<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Whackamatt (Axis) vs. PGMatt (Allies +9)]]></title><description><![CDATA[<p dir="auto">Bid sub Egypt inf New Guinea</p>
]]></description><link>https://www.axisandallies.org/forums/topic/21306/whackamatt-axis-vs-pgmatt-allies-9</link><generator>RSS for Node</generator><lastBuildDate>Sun, 31 May 2026 18:28:29 GMT</lastBuildDate><atom:link href="https://www.axisandallies.org/forums/topic/21306.rss" rel="self" type="application/rss+xml"/><pubDate>Fri, 19 Jul 2013 14:48:23 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Whackamatt (Axis) vs. PGMatt (Allies +9) on Thu, 15 Aug 2013 17:41:18 GMT]]></title><description><![CDATA[<p dir="auto">I agree with you about japan. I lose more games because Japan sputters out than because germany fails</p>
<p dir="auto">I find japan can do one thing, but they need to win on two fronts to win the game</p>
]]></description><link>https://www.axisandallies.org/forums/post/617564</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/617564</guid><dc:creator><![CDATA[Seador]]></dc:creator><pubDate>Thu, 15 Aug 2013 17:41:18 GMT</pubDate></item><item><title><![CDATA[Reply to Whackamatt (Axis) vs. PGMatt (Allies +9) on Thu, 15 Aug 2013 17:30:23 GMT]]></title><description><![CDATA[<p dir="auto">@PGMatt:</p>
<blockquote>
<p dir="auto">Frankly, I missed that you had gotten 6 cities, never seen a pacwin before.Â</p>
</blockquote>
<p dir="auto">Never seen a pacwin before?  I do that a lot.  I believe most people don’t know how to play as Japan and that they’re one of the more difficult nations to play.  Others have it straight forward.</p>
]]></description><link>https://www.axisandallies.org/forums/post/617559</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/617559</guid><dc:creator><![CDATA[Whackamatt]]></dc:creator><pubDate>Thu, 15 Aug 2013 17:30:23 GMT</pubDate></item><item><title><![CDATA[Reply to Whackamatt (Axis) vs. PGMatt (Allies +9) on Thu, 15 Aug 2013 15:40:19 GMT]]></title><description><![CDATA[<p dir="auto">I agree with you on having to hold it for a full round of game play, nation to nation.</p>
<p dir="auto">I think the only thing that can confuse the issue is that you don’t have to hold the same victory cities for a full round, you just can’t fall below the threshold at any point.</p>
<p dir="auto">I’ll post the win for you, nice game.</p>
]]></description><link>https://www.axisandallies.org/forums/post/617545</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/617545</guid><dc:creator><![CDATA[Seador]]></dc:creator><pubDate>Thu, 15 Aug 2013 15:40:19 GMT</pubDate></item><item><title><![CDATA[Reply to Whackamatt (Axis) vs. PGMatt (Allies +9) on Thu, 15 Aug 2013 14:43:20 GMT]]></title><description><![CDATA[<p dir="auto">I always played one full round from when Japan(Axis Player) gets enough VCs, meaning on Japan’s turn, I win.</p>
<p dir="auto">I recently read a different interpretation of the rules on the forums that confused me.</p>
<p dir="auto">Triple A is wrong though, as I wouldn’t win until Japan’s turn, as I just took the Philipines last round.</p>
<p dir="auto">So good game!</p>
]]></description><link>https://www.axisandallies.org/forums/post/617533</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/617533</guid><dc:creator><![CDATA[Whackamatt]]></dc:creator><pubDate>Thu, 15 Aug 2013 14:43:20 GMT</pubDate></item><item><title><![CDATA[Reply to Whackamatt (Axis) vs. PGMatt (Allies +9) on Thu, 15 Aug 2013 06:39:42 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://www.axisandallies.org/forums/uid/3229">@Whackamatt</a>:</p>
<blockquote>
<p dir="auto">I must state for the record, that Triple declared me the winner in the Pacific.Â  I do believe they are in error; I need to hold the 6/8 VCs for an entire round, meaning this one.Â  therefore, I will win if the US cannot take back Hawaii, as no other VC is in danger in the Pacific.Â  The calculator says you have a 17%.Â  Good luck!</p>
</blockquote>
<p dir="auto">Well, you’re right in your interpretation of the rule, but I’m not sure that the game is wrong.  Japan took VC6 (phil) round 6; if you hold it until your turn again, you would win.  Frankly, I missed that you had gotten 6 cities, never seen a pacwin before.  Russia can’t liberate a VC, so when Japan 7 starts, wouldn’t that be a full round with Japan holding 6 cities?</p>
<p dir="auto">I’ll wait for your reply.</p>
]]></description><link>https://www.axisandallies.org/forums/post/617477</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/617477</guid><dc:creator><![CDATA[Seador]]></dc:creator><pubDate>Thu, 15 Aug 2013 06:39:42 GMT</pubDate></item><item><title><![CDATA[Reply to Whackamatt (Axis) vs. PGMatt (Allies +9) on Thu, 15 Aug 2013 04:37:49 GMT]]></title><description><![CDATA[<p dir="auto">I must state for the record, that Triple declared me the winner in the Pacific.  I do believe they are in error; I need to hold the 6/8 VCs for an entire round, meaning this one.  therefore, I will win if the US cannot take back Hawaii, as no other VC is in danger in the Pacific.  The calculator says you have a 17%.  Good luck!</p>
]]></description><link>https://www.axisandallies.org/forums/post/617454</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/617454</guid><dc:creator><![CDATA[Whackamatt]]></dc:creator><pubDate>Thu, 15 Aug 2013 04:37:49 GMT</pubDate></item><item><title><![CDATA[Reply to Whackamatt (Axis) vs. PGMatt (Allies +9) on Thu, 15 Aug 2013 04:36:22 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7</p>
<p dir="auto">Game History</p>
<p dir="auto">Round: 7</p>
<p dir="auto">Politics - Germans</p>
<p dir="auto">Purchase Units - Germans<br />
            Germans buy 4 armour, 3 infantry, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;</p>
<p dir="auto">Combat Move - Germans<br />
            1 armour moved from Ukraine to Caucasus<br />
            2 bombers moved from Ukraine to Caucasus<br />
            1 artillery and 2 infantry moved from Bryansk to Tambov<br />
                  Germans take Tambov from Russians<br />
            1 armour moved from Evenkiyskiy to Yakut S.S.R.<br />
                  Germans take Yenisey from Russians<br />
                  Germans take Yakut S.S.R. from Russians</p>
<p dir="auto">Combat - Germans<br />
            Battle in Caucasus<br />
                Germans attack with 1 armour and 2 bombers<br />
                Russians defend with 1 infantry<br />
                Germans win with 2 bombers remaining. Battle score for attacker is -3<br />
                Casualties for Germans: 1 armour<br />
                Casualties for Russians: 1 infantry</p>
<p dir="auto">Non Combat Move - Germans<br />
            2 bombers moved from Caucasus to Ukraine<br />
            1 aaGun, 2 armour and 1 artillery moved from Western Ukraine to Bryansk<br />
            4 artilleries and 5 infantry moved from Belarus to Bryansk<br />
            1 infantry moved from Smolensk to Bryansk<br />
            1 artillery, 1 fighter and 1 infantry moved from Novgorod to Belarus<br />
            1 fighter moved from Belarus to Bryansk<br />
            2 artilleries and 2 infantry moved from Western Germany to Northern Italy<br />
            3 infantry moved from France to Northern Italy<br />
            2 fighters moved from Northern Italy to Southern Italy<br />
            2 infantry moved from Northern Italy to Southern Italy</p>
<p dir="auto">Place Units - Germans<br />
            3 armour placed in Romania<br />
            1 armour, 3 infantry, 4 mech_infantrys and 1 tactical_bomber placed in Western Germany</p>
<p dir="auto">Turn Complete - Germans<br />
            Total Cost from Convoy Blockades: 0<br />
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4<br />
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,5<br />
            Germans collect 55 PUs; end with 55 PUs total<br />
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs<br />
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs</p>
]]></description><link>https://www.axisandallies.org/forums/post/617452</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/617452</guid><dc:creator><![CDATA[Whackamatt]]></dc:creator><pubDate>Thu, 15 Aug 2013 04:36:22 GMT</pubDate></item><item><title><![CDATA[Reply to Whackamatt (Axis) vs. PGMatt (Allies +9) on Wed, 14 Aug 2013 20:14:20 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7</p>
<p dir="auto">Game History</p>
<p dir="auto">Round: 6</p>
<p dir="auto">Combat Move - French</p>
<p dir="auto">Non Combat Move - French<br />
            3 infantry moved from Tunisia to Algeria</p>
<p dir="auto">Turn Complete - French</p>
<p dir="auto">Territory Summary for French :</p>
<p dir="auto">Gold Coast : 1 infantry<br />
    United Kingdom : 2 infantry<br />
    Algeria : 3 infantry<br />
    91 Sea Zone : 1 cruiser and 1 destroyer</p>
<p dir="auto">Production/PUs Summary :</p>
<p dir="auto">Germans : 52 / 60<br />
    Russians : 17 / 20<br />
    Japanese : 69 / 84<br />
    Americans : 54 / 69<br />
    Chinese : 4 / 11<br />
    British : 28 / 36<br />
    UK_Pacific : 0 / 0<br />
    Italians : 24 / 15<br />
    ANZAC : 10 / 19<br />
    French : 7 / 0<br />
    Dutch : 0 / 0<br />
    Mongolians : 0 / 0<br />
    Neutral_Axis : 0 / 0<br />
    Neutral_Allies : 0 / 0<br />
    Neutral_True : 18 / 0</p>
]]></description><link>https://www.axisandallies.org/forums/post/617349</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/617349</guid><dc:creator><![CDATA[Seador]]></dc:creator><pubDate>Wed, 14 Aug 2013 20:14:20 GMT</pubDate></item><item><title><![CDATA[Reply to Whackamatt (Axis) vs. PGMatt (Allies +9) on Wed, 14 Aug 2013 20:13:32 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7</p>
<p dir="auto">Game History</p>
<p dir="auto">Round: 6</p>
<p dir="auto">Purchase Units - ANZAC<br />
            ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 4 PUs;</p>
<p dir="auto">Combat Move - ANZAC<br />
            4 fighters moved from 62 Sea Zone to 46 Sea Zone</p>
<p dir="auto">Combat - ANZAC<br />
            Battle in 46 Sea Zone<br />
                ANZAC attack with 4 fighters<br />
                Japanese defend with 1 destroyer<br />
                    ANZAC roll dice for 4 fighters in 46 Sea Zone, round 2 :  1/4 hits<br />
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 :  0/1 hits<br />
                    1 destroyer owned by the Japanese lost in 46 Sea Zone<br />
                ANZAC win with 4 fighters remaining. Battle score for attacker is 8<br />
                Casualties for Japanese: 1 destroyer</p>
<p dir="auto">Non Combat Move - ANZAC<br />
            3 submarines moved from 62 Sea Zone to 54 Sea Zone<br />
            3 fighters moved from 46 Sea Zone to Queensland<br />
            1 fighter moved from 46 Sea Zone to 62 Sea Zone</p>
<p dir="auto">Place Units - ANZAC<br />
            1 fighter and 1 infantry placed in New South Wales<br />
            ANZAC undo move 1.<br />
            1 infantry placed in New South Wales<br />
            1 fighter and 1 transport placed in 62 Sea Zone</p>
<p dir="auto">Turn Complete - ANZAC<br />
            ANZAC collect 10 PUs; end with 14 PUs total<br />
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs</p>
<p dir="auto">Territory Summary for ANZAC :</p>
<p dir="auto">Queensland : 1 aaGun, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 5 infantry<br />
    New Zealand : 1 airfield and 1 harbour<br />
    New South Wales : 1 factory_minor, 1 harbour and 1 infantry<br />
    Dutch New Guinea : 1 flag<br />
    54 Sea Zone : 3 submarines<br />
    62 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 2 fighters and 1 transport</p>
<p dir="auto">Production/PUs Summary :</p>
<p dir="auto">Germans : 52 / 60<br />
    Russians : 17 / 20<br />
    Japanese : 69 / 84<br />
    Americans : 54 / 69<br />
    Chinese : 4 / 11<br />
    British : 28 / 36<br />
    UK_Pacific : 0 / 0<br />
    Italians : 24 / 15<br />
    ANZAC : 10 / 19<br />
    French : 7 / 0<br />
    Dutch : 0 / 0<br />
    Mongolians : 0 / 0<br />
    Neutral_Axis : 0 / 0<br />
    Neutral_Allies : 0 / 0<br />
    Neutral_True : 18 / 0</p>
]]></description><link>https://www.axisandallies.org/forums/post/617347</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/617347</guid><dc:creator><![CDATA[Seador]]></dc:creator><pubDate>Wed, 14 Aug 2013 20:13:32 GMT</pubDate></item><item><title><![CDATA[Reply to Whackamatt (Axis) vs. PGMatt (Allies +9) on Wed, 14 Aug 2013 14:55:55 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7</p>
<p dir="auto">Game History</p>
<p dir="auto">Round: 6</p>
<p dir="auto">Purchase Units - Italians<br />
            Italians buy 2 armour and 4 infantry; Remaining resources: 0 PUs;</p>
<p dir="auto">Combat Move - Italians<br />
            3 infantry and 1 mech_infantry moved from Ukraine to Rostov<br />
            2 infantry moved from Iraq to Northwest Persia<br />
            1 tactical_bomber moved from Iraq to Northwest Persia<br />
            2 fighters moved from Southern Italy to Iraq<br />
            1 armour moved from Iraq to Trans-Jordan<br />
                  Italians take Trans-Jordan from British<br />
            1 armour moved from Trans-Jordan to Iraq</p>
<p dir="auto">Combat - Italians<br />
            Battle in Northwest Persia<br />
                Italians attack with 2 infantry and 1 tactical_bomber<br />
                Russians defend with 1 infantry<br />
                Italians win with 1 tactical_bomber remaining. Battle score for attacker is -3<br />
                Casualties for Russians: 1 infantry<br />
                Casualties for Italians: 2 infantry<br />
            Battle in Rostov<br />
                Italians attack with 3 infantry and 1 mech_infantry<br />
                Russians defend with 1 infantry<br />
                Italians win, taking Rostov from Russians with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0<br />
                Casualties for Russians: 1 infantry<br />
                Casualties for Italians: 1 infantry</p>
<p dir="auto">Non Combat Move - Italians<br />
            1 tactical_bomber moved from Northwest Persia to Iraq</p>
<p dir="auto">Place Units - Italians<br />
            2 armour and 1 infantry placed in Iraq<br />
            3 infantry placed in Ukraine</p>
<p dir="auto">Turn Complete - Italians<br />
            Total Cost from Convoy Blockades: 13<br />
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4,5,6<br />
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,1,5,4,2,5,2,5,5,6,6,4,5,5,2,4,5,2<br />
            Italians collect 11 PUs (13 lost to blockades); end with 11 PUs total<br />
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 15 PUs</p>
]]></description><link>https://www.axisandallies.org/forums/post/617255</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/617255</guid><dc:creator><![CDATA[Whackamatt]]></dc:creator><pubDate>Wed, 14 Aug 2013 14:55:55 GMT</pubDate></item><item><title><![CDATA[Reply to Whackamatt (Axis) vs. PGMatt (Allies +9) on Tue, 13 Aug 2013 04:32:28 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7</p>
<p dir="auto">Game History</p>
<p dir="auto">Round: 6</p>
<p dir="auto">Purchase Units - British<br />
            British buy 1 bomber, 3 infantry and 3 mech_infantrys; Remaining resources: 2 PUs;</p>
<p dir="auto">Combat Move - British</p>
<p dir="auto">Non Combat Move - British<br />
            4 mech_infantrys moved from Belgian Congo to Egypt<br />
            1 mech_infantry moved from Union of South Africa to Belgian Congo<br />
            3 infantry moved from Tobruk to 96 Sea Zone<br />
            1 aaGun moved from Malta to 96 Sea Zone<br />
            1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Greece<br />
            2 fighters and 1 tactical_bomber moved from Egypt to Greece<br />
            1 aaGun, 1 carrier, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 96 Sea Zone to 97 Sea Zone<br />
            1 aaGun and 3 infantry moved from 97 Sea Zone to Greece<br />
            2 fighters moved from United Kingdom to 97 Sea Zone<br />
            1 battleship, 1 cruiser and 2 destroyers moved from 91 Sea Zone to 92 Sea Zone<br />
            1 armour moved from Morocco to Tunisia<br />
            1 infantry moved from Alexandria to Tobruk<br />
            1 mech_infantry moved from Eire to United Kingdom</p>
<p dir="auto">Place Units - British<br />
            3 mech_infantrys placed in Union of South Africa<br />
            3 infantry placed in Egypt<br />
            1 bomber placed in United Kingdom</p>
<p dir="auto">Turn Complete - British<br />
            British collect 29 PUs; end with 31 PUs total<br />
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs</p>
<p dir="auto">Turn Complete - UK_Pacific</p>
<p dir="auto">Territory Summary for British, UK_Pacific :</p>
<p dir="auto">Belgian Congo : 1 mech_infantry<br />
    Iceland : 1 airfield<br />
    Quebec : 1 factory_minor<br />
    Gibraltar : 1 harbour<br />
    New Brunswick Nova Scotia : 1 harbour<br />
    Egypt : 2 artilleries, 1 factory_minor, 1 harbour, 4 infantry and 4 mech_infantrys<br />
    Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys<br />
    Scotland : 1 airfield<br />
    United Kingdom : 5 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 8 infantry and 1 mech_infantry<br />
    Tunisia : 1 armour<br />
    Tobruk : 1 artillery and 1 infantry<br />
    Italian Somaliland : 1 flag<br />
    Ethiopia : 1 flag<br />
    Eire : 1 flag<br />
    Greece : 1 aaGun, 3 fighters, 3 infantry and 2 tactical_bombers<br />
    97 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports<br />
    92 Sea Zone : 1 battleship, 1 cruiser and 2 destroyers<br />
    98 Sea Zone : 1 flag</p>
<p dir="auto">Production/PUs Summary :</p>
<p dir="auto">Germans : 52 / 60<br />
    Russians : 19 / 20<br />
    Japanese : 69 / 84<br />
    Americans : 54 / 69<br />
    Chinese : 4 / 11<br />
    British : 29 / 36<br />
    UK_Pacific : 0 / 0<br />
    Italians : 21 / 24<br />
    ANZAC : 10 / 24<br />
    French : 7 / 0<br />
    Dutch : 0 / 0<br />
    Mongolians : 0 / 0<br />
    Neutral_Axis : 0 / 0<br />
    Neutral_Allies : 0 / 0<br />
    Neutral_True : 18 / 0</p>
]]></description><link>https://www.axisandallies.org/forums/post/616815</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/616815</guid><dc:creator><![CDATA[Seador]]></dc:creator><pubDate>Tue, 13 Aug 2013 04:32:28 GMT</pubDate></item><item><title><![CDATA[Reply to Whackamatt (Axis) vs. PGMatt (Allies +9) on Tue, 13 Aug 2013 04:25:41 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7</p>
<p dir="auto">Game History</p>
<p dir="auto">Round: 6</p>
<p dir="auto">Purchase Units - Chinese<br />
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed<br />
            Chinese buy nothing; Remaining resources: 7 PUs;</p>
<p dir="auto">Combat Move - Chinese<br />
            3 infantry moved from Szechwan to Kweichow</p>
<p dir="auto">Combat - Chinese<br />
            Battle in Kweichow<br />
                Chinese attack with 3 infantry<br />
                Japanese defend with 1 armour<br />
                    Chinese roll dice for 3 infantry in Kweichow, round 2 :  0/3 hits<br />
                    Japanese roll dice for 1 armour in Kweichow, round 2 :  0/1 hits<br />
                    Chinese roll dice for 3 infantry in Kweichow, round 3 :  0/3 hits<br />
                    Japanese roll dice for 1 armour in Kweichow, round 3 :  1/1 hits<br />
                    1 infantry owned by the Chinese lost in Kweichow<br />
                    Chinese roll dice for 2 infantry in Kweichow, round 4 :  0/2 hits<br />
                    Japanese roll dice for 1 armour in Kweichow, round 4 :  0/1 hits<br />
                    Chinese roll dice for 2 infantry in Kweichow, round 5 :  0/2 hits<br />
                    Japanese roll dice for 1 armour in Kweichow, round 5 :  1/1 hits<br />
                    1 infantry owned by the Chinese lost in Kweichow<br />
                    Chinese roll dice for 1 infantry in Kweichow, round 6 :  0/1 hits<br />
                    Japanese roll dice for 1 armour in Kweichow, round 6 :  0/1 hits<br />
                    Chinese roll dice for 1 infantry in Kweichow, round 7 :  0/1 hits<br />
                    Japanese roll dice for 1 armour in Kweichow, round 7 :  0/1 hits<br />
                    Chinese roll dice for 1 infantry in Kweichow, round 8 :  0/1 hits<br />
                    Japanese roll dice for 1 armour in Kweichow, round 8 :  1/1 hits<br />
                    1 infantry owned by the Chinese lost in Kweichow<br />
                Japanese win with 1 armour remaining. Battle score for attacker is -9<br />
                Casualties for Chinese: 3 infantry</p>
<p dir="auto">Non Combat Move - Chinese</p>
<p dir="auto">Turn Complete - Chinese<br />
            Chinese collect 4 PUs; end with 11 PUs total</p>
<p dir="auto">Territory Summary for Chinese :</p>
<p dir="auto">Production/PUs Summary :</p>
<p dir="auto">Germans : 52 / 60<br />
    Russians : 19 / 20<br />
    Japanese : 69 / 84<br />
    Americans : 54 / 69<br />
    Chinese : 4 / 11<br />
    British : 29 / 35<br />
    UK_Pacific : 0 / 0<br />
    Italians : 21 / 24<br />
    ANZAC : 10 / 24<br />
    French : 7 / 0<br />
    Dutch : 0 / 0<br />
    Mongolians : 0 / 0<br />
    Neutral_Axis : 0 / 0<br />
    Neutral_Allies : 0 / 0<br />
    Neutral_True : 18 / 0</p>
]]></description><link>https://www.axisandallies.org/forums/post/616814</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/616814</guid><dc:creator><![CDATA[Seador]]></dc:creator><pubDate>Tue, 13 Aug 2013 04:25:41 GMT</pubDate></item><item><title><![CDATA[Reply to Whackamatt (Axis) vs. PGMatt (Allies +9) on Tue, 13 Aug 2013 04:24:50 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7</p>
<p dir="auto">Game History</p>
<p dir="auto">Round: 6</p>
<p dir="auto">Purchase Units - Americans<br />
            Americans buy 1 battleship, 2 bombers, 3 destroyers and 1 submarine; Remaining resources: 0 PUs;</p>
<p dir="auto">Combat Move - Americans<br />
            1 destroyer moved from 109 Sea Zone to 125 Sea Zone<br />
            3 bombers moved from United Kingdom to 125 Sea Zone<br />
            1 artillery and 1 infantry moved from Libya to 96 Sea Zone<br />
            1 artillery, 3 carriers, 1 cruiser, 5 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 96 Sea Zone to 97 Sea Zone<br />
            1 artillery and 1 infantry moved from 97 Sea Zone to Greece<br />
            2 submarines moved from 54 Sea Zone to 55 Sea Zone<br />
            1 destroyer and 2 tactical_bombers moved from 10 Sea Zone to 30 Sea Zone<br />
            1 fighter and 1 tactical_bomber moved from Western United States to 30 Sea Zone</p>
<p dir="auto">Combat - Americans<br />
            Battle in Greece<br />
            Battle in 30 Sea Zone<br />
                Americans attack with 1 destroyer, 1 fighter and 3 tactical_bombers<br />
                Japanese defend with 1 destroyer<br />
                    Americans roll dice for 1 destroyer, 1 fighter and 3 tactical_bombers in 30 Sea Zone, round 2 :  0/5 hits<br />
                    Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 :  1/1 hits<br />
                    1 destroyer owned by the Americans lost in 30 Sea Zone<br />
                    Americans roll dice for 1 fighter and 3 tactical_bombers in 30 Sea Zone, round 3 :  3/4 hits<br />
                    Japanese roll dice for 1 destroyer in 30 Sea Zone, round 3 :  0/1 hits<br />
                    1 destroyer owned by the Japanese lost in 30 Sea Zone<br />
                Americans win, taking Greece from Italians with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 0<br />
                Casualties for Japanese: 1 destroyer<br />
                Casualties for Americans: 1 destroyer<br />
            Battle in 55 Sea Zone<br />
                Americans attack with 2 submarines<br />
                Japanese defend with 2 destroyers<br />
                    Americans roll dice for 2 submarines in 55 Sea Zone, round 2 :  2/2 hits<br />
                    Japanese roll dice for 2 destroyers in 55 Sea Zone, round 2 :  0/2 hits<br />
                    2 destroyers owned by the Japanese lost in 55 Sea Zone<br />
                Americans win with 2 submarines remaining. Battle score for attacker is 16<br />
                Casualties for Japanese: 2 destroyers<br />
            Battle in 125 Sea Zone<br />
                Americans attack with 3 bombers and 1 destroyer<br />
                Germans defend with 1 destroyer and 1 submarine<br />
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 2 :  0/1 hits<br />
                    Americans roll dice for 3 bombers and 1 destroyer in 125 Sea Zone, round 2 :  4/4 hits<br />
                    Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 :  0/1 hits<br />
                    1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 125 Sea Zone<br />
                Americans win, taking 125 Sea Zone from Germans with 3 bombers and 1 destroyer remaining. Battle score for attacker is 14<br />
                Casualties for Germans: 1 destroyer and 1 submarine</p>
<p dir="auto">Non Combat Move - Americans<br />
            Turning on Edit Mode<br />
            EDIT: Turning off Edit Mode<br />
            3 bombers moved from 125 Sea Zone to United Kingdom<br />
            2 bombers moved from Eastern United States to United Kingdom<br />
            2 infantry moved from Brazil to 86 Sea Zone<br />
            2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone<br />
            2 infantry moved from 91 Sea Zone to Morocco<br />
            1 artillery and 1 infantry moved from Tobruk to Alexandria<br />
            1 transport moved from 96 Sea Zone to 92 Sea Zone<br />
            EDIT: 1 battleship, 1 cruiser and 2 destroyers moved from 83 Sea Zone to 91 Sea Zone<br />
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone<br />
            1 armour and 3 infantry moved from Western United States to 10 Sea Zone<br />
            1 armour, 1 carrier, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone<br />
            1 fighter and 3 tactical_bombers moved from 30 Sea Zone to 26 Sea Zone<br />
            1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 2 transports moved from 54 Sea Zone to 26 Sea Zone</p>
<p dir="auto">Place Units - Americans<br />
            2 bombers placed in Eastern United States<br />
            Turning on Edit Mode<br />
            EDIT: Adding units owned by Americans to Western United States: 4 mech_infantrys<br />
            EDIT: Removing units owned by Americans from Central United States: 4 mech_infantrys<br />
            EDIT: Turning off Edit Mode<br />
            1 battleship, 3 destroyers and 1 submarine placed in 10 Sea Zone</p>
<p dir="auto">Turn Complete - Americans<br />
            Americans collect 54 PUs; end with 54 PUs total<br />
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs<br />
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs</p>
<p dir="auto">Territory Summary for Americans :</p>
<p dir="auto">Queensland : 1 aaGun and 3 infantry<br />
    Guam : 1 airfield<br />
    Wake Island : 1 airfield<br />
    Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 4 mech_infantrys<br />
    Midway : 1 airfield<br />
    26 Sea Zone : 1 armour, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 1 fighter, 3 infantry, 3 tactical_bombers and 4 transports<br />
    10 Sea Zone : 1 battleship, 3 destroyers and 1 submarine<br />
    55 Sea Zone : 2 submarines<br />
    Central United States : 1 factory_major<br />
    Eastern United States : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major and 1 harbour<br />
    Alexandria : 1 artillery and 1 infantry<br />
    United Kingdom : 5 bombers<br />
    Morocco : 2 infantry<br />
    Tobruk : 1 flag<br />
    Libya : 1 flag<br />
    125 Sea Zone : 1 flag, 1 destroyer<br />
    93 Sea Zone : 2 submarines<br />
    109 Sea Zone : 1 flag<br />
    Greece : 1 flag, 1 artillery and 1 infantry<br />
    97 Sea Zone : 3 carriers, 1 cruiser, 5 fighters, 1 tactical_bomber and 1 transport<br />
    92 Sea Zone : 1 destroyer and 1 transport<br />
    Brazil : 1 flag, 2 infantry<br />
    91 Sea Zone : 1 transport<br />
    105 Sea Zone : 1 submarine</p>
<p dir="auto">Production/PUs Summary :</p>
<p dir="auto">Germans : 52 / 60<br />
    Russians : 19 / 20<br />
    Japanese : 69 / 84<br />
    Americans : 54 / 69<br />
    Chinese : 4 / 7<br />
    British : 29 / 35<br />
    UK_Pacific : 0 / 0<br />
    Italians : 21 / 24<br />
    ANZAC : 10 / 24<br />
    French : 7 / 0<br />
    Dutch : 0 / 0<br />
    Mongolians : 0 / 0<br />
    Neutral_Axis : 0 / 0<br />
    Neutral_Allies : 0 / 0<br />
    Neutral_True : 18 / 0</p>
]]></description><link>https://www.axisandallies.org/forums/post/616813</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/616813</guid><dc:creator><![CDATA[Seador]]></dc:creator><pubDate>Tue, 13 Aug 2013 04:24:50 GMT</pubDate></item><item><title><![CDATA[Reply to Whackamatt (Axis) vs. PGMatt (Allies +9) on Tue, 13 Aug 2013 03:58:38 GMT]]></title><description><![CDATA[<p dir="auto">nope</p>
]]></description><link>https://www.axisandallies.org/forums/post/616807</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/616807</guid><dc:creator><![CDATA[Whackamatt]]></dc:creator><pubDate>Tue, 13 Aug 2013 03:58:38 GMT</pubDate></item><item><title><![CDATA[Reply to Whackamatt (Axis) vs. PGMatt (Allies +9) on Mon, 12 Aug 2013 21:32:40 GMT]]></title><description><![CDATA[<p dir="auto">Scramble for z97?</p>
]]></description><link>https://www.axisandallies.org/forums/post/616713</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/616713</guid><dc:creator><![CDATA[Seador]]></dc:creator><pubDate>Mon, 12 Aug 2013 21:32:40 GMT</pubDate></item><item><title><![CDATA[Reply to Whackamatt (Axis) vs. PGMatt (Allies +9) on Mon, 12 Aug 2013 21:32:09 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7</p>
<p dir="auto">Game History</p>
<p dir="auto">Round: 6</p>
<p dir="auto">Purchase Units - Americans<br />
            Americans buy 1 battleship, 2 bombers, 3 destroyers and 1 submarine; Remaining resources: 0 PUs;</p>
<p dir="auto">Combat Move - Americans<br />
            1 destroyer moved from 109 Sea Zone to 125 Sea Zone<br />
            3 bombers moved from United Kingdom to 125 Sea Zone<br />
            1 artillery and 1 infantry moved from Libya to 96 Sea Zone<br />
            1 artillery, 3 carriers, 1 cruiser, 5 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 96 Sea Zone to 97 Sea Zone<br />
            1 artillery and 1 infantry moved from 97 Sea Zone to Greece<br />
            2 submarines moved from 54 Sea Zone to 55 Sea Zone<br />
            1 destroyer and 2 tactical_bombers moved from 10 Sea Zone to 30 Sea Zone<br />
            1 fighter and 1 tactical_bomber moved from Western United States to 30 Sea Zone</p>
]]></description><link>https://www.axisandallies.org/forums/post/616712</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/616712</guid><dc:creator><![CDATA[Seador]]></dc:creator><pubDate>Mon, 12 Aug 2013 21:32:09 GMT</pubDate></item><item><title><![CDATA[Reply to Whackamatt (Axis) vs. PGMatt (Allies +9) on Mon, 12 Aug 2013 02:10:30 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7</p>
<p dir="auto">Game History</p>
<p dir="auto">Round: 6</p>
<p dir="auto">Purchase Units - Japanese<br />
            Japanese buy 1 armour, 3 destroyers, 2 fighters and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;</p>
<p dir="auto">Combat Move - Japanese<br />
            1 armour moved from India to Eastern Persia<br />
                  Japanese take West India from UK_Pacific<br />
                  Japanese take Eastern Persia from Neutral_Allies<br />
            1 infantry moved from India to 39 Sea Zone<br />
            1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone<br />
            1 infantry moved from 43 Sea Zone to Borneo<br />
            1 infantry moved from Shan State to Malaya<br />
            1 bomber moved from India to Malaya<br />
            1 armour moved from Chahar to Central Mongolia<br />
                  Japanese take Central Mongolia from Russians<br />
            1 armour moved from Central Mongolia to Suiyuyan<br />
            1 infantry moved from Chahar to Suiyuyan<br />
            2 infantry moved from Anhwe to Kweichow<br />
            1 armour moved from Kiangsu to Kweichow<br />
            1 infantry moved from Hopei to Shensi<br />
                  Japanese take Shensi from Chinese<br />
            1 artillery moved from Hopei to Suiyuyan<br />
            1 artillery and 1 infantry moved from Kwangsi to Yunnan<br />
            1 artillery moved from Sumatra to 41 Sea Zone<br />
            1 artillery and 1 transport moved from 41 Sea Zone to 44 Sea Zone<br />
            1 artillery moved from 44 Sea Zone to Celebes<br />
            1 infantry moved from Java to 42 Sea Zone<br />
            1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone<br />
            1 infantry moved from 35 Sea Zone to Philippines<br />
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Celebes<br />
            2 tactical_bombers moved from 42 Sea Zone to Philippines<br />
            2 destroyers moved from 42 Sea Zone to 55 Sea Zone<br />
            1 destroyer moved from 42 Sea Zone to 46 Sea Zone<br />
            1 armour moved from Manchuria to Buyant-Uhaa<br />
                  Japanese take Buyant-Uhaa from Russians<br />
            1 armour moved from Buyant-Uhaa to Amur<br />
            1 infantry moved from Manchuria to Amur<br />
            2 infantry moved from Korea to Amur<br />
            2 fighters moved from Japan to Hawaiian Islands<br />
            1 battleship moved from 42 Sea Zone to 35 Sea Zone<br />
                  Japanese take 35 Sea Zone from French<br />
            1 bomber moved from India to Malaya</p>
<p dir="auto">Combat - Japanese<br />
            Battle in Kweichow<br />
                Japanese attack with 1 armour and 2 infantry<br />
                Russians defend with 1 infantry<br />
                Japanese win, taking Kweichow from Chinese with 1 armour remaining. Battle score for attacker is -3<br />
                Casualties for Japanese: 2 infantry<br />
                Casualties for Russians: 1 infantry<br />
            Battle in 55 Sea Zone<br />
                Japanese attack with 2 destroyers<br />
                French defend with 1 destroyer<br />
                Japanese win with 2 destroyers remaining. Battle score for attacker is 8<br />
                Casualties for French: 1 destroyer<br />
            Battle in Celebes<br />
                Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber<br />
                ANZAC defend with 1 infantry<br />
                Japanese win, taking Celebes from ANZAC with 1 artillery and 1 fighter remaining. Battle score for attacker is -8<br />
                Casualties for Japanese: 1 tactical_bomber<br />
                Casualties for ANZAC: 1 infantry<br />
            Battle in Amur<br />
                Japanese attack with 1 armour and 3 infantry<br />
                Russians defend with 2 infantry<br />
                Japanese win, taking Amur from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 0<br />
                Casualties for Japanese: 2 infantry<br />
                Casualties for Russians: 2 infantry<br />
            Battle in Suiyuyan<br />
                Japanese attack with 1 armour, 1 artillery and 1 infantry<br />
                Chinese defend with 1 infantry<br />
                Japanese win, taking Suiyuyan from Chinese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3<br />
                Casualties for Chinese: 1 infantry<br />
            Battle in Malaya<br />
                Japanese attack with 2 bombers and 1 infantry<br />
                ANZAC defend with 1 infantry; British defend with 1 harbour<br />
                Japanese win, taking Malaya from UK_Pacific with 2 bombers and 1 infantry remaining. Battle score for attacker is 3<br />
                Casualties for ANZAC: 1 infantry<br />
            Battle in Borneo<br />
            Battle in Philippines<br />
                Japanese attack with 1 infantry and 2 tactical_bombers<br />
                Americans defend with 1 airfield, 1 harbour and 2 infantry<br />
                Japanese win, taking Borneo from UK_Pacific, taking Philippines from Americans with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6<br />
                Casualties for Americans: 2 infantry</p>
<p dir="auto">Non Combat Move - Japanese<br />
            3 carriers moved from 42 Sea Zone to 35 Sea Zone<br />
            1 destroyer moved from 42 Sea Zone to 35 Sea Zone<br />
            1 fighter moved from Celebes to 35 Sea Zone<br />
            2 tactical_bombers moved from Philippines to 35 Sea Zone<br />
            2 aaGuns and 2 infantry moved from Japan to 6 Sea Zone<br />
            2 aaGuns, 2 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone<br />
            2 aaGuns and 2 infantry moved from 26 Sea Zone to Hawaiian Islands<br />
            2 bombers moved from Malaya to India<br />
            1 infantry moved from Kiangsi to Hunan<br />
            1 infantry moved from Kiangsu to Anhwe<br />
            2 infantry moved from Shantung to Anhwe<br />
            1 infantry moved from Jehol to Manchuria</p>
<p dir="auto">Place Units - Japanese<br />
            1 infantry placed in Kiangsu<br />
            1 infantry placed in Shantung<br />
            2 fighters placed in Japan<br />
            1 destroyer placed in 39 Sea Zone<br />
            1 armour and 1 infantry placed in India<br />
            2 destroyers placed in 19 Sea Zone<br />
            1 infantry placed in Kiangsu</p>
<p dir="auto">Turn Complete - Japanese<br />
            Japanese collect 69 PUs; end with 69 PUs total<br />
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 79 PUs<br />
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs</p>
]]></description><link>https://www.axisandallies.org/forums/post/616537</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/616537</guid><dc:creator><![CDATA[Whackamatt]]></dc:creator><pubDate>Mon, 12 Aug 2013 02:10:30 GMT</pubDate></item><item><title><![CDATA[Reply to Whackamatt (Axis) vs. PGMatt (Allies +9) on Mon, 12 Aug 2013 01:58:03 GMT]]></title><description><![CDATA[<p dir="auto">Seeing as their were no transports ready to pounce on Italy, It wouldn’t change my moves</p>
]]></description><link>https://www.axisandallies.org/forums/post/616535</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/616535</guid><dc:creator><![CDATA[Whackamatt]]></dc:creator><pubDate>Mon, 12 Aug 2013 01:58:03 GMT</pubDate></item><item><title><![CDATA[Reply to Whackamatt (Axis) vs. PGMatt (Allies +9) on Sun, 11 Aug 2013 21:48:28 GMT]]></title><description><![CDATA[<p dir="auto">@PGMatt:</p>
<blockquote>
<p dir="auto">zipping around, I see I missed a NCM for the UK moving their fleet in the south Atlantic to Gibraltar z91.Â  If you would allow that move, I don’t think it would change your Italy turn at all, I would appreciate it.</p>
</blockquote>
<p dir="auto">I’ll need an answer on this one before I play the US/UK turn.</p>
<p dir="auto">As an aside, I would never have bet on an Axis recovery from losing a whole turn of German production so early.  Even if I lost the UK’s builds at the same time, that was a much smaller cost than losing the UK itself.  Well played.</p>
]]></description><link>https://www.axisandallies.org/forums/post/616462</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/616462</guid><dc:creator><![CDATA[Seador]]></dc:creator><pubDate>Sun, 11 Aug 2013 21:48:28 GMT</pubDate></item><item><title><![CDATA[Reply to Whackamatt (Axis) vs. PGMatt (Allies +9) on Sun, 11 Aug 2013 21:46:48 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7</p>
<p dir="auto">Game History</p>
<p dir="auto">Round: 6</p>
<p dir="auto">Purchase Units - Russians<br />
            Russians buy 9 infantry; Remaining resources: 0 PUs;</p>
<p dir="auto">Combat Move - Russians<br />
            1 infantry moved from Shensi to Kweichow<br />
                  Chinese take Kweichow from Japanese<br />
            1 artillery, 2 fighters, 9 infantry and 1 tactical_bomber moved from Russia to Bryansk<br />
            1 infantry moved from Rostov to Bryansk</p>
<p dir="auto">Combat - Russians<br />
            Battle in Bryansk<br />
                Russians attack with 1 artillery, 2 fighters, 10 infantry and 1 tactical_bomber<br />
                Germans defend with 1 artillery and 7 infantry<br />
                    Russians roll dice for 1 artillery, 2 fighters, 10 infantry and 1 tactical_bomber in Bryansk, round 2 :  5/14 hits<br />
                    Germans roll dice for 1 artillery and 7 infantry in Bryansk, round 2 :  2/8 hits<br />
                    2 infantry owned by the Russians and 5 infantry owned by the Germans lost in Bryansk<br />
                8 infantry owned by the Russians and 1 artillery owned by the Russians retreated to Russia<br />
                Germans win with 1 artillery and 2 infantry remaining. Battle score for attacker is 9<br />
                Casualties for Germans: 5 infantry<br />
                Casualties for Russians: 2 infantry</p>
<p dir="auto">Non Combat Move - Russians<br />
            1 armour and 4 mech_infantrys moved from Northwest Persia to Volgograd<br />
            1 infantry moved from Northwest Persia to Caucasus<br />
            2 infantry moved from Kansu to Novosibirsk<br />
            2 fighters and 1 tactical_bomber moved from Bryansk to Russia</p>
<p dir="auto">Place Units - Russians<br />
            9 infantry placed in Russia</p>
<p dir="auto">Turn Complete - Russians<br />
            Russians collect 20 PUs; end with 20 PUs total</p>
<p dir="auto">Territory Summary for Russians :</p>
<p dir="auto">Kweichow : 1 infantry<br />
    Amur : 2 infantry<br />
    Olgiy : 1 flag<br />
    Dzavhan : 1 flag<br />
    Central Mongolia : 1 flag<br />
    Buyant-Uhaa : 1 flag<br />
    Ulaanbaatar : 1 flag<br />
    Tsagaan Olom : 1 flag<br />
    Rostov : 1 infantry<br />
    Russia : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 17 infantry and 1 tactical_bomber<br />
    Novosibirsk : 2 infantry<br />
    Volgograd : 1 armour, 1 factory_minor and 4 mech_infantrys<br />
    Caucasus : 1 infantry<br />
    Northwest Persia : 1 flag, 1 infantry</p>
<p dir="auto">Production/PUs Summary :</p>
<p dir="auto">Germans : 52 / 60<br />
    Russians : 20 / 20<br />
    Japanese : 51 / 62<br />
    Americans : 54 / 74<br />
    Chinese : 7 / 7<br />
    British : 29 / 35<br />
    UK_Pacific : 9 / 0<br />
    Italians : 23 / 24<br />
    ANZAC : 13 / 24<br />
    French : 7 / 0<br />
    Dutch : 0 / 0<br />
    Mongolians : 0 / 0<br />
    Neutral_Axis : 0 / 0<br />
    Neutral_Allies : 0 / 0<br />
    Neutral_True : 18 / 0</p>
]]></description><link>https://www.axisandallies.org/forums/post/616461</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/616461</guid><dc:creator><![CDATA[Seador]]></dc:creator><pubDate>Sun, 11 Aug 2013 21:46:48 GMT</pubDate></item><item><title><![CDATA[Reply to Whackamatt (Axis) vs. PGMatt (Allies +9) on Sun, 11 Aug 2013 14:34:04 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7</p>
<p dir="auto">Game History</p>
<p dir="auto">Round: 6</p>
<p dir="auto">Politics - Germans</p>
<p dir="auto">Purchase Units - Germans<br />
            Germans buy 3 armour, 3 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs;</p>
<p dir="auto">Combat Move - Germans<br />
            2 artilleries and 7 infantry moved from Eastern Poland to Western Ukraine<br />
            2 armour moved from Romania to Western Ukraine<br />
            2 bombers moved from Western Germany to Western Ukraine<br />
            1 artillery and 7 infantry moved from Belarus to Bryansk<br />
                  Germans take Bryansk from Russians<br />
            1 armour moved from Vologda to Evenkiyskiy<br />
                  Germans take Urals from Russians<br />
                  Germans take Evenkiyskiy from Russians<br />
            4 artilleries and 5 infantry moved from Novgorod to Belarus<br />
            2 artilleries and 1 infantry moved from France to Northern Italy<br />
            1 mech_infantry moved from Western Germany to Northern Italy<br />
            1 infantry moved from Western Germany to Northern Italy<br />
            1 destroyer moved from 113 Sea Zone to 125 Sea Zone<br />
            3 fighters and 1 tactical_bomber moved from Western Germany to 125 Sea Zone</p>
<p dir="auto">Combat - Germans<br />
            Battle in Western Ukraine<br />
                Germans attack with 2 armour, 2 artilleries, 2 bombers and 7 infantry<br />
                Russians defend with 6 armour, 1 artillery and 3 mech_infantrys<br />
                Germans win, taking Western Ukraine from Russians with 2 armour, 1 artillery and 2 bombers remaining. Battle score for attacker is 27<br />
                Casualties for Germans: 1 artillery and 7 infantry<br />
                Casualties for Russians: 6 armour, 1 artillery and 3 mech_infantrys<br />
            Battle in 125 Sea Zone<br />
                Germans attack with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber<br />
                Russians defend with 1 submarine<br />
                Germans win, taking 125 Sea Zone from Neutral with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6<br />
                Casualties for Russians: 1 submarine</p>
<p dir="auto">Non Combat Move - Germans<br />
            3 fighters and 1 tactical_bomber moved from 125 Sea Zone to Northern Italy<br />
            1 armour moved from Romania to Ukraine<br />
            2 bombers moved from Western Ukraine to Ukraine<br />
            2 transports moved from 115 Sea Zone to 114 Sea Zone<br />
            2 destroyers moved from 113 Sea Zone to 114 Sea Zone<br />
            1 aaGun moved from Eastern Poland to Western Ukraine</p>
<p dir="auto">Place Units - Germans<br />
            3 armour placed in Romania<br />
            3 infantry placed in France<br />
            1 artillery, 1 fighter and 1 infantry placed in Novgorod<br />
            2 artilleries and 2 infantry placed in Western Germany</p>
<p dir="auto">Turn Complete - Germans<br />
            Total Cost from Convoy Blockades: 2<br />
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3<br />
            Germans collect 50 PUs (2 lost to blockades); end with 50 PUs total<br />
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs<br />
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs</p>
]]></description><link>https://www.axisandallies.org/forums/post/616364</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/616364</guid><dc:creator><![CDATA[Whackamatt]]></dc:creator><pubDate>Sun, 11 Aug 2013 14:34:04 GMT</pubDate></item><item><title><![CDATA[Reply to Whackamatt (Axis) vs. PGMatt (Allies +9) on Sun, 11 Aug 2013 04:10:25 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7</p>
<p dir="auto">Game History</p>
<p dir="auto">Round: 5</p>
<p dir="auto">Combat Move - French</p>
<p dir="auto">Combat - French<br />
            French creates battle in territory 35 Sea Zone</p>
<p dir="auto">Non Combat Move - French<br />
            1 destroyer moved from 35 Sea Zone to 55 Sea Zone</p>
<p dir="auto">Turn Complete - French</p>
<p dir="auto">Territory Summary for French :</p>
<p dir="auto">35 Sea Zone : 1 flag<br />
    55 Sea Zone : 1 destroyer<br />
    Gold Coast : 1 infantry<br />
    United Kingdom : 2 infantry<br />
    Tunisia : 3 infantry<br />
    91 Sea Zone : 1 cruiser and 1 destroyer</p>
<p dir="auto">Production/PUs Summary :</p>
<p dir="auto">Germans : 47 / 58<br />
    Russians : 25 / 27<br />
    Japanese : 52 / 62<br />
    Americans : 54 / 74<br />
    Chinese : 6 / 7<br />
    British : 29 / 35<br />
    UK_Pacific : 9 / 0<br />
    Italians : 23 / 24<br />
    ANZAC : 13 / 24<br />
    French : 7 / 0<br />
    Dutch : 0 / 0<br />
    Mongolians : 0 / 0<br />
    Neutral_Axis : 0 / 0<br />
    Neutral_Allies : 0 / 0<br />
    Neutral_True : 18 / 0</p>
]]></description><link>https://www.axisandallies.org/forums/post/616310</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/616310</guid><dc:creator><![CDATA[Seador]]></dc:creator><pubDate>Sun, 11 Aug 2013 04:10:25 GMT</pubDate></item><item><title><![CDATA[Reply to Whackamatt (Axis) vs. PGMatt (Allies +9) on Sun, 11 Aug 2013 04:09:35 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7</p>
<p dir="auto">Game History</p>
<p dir="auto">Round: 5</p>
<p dir="auto">Purchase Units - ANZAC<br />
            ANZAC buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 1 PUs;</p>
<p dir="auto">Combat Move - ANZAC<br />
            1 submarine moved from 23 Sea Zone to 30 Sea Zone<br />
            1 fighter moved from 54 Sea Zone to 53 Sea Zone</p>
<p dir="auto">Combat - ANZAC<br />
            Battle in 30 Sea Zone<br />
                ANZAC attack with 1 submarine<br />
                Japanese defend with 1 destroyer<br />
                    ANZAC roll dice for 1 submarine in 30 Sea Zone, round 2 :  0/1 hits<br />
                    Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 :  0/1 hits<br />
                    ANZAC roll dice for 1 submarine in 30 Sea Zone, round 3 :  0/1 hits<br />
                    Japanese roll dice for 1 destroyer in 30 Sea Zone, round 3 :  1/1 hits<br />
                    1 submarine owned by the ANZAC lost in 30 Sea Zone<br />
                Japanese win with 1 destroyer remaining. Battle score for attacker is -6<br />
                Casualties for ANZAC: 1 submarine</p>
<p dir="auto">Non Combat Move - ANZAC<br />
            3 fighters moved from Philippines to 62 Sea Zone<br />
            1 fighter moved from 53 Sea Zone to 62 Sea Zone<br />
            1 cruiser and 2 destroyers moved from 54 Sea Zone to 62 Sea Zone</p>
<p dir="auto">Place Units - ANZAC<br />
            1 carrier, 1 destroyer and 1 submarine placed in 62 Sea Zone</p>
<p dir="auto">Turn Complete - ANZAC<br />
            ANZAC collect 13 PUs; end with 14 PUs total<br />
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs<br />
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs</p>
<p dir="auto">Territory Summary for ANZAC :</p>
<p dir="auto">Malaya : 1 infantry<br />
    Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 5 infantry<br />
    New Zealand : 1 airfield and 1 harbour<br />
    New South Wales : 1 factory_minor and 1 harbour<br />
    Celebes : 1 flag, 1 infantry<br />
    Dutch New Guinea : 1 flag<br />
    62 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 3 submarines</p>
<p dir="auto">Production/PUs Summary :</p>
<p dir="auto">Germans : 47 / 58<br />
    Russians : 25 / 27<br />
    Japanese : 52 / 62<br />
    Americans : 54 / 74<br />
    Chinese : 6 / 7<br />
    British : 29 / 35<br />
    UK_Pacific : 9 / 0<br />
    Italians : 23 / 24<br />
    ANZAC : 13 / 24<br />
    French : 7 / 0<br />
    Dutch : 0 / 0<br />
    Mongolians : 0 / 0<br />
    Neutral_Axis : 0 / 0<br />
    Neutral_Allies : 0 / 0<br />
    Neutral_True : 18 / 0</p>
]]></description><link>https://www.axisandallies.org/forums/post/616309</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/616309</guid><dc:creator><![CDATA[Seador]]></dc:creator><pubDate>Sun, 11 Aug 2013 04:09:35 GMT</pubDate></item><item><title><![CDATA[Reply to Whackamatt (Axis) vs. PGMatt (Allies +9) on Sun, 11 Aug 2013 04:05:20 GMT]]></title><description><![CDATA[<p dir="auto">zipping around, I see I missed a NCM for the UK moving their fleet in the south Atlantic to Gibraltar z91.  If you would allow that move, I don’t think it would change your Italy turn at all, I would appreciate it.</p>
]]></description><link>https://www.axisandallies.org/forums/post/616306</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/616306</guid><dc:creator><![CDATA[Seador]]></dc:creator><pubDate>Sun, 11 Aug 2013 04:05:20 GMT</pubDate></item></channel></rss>