@Booper I need to clarify who is who before I say. Meaning with Daaras. I’m inclined to say no scramble though.
2014 L G40 Degrasse (Axis) vs MrRoboto (Allies +4)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 fighter and 3 infantry; Remaining resources: 0 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Manchuria to Amur
3 infantry moved from Hopei to Shensi
1 armour and 2 mech_infantrys moved from Hopei to Shensi
1 armour, 2 infantry and 2 mech_infantrys moved from Suiyuyan to Kansu
3 infantry moved from Chahar to Suiyuyan
1 infantry moved from Yakut S.S.R. to Buryatia
1 bomber moved from Chahar to Shensi
1 fighter moved from Chahar to Kansu -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 fighter and 3 infantry; Remaining resources: 0 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Manchuria to Amur
3 infantry moved from Hopei to Shensi
1 armour and 2 mech_infantrys moved from Hopei to Shensi
1 armour, 2 infantry and 2 mech_infantrys moved from Suiyuyan to Kansu
3 infantry moved from Chahar to Suiyuyan
1 infantry moved from Yakut S.S.R. to Buryatia
1 bomber moved from Chahar to Shensi
1 fighter moved from Chahar to KansuCombat - Japanese
Battle in Kansu
Japanese attack with 1 armour, 1 fighter, 2 infantry and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter, 2 infantry and 2 mech_infantrys in Kansu, round 2 : 3/6 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour, 1 fighter, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 1 armour, 1 bomber, 3 infantry and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 bomber, 3 infantry and 2 mech_infantrys in Shensi, round 2 : 2/7 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour, 1 bomber, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 bomber moved from Shensi to Suiyuyan
1 fighter moved from Kansu to SuiyuyanPlace Units - Japanese
1 fighter and 3 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,5,5,2,2,5,5,2,6,6,1
Japanese collect 18 PUs (10 lost to blockades); end with 19 PUs totalTerritory Summary for Japanese :
Paulau Island : 1 infantry
Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 3 fighters, 1 harbour and 17 infantry
Jehol : 1 flag
Manchuria : 1 flag
Shensi : 1 flag, 1 armour, 3 infantry and 2 mech_infantrys
Suiyuyan : 1 flag, 1 bomber, 1 fighter and 3 infantry
Kansu : 1 flag, 1 armour, 2 infantry and 2 mech_infantrys
Hopei : 1 flag
Chahar : 1 flag
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag, 1 infantry
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Buryatia : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 46 / 53
Russians : 26 / 33
Japanese : 28 / 19
Americans : 58 / 85
Chinese : 14 / 22
British : 34 / 35
UK_Pacific : 28 / 33
Italians : 14 / 15
ANZAC : 14 / 28
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 7 times
6 was rolled 2 times
Average roll : 3.185
Median : 3.000
Variance : 1.038
Standard Deviation : 1.019
Total rolls : 27Null / Other
1 was rolled 2 times
2 was rolled 3 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.667
Median : 4.500
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12Japanese Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 3 times
5 was rolled 3 times
Average roll : 2.692
Median : 2.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 13Chinese Combat
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - British
British buy 1 artillery, 3 infantry and 2 transports; Remaining resources: 8 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 armour and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
4 armour and 2 mech_infantrys moved from Rostov to Belarus
8 armour and 12 mech_infantrys moved from Western Ukraine to BelarusCombat - British
Battle in Belarus
British attack with 12 armour and 14 mech_infantrys
Germans defend with 10 mech_infantrys; Italians defend with 2 mech_infantrys
British win, taking Belarus from Italians with 12 armour and 12 mech_infantrys remaining. Battle score for attacker is 40
Casualties for Germans: 10 mech_infantrys
Casualties for British: 2 mech_infantrys
Casualties for Italians: 2 mech_infantrysNon Combat Move - British
2 artilleries and 3 infantry moved from Western Ukraine to Eastern Poland
2 artilleries and 3 infantry moved from Ukraine to Bessarabia
1 infantry moved from Volgograd to Rostov
3 armour and 4 mech_infantrys moved from Northwest Persia to Rostov
4 armour and 2 mech_infantrys moved from Eastern Persia to Northwest Persia
3 armour and 4 mech_infantrys moved from India to Eastern Persia
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
3 fighters moved from United Kingdom to Normandy Bordeaux
1 fighter moved from Norway to RussiaPlace Units - British
1 transport placed in 81 Sea Zone
1 artillery and 1 infantry placed in Egypt
2 infantry placed in United Kingdom
1 transport placed in 110 Sea ZoneTurn Complete - British
British collect 34 PUs; end with 42 PUs totalPlace Units - UK_Pacific
4 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 28 PUs; end with 29 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 34 PUs
Some Units in India change ownership: 4 armour and 2 mech_infantrys -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 94 Sea Zone to 93 Sea Zone
3 fighters moved from Southern Italy to 93 Sea Zone
1 armour moved from Slovakia Hungary to Western Germany
1 fighter moved from Novgorod to Western Germany -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 94 Sea Zone to 93 Sea Zone
3 fighters moved from Southern Italy to 93 Sea Zone
1 armour moved from Slovakia Hungary to Western Germany
