Elevenjerk (axis) vs JapanDOWRound1Fan (allies +12)


  • You need to roll AA on the forum when you are doing SBR against multiple facilities with tacs and strat bombers

    You should consult my list of things that Triple A does not correctly do.  It will help you a lot.
    https://docs.google.com/document/d/1cS3hFwoBP0rWr3208jw1LAtCvHYa9Ji9uU8PwbCMIwM/edit


  • You just encountered #4 on my list  :-)


  • Thanks Gamerman01!!  I will check that out.  I have to assume that subs rolling first when a destroyer is present would be on that list but I will check myself :-D


  • @elevenjerk:

    Thanks Gamerman01!!  I will check that out.  I have to assume that subs rolling first when a destroyer is present would be on that list but I will check myself :-D

    DEFinitely on there!  :-)

  • '15 '14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 3 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                12 infantry moved from Amur to Korea

    Combat - Russians
                Battle in Korea
                    Russians attack with 12 infantry
                    Japanese defend with 7 infantry
                    Russians win, taking Korea from Japanese with 9 infantry remaining. Battle score for attacker is 12
                    Casualties for Japanese: 7 infantry
                    Casualties for Russians: 3 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                2 aaGuns moved from Amur to Korea
                4 infantry moved from Yenisey to Timguska
                5 infantry moved from Bryansk to Belarus
                1 artillery and 8 infantry moved from Western Ukraine to Bryansk
                3 infantry moved from Ukraine to Bryansk
                2 infantry moved from Russia to Bryansk
                5 infantry moved from Novgorod to Belarus
                4 mech_infantrys moved from Belarus to Novgorod
                2 armour moved from Russia to Belarus
                2 armour moved from Belarus to Novgorod
                1 tactical_bomber moved from Novgorod to Russia
                1 infantry moved from Novgorod to Belarus
                1 artillery moved from Novgorod to Belarus
                1 infantry moved from Yenisey to Yakut S.S.R.
                1 infantry moved from Yenisey to Evenkiyskiy
                1 infantry moved from Novgorod to Belarus
                1 infantry moved from Belarus to Eastern Poland

    Place Units - Russians
                3 mech_infantrys placed in Ukraine
                3 infantry placed in Novgorod
                3 artilleries and 1 infantry placed in Russia
                Russians undo move 3.
                Russians undo move 2.
                1 artillery and 2 infantry placed in Novgorod
                2 artilleries and 2 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total

  • '15 '14

    Little Edit: 2 Inf, 1 Art  Novo –> Belarus


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 4 infantry and 3 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 1 submarine moved from 33 Sea Zone to 42 Sea Zone
                1 infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                1 infantry moved from Suiyuyan to Shensi
                      Japanese take Shensi from Chinese
                1 infantry moved from Hopei to Kweichow
                1 infantry moved from Hunan to Kweichow
                1 artillery moved from Hunan to Kweichow
                1 infantry moved from Hunan to Yunnan
                1 artillery moved from Hunan to Yunnan
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
                2 artilleries and 1 infantry moved from Kiangsu to 19 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 19 Sea Zone to 20 Sea Zone
                2 artilleries and 2 infantry moved from 20 Sea Zone to Kwangtung
                1 artillery and 1 infantry moved from Kiangsu to Kiangsi
                1 armour, 2 artilleries and 3 infantry moved from Kwangsi to 36 Sea Zone
                1 armour, 2 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 37 Sea Zone
                1 armour and 1 infantry moved from 37 Sea Zone to Siam
                1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                2 bombers moved from Kwangsi to India
                2 fighters moved from Kwangsi to Shan State
                1 fighter and 1 tactical_bomber moved from Kwangsi to Siam
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 36 Sea Zone to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
                1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
                1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
                1 fighter and 1 tactical_bomber moved from Kwangsi to Kiangsi
                1 infantry moved from Sakha to Amur
                      Japanese take Amur from Russians

    Combat - Japanese
                Strategic bombing raid in India
                    Bombing raid in India rolls: 4,7 and causes: 11 damage to unit: factory_major
                    Bombing raid in India causes 11 damage total.
                Battle in 37 Sea Zone
                    Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 3 transports
                    British defend with 1 destroyer and 1 transport
                    Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 3 transports remaining. Battle score for attacker is 15
                    Casualties for British: 1 destroyer and 1 transport
                Battle in 42 Sea Zone
                    Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 1 submarine
                    ANZAC defend with 1 destroyer and 1 transport
                    Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 1 submarine remaining. Battle score for attacker is 15
                    Casualties for ANZAC: 1 destroyer and 1 transport
                Battle in Shan State
                    Japanese attack with 1 artillery, 2 fighters and 1 infantry
                    ANZAC defend with 1 infantry
                    Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Siam
                    Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                    Japanese win, taking Siam from UK_Pacific with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Yunnan
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    British defend with 1 artillery
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 artillery
                Battle in Kweichow
                    Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                    Chinese defend with 2 infantry
                    Japanese win, taking Kweichow from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in Kiangsi
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                    Japanese win, taking Kiangsi from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Kwangtung
                    Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
                    British defend with 1 harbour and 1 infantry
                    Japanese win, taking Kwangtung from UK_Pacific with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Malaya

    Non Combat Move - Japanese
                2 fighters moved from Shan State to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from Siam to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
                1 fighter and 1 tactical_bomber moved from Kweichow to Shantung
                1 aaGun moved from Shantung to Kiangsu
                1 artillery and 2 infantry moved from Chahar to Hopei
                1 artillery and 1 mech_infantry moved from Hunan to Kwangsi
                2 bombers moved from India to Kwangsi
                1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangsi
                1 fighter and 1 tactical_bomber moved from Kwangtung to 6 Sea Zone
                1 carrier moved from 36 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Japan
                1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Japan
                1 infantry moved from Soviet Far East to Siberia

    Place Units - Japanese
                3 transports placed in 6 Sea Zone
                3 artilleries and 4 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 43 PUs; end with 44 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 54 PUs

  • '15 '14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 carrier moved from 102 Sea Zone to 101 Sea Zone
                1 fighter moved from 102 Sea Zone to Eastern United States
                2 fighters moved from Wake Island to Guam
                1 tactical_bomber moved from Wake Island to Guam
                1 mech_infantry moved from Western United States to 10 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 54 Sea Zone to 62 Sea Zone

    Place Units - Americans
                1 fighter and 1 tactical_bomber placed in Eastern United States
                1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
                Note to player Americans: America has joined the Allies, and declared war on the Axis!
                Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

  • '15 '14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Szechwan to Shensi
                4 infantry moved from Szechwan to Kweichow
                1 fighter moved from Szechwan to Kweichow
                9 infantry moved from Szechwan to Yunnan

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                    1 infantry owned by the Chinese retreated to Szechwan
                    Japanese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry
                Battle in Kweichow
                    Chinese attack with 1 fighter and 4 infantry
                    Japanese defend with 1 artillery and 2 infantry
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery and 2 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Yunnan
                    Chinese attack with 9 infantry
                    Japanese defend with 1 artillery
                    Chinese win, taking Yunnan from Japanese with 9 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Yunnan
                1 fighter moved from Yunnan to Burma

    Place Units - Chinese
                2 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 5 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs

  • '15 '14

    Just realized that retreating from Shensi was completely stupid. This mistake will have happen to me again :)

  • '15 '14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - British
                British repair 2 damage on 2 harbours; Remaining resources: 32 PUs;
                British buy 1 carrier, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair 7 damage on 7 factory_majors; Remaining resources: 20 PUs;
                UK_Pacific buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from Egypt to Alexandria
                1 tactical_bomber moved from Egypt to Alexandria
                2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
                1 armour moved from Egypt to Anglo Egyptian Sudan
                1 artillery moved from Egypt to Anglo Egyptian Sudan
                3 infantry moved from Burma to Shan State
                2 fighters moved from Burma to Shan State
                1 tactical_bomber moved from Burma to Shan State

