Elevenjerk (axis) vs allweneedislove (allies +12)

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Libya to Tobruk
                2 infantry moved from Egypt to Trans-Jordan

    Turn Complete - French

    Territory Summary for French :

    Trans-Jordan : 2 infantry
        United Kingdom : 1 fighter and 2 infantry
        Tobruk : 1 infantry
        Libya : 1 flag
        99 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 47 / 62
        Russians : 21 / 27
        Japanese : 34 / 43
        Americans : 52 / 72
        Chinese : 16 / 17
        British : 31 / 36
        UK_Pacific : 19 / 24
        Italians : 18 / 23
        ANZAC : 14 / 24
        French : 11 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    @elevenjerk:

    ummm…… you are clearly far superior to myself so if you want to stop wasting your time with this game I understand :|

    Just let me know.� I will keep playing though!!!

    if you feel that you have no path to victory than surrender is a good option. but it is up to you, i do not like to tell my opponent to resign.


  • so I don’t have to roll the SBR on here,  The first 3 AA guns will be against the tac bombers and the next 3 will be against the strat bombers.  I will pull the planes according to that.  I also assume you do not want to intercept.  If you choose to then you can roll those afterwards and we can adjust accordingly


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 2 bombers, 6 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 armour moved from Vologda to Urals
                1 tactical_bomber moved from Archangel to Urals
                1 armour moved from Western Ukraine to Tambov
                      Germans take Tambov from Russians
                1 armour moved from Western Ukraine to Rostov
                      Germans take Rostov from Russians
                3 infantry moved from Western Ukraine to Ukraine
                2 fighters moved from Archangel to Russia
                3 bombers moved from Western Ukraine to Russia
                1 fighter and 1 tactical_bomber moved from Western Ukraine to Ukraine
                3 tactical_bombers moved from Western Ukraine to Russia

    Combat - Germans
                Air Battle in Russia
                    Germans attacks with 8 units heading to Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                    Bombing raid in Russia rolls: 3,3,5 and causes: 6 damage to unit: airfield
                    Bombing raid in Russia rolls: 7,7,3 and causes: 16 damage to unit: factory_major
                    Bombing raid in Russia causes 22 damage total.  Damaged units is as follows: airfield = 6, factory_major = 16
                Battle in Urals
                    Germans attack with 1 armour and 1 tactical_bomber
                    Russians defend with 1 armour
                    Germans win with 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 armour
                Battle in Ukraine
                    Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
                    Russians defend with 1 factory_minor and 2 infantry
                    Germans win, taking Ukraine from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 2 infantry
                Cleaning up after air battles

    Non Combat Move - Germans
                1 infantry moved from Archangel to Vologda
                3 armour moved from Novgorod to Bryansk
                3 bombers, 2 fighters and 3 tactical_bombers moved from Russia to Bryansk
                1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
                3 aaGuns, 7 armour, 9 artilleries and 16 infantry moved from Western Ukraine to Bryansk
                1 armour moved from Eastern Poland to Bryansk
                2 armour and 8 mech_infantrys moved from Germany to Eastern Poland
                1 artillery and 1 infantry moved from Novgorod to Archangel
                1 artillery and 2 infantry moved from Vyborg to Novgorod
                1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
                1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
                1 transport moved from 115 Sea Zone to 113 Sea Zone
                2 carriers, 1 cruiser, 2 destroyers and 1 submarine moved from 112 Sea Zone to 113 Sea Zone
                1 tactical_bomber moved from Urals to Archangel

    Place Units - Germans
                1 armour and 2 mech_infantrys placed in Novgorod
                2 bombers and 6 infantry placed in Western Germany
                1 submarine placed in 113 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2
                Germans collect 51 PUs (2 lost to blockades); end with 51 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs


  • if you feel that you have no path to victory than surrender is a good option. but it is up to you, i do not like to tell my opponent to resign

    I only mentioned it because I didn’t want you to feel you were wasting your time with this game.  I was hoping to be a bit more of a challenge for you.  You blew up my J4 which is one of the reasons I wanted to play you!  If figured if anyone had a solution for it that it would be you.  It has certainly helped me adjust some things.  No one I have played has gone KJF.  Since this is just a fun game I would like to pick your brain a bit… the guy I play F2F with, we have always talked that KJF is pretty much what you have to do initially in order for the allies to win.  Is this what you do most of the time?  I have tried a few different strategies with the allies but they never seem to work quite as good as when you can make Japan suffer after the initial surge.

    Anyway, if I am boring I will shut up :-D

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Russians
                Russians repair 14 damage on 14 factory_majors; Remaining resources: 13 PUs;
                Russians buy 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 infantry moved from Russia to Tambov
                1 mech_infantry moved from Volgograd to Rostov
                1 fighter moved from Russia to Rostov
                1 fighter and 1 tactical_bomber moved from Russia to Tambov
                1 artillery moved from Russia to Vologda

    Combat - Russians
                Battle in Tambov
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 armour
                        Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 :  1/3 hits
                        Germans roll dice for 1 armour in Tambov, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Germans lost in Tambov
                    Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 infantry
                Battle in Vologda
                    Russians attack with 1 artillery
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery in Vologda, round 2 :  0/1 hits
                        Germans roll dice for 1 infantry in Vologda, round 2 :  0/1 hits
                        Russians roll dice for 1 artillery in Vologda, round 3 :  0/1 hits
                        Germans roll dice for 1 infantry in Vologda, round 3 :  1/1 hits
                        1 artillery owned by the Russians lost in Vologda
                    Germans win with 1 infantry remaining. Battle score for attacker is -4
                    Casualties for Russians: 1 artillery
                Battle in Rostov
                    Russians attack with 1 fighter and 1 mech_infantry
                    Germans defend with 1 armour
                        Russians roll dice for 1 fighter and 1 mech_infantry in Rostov, round 2 :  0/2 hits
                        Germans roll dice for 1 armour in Rostov, round 2 :  1/1 hits
                        1 mech_infantry owned by the Russians lost in Rostov
                    retreated to Rostov
                    Germans win with 1 armour remaining. Battle score for attacker is -4
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Russians
                1 fighter moved from Rostov to Russia
                1 fighter and 1 tactical_bomber moved from Tambov to Russia
                1 mech_infantry moved from Volgograd to Samara
                1 mech_infantry moved from Samara to Russia

    Place Units - Russians
                4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 15 PUs; end with 16 PUs total

    Territory Summary for Russians :

    Russia : 4 aaGuns, 1 airfield, 1 armour, 9 artilleries, 1 factory_major, 2 fighters, 35 infantry, 7 mech_infantrys and 1 tactical_bomber
        Volgograd : 1 factory_minor

    Production/PUs Summary :

    Germans : 53 / 61
        Russians : 15 / 16
        Japanese : 34 / 43
        Americans : 52 / 72
        Chinese : 16 / 17
        British : 31 / 36
        UK_Pacific : 19 / 24
        Italians : 18 / 23
        ANZAC : 14 / 24
        French : 11 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    @elevenjerk:

    …No one I have played has gone KJF.� Since this is just a fun game I would like to pick your brain a bit… the guy I play F2F with, we have always talked that KJF is pretty much what you have to do initially in order for the allies to win.� Is this what you do most of the time?� I have tried a few different strategies with the allies but they never seem to work quite as good as when you can make Japan suffer after the initial surge.

    Anyway, if I am boring I will shut up :-D

    unfortunately, it seems like all my games, usa must spend all their money in the pacific the first few rounds to keep the japanese honest.

    you are not boring and ideas and discussions is what makes this game fun.

  • TripleA

    bump


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 destroyer, 5 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 submarine moved from 6 Sea Zone to 20 Sea Zone
                1 artillery and 2 infantry moved from Kiangsu to Kiangsi
                1 infantry moved from Kiangsu to Kiangsi
                2 infantry moved from Japan to 6 Sea Zone
                1 infantry moved from Korea to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Shantung
                1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
                1 infantry moved from 8 Sea Zone to Aleutian Islands
                1 fighter and 1 tactical_bomber moved from Jehol to Shantung
                1 fighter and 1 tactical_bomber moved from Jehol to Kiangsi
                2 tactical_bombers moved from 19 Sea Zone to 20 Sea Zone
                1 armour moved from Buryatia to Yenisey
                      Japanese take Yakut S.S.R. from Russians
                      Japanese take Yenisey from Russians
                1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 bomber moved from Jehol to 35 Sea Zone
                2 fighters moved from Kiangsu to 35 Sea Zone
                1 artillery moved from Jehol to Shantung
                1 fighter moved from Kiangsu to Shantung
                3 fighters moved from Japan to 20 Sea Zone

    Combat - Japanese
                Battle in Shantung
                    Japanese attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
                    British defend with 1 mech_infantry
                    Japanese win, taking Shantung from Chinese with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in 20 Sea Zone
                    Japanese attack with 3 fighters, 1 submarine and 2 tactical_bombers
                    ANZAC defend with 1 destroyer
                    Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 destroyer
                Battle in Kiangsi
                    Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                    British defend with 1 aaGun and 2 infantry
                    Japanese win, taking Kiangsi from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 1 aaGun and 2 infantry
                Battle in Aleutian Islands
                Battle in 35 Sea Zone
                    Japanese attack with 1 bomber, 2 fighters and 1 submarine
                    ANZAC defend with 1 destroyer
                    Japanese win, taking Aleutian Islands from Americans with 1 bomber and 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 destroyer

    Non Combat Move - Japanese
                2 fighters moved from 35 Sea Zone to 19 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 destroyer moved from 6 Sea Zone to 20 Sea Zone
                3 fighters and 2 tactical_bombers moved from 20 Sea Zone to Kiangsu
                2 fighters and 1 tactical_bomber moved from Shantung to Kiangsu
                2 transports moved from 19 Sea Zone to 6 Sea Zone
                1 aaGun moved from Japan to 6 Sea Zone
                1 aaGun moved from Korea to 6 Sea Zone
                2 aaGuns and 2 transports moved from 6 Sea Zone to 19 Sea Zone
                2 aaGuns moved from 19 Sea Zone to Kiangsu
                1 fighter and 1 tactical_bomber moved from Kiangsi to Kiangsu
                2 tactical_bombers moved from 6 Sea Zone to Kiangsu
                1 bomber moved from 35 Sea Zone to Kiangsu

    Place Units - Japanese
                1 artillery and 2 infantry placed in Kiangsu
                1 artillery and 3 infantry placed in Japan
                1 destroyer and 2 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,2,5,1
                Japanese collect 36 PUs (3 lost to blockades); end with 36 PUs total


  • Sorry man, read your post but hadn’t noticed that you moved!!

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 artillery, 4 bombers, 1 infantry and 2 transports; Remaining resources: 3 PUs;

    Combat Move - Americans
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 artillery moved from Gibraltar to 91 Sea Zone
                1 artillery and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                1 artillery moved from 112 Sea Zone to Denmark
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 8 Sea Zone
                1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
                1 artillery moved from Shan State to 37 Sea Zone
                1 armour and 2 infantry moved from Malaya to 37 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 37 Sea Zone to 35 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
                3 fighters and 1 tactical_bomber moved from 37 Sea Zone to Philippines
                1 submarine moved from 37 Sea Zone to 20 Sea Zone
                1 fighter moved from Hunan to 20 Sea Zone

    Combat - Americans
                Battle in Philippines
                    Americans attack with 1 armour, 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 airfield, 2 artilleries, 1 harbour and 2 infantry
                        Americans roll dice for 1 armour, 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber in Philippines, round 2 :  3/8 hits
                        Japanese roll dice for 2 artilleries and 2 infantry in Philippines, round 2 :  2/4 hits
                        2 infantry owned by the Japanese , 2 infantry owned by the Americans and 1 artillery owned by the Japanese lost in Philippines
                        Americans roll dice for 1 armour, 1 artillery, 3 fighters and 1 tactical_bomber in Philippines, round 3 :  1/6 hits
                        Japanese roll dice for 1 artillery in Philippines, round 3 :  0/1 hits
                        1 artillery owned by the Japanese lost in Philippines
                    Americans win, taking Philippines from Japanese with 1 armour, 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 2 artilleries and 2 infantry
                    Casualties for Americans: 2 infantry
                Battle in Normandy Bordeaux
                Battle in Denmark
                Battle in 8 Sea Zone
                    Americans attack with 1 submarine and 1 transport
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 8 Sea Zone
                        Americans roll dice for 1 submarine in 8 Sea Zone, round 2 :  0/1 hits
                    Americans win, taking Normandy Bordeaux from Germans, taking Denmark from Germans with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Aleutian Islands
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 2 :  2/2 hits
                        Japanese roll dice for 1 infantry in Aleutian Islands, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Aleutian Islands
                    Americans win, taking Aleutian Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 16 Sea Zone
                    Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 :  2/2 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 20 Sea Zone
                    Americans attack with 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 20 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 fighter in 20 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 20 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine

    Non Combat Move - Americans
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 25 Sea Zone
                1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
                1 transport moved from 37 Sea Zone to 42 Sea Zone
                1 battleship, 2 carriers, 2 cruisers, 4 destroyers and 1 submarine moved from 37 Sea Zone to 35 Sea Zone
                3 fighters and 1 tactical_bomber moved from Philippines to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from Siam to Anhwe
                1 fighter moved from 20 Sea Zone to Anhwe
                1 carrier, 1 cruiser and 1 fighter moved from 91 Sea Zone to 112 Sea Zone
                1 destroyer moved from 104 Sea Zone to 112 Sea Zone
                1 fighter moved from Morocco to 112 Sea Zone
                2 infantry moved from Brazil to Suriname
                1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
                1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                2 fighters moved from Eastern United States to 91 Sea Zone

    Place Units - Americans
                2 transports placed in 101 Sea Zone
                1 artillery and 1 infantry placed in Central United States
                4 bombers placed in Western United States

    Turn Complete - Americans
                Americans collect 58 PUs; end with 61 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs

    Territory Summary for Americans :

    Anhwe : 2 fighters and 1 tactical_bomber
        Philippines : 1 airfield, 1 armour, 1 artillery and 1 harbour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 4 bombers, 1 factory_major and 1 harbour
        Aleutian Islands : 1 artillery and 1 infantry
        Hawaiian Islands : 1 airfield, 1 harbour, 2 infantry and 2 mech_infantrys
        Midway : 1 airfield
        42 Sea Zone : 1 transport
        37 Sea Zone : 1 flag
        36 Sea Zone : 1 submarine
        35 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports
        26 Sea Zone : 1 carrier, 3 destroyers, 1 fighter, 3 submarines, 1 tactical_bomber and 2 transports
        25 Sea Zone : 1 destroyer
        16 Sea Zone : 1 submarine
        8 Sea Zone : 1 submarine and 1 transport
        Central United States : 2 aaGuns, 1 artillery, 1 factory_major and 1 infantry
        Eastern United States : 1 airfield, 1 factory_major and 1 harbour
        Morocco : 1 infantry and 1 mech_infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
        Denmark : 1 flag, 1 artillery
        112 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
        101 Sea Zone : 2 transports
        Brazil : 1 flag
        91 Sea Zone : 1 carrier, 2 fighters and 1 transport
        Suriname : 2 infantry
        110 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 49 / 61
        Russians : 13 / 16
        Japanese : 37 / 36
        Americans : 58 / 86
        Chinese : 13 / 17
        British : 31 / 36
        UK_Pacific : 19 / 24
        Italians : 18 / 23
        ANZAC : 14 / 24
        French : 11 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Anhwe to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Hunan to Kiangsi
                1 artillery and 1 infantry moved from Anhwe to Kiangsi

    Combat - Chinese
                Battle in Kiangsi
                    Chinese attack with 1 artillery and 2 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        Chinese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 :  1/3 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
                        Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 :  2/2 hits
                        Japanese roll dice for 1 artillery in Kiangsi, round 3 :  0/1 hits
                        1 artillery owned by the Japanese lost in Kiangsi
                    Chinese win, taking Kiangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                2 artilleries and 3 infantry placed in Anhwe

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,6,2,2,4,5
                Chinese collect 14 PUs (1 lost to blockades); end with 14 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs

    Territory Summary for Chinese :

    Kiangsi : 1 artillery and 1 infantry
        Jehol : 1 infantry
        Tsinghai : 1 infantry
        Anhwe : 2 artilleries and 3 infantry

    Production/PUs Summary :

    Germans : 49 / 61
        Russians : 13 / 16
        Japanese : 35 / 36
        Americans : 58 / 86
        Chinese : 15 / 20
        British : 31 / 36
        UK_Pacific : 19 / 24
        Italians : 18 / 23
        ANZAC : 14 / 24
        French : 11 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - British
                British buy 1 artillery, 1 destroyer, 1 fighter and 2 transports; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 bombers; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from United Kingdom to 109 Sea Zone
                1 destroyer moved from 110 Sea Zone to 113 Sea Zone
                5 fighters moved from United Kingdom to 113 Sea Zone
                1 destroyer, 2 infantry and 1 transport moved from 109 Sea Zone to 113 Sea Zone
                1 submarine moved from 105 Sea Zone to 113 Sea Zone
                2 bombers moved from Malta to 113 Sea Zone
                2 infantry moved from 113 Sea Zone to Germany
                1 artillery and 1 infantry moved from Trans-Jordan to Iraq
                1 mech_infantry moved from Egypt to Iraq
                3 infantry moved from Northwest Persia to Iraq
                1 infantry moved from Kwangsi to Kwangtung
                      UK_Pacific take Kwangtung from Japanese
                1 mech_infantry moved from Anhwe to Manchuria
                      Chinese take Manchuria from Japanese
                1 fighter and 1 tactical_bomber moved from Anhwe to Shantung
                1 infantry and 2 mech_infantrys moved from Anhwe to Shantung
                1 mech_infantry moved from Anhwe to Shantung

    Combat - British
                Battle in 113 Sea Zone
                    British attack with 2 bombers, 2 destroyers, 5 fighters, 1 submarine and 1 transport
                    Germans defend with 2 carriers, 1 cruiser, 2 destroyers, 2 submarines and 1 transport
                        British roll dice for 1 submarine in 113 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 2 submarines in 113 Sea Zone, round 2 :  0/2 hits
                        British roll dice for 2 bombers, 2 destroyers, 5 fighters and 1 transport in 113 Sea Zone, round 2 :  6/9 hits
                    Units damaged: 2 carriers owned by the Germans
                        Germans roll dice for 2 carriers, 1 cruiser, 2 destroyers and 1 transport in 113 Sea Zone, round 2 :  3/5 hits
                        2 destroyers owned by the Germans , 1 submarine owned by the British , 2 submarines owned by the Germans and 2 destroyers owned by the British lost in 113 Sea Zone
                        British roll dice for 2 bombers, 5 fighters and 1 transport in 113 Sea Zone, round 3 :  3/7 hits
                        Germans roll dice for 2 carriers, 1 cruiser and 1 transport in 113 Sea Zone, round 3 :  1/3 hits
                        1 bomber owned by the British , 1 cruiser owned by the Germans and 2 carriers owned by the Germans lost in 113 Sea Zone
                        1 transport owned by the Germans lost in 113 Sea Zone
                    British win with 1 bomber, 5 fighters and 1 transport remaining. Battle score for attacker is 45
                    Casualties for Germans: 2 carriers, 1 cruiser, 2 destroyers, 2 submarines and 1 transport
                    Casualties for British: 1 bomber, 2 destroyers and 1 submarine
                Battle in Germany
                    British captures 61PUs while taking Germans capital
                    British converts factory_major into different units
                Battle in Iraq
                    British attack with 1 artillery, 4 infantry and 1 mech_infantry
                    Neutral_Axis defend with 3 infantry
                        British roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Iraq, round 2 :  2/6 hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 2 :  1/3 hits
                        1 infantry owned by the British and 2 infantry owned by the Neutral_Axis lost in Iraq
                    3 infantry owned by the British , 1 mech_infantry owned by the British and 1 artillery owned by the British retreated to Northwest Persia
                    Neutral_Axis win, taking Germany from Germans with 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Neutral_Axis: 2 infantry
                    Casualties for British: 1 infantry
                Battle in Shantung
                    British attack with 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 1 artillery and 2 infantry
                        British roll dice for 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Shantung, round 2 :  0/6 hits
                        Japanese roll dice for 1 artillery and 2 infantry in Shantung, round 2 :  1/3 hits
                        1 infantry owned by the British lost in Shantung
                        British roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Shantung, round 3 :  2/5 hits
                        Japanese roll dice for 1 artillery and 2 infantry in Shantung, round 3 :  1/3 hits
                        2 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shantung
                        British roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Shantung, round 4 :  0/4 hits
                        Japanese roll dice for 1 artillery in Shantung, round 4 :  1/1 hits
                        1 mech_infantry owned by the British lost in Shantung
                        British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shantung, round 5 :  1/3 hits
                        Japanese roll dice for 1 artillery in Shantung, round 5 :  0/1 hits
                        1 artillery owned by the Japanese lost in Shantung
                    British win, taking Shantung from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 artillery and 2 infantry
                    Casualties for British: 1 infantry and 2 mech_infantrys

    Non Combat Move - British
                1 fighter moved from Anhwe to Philippines
                1 fighter and 1 tactical_bomber moved from Shantung to Anhwe
                1 artillery and 1 infantry moved from Kwangsi to Kiangsi
                1 aaGun moved from Hunan to Kiangsi
                1 aaGun moved from Anhwe to Kiangsi
                4 infantry moved from Hunan to Anhwe
                1 armour and 6 mech_infantrys moved from Yunnan to Anhwe
                1 infantry moved from Sikang to Kazakhstan
                1 mech_infantry moved from India to Eastern Persia
                1 armour and 1 mech_infantry moved from Tobruk to Egypt
                1 artillery moved from Anglo Egyptian Sudan to Egypt
                1 mech_infantry moved from Ethiopia to Egypt
                3 mech_infantrys moved from Belgian Congo to Egypt
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 112 Sea Zone to Denmark
                1 bomber and 5 fighters moved from 113 Sea Zone to Denmark
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone

    Place Units - British
                1 artillery and 1 fighter placed in United Kingdom
                1 destroyer and 2 transports placed in 110 Sea Zone

    Turn Complete - British
                British collect 36 PUs; end with 97 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 102 PUs

    Place Units - UK_Pacific
                2 bombers placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 22 PUs; end with 22 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
                Some Units in India change ownership: 2 bombers

    Territory Summary for British, UK_Pacific :

    Shantung : 1 mech_infantry
        Kiangsi : 2 aaGuns, 1 artillery and 1 infantry
        Siam : 1 flag
        Manchuria : 1 mech_infantry
        Anhwe : 1 armour, 2 artilleries, 1 fighter, 4 infantry, 10 mech_infantrys and 1 tactical_bomber
        India : 1 airfield, 2 bombers, 1 factory_major and 1 harbour
        Malaya : 1 harbour
        Kwangtung : 1 harbour and 1 infantry
        Philippines : 1 fighter
        Kazakhstan : 1 infantry
        Sumatra : 1 flag
        Belgian Congo : 2 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 armour, 1 artillery, 1 harbour and 5 mech_infantrys
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour, 5 infantry and 1 mech_infantry
        Germany : 1 flag, 1 factory_minor and 2 infantry
        Denmark : 1 armour, 1 artillery, 1 bomber, 5 fighters and 2 infantry
        Tobruk : 1 flag
        Ethiopia : 1 flag
        112 Sea Zone : 2 transports
        113 Sea Zone : 1 transport
        106 Sea Zone : 1 flag
        97 Sea Zone : 1 flag
        Eastern Persia : 1 flag, 1 mech_infantry
        Northwest Persia : 1 flag, 1 artillery, 3 infantry and 1 mech_infantry
        Persia : 1 flag
        110 Sea Zone : 2 destroyers and 2 transports

    Production/PUs Summary :

    Germans : 44 / 0
        Russians : 13 / 16
        Japanese : 27 / 36
        Americans : 58 / 86
        Chinese : 20 / 20
        British : 36 / 102
        UK_Pacific : 22 / 27
        Italians : 18 / 23
        ANZAC : 14 / 24
        French : 11 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    @elevenjerk:

    Sorry man, read your post but hadn’t noticed that you moved!!

    no problem


  • Nice work!!  That was a full on beat down!!  Don’t even feel worthy to ask to play again.  Good luck in the league!!!

    Gonna have to study this game to see where I went so very wrong:)

  • TripleA

    thanks for the game.
    hopefully we will meet again if you rise in the league ranks or maybe in a future tournament.


  • yea, sorry for the poor showing!!!  I did a few things against you that I never do cause it usually spells disaster.  Against a player of your caliber it proved to be oh so true.  Thanks for the opportunity to play you though :-D

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