1 fighter moved from Novgorod to Western GermanyCombat - Italians
Battle in 93 Sea Zone
Italians attack with 3 fighters and 1 submarine
Americans defend with 1 destroyer
Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 3 fighters in 93 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from Americans with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Italians
2 fighters moved from 93 Sea Zone to Southern Italy
2 infantry moved from Algeria to 94 Sea Zone
2 infantry moved from Tunisia to 94 Sea Zone
1 destroyer moved from 94 Sea Zone to 93 Sea Zone
1 battleship, 2 cruisers, 4 destroyers, 4 infantry, 1 submarine and 2 transports moved from 94 Sea Zone to 95 Sea Zone
4 infantry moved from 95 Sea Zone to Southern Italy
2 infantry moved from Northern Italy to Western Germany
2 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Yugoslavia to Romania
1 fighter moved from 93 Sea Zone to Southern ItalyPlace Units - Italians
5 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUsTerritory Summary for Italians :
Malta : 1 flag
Algeria : 1 flag
Tunisia : 1 flag
Western Germany : 1 armour, 1 fighter and 2 infantry
Romania : 1 infantry
Northern Italy : 1 factory_major and 5 infantry
Southern Italy : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 10 infantry
95 Sea Zone : 1 battleship, 2 cruisers, 4 destroyers, 1 submarine and 2 transports
93 Sea Zone : 1 flag, 1 destroyer and 1 submarine
Greece : 1 flag, 1 airfield
Yugoslavia : 5 infantryProduction/PUs Summary :
Germans : 39 / 53
Russians : 27 / 33
Japanese : 25 / 19
Americans : 65 / 91
Chinese : 17 / 23
British : 34 / 42
UK_Pacific : 28 / 34
Italians : 13 / 18
ANZAC : 14 / 28
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 3.800
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Italians Combat
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.750
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Americans Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Combat Move - French
Non Combat Move - French
1 destroyer moved from 22 Sea Zone to 35 Sea ZoneTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Politics - Germans
Purchase Units - Germans
Germans buy 2 artilleries and 15 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 artillery and 1 infantry moved from Archangel to Smolensk
1 armour and 2 mech_infantrys moved from Novgorod to Finland
1 mech_infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 mech_infantry moved from Archangel to Smolensk
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
3 artilleries and 4 infantry moved from France to Normandy Bordeaux
1 armour and 3 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 artillery moved from Western Germany to Germany
1 fighter moved from Western Germany to Normandy Bordeaux
1 bomber moved from Germany to Normandy Bordeaux -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Politics - Germans
Purchase Units - Germans
Germans buy 2 artilleries and 15 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 artillery and 1 infantry moved from Archangel to Smolensk
1 armour and 2 mech_infantrys moved from Novgorod to Finland
1 mech_infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 mech_infantry moved from Archangel to Smolensk
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
3 artilleries and 4 infantry moved from France to Normandy Bordeaux
1 armour and 3 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 artillery moved from Western Germany to Germany
1 fighter moved from Western Germany to Normandy Bordeaux
1 bomber moved from Germany to Normandy BordeauxCombat - Germans
Battle in Smolensk
Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 2 mech_infantrys
Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Smolensk, round 2 : 1/3 hits
Russians roll dice for 2 mech_infantrys in Smolensk, round 2 : 1/2 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Smolensk
Germans roll dice for 1 artillery and 1 mech_infantry in Smolensk, round 3 : 0/2 hits
Russians roll dice for 1 mech_infantry in Smolensk, round 3 : 1/1 hits
1 mech_infantry owned by the Germans lost in Smolensk
Germans roll dice for 1 artillery in Smolensk, round 4 : 0/1 hits
Russians roll dice for 1 mech_infantry in Smolensk, round 4 : 0/1 hits
Germans roll dice for 1 artillery in Smolensk, round 5 : 1/1 hits
Russians roll dice for 1 mech_infantry in Smolensk, round 5 : 0/1 hits
1 mech_infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 2 mech_infantrys
Battle in Normandy Bordeaux
Germans attack with 1 armour, 3 artilleries, 1 bomber, 1 fighter, 4 infantry and 3 mech_infantrys
British defend with 3 fighters; Americans defend with 2 artilleries, 1 factory_minor, 1 harbour and 6 infantry
Germans roll dice for 1 armour, 3 artilleries, 1 bomber, 1 fighter, 4 infantry and 3 mech_infantrys in Normandy Bordeaux, round 2 : 3/13 hits
Americans roll dice for 2 artilleries, 3 fighters and 6 infantry in Normandy Bordeaux, round 2 : 2/11 hits
2 infantry owned by the Germans and 3 infantry owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 1 armour, 3 artilleries, 1 bomber, 1 fighter, 2 infantry and 3 mech_infantrys in Normandy Bordeaux, round 3 : 4/11 hits
Americans roll dice for 2 artilleries, 3 fighters and 3 infantry in Normandy Bordeaux, round 3 : 4/8 hits
1 artillery owned by the Americans , 2 infantry owned by the Germans , 3 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 armour, 3 artilleries, 1 bomber, 1 fighter and 1 mech_infantry in Normandy Bordeaux, round 4 : 2/7 hits
Americans roll dice for 1 artillery and 3 fighters in Normandy Bordeaux, round 4 : 1/4 hits
