To be fair, the VC-Rule (8 on Europe or 6 on PAC) is the main reason the axis have the advantage in this edition.
Without that specific VC rule, I would have won most of the games that I lost in the last season.
Actually the first two points (which both include securing/conquering Egypt) are a direct result of that VC rule. I’m not a fan of this whole “defend London+Egypt at all cost to win the game” thing too. I basically use it everytime I play Allies, cause it’s effective. But I don’t like it.
I don’t, however, have a problem with the aircraft range. It might be historically inaccurate. But after all it’s just a game BASED on WW2. And like every game, there needs to be a compromise between reality and game balance.
If it’s even harder to be involved in the other theater (Japan in europe and Germany/Italy in Asia), there would be no need anymore to play “global”. Sure, in the real world Japan and Germany/Italy didn’t really help each other. But in a game it would feel kinda boring if it weren’t possible.