I envisioned calvary working like this.
Attack at a 2
Move at a 2
Defend at a 3 (If on a territory containing defending infantry)
Defend at a 2 otherwise.
Cavalry played a minor role during the entire war. (Lawrence of Arabia for example)
Cavalry would have one other feature. They alone would be able to leave a contested zone and attack an empty adjacent enemy controlled territory.
By turn 4 they would no longer allowed to be built.
I do agree the game is great as is.
Does 1914 Italy orange = A&A 1940 Japan orange?
What about USA, USSR? Are those the same? (because it looks to me like they’re different shades, but it’s a bit difficult to tell)
Does anybody know yet?Â I just can’t wait until release! I’ve gotta knowÂ
I’ve posted some comparative pictures here:
The other main objective is that the SZs bordering Africa have no mines, which should make naval combat more lively; the CP fleets can link up, or invade north Africa.
That definitely think that could change things up a lot. Those mines in SZ17 and the large allied fleets make any early AH naval plans difficult.
And we may also point out that some here are no longer interested in anything more than trolling and hijacking this thread. Arguments could still be brought up with proper links to support this thing about Italy and Austria joining up, but alas we are now dealing with typos and trolling.
From a simple math min/max perspective which some are intersested in, a naval strat is extremly unwise. Simple plus/minus math will tell you you need to add appr. 81 IPC worth of naval as CP in total accross the board (using the starting naval as ref) to even break even which means if you wanna “controll” something you will need to add more than the competition.
As CP you cant ever get into a building race with the allies as your starting income is so much less, but rather you need to as fast as possible close the incomecap.
Consider sz17. (I will assume the ottoman and russian navy cancel each out). Allies can after turn1 have 2 BS (France+Italy)+3Cruisers(UK+Italy+France which means AH wont be able to break even, even if the go all out navy. After turn2 the allies will have additional 1BS+Crusie (UK) in the zone and again AH wont be able to break even, even if they spent all during 2 turns. After this france plus Italy can with great ease together spend equal to AH for each turn.
So I have to ask how in hell are AH suppose to get controll over sz17?=)
I suppose you can counter and say “the allies dont counter my moves in my games” but then what is the point of argue the value of strats. I can ask what do you think about my “attack-AH-first-as-Italy strat”, assuming AH dont defend their borders?=)
I don’t agree with the two space rule change for land units. Land units in World War 1 were not mobile and if you are looking for a game with full mobility the original axis & allies WOII games are a much better choice.
However I do see the potential of limiting the capacity of producing units in India to 5. Playing UK is much harder as you have to keep producing units in India to keep the Ottomans away and also have to build a navy in the west to threat the Germans. The UK simply lacks the IPC to help the Russians in this scenario since a decisive victory against either the Ottomans in the East or against the German navy in the west is very hard to accomplish. In the two games we have played with this rule Russia Revolution has occurred.