Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
Savegame
New Concept
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This thread is for testing the new ‘Bobby Fischer Axis & Allies’ variant.
Starting pieces are randomly relocated according to an algorithm, which makes for a new game every time you play.
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Test summary from TripleA, engine version: 1.7.0.3, time: 08:18:19
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At the height of his chess career, Bobby Fischer suggested that the only game of chess worth playing was a variant he designed wherein the back row of pieces were rearranged randomly. This was because the game was decided largely on how well players could memorize powerful standard openings, which disincentivized original play, and lessened player enjoyment.
Similarly, experienced Axis & Allies player pine for the release of new series titles, with new pieces and new set-ups, because they crave new challenges. ‘Fischer Variant’ A&A uses existing titles to generate new set-ups which are still well-balanced, but are also surprising, fresh, and challenging.
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In this variant, each territory and sea zone exerts a ‘pull’ on air, sea, and land units in terms of their initial placement on the board. The set-up is therefore probabilistic rather than strictly deterministic, which means that every game will begin in a unique but not completely chaotic state.
This ‘pull’ is calculated by (1) a territory’s IPC value or a sea zone’s border with the same [#], (2) the infrastructure on that territory and the type of units it corresponds to [air base = +1 air pull; naval base = +1 sea pull; industrial complex = +1 land pull], and (3) whether that territory is a capital [capital = +1 pull for all unit types].
For example: SZ 97 has a sea pull of +4 for Northern Italy, +3 for Southern Italy, +1 for the naval base there, +1 for its being the capital, and +1 for Albania, for a total of 10 sea pull. Compared with other friendly sea zones, we should expect to see many Italian ships ending up here.
All territories and sea zones for each nation are listed on charts which rank the pull of each, and give the die roll range which will determine the initial placement of all starting units. These player aids will be uploaded shortly, and should serve as a proof of concept for this variant.
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In the meantime:
Italian infantry:
Rolling 17d17:
(1, 2, 2, 3, 4, 7, 7, 7, 8, 8, 8, 12, 12, 13, 13, 14, 15)Mech:
Rolling 1d17:
(14)Tank:
Rolling 3d17:
(3, 5, 16)Artillery:
Rolling 5d17:
(2, 5, 8, 13, 14)AAA:
Rolling 4d17:
(1, 4, 8, 10)Fighters:
Rolling 2d16:
(7, 14)Bomber:
Rolling 1d16:
(6)Sea Resources:
Transport =3Rolling 3d25:
(5, 14, 14)
Submarine = 1Rolling 1d25:
(16)
Destroyer = 2Rolling 2d25:
(7, 15)
Cruiser = 2Rolling 2d25:
(10, 18)
Battleship = 1Rolling 1d25:
(19)
Aircraft Carrier = 0Rolling 0d25:
() -
Let’s start with the easiest first, as this will take some time.
China:
Land resources:
Infantry = 17Rolling 17d12:
(2, 2, 2, 2, 4, 4, 5, 5, 5, 10, 10, 10, 10, 10, 11, 11, 12)Air Resources:
Fighter = 1 :dice 1d12 -
Re-roll for Chinese Air Resources:
Fighter = 1Rolling 1d12:
(1)Anzac is next. Anzac has ‘donated’ 3 inf to the UK, so those will be placed via the UK placement scheme. As for the rest:
Land resources (-3 infantry on UK territories):
Infantry = 5Rolling 5d15:
(3, 6, 12, 13, 15)
Mechanized Infantry = 0Rolling 0d15:
()
Tank = 0Rolling 0d15:
()
Artillery = 1Rolling 1d15:
(10)
AAA = 2Rolling 2d15:
(8, 10)Sea Resources:
Transport =1Rolling 1d17:
(1)
Submarine = 0Rolling 0d17:
()
Destroyer = 1Rolling 1d17:
(11)
Cruiser = 1Rolling 1d17:
(17)
Battleship = 0Rolling 0d17:
()
Aircraft Carrier = 0Rolling 0d17:
()Air Resources:
Fighter = 3Rolling 3d16:
(1, 10, 14)
Tactical Bomber = 0Rolling 0d16:
()
Strategic Bomber = 0Rolling 0d16:
() -
France next:
Land resources (-3 infantry and 1 fighter on UK territories; +1 artillery and 1 tank from UK):
Infantry = 13Rolling 13d25:
(1, 2, 2, 3, 4, 6, 7, 8, 8, 16, 19, 20, 24)
Mechanized Infantry = 0Rolling 0d25:
()
Tank = 1Rolling 1d25:
(19)
Artillery = 3Rolling 3d25:
(3, 4, 5)
AAA = 1Rolling 1d25:
(9)UK Tank = 1Rolling 1d25:
(18)
UK Artillery = 1Rolling 1d25:
(20)Sea Resources:
Transport = 0Rolling 0d24:
()
Submarine = 0Rolling 0d24:
()
Destroyer = 2Rolling 2d24:
(5, 17)
Cruiser = 2Rolling 2d24:
(16, 16)
Battleship = 0Rolling 0d24:
()
Aircraft Carrier = 0Rolling 0d24:
()Air Resources:
Fighter = 1Rolling 1d21:
(15)
Tactical Bomber = 0Rolling 0d21:
()
Strategic Bomber = 0Rolling 0d21:
() -
The UK was probably the toughest to calculate:
Land resources (+2 infantry and 1 fighter from France, +3 infantry from ANZAC; -1 artillery and 1 tank to France):
Infantry = 28Rolling 28d62:
(9, 9, 11, 11, 13, 20, 22, 24, 25, 25, 26, 28, 34, 38, 39, 40, 40, 44, 46, 48, 49, 49, 50, 55, 56, 57, 62, 62)
Mechanized Infantry = 2Rolling 2d62:
(2, 60)
Tank = 2Rolling 2d62:
(8, 39)
Artillery = 4Rolling 4d62:
(7, 16, 38, 62)
AAA = 9Rolling 9d62:
(2, 3, 7, 17, 26, 28, 32, 44, 51)ANZAC Infantry = 3Rolling 3d62:
(12, 40, 44)
French Infantry = 2Rolling 2d62:
(6, 60)Sea Resources:
Transport = 4Rolling 4d88:
(39, 45, 52, 52)
Submarine = 0Rolling 0d88:
()
Destroyer = 6Rolling 6d88:
(18, 34, 67, 67, 69, 81)
Cruiser = 5Rolling 5d88:
(28, 35, 38, 43, 78)
Battleship = 3Rolling 3d88:
(35, 64, 83)
Aircraft Carrier + 1 Tactical Bomber = 1Rolling 1d88:
(8)Air Resources:
Fighter = 7Rolling 7d62:
(12, 13, 38, 39, 40, 48, 50)
Tactical Bomber = 1Rolling 1d62:
(50)
Strategic Bomber = 1Rolling 1d62:
(18)
French Fighter = 1Rolling 1d62:
(20) -
The United States:
Land resources:
Infantry = 8Rolling 8d39:
(3, 10, 10, 11, 14, 23, 24, 29)
Mechanized Infantry = 4Rolling 4d39:
(32, 34, 34, 35)
Tank = 1Rolling 1d39:
(3)
Artillery = 2Rolling 2d39:
(12, 35)
AAA = 4Rolling 4d39:
(15, 17, 19, 30)Sea Resources:
Transport = 3Rolling 3d81:
(1, 33, 81)
Submarine = 2Rolling 2d81:
(7, 52)
Destroyer = 3Rolling 3d81:
(41, 45, 45)
Cruiser = 3Rolling 3d81:
(22, 32, 42)
Battleship = 1Rolling 1d81:
(42)
Aircraft Carrier +1 Fighter + 1 Tactical Bomber = 1Rolling 1d81:
(71)Air Resources:
Fighter = 5Rolling 5d39:
(23, 23, 25, 34, 39)
Tactical Bomber = 0Rolling 0d39:
()
Strategic Bomber = 1Rolling 1d39:
(33) -
USA values were messed up… came back to it half-cooked after the cinema.
Corrected USA:
Land resources:
Infantry = 8Rolling 8d63:
(6, 11, 11, 14, 15, 20, 29, 44)
Mechanized Infantry = 4Rolling 4d63:
(28, 29, 33, 53)
Tank = 1Rolling 1d39:
(15)
Artillery = 2Rolling 2d63:
(42, 43)
AAA = 4Rolling 4d63:
(1, 17, 35, 44)Sea Resources:
Transport = 3Rolling 3d68:
(13, 23, 29)
Submarine = 2Rolling 2d68:
(50, 63)
Destroyer = 3Rolling 3d68:
(8, 39, 60)
Cruiser = 3Rolling 3d68:
(45, 50, 51)
Battleship = 1Rolling 1d68:
(46)
Aircraft Carrier +1 Fighter + 1 Tactical Bomber = 1Rolling 1d68:
(66)Air Resources:
Fighter = 5Rolling 5d67:
(9, 12, 20, 28, 50)
Tactical Bomber = 0Rolling 0d67:
()
Strategic Bomber = 1Rolling 1d67:
(23) -
Guh. Getting tired. Going to take this up tomorrow morning, methinks…
Tank = 1Rolling 1d63:
(11) -
USSR:
Land resources:
Infantry = 45Rolling 45d44:
(1, 1, 2, 2, 3, 4, 7, 7, 8, 10, 11, 14, 15, 15, 15, 17, 20, 20, 21, 22, 23, 24, 25, 26, 28, 28, 29, 31, 32, 32, 33, 34, 35, 36, 37, 38, 38, 39, 40, 40, 41, 42, 43, 44, 44)
Mechanized Infantry = 2Rolling 2d44:
(34, 36)
Tank = 2Rolling 2d44:
(16, 22)
Artillery = 3Rolling 3d44:
(5, 17, 24)
AAA = 6Rolling 6d44:
(2, 14, 14, 15, 15, 41)Sea Resources:
Transport = 0Rolling 0d23:
()
Submarine = 2Rolling 2d23:
(11, 22)
Destroyer = 0Rolling 0d23:
()
Cruiser = 1Rolling 1d23:
(18)
Battleship = 0Rolling 0d23:
()
Aircraft Carrier = 0Rolling 0d23:
()Air Resources:
Fighter = 2Rolling 2d43:
(1, 11)
Tactical Bomber = 1Rolling 1d43:
(25)
Strategic Bomber = 0Rolling 0d43:
() -
Germany:
Land resources:
Infantry = 36Rolling 36d33:
(2, 2, 3, 7, 8, 8, 9, 9, 11, 11, 12, 12, 13, 13, 14, 14, 15, 16, 18, 18, 19, 20, 22, 22, 22, 23, 23, 24, 25, 25, 26, 26, 27, 27, 33, 33)
Mechanized Infantry = 4Rolling 4d33:
(1, 7, 8, 12)
Tank = 9Rolling 9d33:
(5, 9, 12, 15, 16, 18, 23, 30, 31)
Artillery = 8Rolling 8d33:
(8, 16, 20, 20, 21, 24, 30, 32)
AAA = 6Rolling 6d33:
(2, 3, 6, 9, 27, 29)Sea Resources:
Transport = 1Rolling 1d48:
(42)
Submarine = 0Rolling 0d48:
()
Destroyer = 0Rolling 0d48:
()
Cruiser = 1Rolling 1d48:
(46)
Battleship = 1Rolling 1d48:
(25)
Aircraft Carrier = 0Rolling 0d48:
()
Germany also has 5 subs ‘on station’ (forward deployed), 1-3 spaces from any home territory’s sea zone:
1 = SZ 115; 2 = SZ 127; 3 = SZ 111 ; 4 = SZ 124; 5 = SZ 123
6 = SZ 119; 7 = SZ 118; 8 = SZ 109; 9 = SZ 108; 10 = SZ 117
11 = SZ 107; 12 = SZ 104; 13 = SZ 105; 14 = SZ 103; 15 = SZ 102
16 = SZ 90; 17 = SZ 91; 18 = SZ 92; 19 = SZ 87; 20 = SZ 88
Rolling 5d20:
(3, 7, 7, 15, 20)Air Resources:
Fighter = 5Rolling 5d32:
(2, 6, 8, 15, 26)
Tactical Bomber = 5Rolling 5d32:
(3, 5, 16, 20, 31)
Strategic Bomber = 2Rolling 2d32:
(13, 18) -
Finally, Japan: :-D
Land resources:
Infantry = 37Rolling 37d33:
(2, 3, 5, 5, 7, 9, 9, 9, 10, 10, 10, 11, 12, 13, 14, 17, 18, 18, 18, 18, 18, 19, 21, 22, 23, 25, 26, 26, 27, 27, 29, 30, 31, 32, 32, 33, 33)
Mechanized Infantry = 1Rolling 1d33:
(6)
Tank = 1Rolling 1d33:
(14)
Artillery = 8Rolling 8d33:
(5, 7, 12, 13, 29, 29, 31, 33)
AAA = 5Rolling 5d33:
(3, 10, 17, 23, 26)Sea Resources:
Transport = 3Rolling 3d34:
(21, 32, 34)
Submarine = 2Rolling 2d34:
(8, 34)
Destroyer = 4Rolling 4d34:
(6, 13, 19, 34)
Cruiser = 2Rolling 2d34:
(18, 27)
Battleship = 2Rolling 2d34:
(3, 23)
Aircraft Carrier + 1 Fighter + 1 Tactical Bomber = 3Rolling 3d34:
(13, 33, 33)Air Resources:
Fighter = 8Rolling 8d34:
(5, 5, 13, 17, 20, 21, 25, 34)
Tactical Bomber = 5Rolling 5d34:
(5, 17, 26, 31, 34)
Strategic Bomber = 2Rolling 2d34:
(15, 19) -
It’s not uploading, too long apparently. Please start your turn from the following savefile…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - Russians
Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Soviet Far East to Siberia
1 infantry moved from Amur to Sakha
2 infantry moved from Buryatia to Sakha
1 infantry moved from Yakut S.S.R. to Buryatia
2 infantry moved from Yenisey to Timguska