1 artillery owned by the Americans , 1 fighter owned by the British and 1 artillery owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter and 1 mech_infantry in Normandy Bordeaux, round 5 : 1/6 hits
Americans roll dice for 2 fighters in Normandy Bordeaux, round 5 : 1/2 hits
1 fighter owned by the British and 1 artillery owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 mech_infantry in Normandy Bordeaux, round 6 : 3/5 hits
Americans roll dice for 1 fighter in Normandy Bordeaux, round 6 : 0/1 hits
1 fighter owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 28
Casualties for Germans: 2 artilleries, 4 infantry and 2 mech_infantrys
Casualties for British: 3 fighters
Casualties for Americans: 2 artilleries and 6 infantry
Battle in Finland
Germans attack with 1 armour and 2 mech_infantrys
Americans defend with 1 artillery
Germans roll dice for 1 armour and 2 mech_infantrys in Finland, round 2 : 2/3 hits
Americans roll dice for 1 artillery in Finland, round 2 : 0/1 hits
1 artillery owned by the Americans lost in Finland
Germans win, taking Finland from Americans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Holland Belgium
Germans attack with 1 artillery and 1 infantry
Americans defend with 1 artillery
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits
Americans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits
1 artillery owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artilleryNon Combat Move - Germans
1 bomber and 1 fighter moved from Normandy Bordeaux to Western Germany
1 infantry moved from Poland to Germany
4 aaGuns, 1 artillery and 1 infantry moved from Slovakia Hungary to Germany
2 aaGuns moved from Novgorod to Karelia
5 mech_infantrys moved from Archangel to KareliaPlace Units - Germans
2 artilleries and 8 infantry placed in Germany
7 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 7 infantry
Germany : 4 aaGuns, 4 artilleries, 1 factory_major, 29 infantry and 1 mech_infantry
Holland Belgium : 1 artillery and 1 infantry
Karelia : 1 flag, 2 aaGuns and 5 mech_infantrys
Baltic States : 1 flag
Nenetsia : 1 flag, 1 mech_infantry
Vyborg : 1 flag
Archangel : 1 flag
Vologda : 1 flag, 1 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Smolensk : 1 flag, 1 artillery
94 Sea Zone : 1 destroyer
Bulgaria : 1 flag
97 Sea Zone : 1 submarine
Yugoslavia : 1 flag, 1 factory_minor and 1 infantry
Finland : 1 flag, 1 armour and 2 mech_infantrysProduction/PUs Summary :
Germans : 48 / 53
Russians : 25 / 33
Japanese : 25 / 19
Americans : 58 / 91
Chinese : 17 / 23
British : 34 / 42
UK_Pacific : 28 / 34
Italians : 13 / 18
ANZAC : 14 / 28
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 17 times
2 was rolled 6 times
3 was rolled 10 times
4 was rolled 14 times
5 was rolled 21 times
6 was rolled 19 times
Average roll : 3.839
Median : 4.000
Variance : 1.895
Standard Deviation : 1.377
Total rolls : 87Germans Combat
1 was rolled 12 times
2 was rolled 2 times
3 was rolled 7 times
4 was rolled 10 times
5 was rolled 12 times
6 was rolled 11 times
Average roll : 3.759
Median : 4.000
Variance : 1.434
Standard Deviation : 1.197
Total rolls : 54Russians Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.800
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Americans Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 7 times
Average roll : 4.000
Median : 4.500
Variance : 0.741
Standard Deviation : 0.861
Total rolls : 28 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Russians
Russians buy 2 armour and 5 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
1 armour moved from Eastern Poland to Greater Southern Germany
Russians take Slovakia Hungary from Germans
Russians take Greater Southern Germany from Germans
1 infantry moved from Eastern Poland to Poland
Russians take Poland from Germans
2 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Bessarabia to Romania
1 infantry moved from Eastern Poland to Baltic States
Russians take Baltic States from Germans
1 mech_infantry moved from Eastern Poland to Novgorod
Russians take Novgorod from Germans
1 mech_infantry moved from Bryansk to Archangel
Russians take Archangel from Germans
1 artillery and 1 infantry moved from Bryansk to Smolensk
1 artillery and 1 infantry moved from Yenisey to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
2 mech_infantrys moved from Russia to Vologda
1 fighter and 1 tactical_bomber moved from Russia to Vologda
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
2 armour and 1 mech_infantry moved from Ukraine to Romania
2 armour, 5 artilleries, 17 infantry and 1 mech_infantry moved from Eastern Poland to Romania
1 mech_infantry moved from Russia to SmolenskCombat - Russians
Battle in Vologda
Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Romania
Russians attack with 6 armour, 6 artilleries, 18 infantry and 3 mech_infantrys
Italians defend with 1 infantry
Russians win, taking Romania from Germans with 6 armour, 6 artilleries, 18 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 artillery
Russians win, taking Smolensk from Germans with 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - Russians
1 mech_infantry moved from Russia to Novosibirsk
1 fighter moved from Vologda to Russia
2 fighters moved from Smolensk to Russia
1 tactical_bomber moved from Vologda to Russia
1 aaGun moved from Eastern Poland to Slovakia Hungary
1 aaGun moved from Eastern Poland to RomaniaPlace Units - Russians
2 armour and 1 mech_infantry placed in Ukraine
4 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 44 PUs; end with 45 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 artillery and 5 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 infantry and 1 mech_infantry moved from Shensi to Tsinghai
