Ok unit is a 3-2-1-5 unit.
But moves 2 in NCM
if it rolls one in combat, another tank or armor class unit must be taken as loss by defender.
Hhhmmm. No replies yet. How are all them Yamato Battleship values testing out ?
@general-6-stars waiting for your reply?
“If u want I can post what I would use as values in morning but up to you.” <<your last message.
Oh. Didn’t think you wanted to see them. I’ll post later today
BB C18 AD@4 AA1d6@1 SH@4 M2 2 hits Boosts BC +1 on D
BC C14 A@4 D@3/4 AA1d6@1 M2
HC C10 AD@3 SH@3 M3
DD C8 AD@2 M2
SS C7 A@2 D@1 M2
AC C16 A@0 D@2 2 hits
EC C8 A@0 D@1
For BB and BC roll 2 dice. 1 for regular hit & 1 for AA shot.
You should reduce costs of planes since now you have ship AA shots.
Stg. Bomber C11 A@4 D@2 M6 SBR 1d6
Fighter C9 A@3 D@4
Tac Bomber C8 AD@2 Can pick target first round only.
These values give the Cruiser ( in your case HC ) and Tac bombers worth buying in game now.
@general-6-stars hmm your system is good, i think that HC should have AA shot too.
There are nations with low IPC, so they cant afford capital ships. imagine with only 1 plane you can destroy their entire navy without resistance.
No on BB with 2 D6. The cruiser was the plane killer. BB only used aa mostly for defense. If u add the HC aa then u are going to kill to many planes by ship.
Think your going over board now
I posted my thoughts. Yes in my games only AC & EC can hit planes and transports to.
@general-6-stars We are just exchanging thoughts. Thanks ill implement some of your rules in my game.
Give credit where due. Good luck