2 infantry moved from Novosibirsk to Timguska
1 armour moved from Volgograd to Ukraine
1 infantry moved from Bessarabia to Ukraine
1 artillery moved from Bessarabia to Ukraine
1 infantry moved from Rostov to Ukraine
3 infantry moved from Volgograd to Rostov
1 artillery moved from Volgograd to Rostov
2 infantry moved from Tambov to Rostov
6 infantry moved from Russia to Bryansk
1 infantry moved from Belarus to Novgorod
2 infantry moved from Novgorod to Karelia
1 infantry moved from Vyborg to Karelia
1 fighter moved from Vyborg to Karelia
1 tactical_bomber moved from Smolensk to Karelia
1 fighter moved from Russia to Karelia
1 infantry moved from Vologda to Archangel
1 infantry moved from Urals to Vologda
1 infantry moved from Evenkiyskiy to Timguska
1 infantry moved from Samara to Russia
1 infantry moved from Smolensk to Archangel
1 artillery moved from Russia to SmolenskCombat - Russians
Non Combat Move - Russians
3 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 infantry moved from Turkmenistan to Eastern Persia
Russians take Eastern Persia from Neutral_Allies
1 infantry moved from Kazakhstan to Caucasus
1 mech_infantry moved from Kazakhstan to CaucasusPlace Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
3 infantry placed in Volgograd
1 fighter placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyPurchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
2 infantry moved from Marshall Islands to 32 Sea Zone
2 infantry and 1 transport moved from 32 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 infantry moved from Kiangsi to Hunan
Japanese take Hunan from Chinese
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 artillery and 1 infantry moved from Okinawa to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 armour moved from Korea to Jehol
6 infantry moved from Manchuria to Jehol
1 cruiser moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 destroyer and 1 submarine moved from 32 Sea Zone to 49 Sea Zone
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
1 battleship moved from 19 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Korea to 20 Sea Zone
1 fighter moved from Marianas to 20 Sea Zone
1 tactical_bomber moved from Marianas to 20 Sea Zone
1 artillery and 1 infantry moved from Marianas to 22 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 infantry moved from Siam to French Indo China
1 fighter and 1 tactical_bomber moved from Manchuria to Kwangtung
2 fighters moved from Shantung to Kwangtung
2 infantry moved from Kwangsi to Kwangtung
2 fighters and 2 tactical_bombers moved from 34 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Caroline Islands to 20 Sea Zone
1 cruiser moved from 19 Sea Zone to 20 Sea Zone
1 battleship moved from 6 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from Kwangsi to 37 Sea Zone
1 fighter moved from Kiangsi to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kwangtung
2 fighters and 1 tactical_bomber moved from Japan to Kwangtung
1 bomber moved from Korea to French Indo China
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 bomber moved from Jehol to 37 Sea ZoneCombat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport
British defend with 1 battleship
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 20
Casualties for British: 1 battleship
Battle in 49 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 cruiser
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in 37 Sea Zone
Japanese attack with 1 bomber, 3 fighters and 3 tactical_bombers
British defend with 1 battleship, 2 cruisers and 1 transport
Units damaged: 1 battleship owned by the British
Japanese win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 20
Casualties for Japanese: 2 fighters and 1 tactical_bomber
Casualties for British: 1 battleship, 2 cruisers and 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Americans defend with 2 cruisers and 1 submarine
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship and 1 transport remaining. Battle score for attacker is 4
Casualties for Japanese: 1 cruiser, 1 destroyer and 1 submarine
Casualties for Americans: 2 cruisers and 1 submarine
Battle in Hawaiian Islands
Battle in Philippines
Battle in French Indo China
Japanese attack with 1 bomber and 1 infantry
French defend with 1 infantry
Japanese win, taking Hawaiian Islands from Americans, taking Philippines from Americans, taking French Indo China from French with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 6 fighters, 3 infantry and 3 tactical_bombers
British defend with 1 armour, 1 artillery, 2 fighters, 1 harbour and 2 infantry
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Japanese: 3 fighters and 3 infantry
Casualties for British: 1 armour, 1 artillery, 2 fighters and 2 infantryNon Combat Move - Japanese
3 tactical_bombers moved from Kwangtung to Kwangsi
3 fighters moved from Kwangtung to Kwangsi
2 carriers moved from 34 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 20 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 20 Sea Zone
1 fighter moved from 37 Sea Zone to Siam
1 tactical_bomber moved from 37 Sea Zone to Siam
1 bomber moved from French Indo China to Kwangsi
1 bomber moved from 37 Sea Zone to Kwangsi
1 carrier moved from 6 Sea Zone to 20 Sea Zone
1 aaGun moved from Manchuria to Jehol
1 artillery and 2 infantry moved from Korea to Manchuria
2 infantry moved from Kiangsu to Kiangsi
1 aaGun moved from Kiangsu to KiangsiPlace Units - Japanese
1 artillery placed in Japan
1 destroyer and 2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 42 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 3 destroyers, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
6 infantry moved from Eastern United States to 101 Sea Zone
6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 89 Sea Zone to 91 Sea Zone
1 bomber moved from Central United States to 26 Sea Zone
1 destroyer moved from 2 Sea Zone to 14 Sea Zone
1 cruiser moved from 10 Sea Zone to 25 Sea Zone
1 battleship moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 carrier moved from 64 Sea Zone to 12 Sea Zone
1 tactical_bomber moved from 64 Sea Zone to 12 Sea Zone
1 fighter moved from 64 Sea Zone to 12 Sea Zone
1 fighter moved from Central United States to Mexico
3 fighters moved from Eastern United States to MexicoCombat - Americans
Battle in 26 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 bomber moved from 26 Sea Zone to Midway
2 infantry moved from 91 Sea Zone to Gibraltar
4 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 infantry placed in Eastern United States
2 destroyers, 3 submarines and 1 transport placed in 10 Sea Zone
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 5,5
Americans collect 49 PUs; end with 49 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUsDice Statistics:
Total
5 was rolled 2 times
Average roll : 5.000
Median : 5.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Null / Other
5 was rolled 2 times
Average roll : 5.000
Median : 5.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Kansu to Suiyuyan
3 infantry moved from Shensi to Suiyuyan
5 infantry moved from Tsinghai to Shensi
1 infantry moved from Kweichow to Yunnan
1 fighter moved from Szechwan to Yunnan
1 infantry moved from Sikang to SzechwanNon Combat Move - Chinese
1 fighter moved from Yunnan to ShensiPlace Units - Chinese
4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUsDice Statistics:
Total
5 was rolled 2 times
Average roll : 5.000
Median : 5.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Null / Other
5 was rolled 2 times
Average roll : 5.000
Median : 5.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2