2 infantry and 1 mech_infantry moved from Kansu to Novosibirsk
1 armour and 1 mech_infantry moved from Kansu to Urals
Japanese take Timguska from Russians
Japanese take Urals from Russians
3 infantry moved from Suiyuyan to Kansu
1 bomber moved from Japan to Kansu
1 fighter moved from Suiyuyan to Tsinghai
1 bomber moved from Suiyuyan to Novosibirsk
1 infantry moved from Amur to Buryatia
1 armour and 1 mech_infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 armour and 1 mech_infantry moved from Sikang to TsinghaiCombat - Japanese
Battle in Novosibirsk
Japanese attack with 1 bomber, 2 infantry and 1 mech_infantry
Russians defend with 1 mech_infantry
Japanese roll dice for 1 bomber, 2 infantry and 1 mech_infantry in Novosibirsk, round 2 : 1/4 hits
Russians roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Tsinghai
Japanese attack with 1 armour, 1 fighter, 3 infantry and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter, 3 infantry and 2 mech_infantrys in Tsinghai, round 2 : 4/7 hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 armour, 1 fighter, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 fighter moved from Tsinghai to Kansu
1 bomber moved from Novosibirsk to KansuPlace Units - Japanese
1 artillery and 5 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,4,3,5,1,5,4,3,3,3,3,6,6,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,3,5,4,3,2,4,2,5,6,6,4,1,3,4
Japanese collect 14 PUs (15 lost to blockades); end with 14 PUs totalTerritory Summary for Japanese :
Paulau Island : 1 infantry
Japan : 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 3 fighters, 1 harbour and 22 infantry
Manchuria : 1 flag
Shensi : 1 flag
Suiyuyan : 1 flag
Kansu : 1 flag, 2 bombers, 1 fighter and 3 infantry
Tsinghai : 1 flag, 1 armour, 2 infantry and 2 mech_infantrys
Sikang : 1 flag
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Timguska : 1 flag
Siberia : 1 flag
Buryatia : 1 flag, 2 infantry
Urals : 1 flag, 1 armour and 1 mech_infantry
Novosibirsk : 1 flag, 2 infantry and 1 mech_infantryProduction/PUs Summary :
Germans : 30 / 53
Russians : 41 / 63
Japanese : 29 / 14
Americans : 58 / 91
Chinese : 15 / 23
British : 34 / 42
UK_Pacific : 28 / 34
Italians : 13 / 18
ANZAC : 14 / 28
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.414
Median : 3.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 29Null / Other
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.688
Median : 4.000
Variance : 0.533
Standard Deviation : 0.730
Total rolls : 16Japanese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 0.900
Standard Deviation : 0.949
Total rolls : 11Russians Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralPurchase Units - Americans
Americans buy 4 artilleries, 2 fighters, 10 infantry and 3 transports; Remaining resources: 4 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
3 artilleries and 3 infantry moved from Gibraltar to Spain
4 fighters moved from 110 Sea Zone to Finland
1 bomber moved from United Kingdom to Finland
2 artilleries and 6 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 91 Sea Zone to Holland Belgium
2 fighters moved from Gibraltar to Normandy Bordeaux
1 fighter moved from Gibraltar to Spain
2 artilleries moved from Central United States to 101 Sea Zone
4 artilleries and 6 infantry moved from Eastern United States to 101 Sea Zone
6 artilleries, 6 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries moved from 91 Sea Zone to Portugal
3 artilleries moved from 91 Sea Zone to Spain
3 infantry moved from 91 Sea Zone to Portugal
3 infantry moved from 91 Sea Zone to SpainCombat - Americans
Battle in Portugal
Americans attack with 3 artilleries and 3 infantry
Neutral_True defend with 2 infantry
Americans win, taking Portugal from Neutral_True with 3 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_True: 2 infantry
Casualties for Americans: 1 infantry
Battle in Spain
Americans attack with 6 artilleries, 1 fighter and 6 infantry
Neutral_True defend with 6 infantry
Americans win, taking Spain from Neutral_True with 6 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 9
Casualties for Neutral_True: 6 infantry
Casualties for Americans: 3 infantry
Battle in Holland Belgium
Americans attack with 1 artillery, 2 fighters and 3 infantry
Germans defend with 1 artillery and 1 infantry
Americans win, taking Holland Belgium from Germans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 2 fighters and 3 infantry
Germans defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 armour, 1 artillery and 1 mech_infantry
Casualties for Americans: 2 infantry
Battle in Finland
Americans attack with 1 bomber and 4 fighters
Germans defend with 1 armour and 2 mech_infantrys
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is -6
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for Americans: 2 fightersNon Combat Move - Americans
1 bomber and 2 fighters moved from Finland to Norway
8 transports moved from 110 Sea Zone to 107 Sea Zone
2 fighters moved from Holland Belgium to 110 Sea Zone
2 fighters moved from Normandy Bordeaux to Gibraltar
1 fighter moved from Spain to Gibraltar
2 destroyers moved from 110 Sea Zone to 91 Sea Zone
1 carrier moved from 110 Sea Zone to 91 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea ZonePlace Units - Americans
2 fighters and 8 infantry placed in Eastern United States
4 artilleries and 2 infantry placed in Central United States
3 transports placed in 101 Sea Zone
Americans undo move 2.
2 infantry placed in Norway
4 artilleries placed in Central United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from British Columbia: 1 infantry
EDIT: Adding units owned by Americans to Alberta Saskatchewan Manitoba: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2,1
Americans collect 64 PUs (2 lost to blockades); end with 68 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - British
British buy 1 factory_upgrade, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 5 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Egypt to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
3 armour and 4 mech_infantrys moved from Rostov to Turkey
1 fighter moved from Russia to Turkey
2 fighters and 1 tactical_bomber moved from Egypt to Saudi Arabia
1 armour and 1 mech_infantry moved from Northwest Persia to Saudi Arabia
1 fighter moved from Egypt to Saudi Arabia
1 mech_infantry moved from Northwest Persia to Saudi Arabia
3 armour moved from Northwest Persia to Turkey
2 fighters moved from Egypt to Turkey
1 armour moved from Gibraltar to Southern France
British take Southern France from Germans
1 infantry moved from Morocco to Algeria
British take Algeria from Italians
1 armour and 1 mech_infantry moved from Belarus to Nenetsia
1 armour moved from Belarus to Nenetsia
1 mech_infantry moved from Belarus to Vyborg
Russians take Vyborg from Germans
5 armour and 5 mech_infantrys moved from Belarus to Karelia
2 armour and 2 mech_infantrys moved from Belarus to KareliaCombat - British
Battle in Malta
Battle in Nenetsia
British attack with 2 armour and 1 mech_infantry
Germans defend with 1 mech_infantry
British win, taking Malta from Italians, taking Nenetsia from Germans with 2 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Saudi Arabia
British attack with 1 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber
Neutral_True defend with 2 infantry
British win, taking Saudi Arabia from Neutral_True with 1 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Neutral_True: 2 infantry
Battle in Turkey
British attack with 6 armour, 3 fighters and 4 mech_infantrys
Neutral_True defend with 8 infantry
British win, taking Turkey from Neutral_True with 6 armour, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for British: 3 mech_infantrys
Casualties for Neutral_True: 8 infantry
Battle in Karelia
British attack with 7 armour and 7 mech_infantrys
Germans defend with 2 aaGuns and 5 mech_infantrys
British win, taking Karelia from Germans with 7 armour and 5 mech_infantrys remaining. Battle score for attacker is 22
Casualties for Germans: 2 aaGuns and 5 mech_infantrys
Casualties for British: 2 mech_infantrysNon Combat Move - British
2 artilleries and 3 infantry moved from Bessarabia to Romania
2 artilleries and 3 infantry moved from Eastern Poland to Romania
3 armour and 3 mech_infantrys moved from Belarus to Romania
2 fighters moved from Turkey to Romania
1 fighter moved from Turkey to Caucasus
3 fighters and 1 tactical_bomber moved from Saudi Arabia to Egypt
3 armour and 4 mech_infantrys moved from Eastern Persia to Northwest Persia
4 armour and 2 mech_infantrys moved from India to Eastern Persia
1 infantry moved from Kweichow to Shensi
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Rostov to Volgograd
1 artillery moved from Morocco to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
Units in United Kingdom being upgraded or consumed: 1 factory_minor
1 factory_upgrade, 1 fighter, 1 infantry and 1 mech_infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,6,6
British collect 40 PUs (2 lost to blockades); end with 45 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 50 PUsPlace Units - UK_Pacific
3 armour and 4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 28 PUs; end with 28 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 33 PUs
Some Units in India change ownership: 3 armour and 4 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Italians
Italians buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 1 fighter moved from Western Germany to Southern France
2 infantry moved from Northern Italy to Southern France
2 infantry moved from Western Germany to Northern Italy
5 infantry moved from Yugoslavia to Albania
1 submarine moved from 93 Sea Zone to 96 Sea Zone
1 destroyer moved from 93 Sea Zone to 97 Sea Zone
1 battleship, 2 cruisers, 4 destroyers, 1 submarine and 2 transports moved from 95 Sea Zone to 97 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea ZoneCombat - Italians
Battle in 96 Sea Zone
Italians attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 96 Sea Zone
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits
Italians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Southern France
Italians attack with 1 armour, 1 fighter and 2 infantry
British defend with 1 armour, 1 factory_minor and 1 harbour
Italians roll dice for 1 armour, 1 fighter and 2 infantry in Southern France, round 2 : 0/4 hits
British roll dice for 1 armour in Southern France, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Southern France
Italians roll dice for 1 armour, 1 fighter and 1 infantry in Southern France, round 3 : 2/3 hits
British roll dice for 1 armour in Southern France, round 3 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from British with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 armour
Casualties for Italians: 2 infantryNon Combat Move - Italians
1 fighter moved from Southern France to Southern Italy
4 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Greece
1 infantry moved from 97 Sea Zone to Albania
1 infantry moved from 97 Sea Zone to Greece
1 infantry moved from 97 Sea Zone to AlbaniaPlace Units - Italians
1 artillery and 2 infantry placed in Southern Italy
2 artilleries placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUsTerritory Summary for Italians :
Southern France : 1 flag, 1 armour, 1 factory_minor and 1 harbour
Tunisia : 1 flag
Albania : 7 infantry
Northern Italy : 2 artilleries, 1 factory_major and 5 infantry
Southern Italy : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 4 fighters, 1 harbour and 8 infantry
96 Sea Zone : 1 submarine
93 Sea Zone : 1 flag
Greece : 1 flag, 1 airfield and 2 infantry
97 Sea Zone : 1 battleship, 2 cruisers, 5 destroyers and 2 transports
98 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 21 / 53
Russians : 42 / 63
Japanese : 23 / 14
Americans : 66 / 93
Chinese : 21 / 29
British : 39 / 50
UK_Pacific : 28 / 33
Italians : 15 / 20
ANZAC : 14 / 28
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 11 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.500
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 10British Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.750
Median : 2.000
Variance : 1.429
Standard Deviation : 1.195
Total rolls : 8 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Combat Move - French
Non Combat Move - French
Turn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Germans
Germans buy 2 artilleries and 15 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Germany to Slovakia Hungary
1 artillery and 2 infantry moved from Germany to Poland
1 artillery and 2 infantry moved from Germany to Greater Southern Germany
6 infantry moved from Western Germany to Holland Belgium
1 bomber and 1 fighter moved from Western Germany to Holland Belgium
1 submarine moved from 97 Sea Zone to 99 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Germans
Germans buy 2 artilleries and 15 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Germany to Slovakia Hungary
1 artillery and 2 infantry moved from Germany to Poland
1 artillery and 2 infantry moved from Germany to Greater Southern Germany
6 infantry moved from Western Germany to Holland Belgium
1 bomber and 1 fighter moved from Western Germany to Holland Belgium
1 submarine moved from 97 Sea Zone to 99 Sea ZoneCombat - Germans
Battle in Slovakia Hungary
Germans attack with 1 infantry
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from Russians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Poland
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Poland, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Poland, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 2 infantry in Poland, round 3 : 0/3 hits
Russians roll dice for 1 infantry in Poland, round 3 : 0/1 hits
Germans roll dice for 1 artillery and 2 infantry in Poland, round 4 : 2/3 hits
Russians roll dice for 1 infantry in Poland, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Greater Southern Germany
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 armour
Germans roll dice for 1 artillery and 2 infantry in Greater Southern Germany, round 2 : 1/3 hits
Russians roll dice for 1 armour in Greater Southern Germany, round 2 : 0/1 hits
1 armour owned by the Russians lost in Greater Southern Germany
Germans win, taking Greater Southern Germany from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Holland Belgium
Germans attack with 1 bomber, 1 fighter and 6 infantry
Americans defend with 1 artillery and 2 infantry
Germans roll dice for 1 bomber, 1 fighter and 6 infantry in Holland Belgium, round 2 : 3/8 hits
Americans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 0/3 hits
1 artillery owned by the Americans and 2 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 bomber, 1 fighter and 6 infantry remaining. Battle score for attacker is 10
Casualties for Americans: 1 artillery and 2 infantryNon Combat Move - Germans
1 destroyer moved from 94 Sea Zone to 92 Sea Zone
1 bomber and 1 fighter moved from Holland Belgium to Germany
2 artilleries, 18 infantry and 1 mech_infantry moved from Germany to Slovakia HungaryPlace Units - Germans
2 artilleries and 8 infantry placed in Germany
7 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 33 PUs; end with 33 PUs totalTerritory Summary for Germans :
France : 1 flag, 1 airfield and 1 factory_minor
Greater Southern Germany : 1 artillery and 2 infantry
Slovakia Hungary : 2 artilleries, 19 infantry and 1 mech_infantry
Western Germany : 1 airfield, 1 factory_major, 1 harbour and 8 infantry
Poland : 1 artillery and 2 infantry
Germany : 4 aaGuns, 2 artilleries, 1 bomber, 1 factory_major, 1 fighter and 14 infantry
Holland Belgium : 6 infantry
Bulgaria : 1 flag
99 Sea Zone : 1 submarine
92 Sea Zone : 1 destroyer
Yugoslavia : 1 flag, 1 factory_minor and 1 infantry
Finland : 1 flagProduction/PUs Summary :
Germans : 33 / 33
Russians : 33 / 63
Japanese : 22 / 14
Americans : 63 / 93
Chinese : 21 / 29
British : 39 / 50
UK_Pacific : 28 / 33
Italians : 15 / 20
ANZAC : 15 / 29
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 11 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 3.926
Median : 4.000
Variance : 0.731
Standard Deviation : 0.855
Total rolls : 27Germans Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.600
Median : 4.000
Variance : 0.526
Standard Deviation : 0.725
Total rolls : 20Russians Combat
5 was rolled 2 times
6 was rolled 2 times
Average roll : 5.500
Median : 5.500
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4Americans Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarPurchase Units - Russians
Russians buy 5 armour, 1 bomber, 1 factory_minor and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
1 mech_infantry moved from Novgorod to Finland
Russians take Finland from Germans
3 armour moved from Romania to Bulgaria
Russians take Bulgaria from Germans
3 mech_infantrys moved from Romania to Bulgaria
3 armour and 3 mech_infantrys moved from Bulgaria to Albania
2 armour moved from Romania to Albania
1 infantry moved from Baltic States to Poland
3 fighters and 1 tactical_bomber moved from Russia to Poland
1 armour moved from Romania to Poland
