Max D, tip BB, lose DD, CA and 1 fig
13L G40 Vold vs dawgoneit (Allies +12)
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nope
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 cruiser, 2 destroyers, 3 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 cruiser, 2 destroyers and 2 submarines moved from 8 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Hunan to ManchuriaCombat - Americans
Battle in 6 Sea Zone
Americans attack with 1 cruiser, 2 destroyers and 3 submarines
Japanese defend with 3 destroyers and 1 submarine
Americans win, taking 6 Sea Zone from Japanese with 1 cruiser, 2 destroyers and 3 submarines remaining. Battle score for attacker is 30
Casualties for Japanese: 3 destroyers and 1 submarine
Battle in 91 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Italians defend with 1 destroyer
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Manchuria
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 3 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -15
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 fighter and 1 tactical_bomberNon Combat Move - Americans
3 transports moved from 8 Sea Zone to 10 Sea Zone
1 artillery, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry, 1 mech_infantry and 9 transports moved from 101 Sea Zone to 86 Sea Zone
1 artillery, 3 infantry and 1 mech_infantry moved from 86 Sea Zone to BrazilPlace Units - Americans
1 cruiser, 2 destroyers and 1 submarine placed in 101 Sea Zone
2 armour, 2 artilleries, 3 infantry and 1 mech_infantry placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter moved from Hunan to Manchuria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter moved from Hunan to ManchuriaCombat - Chinese
Battle in Manchuria
Chinese attack with 1 fighter
Japanese defend with 1 infantry
Chinese win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Manchuria to Jehol
1 infantry moved from Anhwe to Jehol
1 infantry moved from Kiangsu to Shantung
4 infantry moved from Hunan to Kiangsi
3 infantry moved from Hunan to Kwangsi
4 artilleries and 4 infantry moved from Yunnan to HunanPlace Units - Chinese
7 infantry placed in JeholTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - British
1 armour moved from Yunnan to Malaya
2 mech_infantrys moved from Yunnan to Malaya
1 mech_infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
1 destroyer moved from 106 Sea Zone to 104 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - British
British repair 6 damage on 6 factory_minors; Remaining resources: 28 PUs;
British buy 1 cruiser and 2 destroyers; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Yunnan to Malaya
2 mech_infantrys moved from Yunnan to Malaya
1 mech_infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
1 destroyer moved from 106 Sea Zone to 104 Sea ZoneCombat - British
Battle in 104 Sea Zone
British attack with 1 destroyer
Germans defend with 1 submarine
British win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Malaya
British attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 harbour and 1 infantry
British win, taking Malaya from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 aaGun moved from Yunnan to Kwangsi
1 aaGun moved from Burma to India
1 artillery moved from Iraq to Trans-Jordan
1 armour moved from Iraq to Egypt
1 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Iraq to Egypt
1 armour moved from Italian Somaliland to Anglo Egyptian Sudan
2 armour moved from Belgian Congo to Egypt
1 fighter moved from Tunisia to Morocco
1 mech_infantry moved from Tunisia to Tobruk
1 artillery moved from Algeria to Tunisia
2 cruisers moved from 106 Sea Zone to 91 Sea Zone
1 aaGun moved from Burma to India
4 infantry moved from Burma to India
2 infantry moved from Burma to Shan State
1 mech_infantry moved from India to Burma
2 infantry moved from India to BurmaPlace Units - British
1 cruiser and 2 destroyers placed in 81 Sea ZoneTurn Complete - British
British collect 34 PUs; end with 34 PUs totalPlace Units - UK_Pacific
2 artilleries, 3 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1,5,1,2,6,6,6,5,1,2,6,5,2,3
UK_Pacific collect 11 PUs (5 lost to blockades); end with 11 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 16 PUs
Some Units in India change ownership: 2 artilleries, 3 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Greece to EgyptCombat - Italians
Strategic bombing raid in Egypt
1 bomber killed by AA
Bombing raid in Egypt causes 0 damage total.Non Combat Move - Italians
Place Units - Italians
1 tactical_bomber placed in Southern Italy
2 submarines placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 transport moved from 62 Sea Zone to 55 Sea Zone
1 armour moved from Northern Territory to 55 Sea Zone
1 armour and 1 transport moved from 55 Sea Zone to 42 Sea Zone
1 armour moved from 42 Sea Zone to Java
1 bomber moved from Caroline Islands to Korea
1 bomber moved from Jehol to KoreaCombat - ANZAC
Battle in Java
