That’s exactly right, why should a stupid piece of land come between two best friends who fought each other many times since 1800….previous animosities have no effect on future relationships.
Just like Hitler and Stalin joining together 1939. Neither of them had any suspicion of the other and knew the 10 year pact would be able to be renewed. They must have figured the pact would last into 1979. It was so obvious right?
One could get a rules download, get different colored pieces that look similar from other AAA games and hand them out as tryout games to newbies with excellent map, piece containers, game box and odd looking but functional pieces. If one is feeling benevolent, throw in some dice.
That’s always been my problem. It isn’t too hard to get your troops outside the capitol, bit you have to make sure you’ve brought enough to get the job done. If you only contest the territory the defender can reinforce during the battle and you can’t. So if you don’t take the capitol quickly you’re screwed. Sounds like an entertaining game.
I envisioned calvary working like this.
Attack at a 2
Move at a 2
Defend at a 3 (If on a territory containing defending infantry)
Defend at a 2 otherwise.
Cavalry played a minor role during the entire war. (Lawrence of Arabia for example)
Cavalry would have one other feature. They alone would be able to leave a contested zone and attack an empty adjacent enemy controlled territory.
By turn 4 they would no longer allowed to be built.
I do agree the game is great as is.