2 mech_infantrys moved from Vologda to Urals
4 mech_infantrys moved from Russia to Urals
1 mech_infantry moved from Smolensk to Urals
1 mech_infantry moved from Archangel to UralsCombat - Russians
Battle in Urals
Russians attack with 8 mech_infantrys
Japanese defend with 1 armour and 1 mech_infantry
Russians roll dice for 8 mech_infantrys in Urals, round 2 : 2/8 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Urals, round 2 : 1/2 hits
1 armour owned by the Japanese , 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Urals
Russians win, taking Urals from Japanese with 7 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Poland
Russians attack with 1 armour, 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 1 armour, 3 fighters, 1 infantry and 1 tactical_bomber in Poland, round 2 : 5/6 hits
Germans roll dice for 1 artillery and 2 infantry in Poland, round 2 : 0/3 hits
2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 armour, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 2 infantry
Battle in Albania
Russians attack with 5 armour and 3 mech_infantrys
Italians defend with 7 infantry
Russians roll dice for 5 armour and 3 mech_infantrys in Albania, round 2 : 2/8 hits
Italians roll dice for 7 infantry in Albania, round 2 : 4/7 hits
1 armour owned by the Russians , 3 mech_infantrys owned by the Russians and 2 infantry owned by the Italians lost in Albania
Russians roll dice for 4 armour in Albania, round 3 : 2/4 hits
Italians roll dice for 5 infantry in Albania, round 3 : 1/5 hits
1 armour owned by the Russians and 2 infantry owned by the Italians lost in Albania
Russians roll dice for 3 armour in Albania, round 4 : 1/3 hits
Italians roll dice for 3 infantry in Albania, round 4 : 1/3 hits
1 armour owned by the Russians and 1 infantry owned by the Italians lost in Albania
Russians roll dice for 2 armour in Albania, round 5 : 1/2 hits
Italians roll dice for 2 infantry in Albania, round 5 : 1/2 hits
1 armour owned by the Russians and 1 infantry owned by the Italians lost in Albania
Russians roll dice for 1 armour in Albania, round 6 : 0/1 hits
Italians roll dice for 1 infantry in Albania, round 6 : 1/1 hits
1 armour owned by the Russians lost in Albania
Italians win with 1 infantry remaining. Battle score for attacker is -24
Casualties for Russians: 5 armour and 3 mech_infantrys
Casualties for Italians: 6 infantryNon Combat Move - Russians
2 armour and 1 mech_infantry moved from Ukraine to Romania
1 infantry moved from Romania to Eastern Poland
3 fighters and 1 tactical_bomber moved from Poland to Baltic States
1 artillery and 1 infantry moved from Smolensk to RussiaPlace Units - Russians
1 factory_minor placed in Romania
2 armour and 1 mech_infantry placed in Ukraine
2 armour and 1 mech_infantry placed in Novgorod
1 armour and 1 bomber placed in RussiaTurn Complete - Russians
Russians collect 39 PUs; end with 40 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 58 PUsTerritory Summary for Russians :
Yakut S.S.R. : 1 artillery and 1 infantry
Romania : 1 flag, 1 aaGun, 2 armour, 6 artilleries, 1 factory_minor, 17 infantry and 1 mech_infantry
Poland : 1 flag, 1 armour and 1 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Baltic States : 3 fighters and 1 tactical_bomber
Urals : 7 mech_infantrys
Eastern Poland : 1 infantry
Russia : 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_major and 1 infantry
Ukraine : 2 armour, 1 factory_minor and 1 mech_infantry
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Bulgaria : 1 flag
Finland : 1 flag, 1 mech_infantryProduction/PUs Summary :
Germans : 28 / 33
Russians : 39 / 58
Japanese : 21 / 14
Americans : 63 / 93
Chinese : 21 / 29
British : 39 / 50
UK_Pacific : 28 / 33
Italians : 15 / 20
ANZAC : 15 / 29
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 11 / 0Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 9 times
3 was rolled 8 times
4 was rolled 9 times
5 was rolled 8 times
6 was rolled 10 times
Average roll : 3,436
Median : 3,000
Variance : 0,130
Standard Deviation : 0,360
Total rolls : 55Japanese Combat
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3,500
Median : 3,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2Germans Combat
4 was rolled 2 times
6 was rolled 1 times
Average roll : 4,667
Median : 4,000
Variance : 2,500
Standard Deviation : 1,581
Total rolls : 3Russians Combat
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3,531
Median : 3,500
Variance : 0,129
Standard Deviation : 0,359
Total rolls : 32Italians Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3,056
Median : 3,000
Variance : 0,471
Standard Deviation : 0,686
Total rolls : 18 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Japanese
Japanese buy nothing; Remaining resources: 0 SuicideAttackTokens; 14 PUs;Combat Move - Japanese
1 infantry moved from Novosibirsk to Vologda
Japanese take Vologda from Russians
1 infantry moved from Novosibirsk to Samara
Japanese take Samara from Russians
1 armour and 1 mech_infantry moved from Tsinghai to Volgograd
Japanese take Kazakhstan from Russians
3 infantry moved from Kansu to Novosibirsk
2 infantry moved from Tsinghai to Novosibirsk
2 infantry moved from Buryatia to Yakut S.S.R.
1 fighter moved from Kansu to Yakut S.S.R.
1 bomber moved from Kansu to Volgograd
1 bomber moved from Kansu to Yakut S.S.R. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Japanese
Japanese buy nothing; Remaining resources: 0 SuicideAttackTokens; 14 PUs;Combat Move - Japanese
1 infantry moved from Novosibirsk to Vologda
Japanese take Vologda from Russians
1 infantry moved from Novosibirsk to Samara
Japanese take Samara from Russians
1 armour and 1 mech_infantry moved from Tsinghai to Volgograd
Japanese take Kazakhstan from Russians
3 infantry moved from Kansu to Novosibirsk
2 infantry moved from Tsinghai to Novosibirsk
2 infantry moved from Buryatia to Yakut S.S.R.