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 armour
ANZAC win, taking Java from Japanese with 1 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for ANZAC: 1 infantry
Battle in Korea
ANZAC attack with 2 bombers
Japanese defend with 2 artilleries, 1 factory_major and 1 infantry
Japanese win with 2 artilleries remaining. Battle score for attacker is -21
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 bombersNon Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Northern Territory: 1 infantry
EDIT: Turning off Edit Mode
1 fighter moved from Caroline Islands to ManchuriaPlace Units - ANZAC
2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total -
hey I got that man out of there in a round about way. it let me use him I battle so I took a man off where I would have transported him from. and I lost the man in question in battle. I also put your transport back
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - French
2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Tunisia to LibyaNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
12 armour, 3 artilleries and 21 infantry moved from Eastern Poland to Belarus
3 bombers, 10 mech_infantrys and 3 tactical_bombers moved from Germany to Baltic States
2 infantry moved from Bessarabia to Western UkraineCombat - Germans
Battle in Belarus
Germans attack with 12 armour, 3 artilleries and 21 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 12 armour, 3 artilleries and 21 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 2 infantry
Russians defend with 1 aaGun
Germans win, taking Western Ukraine from Russians with 2 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Baltic States
Germans attack with 3 bombers, 10 mech_infantrys and 3 tactical_bombers
Russians defend with 3 infantry
Germans win, taking Baltic States from Russians with 3 bombers, 9 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 3 infantryNon Combat Move - Germans
3 bombers and 3 tactical_bombers moved from Baltic States to Eastern Poland
1 aaGun moved from Eastern Poland to Bessarabia
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 fighter moved from Bulgaria to Eastern Poland
2 mech_infantrys moved from Western Germany to Slovakia Hungary
1 artillery and 2 infantry moved from Western Germany to Greater Southern GermanyPlace Units - Germans
3 armour, 1 bomber and 5 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 artillery and 14 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Ukraine to Bessarabia
1 artillery moved from Ukraine to Bessarabia
2 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine
1 artillery moved from Ukraine to Western Ukraine
2 infantry moved from Amur to KoreaCombat - Russians
Battle in Korea
Russians attack with 2 infantry
Japanese defend with 2 artilleries and 1 factory_major
Japanese win with 1 artillery remaining. Battle score for attacker is -2
Casualties for Japanese: 1 artillery
Casualties for Russians: 2 infantry
Battle in Bessarabia
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 aaGun
Russians win, taking Bessarabia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Western Ukraine
Russians attack with 1 artillery and 3 infantry
Germans defend with 2 infantry
Russians win, taking Western Ukraine from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 aaGun, 3 armour, 3 artilleries, 21 infantry and 1 mech_infantry moved from Ukraine to Bryansk
1 infantry moved from Rostov to Bryansk
1 infantry moved from Tambov to Bryansk
3 infantry moved from Russia to Bryansk
2 aaGuns, 2 armour, 2 artilleries, 1 fighter, 15 infantry, 1 mech_infantry and 1 tactical_bomber moved from Novgorod to Archangel
2 infantry moved from Smolensk to Archangel
1 infantry moved from Nenetsia to Archangel
1 infantry moved from Vologda to Archangel
2 aaGuns moved from Russia to Bryansk
1 infantry moved from Urals to Vologda
1 infantry moved from Samara to Russia
4 infantry moved from Volgograd to Tambov
1 infantry moved from Caucasus to Rostov
1 infantry moved from Kazakhstan to Volgograd
1 infantry moved from Novosibirsk to Vologda
1 infantry moved from Timguska to Novosibirsk
1 infantry moved from Kansu to Novosibirsk
1 infantry moved from Evenkiyskiy to Urals
1 infantry moved from Yenisey to Timguska
1 infantry moved from Tsinghai to Novosibirsk
1 infantry moved from Sikang to Kazakhstan
1 infantry moved from Shensi to Sikang
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Shensi to Kansu
1 infantry moved from Szechwan to Sikang
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Hopei to Shensi
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Soviet Far East to Siberia
1 artillery moved from Finland to KareliaPlace Units - Russians
10 infantry placed in Russia
1 artillery and 2 infantry placed in Ukraine
2 infantry placed in Volgograd
Russians undo move 2.
Russians undo move 1.
1 artillery and 9 infantry placed in Russia
3 infantry placed in Ukraine
Russians undo move 3.
1 infantry placed in Novgorod
2 infantry placed in UkraineTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 44 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 2 bombers and 4 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Java
1 artillery moved from Korea to Amur
Japanese take Amur from RussiansCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 carrier, 1 destroyer and 2 transports
ANZAC defend with 1 transport
Japanese win with 1 carrier, 1 destroyer and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 armour
Japanese win, taking Java from ANZAC with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 armourNon Combat Move - Japanese
1 tactical_bomber moved from Java to 42 Sea Zone
2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 2 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea ZonePlace Units - Japanese
1 artillery and 2 infantry placed in Korea
2 bombers and 2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,3,6,1,3,5,5,4
Japanese collect 21 PUs (11 lost to blockades); end with 21 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 cruisers, 3 destroyers, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Brazil to 86 Sea Zone
1 artillery moved from Brazil to 86 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
5 transports moved from 86 Sea Zone to 91 Sea Zone
2 armour and 8 infantry moved from Morocco to 91 Sea Zone
2 armour, 3 artilleries, 12 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
Americans take 93 Sea Zone from Italians
1 cruiser, 2 destroyers and 3 submarines moved from 6 Sea Zone to 8 Sea Zone
2 armour, 1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
2 armour, 1 artillery, 1 battleship, 3 infantry and 3 transports moved from 10 Sea Zone to 8 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 8 Sea Zone to Aleutian IslandsCombat - Americans
Battle in Aleutian Islands
Americans attack with 2 armour, 1 artillery and 3 infantry
Japanese defend with 1 infantry
Americans win, taking Aleutian Islands from Japanese with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Gibraltar
Americans attack with 2 armour, 3 artilleries, 12 infantry and 1 mech_infantry
Germans defend with 2 artilleries and 4 infantry; Italians defend with 1 artillery, 1 harbour and 3 infantry
Americans win, taking Gibraltar from Italians with 2 armour, 3 artilleries, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 21
Casualties for Germans: 2 artilleries and 4 infantry
Casualties for Italians: 1 artillery and 3 infantry
Casualties for Americans: 4 infantryNon Combat Move - Americans
2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
1 cruiser, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 cruiser and 1 destroyer placed in 101 Sea Zone
2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
4 infantry moved from Kiangsi to Kiangsu
4 infantry moved from Hunan to Kiangsi
2 artilleries moved from Hunan to Kiangsi
2 artilleries moved from Hunan to Kwangsi
1 fighter moved from Jehol to Kiangsu
3 infantry moved from Jehol to Shantung
4 infantry moved from Jehol to ManchuriaNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Jehol
1 artillery placed in Manchuria
1 artillery placed in Shantung
2 artilleries placed in Jehol
1 artillery placed in Kiangsu
Chinese undo move 5.
Chinese undo move 4.
Chinese undo move 3.
Chinese undo move 2.
Chinese undo move 1.
5 artilleries and 2 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - British
1 destroyer moved from 104 Sea Zone to 112 Sea Zone
1 fighter moved from Morocco to 95 Sea Zone
2 cruisers moved from 91 Sea Zone to 95 Sea Zone
1 cruiser and 2 destroyers moved from 81 Sea Zone to 95 Sea Zone -
do you want to scramble in sz95?
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yes, scramble the tac
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - British
British buy 1 cruiser, 2 destroyers and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 104 Sea Zone to 112 Sea Zone
1 fighter moved from Morocco to 95 Sea Zone
2 cruisers moved from 91 Sea Zone to 95 Sea Zone
1 cruiser and 2 destroyers moved from 81 Sea Zone to 95 Sea ZoneCombat - British
Italians scrambles 1 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in 95 Sea Zone
British attack with 3 cruisers, 2 destroyers and 1 fighter
Italians defend with 1 carrier, 2 destroyers, 2 fighters, 2 submarines, 1 tactical_bomber and 1 transport
Italians win with 1 carrier, 1 destroyer, 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -48
Casualties for British: 3 cruisers, 2 destroyers and 1 fighter
Casualties for Italians: 1 destroyer and 1 submarine
Battle in 112 Sea Zone
British attack with 1 destroyer
Germans defend with 1 transport
British win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Moving scrambled unit from 95 Sea Zone back to originating territory: Southern ItalyNon Combat Move - British
1 mech_infantry moved from Egypt to Tobruk
1 mech_infantry moved from Tobruk to Libya
1 artillery moved from Tunisia to Algeria
1 mech_infantry moved from Libya to Tunisia
4 armour moved from Egypt to Tobruk
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
1 armour moved from Egypt to Iraq
1 armour moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Malaya to Yunnan
1 mech_infantry moved from Burma to Kweichow
1 mech_infantry moved from Shantung to Manchuria
1 mech_infantry moved from India to Yunnan
4 infantry moved from Burma to Yunnan
4 infantry moved from India to Burma
1 artillery moved from India to Burma
1 aaGun moved from India to Burma
2 infantry moved from Shan State to Malaya
2 infantry moved from Burma to Shan State
2 artilleries and 1 infantry moved from Burma to Yunnan
2 mech_infantrys moved from Malaya to YunnanPlace Units - British
1 cruiser and 2 destroyers placed in 81 Sea Zone
1 submarine placed in 106 Sea ZoneTurn Complete - British
British collect 34 PUs; end with 34 PUs totalPlace Units - UK_Pacific
1 armour, 2 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
Some Units in India change ownership: 1 armour, 2 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians
Italians buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 92 Sea ZonePlace Units - Italians
2 destroyers and 1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs





