13L G40 PGMatt (axis) vs Degrasse (allies +6) tech, game 2

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Combat Move - British
                1 artillery and 3 infantry moved from India to Burma
                1 fighter moved from India to Burma
                1 tactical_bomber moved from India to Burma
                1 bomber moved from United Kingdom to France

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Research Technology - British
                British spend 5 on tech rolls
                    British roll 1,5 and gets 0 hits

    Purchase Units - British
                British buy 2 fighters and 3 mech_infantrys; Remaining resources: 0 PUs; 2 techTokens;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 3 infantry moved from India to Burma
                1 fighter moved from India to Burma
                1 tactical_bomber moved from India to Burma
                1 bomber moved from United Kingdom to France

    Combat - British
                Battle in Burma
                    British attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        British roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Burma, round 2 :  4/6 hits
                        Japanese roll dice for 1 infantry in Burma, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Burma
                    British win, taking Burma from Japanese with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Strategic bombing raid in France
                        AA fire in France :  0/1 hits
                    Bombing raid in France rolls: 6,5 and causes: 6 damage to unit: factory_minor
                    Bombing raid in France causes 6 damage total.

    Non Combat Move - British
                1 bomber moved from France to Morocco
                1 fighter and 1 tactical_bomber moved from Burma to India
                1 fighter and 1 tactical_bomber moved from West India to India
                2 aaGuns moved from India to Burma
                8 infantry moved from India to Burma
                1 mech_infantry moved from Kazakhstan to Eastern Persia
                1 armour and 2 mech_infantrys moved from Eastern Persia to India
                3 mech_infantrys moved from Iraq to Eastern Persia
                3 mech_infantrys moved from Egypt to Iraq
                1 destroyer moved from 110 Sea Zone to 91 Sea Zone

    Place Units - British
                2 fighters placed in United Kingdom
                3 mech_infantrys placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,2,2,5
                British collect 30 PUs (2 lost to blockades); end with 30 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs

    Place Units - UK_Pacific
                1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 1 infantry

    Territory Summary for British, UK_Pacific :

    Burma : 2 aaGuns, 1 artillery and 11 infantry
        India : 1 aaGun, 1 airfield, 2 armour, 1 factory_major, 2 fighters, 1 harbour, 4 infantry, 2 mech_infantrys and 2 tactical_bombers
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 3 artilleries, 1 factory_minor, 1 harbour, 5 infantry and 3 mech_infantrys
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 4 fighters, 1 harbour, 12 infantry and 1 mech_infantry
        Morocco : 1 bomber and 1 fighter
        Tobruk : 1 flag
        Libya : 1 flag
        Ethiopia : 1 flag
        Russia : 1 bomber
        Eire : 1 flag
        Iraq : 3 mech_infantrys
        Eastern Persia : 1 flag, 4 mech_infantrys
        Northwest Persia : 1 flag
        Persia : 1 flag
        91 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 47 / 65
        Russians : 34 / 41
        Japanese : 58 / 59
        Americans : 55 / 75
        Chinese : 3 / 5
        British : 32 / 35
        UK_Pacific : 6 / 6
        Italians : 11 / 19
        ANZAC : 14 / 14
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 7 times
                3 was rolled 3 times
                4 was rolled 5 times
                5 was rolled 4 times
                6 was rolled 2 times
            Average roll : 2.929
            Median : 2.500
            Variance : 0.889
            Standard Deviation : 0.943
            Total rolls : 28

    Null / Other
                1 was rolled 1 times
                2 was rolled 2 times
                5 was rolled 2 times
            Average roll : 3.000
            Median : 2.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 2 times
                5 was rolled 2 times
            Average roll : 3.000
            Median : 2.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    Germans Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    British Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 8

    Italians Combat
                1 was rolled 3 times
            Average roll : 1.000
            Median : 1.000
            Variance : 4.500
            Standard Deviation : 2.121
            Total rolls : 3

    Americans Combat
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 3 times
            Average roll : 3.167
            Median : 3.500
            Variance : 1.600
            Standard Deviation : 1.265
            Total rolls : 6