1 fighter moved from Kansu to Yakut S.S.R.
1 bomber moved from Kansu to Volgograd
1 bomber moved from Kansu to Yakut S.S.R.Combat - Japanese
Battle in Yakut S.S.R.
Japanese attack with 1 bomber, 1 fighter and 2 infantry
Russians defend with 1 artillery and 1 infantry
Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Yakut S.S.R., round 2 : 1/4 hits
Russians roll dice for 1 artillery and 1 infantry in Yakut S.S.R., round 2 : 0/2 hits
1 infantry owned by the Russians lost in Yakut S.S.R.
Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Yakut S.S.R., round 3 : 3/4 hits
Russians roll dice for 1 artillery in Yakut S.S.R., round 3 : 0/1 hits
1 artillery owned by the Russians lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Volgograd
Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
British defend with 1 infantry; Russians defend with 1 factory_minor
Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Volgograd, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits
1 infantry owned by the British lost in Volgograd
Japanese win, taking Volgograd from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 fighter moved from Yakut S.S.R. to Buryatia
1 bomber moved from Yakut S.S.R. to Novosibirsk
1 bomber moved from Volgograd to Novosibirsk
1 mech_infantry moved from Tsinghai to Afghanistan
Japanese take Afghanistan from Neutral_TrueTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,1,5,5,1,2,2,4,5,4,5,1,6,1,3
Japanese collect 16 PUs (11 lost to blockades); end with 30 PUs totalTerritory Summary for Japanese :
Paulau Island : 1 infantry
Japan : 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 3 fighters, 1 harbour and 22 infantry
Kansu : 1 flag
Tsinghai : 1 flag
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag, 2 infantry
Timguska : 1 flag
Siberia : 1 flag
Kazakhstan : 1 flag
Buryatia : 1 flag, 1 fighter
Novosibirsk : 1 flag, 2 bombers, 5 infantry and 1 mech_infantry
Vologda : 1 flag, 1 infantry
Volgograd : 1 flag, 1 armour, 1 factory_minor and 1 mech_infantry
Samara : 1 flag, 1 infantry
Afghanistan : 1 flag, 4 infantry and 1 mech_infantryProduction/PUs Summary :
Germans : 28 / 33
Russians : 33 / 58
Japanese : 27 / 30
Americans : 63 / 93
Chinese : 21 / 29
British : 39 / 50
UK_Pacific : 28 / 33
Italians : 15 / 20
ANZAC : 15 / 29
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 11 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.323
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 31Null / Other
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 1.067
Standard Deviation : 1.033
Total rolls : 16Japanese Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 11Russians Combat
4 was rolled 1 times
6 was rolled 3 times
Average roll : 5.500
Median : 6.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 13 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
3 fighters moved from Gibraltar to 92 Sea Zone
1 artillery and 1 infantry moved from Spain to Southern France
1 fighter moved from Norway to Southern France
1 bomber moved from Norway to Western Germany
1 fighter moved from Norway to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
3 artilleries and 2 infantry moved from Portugal to 91 Sea Zone
1 infantry moved from Spain to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Holland BelgiumCombat - Americans
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Western Germany causes 3 damage total.
Battle in Holland Belgium
Americans attack with 3 artilleries, 3 fighters and 3 infantry
Germans defend with 6 infantry
Americans win, taking Holland Belgium from Germans with 3 artilleries, 3 fighters and 1 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 6 infantry
Casualties for Americans: 2 infantry
Battle in Southern France
Americans attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 armour, 1 factory_minor and 1 harbour
Americans win, taking Southern France from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in 92 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Germans defend with 1 destroyer
Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Korea from Japanese to Americans
EDIT: Changing ownership of Amur from Japanese to Russians
EDIT: Turning off Edit Mode
3 fighters moved from 92 Sea Zone to Gibraltar
2 fighters moved from Eastern United States to Spain
1 fighter moved from Southern France to Spain
5 artilleries and 1 infantry moved from Spain to Normandy Bordeaux
3 fighters moved from Holland Belgium to Normandy Bordeaux
1 bomber moved from Western Germany to Spain
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 104 Sea Zone
1 artillery and 1 infantry moved from 104 Sea Zone to Spain
2 carriers and 2 destroyers moved from 91 Sea Zone to 104 Sea Zone
4 artilleries moved from Central United States to 101 Sea Zone
8 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Alberta Saskatchewan Manitoba to Central United States
4 artilleries, 8 infantry and 6 transports moved from 101 Sea Zone to 104 Sea Zone
4 artilleries and 8 infantry moved from 104 Sea Zone to Spain
3 transports moved from 91 Sea Zone to 101 Sea Zone
8 transports moved from 107 Sea Zone to 101 Sea Zone
4 transports moved from 110 Sea Zone to 104 Sea Zone
1 carrier moved from 104 Sea Zone to 110 Sea Zone
EDIT: 1 infantry moved from Manchuria to Korea
EDIT: 1 artillery moved from Manchuria to AmurPlace Units - Americans
1 airfield, 1 factory_minor and 1 harbour placed in Spain
3 infantry placed in Normandy Bordeaux
10 infantry placed in Eastern United States
3 artilleries placed in Central United StatesTurn Complete - Americans
Americans collect 72 PUs; end with 72 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs





