G40 - Yoshi vs. Boldfresh - game 1 of 2

  • '12

    well, i would say the game is on the axis side now yes.  but losing more ftrs than i should have puts it MORE on the axis side of course.  yeah, as i said, let’s continue a round.

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French


  • @Boldfresh:

    well, i would say the game is on the axis side now yes.  but losing more ftrs than i should have puts it MORE on the axis side of course.  yeah, as i said, let’s continue a round.

    I actually dunno how the axis will win, but I do not see them loosing, and economy being on axis side, I guess it is just a matter of time. But the US are still very big, and can do a lot of damage ; an all in on one side (like the one going through Japan currently) might work… but in the same time being sure that the other part of the globe will not fall on the VC conditions… that looks tough.

    Anyway, obviously no problem looking a little further, I’m actually interested in it :)

    I guess you wanna move your z33 sub somewhere ?

  • '12

    oh yes the sub was meant to go with the rest of the fleet.  you know, you cannot lose on one side of the board as the axis - that is one of the very important things to understand.

  • '12

    only the allies can lose on one side of the board.  i could hold every victory city in europe but as long as you go a full turn with 6 pacific VC’s, YOU WIN.  cheesy victory conditions in my opinion….  they work great for about the first 8 rounds but then they kindof go off the rails in my experience.


  • Yeah I know, but I guess that if you’re able to control half of the map while not loosing to the VC conditions, you will probably win the game at some point…

    But for sure these VC give a disadvantage to the allies

  • '12

    @Yoshi:

    Yeah I know, but I guess that if you’re able to control half of the map while not loosing to the VC conditions, you will probably win the game at some point…

    But for sure these VC give a disadvantage to the allies

    it’s impossible to lose to the victory conditions as axis - i have literally never seen it.  the axis just gives up when it’s clear they will never gain their victory conditions.  you know what the victory conditions are for the allies right? they must hold berlin, rome, AND tokyo for a full round of play.

  • '12

    i know that to beat you, i would have to keep the pressure high from the very first round (this is a big compliment to your abilities).  however, since it was not a league game, i felt like my goal was to try to run strategy such that we could have a game with some interesting conditions develop.  i felt the main goal was to give you some practice, not to do my best to step on your neck - seems you did the same in not ending the game with a crossover when you could have.  however, with the fall of moscow and the axis being 1 vc from victory in either theater, along with the income advantage, it is just a matter of time until the final victory city is achieved.  i am happy to continue to play it out.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Purchase Units - Germans
                Germans buy 6 armour, 2 destroyers, 3 fighters and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Novosibirsk to Yenisey
                      Germans take Timguska from Russians
                      Germans take Yenisey from Russians
                1 mech_infantry moved from Novosibirsk to Evenkiyskiy
                      Germans take Evenkiyskiy from Russians
                1 infantry moved from Rostov to Caucasus
                      Germans take Caucasus from Russians
                4 bombers moved from Western Germany to United Kingdom

    Combat - Germans
                Germans creates battle in territory 93 Sea Zone
                Strategic bombing raid in United Kingdom
                    Bombing raid in United Kingdom rolls: 5,5,6,3 and causes: 19 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 19 damage total.

    Non Combat Move - Germans
                4 bombers moved from United Kingdom to Western Germany
                1 bomber moved from Southern Italy to Western Germany
                1 fighter moved from Western Germany to Southern Italy
                1 artillery and 3 infantry moved from Finland to Norway
                3 infantry moved from Karelia to Finland
                3 infantry moved from Novgorod to Karelia
                2 mech_infantrys moved from Yugoslavia to Bessarabia
                1 infantry moved from Northern Italy to Western Germany
                1 infantry moved from Southern Italy to Northern Italy
                1 infantry moved from Northern Italy to France
                1 submarine moved from 110 Sea Zone to 119 Sea Zone
                1 submarine moved from 110 Sea Zone to 112 Sea Zone
                3 aaGuns, 10 artilleries and 20 infantry moved from Rostov to Caucasus
                2 armour moved from Russia to Novosibirsk
                1 mech_infantry moved from Novosibirsk to Shensi
                1 armour moved from Russia to Kazakhstan
                1 armour and 4 mech_infantrys moved from Volgograd to Kazakhstan
                4 mech_infantrys moved from Volgograd to Novosibirsk
                7 armour, 3 artilleries and 12 mech_infantrys moved from Volgograd to Caucasus
                1 submarine moved from 93 Sea Zone to 98 Sea Zone
                3 fighters moved from Northern Italy to Greece

    Place Units - Germans
                3 armour placed in Volgograd
                3 armour placed in Russia
                3 fighters placed in Western Germany
                2 destroyers and 1 transport placed in 112 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,2
                Germans collect 70 PUs (5 lost to blockades); end with 70 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs


  • forgot to edit the anzac sub… I’ll let you do that :)


  • oh and I forgot about that german tranny…

    this map has the 2 edits

    G40-2-BoldAll-YoshiAx.tsvg

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Combat Move - Russians
                3 infantry moved from Kansu to Shensi
                1 mech_infantry moved from Trans-Jordan to Persia
                8 artilleries and 26 infantry moved from Northwest Persia to Persia

    Combat - Russians
                Battle in Shensi
                    Russians attack with 3 infantry
                    Japanese defend with 1 mech_infantry; Germans defend with 1 mech_infantry
                    Japanese win with 2 mech_infantrys remaining. Battle score for attacker is -9
                    Casualties for Russians: 3 infantry
                Battle in Persia
                    Russians attack with 8 artilleries, 26 infantry and 1 mech_infantry
                    Japanese defend with 1 factory_minor and 10 infantry
                    20 infantry owned by the Russians , 1 mech_infantry owned by the Russians and 8 artilleries owned by the Russians retreated to Iraq
                    Japanese win with 4 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 6 infantry
                    Casualties for Russians: 6 infantry

    Non Combat Move - Russians
                2 aaGuns moved from Northwest Persia to Iraq

    Turn Complete - Russians

  • '12

    wow - when dice turn against me, they tend to turn with a PASSION.  :lol:  don’t mind seeing it in a nonleague game i must say.

    not that it matters but iraq was 51 on attack vs. 20 on defense…  :-P


  • could have been worse… with 10 hits for you Egypt was dead for sure :) (but yeah you’ve been heavily diced here)

    russian units in asia do not move ?


  • by the way, are the anzac units on separated transports or on the same ?

  • '12

    Seperate trns.  Oh right all russians to manchuria.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Politics - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Korea: 2 aaGuns and 11 infantry
                EDIT: Removing units owned by Russians from Amur: 1 infantry
                EDIT: Adding units owned by Russians to Manchuria: 2 aaGuns and 12 infantry
                EDIT: Turning off Edit Mode

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 3 fighters, 14 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 5 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Hopei to Chahar
                      Japanese take Chahar from Chinese
                1 mech_infantry moved from Shensi to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Tsinghai to Kansu
                      Japanese take Kansu from Chinese
                2 fighters, 2 infantry and 2 tactical_bombers moved from Shantung to Jehol
                2 bombers, 2 fighters and 1 tactical_bomber moved from Philippines to Kwangtung
                1 mech_infantry moved from Yunnan to Kwangtung
                1 fighter moved from Philippines to 20 Sea Zone
                3 fighters and 2 tactical_bombers moved from Philippines to Jehol
                1 fighter moved from Japan to Jehol
                1 artillery and 1 infantry moved from Northern Territory to Queensland
                3 fighters and 1 tactical_bomber moved from 54 Sea Zone to Queensland
                2 infantry moved from Northern Territory to 55 Sea Zone
                2 infantry and 1 transport moved from 55 Sea Zone to 62 Sea Zone
                1 infantry moved from South Australia to 61 Sea Zone
                1 infantry and 1 transport moved from 61 Sea Zone to 63 Sea Zone
                1 infantry moved from 63 Sea Zone to New Zealand
                2 artilleries and 2 infantry moved from Western Australia to 56 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 56 Sea Zone to 62 Sea Zone
                2 artilleries and 4 infantry moved from 62 Sea Zone to New South Wales
                1 fighter and 1 tactical_bomber moved from 61 Sea Zone to New South Wales
                3 fighters and 1 tactical_bomber moved from 56 Sea Zone to New South Wales
                1 transport moved from 54 Sea Zone to 46 Sea Zone
                1 infantry moved from New Guinea to 46 Sea Zone
                1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
                1 infantry moved from 33 Sea Zone to Caroline Islands

    Combat - Japanese
                Battle in 20 Sea Zone
                    Japanese attack with 1 fighter
                    British defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in New Zealand
                Battle in Caroline Islands
                Battle in New South Wales
                    Japanese attack with 2 artilleries, 4 fighters, 4 infantry and 2 tactical_bombers
                    ANZAC defend with 2 aaGuns, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
                    Japanese captures 5PUs while taking ANZAC capital
                    Japanese win, taking New Zealand from ANZAC, taking Caroline Islands from Americans, taking New South Wales from ANZAC with 1 artillery, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
                    Casualties for Japanese: 1 artillery, 1 fighter and 4 infantry
                    Casualties for ANZAC: 2 aaGuns, 1 artillery, 2 fighters and 2 infantry
                Battle in Queensland
                    Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
                    ANZAC defend with 1 airfield, 1 harbour and 1 mech_infantry
                    Japanese win, taking Queensland from ANZAC with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for ANZAC: 1 mech_infantry
                Battle in Kwangtung
                    Japanese attack with 2 bombers, 2 fighters, 1 mech_infantry and 1 tactical_bomber
                    British defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese win with 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for British: 1 artillery and 1 infantry
                Battle in Jehol
                    Japanese attack with 6 fighters, 2 infantry and 4 tactical_bombers
                    Chinese defend with 1 infantry
                    Japanese win, taking Jehol from Chinese with 6 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                6 fighters and 4 tactical_bombers moved from Jehol to Shantung
                1 infantry moved from Yunnan to Kwangsi
                2 bombers moved from Kwangtung to Shantung
                2 fighters and 1 tactical_bomber moved from Kwangtung to Kwangsi
                3 infantry moved from French Indo China to Kwangsi
                2 fighters and 2 tactical_bombers moved from 55 Sea Zone to Kwangsi
                1 submarine moved from 35 Sea Zone to 33 Sea Zone
                1 fighter moved from 20 Sea Zone to Shantung
                1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 2 submarines moved from 54 Sea Zone to 33 Sea Zone
                3 fighters and 1 tactical_bomber moved from Queensland to 33 Sea Zone
                1 transport moved from 55 Sea Zone to 54 Sea Zone
                1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 1 submarine moved from 55 Sea Zone to 33 Sea Zone
                1 fighter and 1 tactical_bomber moved from New South Wales to 54 Sea Zone
                2 fighters and 1 tactical_bomber moved from New South Wales to 62 Sea Zone
                1 carrier moved from 61 Sea Zone to 54 Sea Zone
                2 carriers moved from 56 Sea Zone to 62 Sea Zone
                4 infantry moved from Persia to Eastern Persia
                3 mech_infantrys moved from India to Yunnan
                1 infantry moved from Kweichow to Hunan
                1 destroyer moved from 45 Sea Zone to 33 Sea Zone
                1 destroyer and 1 submarine moved from 46 Sea Zone to 33 Sea Zone
                1 destroyer moved from 49 Sea Zone to 33 Sea Zone
                3 destroyers moved from 37 Sea Zone to 54 Sea Zone

    Place Units - Japanese
                3 infantry placed in Persia
                3 infantry placed in French Indo China
                3 infantry placed in Malaya
                3 infantry placed in Shantung
                2 infantry and 1 mech_infantry placed in India
                1 destroyer placed in 6 Sea Zone
                3 fighters placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,1,3,2,5,4,1,1,6,5,4,5,1,2,2,3,3,3,2,3,4,5,2,3,6,6,2,2,5,4,3,5,6,1,1,1,3,2,1,1,1,5,1,2
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,1,4,6,1
                Japanese collect 67 PUs (5 lost to blockades); end with 72 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 82 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs

  • '12

    Lol look at that convoy roll in z6  :lol:

  • '12

    Btw yosh… I think you have the hang of this game.if you are interested we can make the second game of our series a league game.


  • @Boldfresh:

    Lol look at that convoy roll in z6  :lol:

    makes for the one of Italy last round ;)

    @Boldfresh:

    Btw yosh… I think you have the hang of this game.if you are interested we can make the second game of our series a league game.

    sure, bid is already settled, so feel free to start it. Just remember they are not league games, since I do not have time to play enough games there, and that I’m here to discover this scenario.

    Thx for the game,

    Cheers,

    Yoshi

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