 artilleries and 1 infantry placed in Malaya
Japanese undo move 4.
3 armour placed in Malaya
2 artilleries and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 80 PUs; end with 80 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 flag, 3 armour and 1 factory_minor
Kwangsi : 1 flag
Korea : 1 aaGun
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 1 infantry
Jehol : 1 flag
Manchuria : 1 flag
Hainan : 1 harbour
Shensi : 1 flag
Yunnan : 1 flag, 4 armour, 3 artilleries, 1 infantry and 2 mech_infantrys
Suiyuyan : 1 flag
Kweichow : 1 flag, 1 bomber
Hunan : 1 flag
Kansu : 1 flag, 1 armour
Hopei : 1 flag
Tsinghai : 1 flag, 2 fighters and 3 tactical_bombers
Szechwan : 1 flag, 2 armour
Chahar : 1 flag, 2 armour and 1 mech_infantry
Sikang : 1 flag
Anhwe : 1 flag
Gilbert Islands : 1 flag, 1 infantry
Shan State : 1 flag, 1 artillery
Burma : 1 flag, 1 artillery
Malaya : 1 flag, 3 armour, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Queensland : 1 flag, 1 airfield, 1 harbour and 2 infantry
New Guinea : 1 flag, 2 artilleries and 2 infantry
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Aleutian Islands : 1 flag
Midway : 1 flag, 1 airfield
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag
Kazakhstan : 1 flag, 1 armour
Buryatia : 1 flag
French Indo China : 1 flag, 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 2 infantry and 1 tactical_bomber
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
46 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
48 Sea Zone : 1 transport
33 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 submarine
37 Sea Zone : 1 flag, 2 submarines
39 Sea Zone : 1 submarine
13 Sea Zone : 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 3 submarines, 1 tactical_bomber and 3 transports
6 Sea Zone : 1 carrier and 1 destroyer
54 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport
62 Sea Zone : 2 submarines
Urals : 1 flag, 2 armour
Novosibirsk : 1 flag
Vologda : 1 flag, 1 armour
80 Sea Zone : 2 submarinesProduction/PUs Summary :
Germans : 42 / 49
Russians : 33 / 39
Japanese : 80 / 85
Americans : 57 / 79
Chinese : 0 / 4
British : 18 / 0
UK_Pacific : 5 / 3
Italians : 17 / 22
ANZAC : 8 / 13
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralPurchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 13 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 105 Sea Zone to 104 Sea Zone
1 submarine moved from 106 Sea Zone to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
2 submarines moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
1 bomber moved from Gibraltar to 98 Sea Zone
3 transports moved from 91 Sea Zone to 102 Sea Zone
1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Spain
1 artillery moved from 91 Sea Zone to Spain
1 artillery moved from Gibraltar to Spain
1 infantry moved from Gibraltar to Spain
6 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 6 infantry, 1 mech_infantry, 2 submarines and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Portugal
1 infantry moved from 91 Sea Zone to Portugal
3 infantry moved from 91 Sea Zone to Spain
1 mech_infantry moved from 91 Sea Zone to Spain
1 fighter moved from 91 Sea Zone to Portugal
1 infantry moved from Gibraltar to Spain
2 infantry moved from 91 Sea Zone to PortugalCombat - Americans
Battle in 98 Sea Zone
Americans attack with 1 bomber
Italians defend with 2 transports
Americans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Battle in Portugal
Americans attack with 1 artillery, 1 fighter and 3 infantry
Neutral_True defend with 2 infantry
Americans win, taking Portugal from Neutral_True with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_True: 2 infantry
Casualties for Americans: 1 infantry
Battle in Spain
Americans attack with 2 artilleries, 6 infantry and 1 mech_infantry
Neutral_True defend with 6 infantry
Americans win, taking Spain from Neutral_True with 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Neutral_True: 6 infantry
Casualties for Americans: 2 infantry
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 2 submarines
Germans defend with 1 destroyer and 1 submarine
Americans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer and 1 submarine
Casualties for Americans: 1 submarine
Battle in 92 Sea Zone
Americans attack with 2 submarines
Italians defend with 1 destroyer
Italians win with no units remaining. Battle score for attacker is -4
Casualties for Italians: 1 destroyer
Casualties for Americans: 2 submarinesNon Combat Move - Americans
1 fighter moved from 104 Sea Zone to 91 Sea Zone
1 fighter moved from Portugal to 91 Sea Zone
1 infantry moved from Libya to Tobruk
1 infantry moved from Tunisia to Libya
1 mech_infantry moved from Tunisia to Libya
2 infantry moved from Algeria to Tunisia
1 artillery moved from Algeria to Morocco
1 infantry moved from Algeria to Morocco
3 transports moved from 102 Sea Zone to 101 Sea Zone
1 submarine moved from 10 Sea Zone to 12 Sea Zone
1 submarine moved from 10 Sea Zone to 9 Sea Zone
1 infantry moved from British Columbia to Western United States
1 aaGun moved from British Columbia to Western United States
1 armour moved from Western United States to Central United States
1 infantry moved from New Brunswick Nova Scotia to Eastern United States
1 bomber moved from 98 Sea Zone to IraqPlace Units - Americans
2 destroyers and 2 transports placed in 101 Sea Zone
5 infantry placed in Eastern United States
1 artillery and 3 infantry placed in Central United States
Americans undo move 3.
1 artillery and 2 infantry placed in Central United States
4 infantry placed in Western United States
2 infantry placed in Central United States
1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU total -
Are the British giving up? :-o
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from India to Burma
1 infantry moved from India to Burma
2 fighters moved from India to BurmaCombat - British
Battle in Burma
British attack with 2 fighters and 2 infantry
Japanese defend with 1 artillery
British win, taking Burma from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - British
1 mech_infantry moved from Eastern Persia to India
1 mech_infantry moved from Trans-Jordan to Persia
1 artillery moved from Alberta Saskatchewan Manitoba to Central United States
1 infantry moved from Alberta Saskatchewan Manitoba to British Columbia
2 fighters moved from Burma to IndiaPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Italians
Italians buy 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Egypt to Trans-Jordan
Italians take Trans-Jordan from British
1 artillery moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 infantry moved from Egypt to Alexandria
Italians take Alexandria from British
3 infantry moved from Southern France to Spain
2 fighters moved from 95 Sea Zone to Spain
1 bomber moved from Southern Italy to Spain
1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to SpainCombat - Italians
Battle in Spain
Italians attack with 1 artillery, 1 bomber, 2 fighters and 4 infantry
Americans defend with 2 artilleries, 4 infantry and 1 mech_infantry
Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 4 infantry in Spain, round 2 : 3/8 hits
Americans roll dice for 2 artilleries, 4 infantry and 1 mech_infantry in Spain, round 2 : 3/7 hits
3 infantry owned by the Americans and 3 infantry owned by the Italians lost in Spain
Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Spain, round 3 : 1/5 hits
Americans roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Spain, round 3 : 3/4 hits
1 artillery owned by the Italians , 1 infantry owned by the Americans , 1 bomber owned by the Italians and 1 infantry owned by the Italians lost in Spain
Americans win with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is -16
Casualties for Italians: 1 artillery, 1 bomber and 4 infantry
Casualties for Americans: 4 infantry
2 fighters owned by the Italians retreatedNon Combat Move - Italians
2 fighters moved from Spain to 93 Sea Zone
1 carrier moved from 95 Sea Zone to 93 Sea Zone
1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 submarine moved from 96 Sea Zone to 93 Sea Zone
1 destroyer moved from 96 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Turkey
Italians take Turkey from Neutral_True
1 artillery moved from Northern Italy to Switzerland
Italians take Switzerland from Neutral_TruePlace Units - Italians
2 infantry and 1 mech_infantry placed in Egypt
3 infantry placed in Southern France
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag, 1 infantry
Alexandria : 1 flag, 1 infantry
Egypt : 1 flag, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Malta : 1 flag
Anglo Egyptian Sudan : 1 flag, 1 artillery
Southern France : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Northern Italy : 1 factory_major
Southern Italy : 4 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Turkey : 1 flag, 1 artillery and 9 infantry
Switzerland : 1 flag, 1 artillery and 2 infantry
93 Sea Zone : 1 carrier, 2 fighters, 2 submarines and 1 transport
Greece : 1 flag
99 Sea Zone : 1 transport
92 Sea Zone : 1 destroyer
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 42 / 49
Russians : 33 / 39
Japanese : 79 / 85
Americans : 60 / 75
Chinese : 0 / 1
British : 16 / 0
UK_Pacific : 6 / 3
Italians : 21 / 31
ANZAC : 8 / 13
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 13 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 4 PUs;Combat Move - ANZAC
3 infantry moved from New South Wales to Queensland
2 fighters moved from New South Wales to Queensland -
just moving it up in case you forgot to roll the dice sir
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Are we going to continue this game sir?