Hello there.
I wanted to start a discussion on a custom map im going to make. It is a simulation of Seelowe.
I got the idea from Fortress America and similar games, but I wanted a diffrent map lay out, so thus Seelowe.
I plan on trying to include factions, Germany, UK, Italy, and US. In that turn order if it works.
The Set Up
Germany will be based out of the coast of France, where its units will be starting. Italy will be coming from thee south of the UK, and I know that Italy was never part of Seelowe in any way.
The Story
1942
Germany made great strides against the Soviets, crushing the Red Army in heavy combat early on, Japan attacking Soviet forces in the east. Italy, seeing the power of Germany, and realizing that it was slowly becoming isolated by it, proposes a joint invasion of the UK. Germany agrees and prepares for the landings.
The UK has lost the air war, Luftwaffa bombers roam freely targeting the last of the RAF in reach of the bombers. Ireland remains safe, where the RAF hides while not defending the homeland.
The United States is slowly building up its forces in Greenland, and the UK. the USAAF fights along side the RAF defending what it can.
1943
Germany Naval forces are sighted, the Royal Navy moves to intercept.
Reports of Italian Aircraft straffing South UK come in at the same time.
The UK is obvious, while the US will be out of Greenland.
The Game will last 8 turns (subject to change) and will result in victory in two ways.
1 Axis controls majority of UK
2 Allies hold off the invasion, and optional counter invade France and hold for 1 turn post landings.
Its early in the making so dont expect too many rules and indepth detail.
Some things I thought of is how to control the German/Italian flow, thus the 8 turns. Though, Both will be limited to a set amount of points they can use per landing, gaining points depending on what they occupy.
Example
45 points starting, Gemany gains control of a UK port, adding 2 points simulating a port being used for landing.
The UK will have more than Germany and Italy on a one to one basis, but will have to split between two fronts.
Italy will have a slight advantage naval air wise, using the Aquila as a mobile airbase to launch fighters or dive bombers.
The Untied States will slowly send units to Ireland to aide the UK, and hopefully launch a counter invasion.
Units
Naval
All ships will be modified to take into the account they cant be built or cost (subject to change)
Carriers and BB 4 hit points
Cruisers Destroyers 2
Transports 2
Subs 1
Carriers and Transports can carry double (2 tanks, 2 infantry/ 4 planes)
Cities and ports
Cities and ports will, though not a new idea, be a separate zone. It can be possible to encircle a city, making the defenders attack on a -die role, except for units attacking on a one already.
Other changes
Secret Weapons
The same rules from Axis and Allies will apply here, Super submarines will be a bit useless as the ground war and air support is more important.
I dont have any plans for fuel or ammo supplies, but that is subject as well.
Just a rough idea, any comments or ideas welcome. Criticism is ok, but none of that (nope, stupid idea no one cares) bull please.
Thanks for reading. Hope to have a map up soon.