13L G40 Vold vs Amon-Sul (Allies +12) No tech

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries, 2 bombers, 2 fighters, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                5 armour and 7 artilleries moved from Bryansk to Russia
                2 armour and 1 mech_infantry moved from Ukraine to Russia
                1 infantry moved from Smolensk to Russia
                1 infantry moved from Vologda to Russia
                1 armour and 1 mech_infantry moved from Nenetsia to Russia
                4 bombers moved from Novgorod to Russia
                1 artillery and 2 infantry moved from Tambov to Russia
                2 armour moved from Caucasus to Volgograd
                1 tactical_bomber moved from Belarus to Russia

    Combat - Germans
                Battle in Volgograd
                    Germans attack with 2 armour
                    Russians defend with 1 factory_minor and 1 mech_infantry
                    Germans win, taking Volgograd from Russians with 2 armour remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Battle in Russia
                    Germans attack with 8 armour, 8 artilleries, 4 bombers, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Russians defend with 5 aaGuns, 1 airfield, 12 artilleries, 1 factory_major, 2 fighters, 3 infantry and 1 tactical_bomber
                    Germans captures 15PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 8 armour, 3 artilleries, 4 bombers and 1 tactical_bomber remaining. Battle score for attacker is 73
                    Casualties for Germans: 5 artilleries, 4 infantry and 2 mech_infantrys
                    Casualties for Russians: 5 aaGuns, 12 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber

    Non Combat Move - Germans
                2 bombers moved from Russia to Poland
                1 mech_infantry moved from Novgorod to Bryansk
                3 mech_infantrys moved from Eastern Poland to Bryansk
                3 aaGuns moved from Belarus to Smolensk
                2 bombers moved from Russia to Novgorod
                1 tactical_bomber moved from Russia to Ukraine
                1 infantry moved from Karelia to Novgorod
                2 artilleries moved from Novgorod to 115 Sea Zone
                2 artilleries, 1 carrier, 1 cruiser and 3 transports moved from 115 Sea Zone to 112 Sea Zone
                4 submarines moved from 113 Sea Zone to 112 Sea Zone
                2 artilleries moved from 112 Sea Zone to Western Germany
                1 artillery and 1 infantry moved from Western Germany to France

    Place Units - Germans
                3 mech_infantrys placed in Ukraine
                2 artilleries and 5 infantry placed in Western Germany
                Germans undo move 2.
                2 artilleries, 1 bomber, 2 fighters and 5 infantry placed in Germany
                Germans undo move 2.
                1 infantry placed in Western Germany
                2 artilleries, 2 bombers, 2 fighters and 4 infantry placed in Germany
                Germans undo move 3.
                2 fighters placed in 112 Sea Zone
                2 artilleries, 2 bombers and 4 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 62 PUs; end with 77 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 102 PUs


  • Unbelivable dice at Russia  :-o

    but my stupidity also helped


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Combat Move - Russians
                1 infantry moved from Urals to Nenetsia
                      Russians take Nenetsia from Germans
                1 infantry moved from Novosibirsk to Vologda
                      Russians take Vologda from Germans
                16 infantry moved from Novosibirsk to Kazakhstan

    Combat - Russians
                Battle in Kazakhstan
                    Russians attack with 16 infantry
                    Italians defend with 1 armour
                    Russians win, taking Kazakhstan from Italians with 16 infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 armour

    Non Combat Move - Russians
                2 aaGuns moved from Novosibirsk to Kazakhstan
                1 submarine moved from 91 Sea Zone to 93 Sea Zone

    Turn Complete - Russians

    Territory Summary for Russians :

    Kazakhstan : 2 aaGuns and 16 infantry
        Nenetsia : 1 infantry
        Vologda : 1 infantry
        93 Sea Zone : 1 submarine
        114 Sea Zone : 1 submarine

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 3 destroyers, 2 fighters and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                2 infantry moved from Anhwe to Kiangsu
                1 armour moved from Buryatia to Yenisey
                      Japanese take Yakut S.S.R. from Russians
                      Japanese take Yenisey from Russians
                1 infantry moved from Buryatia to Amur
                1 bomber moved from Japan to Amur

    Combat - Japanese
                Battle in Amur
                    Japanese attack with 1 bomber and 1 infantry
                    Americans defend with 1 bomber
                    Japanese win, taking Amur from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 12
                    Casualties for Americans: 1 bomber

    Non Combat Move - Japanese
                1 bomber moved from Amur to Japan
                1 aaGun moved from Anhwe to Kiangsu

    Place Units - Japanese
                3 destroyers and 1 transport placed in 6 Sea Zone
                2 fighters placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,2
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,1,2,1,5,2,2
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3
                Japanese collect 32 PUs (11 lost to blockades); end with 32 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 37 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 armour, 6 artilleries, 2 destroyers and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands

    Combat - Americans
                Americans creates battle in territory 6 Sea Zone
                Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 6 Sea Zone: 1 transport
                EDIT: Adding units owned by Americans to 20 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                Battle in 6 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 3 destroyers, 2 fighters and 1 transport
                    Japanese win with 2 destroyers, 2 fighters and 1 transport remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in Hawaiian Islands
                    Americans attack with 1 armour, 1 artillery and 2 infantry
                    Japanese defend with 1 airfield, 1 harbour and 2 infantry
                    Americans win, taking Hawaiian Islands from Japanese with 1 armour and 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 infantry
                    Casualties for Americans: 2 infantry
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan

    Non Combat Move - Americans
                1 infantry moved from Central United States to 101 Sea Zone
                1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 infantry moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                1 transport moved from 91 Sea Zone to 86 Sea Zone
                7 transports moved from 91 Sea Zone to 101 Sea Zone
                1 destroyer moved from 10 Sea Zone to 89 Sea Zone
                2 carriers and 3 fighters moved from 35 Sea Zone to 20 Sea Zone
                1 battleship moved from 35 Sea Zone to 22 Sea Zone
                2 battleships moved from 36 Sea Zone to 20 Sea Zone
                1 carrier moved from 36 Sea Zone to 37 Sea Zone
                1 fighter moved from Wake Island to Western United States

    Place Units - Americans
                4 artilleries and 6 infantry placed in Central United States
                1 armour and 2 artilleries placed in Eastern United States
                2 destroyers placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    Territory Summary for Americans :

    Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major, 1 fighter and 1 harbour
        Hawaiian Islands : 1 airfield, 1 armour, 1 artillery and 1 harbour
        Midway : 1 airfield
        44 Sea Zone : 1 flag
        37 Sea Zone : 1 carrier
        36 Sea Zone : 1 flag
        35 Sea Zone : 1 flag, 1 transport
        26 Sea Zone : 2 transports
        20 Sea Zone : 2 battleships, 2 carriers and 1 transport
        22 Sea Zone : 1 battleship
        6 Sea Zone : 1 flag
        Central United States : 4 artilleries, 1 factory_major and 7 infantry
        Eastern United States : 1 airfield, 1 armour, 2 artilleries, 1 factory_major and 1 harbour
        Gibraltar : 4 aaGuns, 8 infantry and 4 mech_infantrys
        86 Sea Zone : 2 transports
        89 Sea Zone : 1 destroyer
        101 Sea Zone : 1 carrier, 3 destroyers and 7 transports
        Brazil : 1 flag, 4 infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Hunan to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Kweichow to Anhwe
                      Chinese take Anhwe from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Hopei to Anhwe
                2 artilleries and 1 infantry moved from Hunan to Anhwe
                1 artillery moved from Chahar to Jehol

    Place Units - Chinese
                1 artillery and 1 infantry placed in Jehol
                1 artillery and 2 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 15 PUs; end with 15 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs

    Territory Summary for Chinese :

    Kwangsi : 1 airfield
        Kiangsi : 1 infantry
        Jehol : 2 artilleries and 2 infantry
        Anhwe : 3 artilleries and 5 infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - British
                British buy 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British

    Combat - British

    Non Combat Move - British
                2 battleships and 1 transport moved from 99 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from Iraq to Northwest Persia
                1 destroyer moved from 76 Sea Zone to 98 Sea Zone
                2 mech_infantrys moved from India to Eastern Persia
                1 artillery and 1 infantry moved from Yunnan to Szechwan
                2 aaGuns moved from Hunan to Yunnan
                3 infantry moved from Trans-Jordan to Iraq
                1 cruiser, 1 destroyer and 2 transports moved from 91 Sea Zone to 106 Sea Zone
                1 fighter moved from Syria to Tobruk
                1 mech_infantry moved from Eastern Persia to Kazakhstan

    Place Units - British
                10 infantry placed in United Kingdom
                1 mech_infantry placed in Persia

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs total

    Place Units - UK_Pacific
                1 submarine and 1 transport placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                UK_Pacific collect 16 PUs; end with 16 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
                Some Units in 39 Sea Zone change ownership: 1 submarine and 1 transport

    Territory Summary for British, UK_Pacific :

    Siam : 1 flag
        Yunnan : 2 aaGuns
        Szechwan : 1 artillery and 1 infantry
        India : 1 airfield, 1 factory_major, 1 harbour and 1 infantry
        Malaya : 1 harbour
        Kwangtung : 1 factory_minor and 1 harbour
        Kazakhstan : 1 mech_infantry
        French Indo China : 1 flag
        43 Sea Zone : 1 flag, 1 submarine
        39 Sea Zone : 1 submarine and 1 transport
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 1 infantry
        Gibraltar : 1 airfield, 1 armour, 1 artillery, 3 fighters, 1 harbour and 2 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 factory_minor and 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 18 infantry and 1 mech_infantry
        Tobruk : 1 flag, 1 fighter
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        106 Sea Zone : 1 flag, 1 cruiser, 1 destroyer and 2 transports
        109 Sea Zone : 1 flag
        Iraq : 1 flag, 1 factory_minor and 3 infantry
        Eastern Persia : 1 flag, 2 mech_infantrys
        Northwest Persia : 1 flag, 1 artillery, 2 infantry and 4 mech_infantrys
        Persia : 1 flag, 1 factory_minor and 1 mech_infantry
        98 Sea Zone : 2 battleships, 1 destroyer and 1 transport


  • What a game  8-)

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 2 destroyers; Remaining resources: 1 PUs;

    Combat Move - Italians

    Non Combat Move - Italians

    Place Units - Italians
                2 destroyers placed in 97 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2
                Italians collect 13 PUs (3 lost to blockades); end with 14 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 bomber and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Kwangsi to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Okinawa
                1 artillery moved from Kwangtung to 20 Sea Zone
                1 artillery and 1 transport moved from 20 Sea Zone to 6 Sea Zone
                1 artillery moved from 6 Sea Zone to Korea
                1 cruiser and 3 fighters moved from 20 Sea Zone to 6 Sea Zone
                      ANZAC take 19 Sea Zone from Japanese
                1 destroyer and 2 submarines moved from 21 Sea Zone to 6 Sea Zone

    Combat - ANZAC
                Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
                Battle in Okinawa
                Battle in 6 Sea Zone
                    ANZAC attack with 1 cruiser, 1 destroyer, 3 fighters, 2 submarines and 1 transport
                    Japanese defend with 2 destroyers, 2 fighters and 1 transport
                    ANZAC win, taking Okinawa from Japanese with 1 cruiser, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 21
                    Casualties for Japanese: 2 destroyers, 2 fighters and 1 transport
                    Casualties for ANZAC: 1 fighter and 2 submarines
                Battle in Korea

    Non Combat Move - ANZAC
                Turning on Edit Mode
                EDIT: Changing ownership of Java from Japanese to ANZAC
                EDIT: Turning off Edit Mode
                2 fighters moved from 6 Sea Zone to 20 Sea Zone
                1 artillery moved from New South Wales to 62 Sea Zone
                2 fighters moved from Queensland to 20 Sea Zone
                1 artillery and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 artillery moved from 42 Sea Zone to Java

    Place Units - ANZAC
                1 bomber and 1 tactical_bomber placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 21 PUs; end with 21 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs

    Territory Summary for ANZAC :

    Korea : 1 flag, 1 artillery
        Okinawa : 1 flag, 1 infantry
        Queensland : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour, 1 infantry and 1 tactical_bomber
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        New Guinea : 2 infantry
        Celebes : 1 flag
        Java : 1 flag, 1 artillery
        Dutch New Guinea : 1 flag
        42 Sea Zone : 1 transport
        20 Sea Zone : 1 flag, 4 fighters
        19 Sea Zone : 1 flag, 1 transport
        6 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
        Trans-Jordan : 2 infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Combat Move - French

    Combat - French

    Non Combat Move - French
                1 infantry moved from Syria to Iraq
                1 infantry moved from Trans-Jordan to Iraq
                2 infantry moved from Tobruk to Alexandria

    Turn Complete - French

    Territory Summary for French :

    Alexandria : 2 infantry
        United Kingdom : 2 infantry
        Tobruk : 1 fighter
        Iraq : 2 infantry


  • please move 2 anzac inf from trans-jordan to iraq

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Politics - Germans

    Purchase Units - Germans
                Germans repair 5 damage on 5 factory_minors; Remaining resources: 97 PUs;
                Germans buy 6 armour, 4 artilleries, 5 infantry and 4 transports; Remaining resources: 2 PUs;

    Combat Move - Germans
                8 armour moved from Russia to Kazakhstan
                      Germans take Samara from Russians
                2 armour moved from Volgograd to Kazakhstan
                1 tactical_bomber moved from Ukraine to Kazakhstan
                3 artilleries moved from Russia to Vologda
                2 bombers moved from Poland to Kazakhstan
                2 bombers moved from Germany to Kazakhstan
                2 bombers moved from Novgorod to Kazakhstan
                3 transports moved from 112 Sea Zone to 113 Sea Zone
                3 infantry moved from Western Germany to 113 Sea Zone
                3 infantry moved from Germany to 113 Sea Zone
                6 infantry and 3 transports moved from 113 Sea Zone to 111 Sea Zone
                6 infantry moved from 111 Sea Zone to Scotland
                1 carrier moved from 112 Sea Zone to 111 Sea Zone
                1 cruiser moved from 112 Sea Zone to 111 Sea Zone

    Combat - Germans
                Battle in Scotland
                Battle in Vologda
                    Germans attack with 3 artilleries
                    Russians defend with 1 infantry
                    Germans win, taking Scotland from British, taking Vologda from Russians with 3 artilleries remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Kazakhstan
                    Germans attack with 10 armour, 6 bombers and 1 tactical_bomber
                    British defend with 1 mech_infantry; Russians defend with 2 aaGuns and 16 infantry
                    retreated to Kazakhstan
                    Russians win with 10 infantry and 1 mech_infantry remaining. Battle score for attacker is -32
                    Casualties for Germans: 10 armour
                    Casualties for Russians: 2 aaGuns and 6 infantry

    Non Combat Move - Germans
                6 bombers and 1 tactical_bomber moved from Kazakhstan to Volgograd
                3 mech_infantrys moved from Ukraine to Volgograd
                3 mech_infantrys moved from Bryansk to Volgograd
                1 mech_infantry moved from Bryansk to Volgograd
                1 infantry moved from Novgorod to Archangel
                1 infantry moved from France to Western Germany
                2 fighters moved from 112 Sea Zone to Western Germany

    Place Units - Germans
                3 armour placed in Ukraine
                3 armour placed in Volgograd
                Germans undo move 2.
                3 infantry placed in Volgograd
                3 armour placed in Russia
                4 transports placed in 113 Sea Zone
                4 artilleries and 2 infantry placed in Western Germany
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to Western Germany: 2 infantry
                EDIT: Removing units owned by Germans from France: 2 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 65 PUs; end with 67 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Combat Move - Russians
                10 infantry moved from Kazakhstan to Caucasus
                1 submarine moved from 114 Sea Zone to 113 Sea Zone

    Combat - Russians
                Germans scrambles 2 units out of Western Germany to defend against the attack in 113 Sea Zone
                Battle in Caucasus
                    Russians attack with 10 infantry
                    Italians defend with 1 armour
                    Russians win, taking Caucasus from Germans with 10 infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 armour
                Battle in 113 Sea Zone
                    Russians attack with 1 submarine
                    Germans defend with 2 fighters and 4 transports
                    1 submarine owned by the Russians Submerged
                    Germans win with 2 fighters remaining. Battle score for attacker is 28
                    Casualties for Germans: 4 transports
                Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
                Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany

    Non Combat Move - Russians
                1 submarine moved from 93 Sea Zone to 91 Sea Zone

    Turn Complete - Russians

    Territory Summary for Russians :

    Nenetsia : 1 infantry
        Caucasus : 10 infantry
        113 Sea Zone : 1 submarine
        91 Sea Zone : 1 submarine

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Amur to Korea
                1 bomber moved from Japan to Korea
                1 armour moved from Yenisey to Urals
                      Japanese take Evenkiyskiy from Russians
                      Japanese take Urals from Russians
                2 infantry moved from Kiangsu to Kiangsi

    Combat - Japanese
                Battle in Korea
                    Japanese attack with 1 bomber and 1 infantry
                    ANZAC defend with 1 artillery
                    Japanese win with 1 bomber remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 artillery
                Battle in Kiangsi
                    Japanese attack with 2 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Kiangsi from Chinese with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 bomber moved from Korea to Japan

    Place Units - Japanese
                1 fighter and 9 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,4
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,2,1,1,5,5,1,5,3,6
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4
                Japanese collect 31 PUs (3 lost to blockades); end with 31 PUs total

  • '13

    I think your russian troops got some payback on the Moscow dice.

    btw, please ask before scrambling fighters.  You scrambled fighters from Japan last round and I can’t recall or find where you asked - apologies if I’m mistaken.

    I would have scrambled that time so no big deal.

    V


  • @Vold:

    I think your russian troops got some payback on the Moscow dice.

    btw, please ask before scrambling fighters.  You scrambled fighters from Japan last round and I can’t recall or find where you asked - apologies if I’m mistaken.

    I would have scrambled that time so no big deal.

    V

    iwas pretty sure u were goin to scramble i did taht to speed up the game. u had any right to ask for removing the scramble afterwards of corse no question about it.

    well if u would like to compensate u dont need to give me free transports :D i hope it was an oversight on ur part ehhe the dice are tricky they let u down sooner or later


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Politics - Americans
                Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Purchase Units - Americans
                Americans buy 6 bombers; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 units repaired.
                8 infantry and 4 mech_infantrys moved from Gibraltar to Spain
                4 infantry moved from Brazil to Venezuela
                2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 65 Sea Zone
                2 artilleries and 2 infantry moved from 65 Sea Zone to Chile
                2 artilleries and 5 infantry moved from Central United States to 101 Sea Zone
                1 armour and 2 artilleries moved from Eastern United States to 101 Sea Zone
                1 armour, 4 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 4 artilleries and 5 infantry moved from 91 Sea Zone to Spain

    Combat - Americans
                Americans creates battle in territory 37 Sea Zone
                Americans creates battle in territory 22 Sea Zone
                Battle in Spain
                    Americans attack with 1 armour, 4 artilleries, 13 infantry and 4 mech_infantrys
                    Neutral_True defend with 6 infantry
                    Americans win, taking 37 Sea Zone from Japanese, taking 22 Sea Zone from Japanese, taking Spain from Neutral_True with 1 armour, 4 artilleries, 10 infantry and 4 mech_infantrys remaining. Battle score for attacker is 9
                    Casualties for Neutral_True: 6 infantry
                    Casualties for Americans: 3 infantry
                Battle in Venezuela
                    Americans attack with 4 infantry
                    Neutral_True defend with 2 infantry
                    Neutral_True win with 2 infantry remaining. Battle score for attacker is -12
                    Casualties for Americans: 4 infantry
                Battle in Chile
                    Americans attack with 2 artilleries and 2 infantry
                    Neutral_True defend with 2 infantry
                    Americans win, taking Chile from Neutral_True with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Neutral_True: 2 infantry

    Non Combat Move - Americans
                2 transports moved from 86 Sea Zone to 91 Sea Zone
                4 aaGuns moved from Gibraltar to Spain
                1 carrier and 3 destroyers moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 89 Sea Zone to 91 Sea Zone
                1 fighter moved from Western United States to 91 Sea Zone
                1 armour and 1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 carrier moved from 37 Sea Zone to 79 Sea Zone
                1 transport moved from 35 Sea Zone to 37 Sea Zone
                1 transport moved from 20 Sea Zone to 37 Sea Zone
                2 battleships, 2 carriers and 4 fighters moved from 20 Sea Zone to 45 Sea Zone
                1 battleship moved from 22 Sea Zone to 6 Sea Zone
                1 armour, 1 artillery and 2 transports moved from 26 Sea Zone to 6 Sea Zone
                1 armour and 1 artillery moved from 6 Sea Zone to Korea

    Place Units - Americans
                6 bombers placed in Eastern United States

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs

    Territory Summary for Americans :

    Korea : 1 armour and 1 artillery
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        44 Sea Zone : 1 flag
        45 Sea Zone : 2 battleships and 2 carriers
        37 Sea Zone : 1 flag, 2 transports
        36 Sea Zone : 1 flag
        35 Sea Zone : 1 flag
        22 Sea Zone : 1 flag
        6 Sea Zone : 1 flag, 1 battleship and 2 transports
        Central United States : 1 factory_major
        Eastern United States : 1 airfield, 6 bombers, 1 factory_major and 1 harbour
        Chile : 1 flag, 2 artilleries and 2 infantry
        65 Sea Zone : 2 transports
        79 Sea Zone : 1 carrier
        Brazil : 1 flag
        Spain : 1 flag, 4 aaGuns, 1 armour, 4 artilleries, 10 infantry and 4 mech_infantrys
        91 Sea Zone : 1 carrier, 4 destroyers, 1 fighter and 7 transports


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Jehol to Manchuria
                      Chinese take Manchuria from Japanese
                1 infantry moved from Jehol to Shantung
                      Chinese take Shantung from Japanese
                1 infantry moved from Anhwe to Kiangsu
                3 artilleries and 4 infantry moved from Anhwe to Kiangsi

    Combat - Chinese
                Battle in Kiangsi
                    Chinese attack with 3 artilleries and 4 infantry
                    Japanese defend with 2 infantry
                    Chinese win, taking Kiangsi from Japanese with 3 artilleries and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Kiangsu
                    Chinese attack with 1 infantry
                    Japanese defend with 1 aaGun
                    Chinese win, taking Kiangsu from Japanese with 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 aaGun

    Non Combat Move - Chinese
                2 artilleries moved from Jehol to Anhwe

    Place Units - Chinese
                3 artilleries and 3 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

    Territory Summary for Chinese :

    Shantung : 1 infantry
        Kwangsi : 1 airfield
        Kiangsu : 1 infantry
        Kiangsi : 3 artilleries and 2 infantry
        Manchuria : 1 infantry
        Shensi : 3 artilleries and 3 infantry
        Anhwe : 2 artilleries


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - British
                British buy 1 carrier, 1 destroyer and 1 fighter; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 harbour and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - British
                2 units repaired.
                1 infantry moved from India to 39 Sea Zone
                1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                1 mech_infantry moved from Kazakhstan to Samara
                      British take Samara from Germans
                1 mech_infantry moved from Northwest Persia to Caucasus
                1 mech_infantry moved from Caucasus to Rostov
                      British take Rostov from Germans
                1 infantry moved from Trans-Jordan to 98 Sea Zone
                1 battleship, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 cruiser and 2 transports moved from 106 Sea Zone to 109 Sea Zone
                1 artillery and 3 infantry moved from United Kingdom to 109 Sea Zone
                1 artillery and 3 infantry moved from 109 Sea Zone to Scotland
                3 fighters moved from Gibraltar to Scotland
                3 infantry moved from United Kingdom to Scotland
                5 infantry moved from United Kingdom to Scotland
                1 infantry moved from 99 Sea Zone to Cyprus

    Combat - British
                Battle in Scotland
                    British attack with 1 artillery, 3 fighters and 11 infantry
                    Germans defend with 1 airfield and 6 infantry
                    British win, taking Scotland from Germans with 1 artillery, 3 fighters and 10 infantry remaining. Battle score for attacker is 15
                    Casualties for Germans: 6 infantry
                    Casualties for British: 1 infantry
                Battle in Borneo
                Battle in Cyprus
                    British attack with 1 infantry
                    Italians defend with 1 infantry
                    British win, taking Borneo from Japanese, taking Cyprus from Italians with 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Changing ownership of Southern France from Italians to British
                EDIT: Turning off Edit Mode
                1 battleship and 1 destroyer moved from 98 Sea Zone to 99 Sea Zone
                1 fighter moved from Tobruk to Gibraltar
                1 armour moved from Gibraltar to Southern France
                1 artillery and 2 infantry moved from Gibraltar to Spain
                3 fighters moved from Scotland to United Kingdom
                1 artillery, 2 infantry and 3 mech_infantrys moved from Northwest Persia to Caucasus
                1 mech_infantry moved from Persia to Caucasus
                2 mech_infantrys moved from Eastern Persia to Northwest Persia
                1 artillery and 1 infantry moved from Szechwan to Sikang
                2 aaGuns moved from Yunnan to Szechwan
                1 submarine moved from 39 Sea Zone to 76 Sea Zone
                1 submarine moved from 43 Sea Zone to 37 Sea Zone
                1 destroyer moved from 106 Sea Zone to 109 Sea Zone
                3 infantry moved from Iraq to Northwest Persia

    Place Units - British
                1 carrier and 1 destroyer placed in 109 Sea Zone
                1 fighter placed in 109 Sea Zone

    Turn Complete - British
                British collect 40 PUs; end with 40 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs

    Place Units - UK_Pacific
                1 submarine placed in 39 Sea Zone
                1 harbour placed in West India

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 20 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
                Some Units in 39 Sea Zone change ownership: 1 submarine

    Territory Summary for British, UK_Pacific :

    Siam : 1 flag
        Szechwan : 2 aaGuns
        Sikang : 1 artillery and 1 infantry
        India : 1 airfield, 1 factory_major and 1 harbour
        Malaya : 1 harbour
        Borneo : 1 infantry
        Kwangtung : 1 factory_minor and 1 harbour
        French Indo China : 1 flag
        43 Sea Zone : 1 flag, 1 transport
        37 Sea Zone : 1 submarine
        39 Sea Zone : 1 submarine
        West India : 1 harbour
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield, 1 fighter and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 factory_minor and 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Cyprus : 1 infantry
        Scotland : 1 airfield, 1 artillery and 10 infantry
        Malta : 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 7 infantry and 1 mech_infantry
        Southern France : 1 flag, 1 armour, 1 factory_minor and 1 harbour
        Tobruk : 1 flag
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Rostov : 1 flag, 1 mech_infantry
        Caucasus : 1 artillery, 2 infantry and 4 mech_infantrys
        Samara : 1 flag, 1 mech_infantry
        76 Sea Zone : 1 submarine
        106 Sea Zone : 1 flag
        109 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 2 transports
        99 Sea Zone : 2 battleships, 1 destroyer and 1 transport
        Iraq : 1 flag, 1 factory_minor
        Eastern Persia : 1 flag
        Northwest Persia : 1 flag, 3 infantry and 2 mech_infantrys
        Persia : 1 flag, 1 factory_minor
        Spain : 1 artillery and 2 infantry

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