    Combat - British
                Battle in Alexandria
                    British attack with 2 infantry and 1 tactical_bomber
                    Italians defend with 1 infantry
                    British win, taking Alexandria from Italians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Shan State
                    British attack with 2 fighters, 3 infantry and 1 tactical_bomber
                    Japanese defend with 1 artillery and 1 infantry
                    British win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -20
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for British: 1 fighter, 2 infantry and 1 tactical_bomber
                Battle in Anglo Egyptian Sudan
                    British attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
                    Italians defend with 1 infantry
                    British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                1 fighter moved from Shan State to Yunnan
                3 infantry moved from Burma to Yunnan
                1 aaGun moved from Burma to Yunnan
                1 armour moved from India to Yunnan
                1 mech_infantry moved from Burma to Yunnan
                1 artillery and 6 infantry moved from India to Burma
                1 destroyer moved from 79 Sea Zone to 41 Sea Zone
                1 cruiser moved from 39 Sea Zone to 38 Sea Zone
                1 battleship moved from 39 Sea Zone to 79 Sea Zone
                1 infantry moved from Eastern Persia to West India
                1 battleship moved from 79 Sea Zone to 80 Sea Zone
                1 armour moved from United Kingdom to 109 Sea Zone
                1 infantry moved from United Kingdom to 109 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 106 Sea Zone
                1 armour moved from 106 Sea Zone to New Brunswick Nova Scotia
                1 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
                1 destroyer moved from 109 Sea Zone to 106 Sea Zone
                1 destroyer moved from 119 Sea Zone to 117 Sea Zone
                1 tactical_bomber moved from Alexandria to Egypt

    Place Units - British
                1 carrier and 2 submarines placed in 106 Sea Zone
                1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                British collect 29 PUs; end with 29 PUs total

    Place Units - UK_Pacific
                4 infantry and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4,2,1,1,1,3,4,1
                UK_Pacific collect 14 PUs (1 lost to blockades); end with 14 PUs total
                Some Units in India change ownership: 4 infantry and 2 mech_infantrys

  • '15 '14

    I have to say I cannot believe that this ATOMIC DISASTER just really happened in Shan State. No Idea what the Odds are to lose 2 Air to Capture a territory protected by Inf+Art attacked by 2xFTR 1xTac 3xInf.

    This changes everything. Now everything will collapse in Asia. This is a REAL Cooler.  :|

  • '15 '14

    Forgot some NCM after this shock, sorry about that. attached.


  • yes, Wow!!! you got hosed there.  I forgot to post the move so here it is.

  • '15 '14

    I do my next move tomorrow, visitors arriving.
    Furthermore I need some time to cool down in order not to do anything stupid now.


  • @JapanDOWRound1Fan:

    No Idea what the Odds are to lose 2 Air to Capture a territory protected by Inf+Art attacked by 2xFTR 1xTac 3xInf.

    Less than 0.2%, or 1 in 500


  • I know it won’t make you feel better but…… in my last game as the axis, I attacked Causcasus with this

    2 inf
    1 mech
    4 art
    2 armor
    3 fighters
    2 bombers

    UK defended with

    4 inf
    4 mech
    3 armor

    According to battle calculator, I win this battle 98% of the time with 7-8 units left.  I lost and he had one armor left.

    this allowed him to attack 3 art (that were not supposed to get attacked by anything) to get attacked by the armor left and 1 fighter 1 tactical.  He killed two of them which effectively ruined my counter attack.  Cost me the game.  So I can definitely feel for you :-(


  • Nice of you to post that, elven

    Happens to everybody!  Is part of the game!  No fun when it happens, but it adds to the satisfaction of things going OK, when we have experienced DISASTERS before.

  • '15 '14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Research Technology - ANZAC

    Purchase Units - ANZAC
                ANZAC buy 2 fighters; Remaining resources: 3 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 fighter moved from New South Wales to Queensland
                1 transport moved from 61 Sea Zone to 63 Sea Zone
                1 artillery moved from South Australia to New South Wales
                1 infantry moved from South Australia to New South Wales
                2 aaGuns moved from South Australia to New South Wales
                3 fighters moved from Java to Burma

    Place Units - ANZAC
                2 fighters placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,4,5,6,3,2,6,2,1,3,4
                ANZAC collect 10 PUs (4 lost to blockades); end with 13 PUs total

  • '15 '14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Combat Move - French

    Non Combat Move - French
                3 infantry moved from Algeria to Tunisia
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

    Turn Complete - French
                Turning on Edit Mode
                EDIT: Removing units owned by British from British Guiana: 1 bomber
                EDIT: Adding units owned by British to United Kingdom: 1 bomber
                EDIT: Turning off Edit Mode

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