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Research Technology - Italians
                Italians spend 5 on tech rolls
                    Italians roll 5 and gets 0 hits

    Purchase Units - Italians
                Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Italians

    Non Combat Move - Italians
                1 mech_infantry moved from Northern Italy to Romania
                3 infantry moved from Southern Italy to Northern Italy
                3 infantry moved from Northern Italy to Yugoslavia

    Place Units - Italians
                1 armour and 2 mech_infantrys placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5
                Italians collect 11 PUs; end with 11 PUs total
                Italians collect 5 PUs from War Bonds; end with 16 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs

    Territory Summary for Italians :

    Romania : 1 mech_infantry
        Northern Italy : 2 aaGuns, 2 artilleries, 1 factory_major and 8 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 3 fighters, 1 harbour, 3 infantry and 2 mech_infantrys
        Novgorod : 7 mech_infantrys
        Bulgaria : 1 flag
        Greece : 1 flag
        Yugoslavia : 3 infantry

    Production/PUs Summary :

    Germans : 47 / 65
        Russians : 34 / 41
        Japanese : 58 / 59
        Americans : 55 / 75
        Chinese : 3 / 5
        British : 32 / 35
        UK_Pacific : 6 / 6
        Italians : 11 / 21
        ANZAC : 14 / 14
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Research Technology - ANZAC
                    ANZAC roll 2 and gets 0 hits

    Purchase Units - ANZAC
                ANZAC buy 2 transports; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - ANZAC
                1 submarine moved from 42 Sea Zone to 34 Sea Zone
                1 carrier moved from 61 Sea Zone to 62 Sea Zone
                1 fighter moved from Dutch New Guinea to 62 Sea Zone
                1 tactical_bomber moved from South Australia to 62 Sea Zone

    Non Combat Move - ANZAC
                1 fighter moved from South Australia to New South Wales

    Place Units - ANZAC
                2 transports placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total

    Territory Summary for ANZAC :

    Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 2 aaGuns, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
        South Australia : 1 artillery and 2 infantry
        Java : 1 flag, 1 artillery and 1 infantry
        Dutch New Guinea : 1 flag, 1 infantry
        34 Sea Zone : 1 submarine
        62 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 47 / 65
        Russians : 34 / 41
        Japanese : 58 / 59
        Americans : 55 / 75
        Chinese : 3 / 5
        British : 32 / 35
        UK_Pacific : 6 / 6
        Italians : 11 / 21
        ANZAC : 14 / 14
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Null / Other
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Egypt : 2 infantry
        United Kingdom : 2 infantry

    Production/PUs Summary :

    Germans : 47 / 65
        Russians : 34 / 41
        Japanese : 58 / 59
        Americans : 55 / 75
        Chinese : 3 / 5
        British : 32 / 35
        UK_Pacific : 6 / 6
        Italians : 11 / 21
        ANZAC : 14 / 14
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Null / Other
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Politics - Germans

    Research Technology - Germans
                Germans spend 0 on tech rolls
                Germans removing all Technology Tokens after successful research.
                Germans discover Rockets Advance

    Activate Technology - Germans
                Germans activating Rockets Advance

    Purchase Units - Germans
                Germans repair 8 damage on 4 airfields and 4 factory_minors; Remaining resources: 57 PUs; 0 techTokens;
                Germans buy 2 airfields and 9 infantry; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                1 armour, 2 artilleries and 4 mech_infantrys moved from Eastern Poland to Bessarabia
                1 submarine moved from 113 Sea Zone to 125 Sea Zone
                1 bomber moved from Southern Italy to Egypt
                2 bombers moved from Southern Italy to Egypt
                2 infantry moved from Poland to Baltic States
                1 bomber and 3 fighters moved from Western Germany to Baltic States
                2 bombers moved from Southern Italy to Morocco

  • '16

    would you like to intercept in Morocco?  You have 2 US fighters and 1 UK fighter vs 2 German bombers.

  • '21 '19 '18 '17 '16

    Yes, intercept please

  • '16

    Not sure how the game engine will handle my raid in Egypt, but if it ends up batching it up, dice one will be the harbor

  • '16

    @Degrasse:

    Yes, intercept please

    Sorry, but I also need intercept orders for Moroco, 2 bombers vs 4 fighters, 2 UK and 2 US.

    Can you give me OOL for the 2 provinces also please.

  • '21 '19 '18 '17 '16

    Lose the two US fighters before losing the UK fighter in Morocco.

    I’m not sure what you mean by order of loss.  Neither Egypt nor Morocco is being attacked, you’re just raiding the air and naval bases.  As far as bomber casualties, TripleA will kill the attacking bombers in order 1, 2, 3, you just have to assign the bombers in the order of least valuable target to hit first and most valuable last.

  • '16

    I don’t even know what I’m doing anymore :P

    OK,  dog fight in Moro
    DiceRolls: 2@1; Total Hits: 12@1: (6, 1)

    defenders
    DiceRolls: 4@1; Total Hits: 24@1: (1, 4, 2, 1)

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Politics - Germans

    Research Technology - Germans
                Germans spend 0 on tech rolls
                    Germans roll 4,6 and gets 1 hit
                Germans removing all Technology Tokens after successful research.
                Germans discover Rockets Advance

    Activate Technology - Germans
                Germans activating Rockets Advance

    Purchase Units - Germans
                Germans repair 8 damage on 4 airfields and 4 factory_minors; Remaining resources: 57 PUs; 0 techTokens;
                Germans buy 2 airfields and 9 infantry; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                Rocket attack in Gibraltar does 4 damage to harbour owned by British
                    Rockets in France roll: 4
                Rocket attack in United Kingdom does 4 damage to airfield owned by British
                    Rockets in Western Germany roll: 4
                Rocket attack in Russia does 1 damage to factory_major owned by Russians
                    Rockets in Novgorod roll: 1
                1 armour, 2 artilleries and 4 mech_infantrys moved from Eastern Poland to Bessarabia
                1 submarine moved from 113 Sea Zone to 125 Sea Zone
                1 bomber moved from Southern Italy to Egypt
                2 bombers moved from Southern Italy to Egypt
                2 infantry moved from Poland to Baltic States
                1 bomber and 3 fighters moved from Western Germany to Baltic States
                2 bombers moved from Southern Italy to Morocco

    Combat - Germans
                Air Battle in Morocco
                    Germans attacks with 2 units heading to Morocco
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Morocco
                        AA fire in Morocco :  0/2 hits
                    Bombing raid in Morocco rolls: 7,8 and causes: 6 damage to unit: airfield
                    Bombing raid in Morocco causes 6 damage total.
                    Turning on Edit Mode
                    EDIT: Removing units owned by Germans from Morocco: 2 bombers
                    EDIT: Removing units owned by Americans from Morocco: 1 fighter
                    EDIT: Changing unit bombing damage for these Americans owned units to: airfield = 0
                    EDIT: Turning off Edit Mode
                    Turning on Edit Mode
                    EDIT: Adding units owned by Germans to Southern Italy: 1 bomber
                    EDIT: Changing unit bombing damage for these Americans owned units to: airfield = 6
                    EDIT: Turning off Edit Mode
                Strategic bombing raid in Egypt
                        AA fire in Egypt :  0/3 hits
                    Bombing raid in Egypt rolls: 8,4 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Egypt rolls: 3 and causes: 3 damage to unit: harbour
                    Bombing raid in Egypt causes 9 damage total.  Damaged units is as follows: factory_minor = 6, harbour = 3
                Battle in Bessarabia
                    Germans attack with 1 armour, 2 artilleries and 4 mech_infantrys
                    Russians defend with 1 artillery and 4 infantry
                        Germans roll dice for 1 armour, 2 artilleries and 4 mech_infantrys in Bessarabia, round 2 :  2/7 hits
                        Russians roll dice for 1 artillery and 4 infantry in Bessarabia, round 2 :  0/5 hits
                        2 infantry owned by the Russians lost in Bessarabia
                        Germans roll dice for 1 armour, 2 artilleries and 4 mech_infantrys in Bessarabia, round 3 :  1/7 hits
                        Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 3 :  0/3 hits
                        1 infantry owned by the Russians lost in Bessarabia
                        Germans roll dice for 1 armour, 2 artilleries and 4 mech_infantrys in Bessarabia, round 4 :  2/7 hits
                        Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 4 :  0/2 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Bessarabia
                    Germans win, taking Bessarabia from Russians with 1 armour, 2 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 16
                    Casualties for Russians: 1 artillery and 4 infantry
                Battle in Baltic States
                    Germans attack with 1 bomber, 3 fighters and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber, 3 fighters and 2 infantry in Baltic States, round 2 :  3/6 hits
                        Russians roll dice for 1 infantry in Baltic States, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Baltic States
                    Germans win, taking Baltic States from Russians with 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 bomber and 3 fighters moved from Baltic States to Western Germany
                1 artillery and 5 infantry moved from Poland to Eastern Poland
                1 aaGun moved from Eastern Poland to Bessarabia
                2 artilleries and 5 infantry moved from Germany to Poland
                5 infantry moved from Western Germany to Germany
                3 bombers moved from Egypt to Southern Italy

    Place Units - Germans
                1 airfield placed in Romania
                1 airfield placed in Germany
                8 infantry placed in Western Germany
                Germans undo move 3.
                3 infantry placed in Novgorod
                6 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3
                Germans collect 41 PUs (7 lost to blockades); end with 41 PUs total
                Germans collect 4 PUs from War Bonds; end with 45 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 5 infantry
        Western Germany : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 3 fighters, 1 harbour and 6 infantry
        Romania : 1 airfield
        Poland : 2 artilleries and 5 infantry
        Germany : 1 airfield, 1 factory_major and 5 infantry
        Southern Italy : 1 artillery, 4 bombers and 3 infantry
        Karelia : 1 flag
        Baltic States : 1 flag, 2 infantry
        Vyborg : 1 flag
        Eastern Poland : 1 flag, 1 artillery and 5 infantry
        Bessarabia : 1 flag, 1 aaGun, 1 armour, 2 artilleries and 4 mech_infantrys
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 7 infantry
        125 Sea Zone : 1 flag, 1 submarine
        109 Sea Zone : 1 flag
        Yugoslavia : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 48 / 55
        Russians : 33 / 41
        Japanese : 58 / 59
        Americans : 55 / 75
        Chinese : 3 / 5
        British : 32 / 35
        UK_Pacific : 6 / 6
        Italians : 11 / 21
        ANZAC : 14 / 14
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '16

    Too little brain power on a Sunday morning I guess.

    I rolled an extra fighter for you in Morocco, which got a hit, which meant a replaced my bomber and the damage it did to the airfield. Â

    Sorry, I really made a pigs ear of this turn, and I apologise.  I think everything works out now.

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Research Technology - Russians

    Purchase Units - Russians
                Russians repair 1 damage on 1 factory_major; Remaining resources: 40 PUs; 1 techTokens;
                Russians buy 3 artilleries, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Russians
                1 mech_infantry moved from Egypt to Iraq
                3 infantry moved from Ukraine to Bessarabia
                1 infantry moved from Western Ukraine to Bessarabia
                6 mech_infantrys moved from Bryansk to Bessarabia
                1 bomber moved from Russia to Bessarabia

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Research Technology - Russians

    Purchase Units - Russians
                Russians repair 1 damage on 1 factory_major; Remaining resources: 40 PUs; 1 techTokens;
                Russians buy 3 artilleries, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Russians
                Rocket attack in Romania does 2 damage to airfield owned by Germans
                    Rockets in Russia roll: 2
                1 mech_infantry moved from Egypt to Iraq
                3 infantry moved from Ukraine to Bessarabia
                1 infantry moved from Western Ukraine to Bessarabia
                6 mech_infantrys moved from Bryansk to Bessarabia
                1 bomber moved from Russia to Bessarabia

    Airborne Attack Move - Russians
                2 infantry moved from Russia to Bessarabia

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Research Technology - Russians
                    Russians roll 5 and gets 0 hits

    Purchase Units - Russians
                Russians repair 1 damage on 1 factory_major; Remaining resources: 40 PUs; 1 techTokens;
                Russians buy 3 artilleries, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Russians
                Rocket attack in Romania does 2 damage to airfield owned by Germans
                    Rockets in Russia roll: 2
                1 mech_infantry moved from Egypt to Iraq
                3 infantry moved from Ukraine to Bessarabia
                1 infantry moved from Western Ukraine to Bessarabia
                6 mech_infantrys moved from Bryansk to Bessarabia
                1 bomber moved from Russia to Bessarabia

    Airborne Attack Move - Russians
                2 infantry moved from Russia to Bessarabia

    Combat - Russians
                Battle in Bessarabia
                    Russians attack with 1 bomber, 6 infantry and 6 mech_infantrys
                    Germans defend with 1 aaGun, 1 armour, 2 artilleries and 4 mech_infantrys
                        AA fire in Bessarabia :  1/3 hits
                        1 infantry owned by the Russians lost in Bessarabia
                        Russians roll dice for 1 bomber, 5 infantry and 6 mech_infantrys in Bessarabia, round 2 :  3/12 hits
                        Germans roll dice for 1 aaGun, 1 armour, 2 artilleries and 4 mech_infantrys in Bessarabia, round 2 :  5/7 hits
                        5 infantry owned by the Russians , 1 aaGun owned by the Germans and 2 mech_infantrys owned by the Germans lost in Bessarabia
                        Russians roll dice for 1 bomber and 6 mech_infantrys in Bessarabia, round 3 :  1/7 hits
                        Germans roll dice for 1 armour, 2 artilleries and 2 mech_infantrys in Bessarabia, round 3 :  1/5 hits
                        1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bessarabia
                        Russians roll dice for 1 bomber and 5 mech_infantrys in Bessarabia, round 4 :  1/6 hits
                        Germans roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Bessarabia, round 4 :  1/4 hits
                        1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bessarabia
                        Russians roll dice for 1 bomber and 4 mech_infantrys in Bessarabia, round 5 :  2/5 hits
                        Germans roll dice for 1 armour and 2 artilleries in Bessarabia, round 5 :  1/3 hits
                        1 mech_infantry owned by the Russians and 2 artilleries owned by the Germans lost in Bessarabia
                        Russians roll dice for 1 bomber and 3 mech_infantrys in Bessarabia, round 6 :  1/4 hits
                        Germans roll dice for 1 armour in Bessarabia, round 6 :  1/1 hits
                        1 armour owned by the Germans and 1 mech_infantry owned by the Russians lost in Bessarabia
                    Russians win, taking Bessarabia from Germans with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 aaGun, 1 armour, 2 artilleries and 4 mech_infantrys
                    Casualties for Russians: 6 infantry and 4 mech_infantrys

    Non Combat Move - Russians
                1 bomber moved from Bessarabia to Russia
                6 infantry moved from Russia to Bryansk
                1 infantry moved from Bryansk to Western Ukraine
                1 infantry moved from Vologda to Archangel
                5 artilleries moved from Archangel to Smolensk
                1 infantry moved from Volgograd to Kazakhstan
                1 armour moved from Novosibirsk to Volgograd
                1 armour and 1 mech_infantry moved from Russia to Bryansk

    Place Units - Russians
                1 artillery and 1 mech_infantry placed in Volgograd
                1 artillery and 2 infantry placed in Ukraine
                1 artillery and 6 infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6,5,2
                Russians collect 31 PUs (2 lost to blockades); end with 31 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 37 PUs

    Territory Summary for Russians :

    Kazakhstan : 1 infantry
        Italian Somaliland : 1 flag
        Belarus : 1 infantry
        Bryansk : 1 armour, 6 artilleries, 6 infantry and 1 mech_infantry
        Archangel : 1 infantry
        Bessarabia : 2 mech_infantrys
        Russia : 4 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major and 6 infantry
        Ukraine : 1 artillery, 1 factory_minor and 2 infantry
        Western Ukraine : 1 infantry
        Vologda : 1 infantry
        Volgograd : 1 armour, 1 artillery, 1 factory_minor, 1 infantry and 1 mech_infantry
        Smolensk : 5 artilleries
        Iraq : 1 flag, 1 mech_infantry
        114 Sea Zone : 1 cruiser
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 48 / 55
        Russians : 33 / 37
        Japanese : 58 / 59
        Americans : 55 / 75
        Chinese : 3 / 5
        British : 32 / 35
        UK_Pacific : 6 / 6
        Italians : 11 / 21
        ANZAC : 14 / 14
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 11 times
                2 was rolled 12 times
                3 was rolled 13 times
                4 was rolled 6 times
                5 was rolled 10 times
                6 was rolled 9 times
            Average roll : 3.311
            Median : 3.000
            Variance : 0.517
            Standard Deviation : 0.719
            Total rolls : 61

    Null / Other
                1 was rolled 1 times
                2 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Germans Combat
                1 was rolled 5 times
                2 was rolled 6 times
                3 was rolled 2 times
                5 was rolled 6 times
                6 was rolled 4 times
            Average roll : 3.348
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 23

    Russians Combat
                1 was rolled 5 times
                2 was rolled 5 times
                3 was rolled 11 times
                4 was rolled 6 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 3.265
            Median : 3.000
            Variance : 1.273
            Standard Deviation : 1.128
            Total rolls : 34

  • '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Research Technology - Japanese
                Japanese spend 0 on tech rolls
                Japanese removing all Technology Tokens after successful research.
                Japanese discover Jet Power

    Activate Technology - Japanese
                Japanese activating Jet Power

    Purchase Units - Japanese
                Japanese buy 4 destroyers, 2 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 0 techTokens;

    Combat Move - Japanese
                1 infantry moved from Amur to Siberia
                      Japanese take Siberia from Russians
                1 infantry moved from Amur to Sakha
                      Japanese take Sakha from Russians
                1 infantry moved from Amur to Buryatia
                      Japanese take Buryatia from Russians
                1 artillery and 1 infantry moved from Tsinghai to Kansu
                1 armour moved from Shensi to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 armour moved from Suiyuyan to Kansu
                6 armour moved from Shensi to Kazakhstan
                1 transport moved from 37 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                2 submarines moved from 36 Sea Zone to 39 Sea Zone
                1 submarine moved from 80 Sea Zone to 72 Sea Zone
                1 destroyer moved from 6 Sea Zone to 34 Sea Zone
                1 destroyer moved from 6 Sea Zone to 34 Sea Zone
                2 infantry moved from Midway to 25 Sea Zone
                2 infantry and 1 transport moved from 25 Sea Zone to 31 Sea Zone
                2 infantry moved from 31 Sea Zone to Wake Island
                1 destroyer moved from 25 Sea Zone to 26 Sea Zone
                2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Java
                1 infantry moved from Jehol to Chahar
                      Japanese take Chahar from Chinese
                1 infantry moved from Jehol to 19 Sea Zone
                1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
                1 infantry moved from 21 Sea Zone to Guam
                2 battleships and 2 carriers moved from 37 Sea Zone to 42 Sea Zone
                1 destroyer moved from 37 Sea Zone to 34 Sea Zone
                1 cruiser moved from 37 Sea Zone to 42 Sea Zone

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Research Technology - Japanese
                Japanese spend 0 on tech rolls
                    Japanese roll 6,4 and gets 1 hit
                Japanese removing all Technology Tokens after successful research.
                Japanese discover Jet Power

    Activate Technology - Japanese
                Japanese activating Jet Power

    Purchase Units - Japanese
                Japanese buy 4 destroyers, 2 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 0 techTokens;

    Combat Move - Japanese
                1 infantry moved from Amur to Siberia
                      Japanese take Siberia from Russians
                1 infantry moved from Amur to Sakha
                      Japanese take Sakha from Russians
                1 infantry moved from Amur to Buryatia
                      Japanese take Buryatia from Russians
                1 artillery and 1 infantry moved from Tsinghai to Kansu
                1 armour moved from Shensi to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 armour moved from Suiyuyan to Kansu
                6 armour moved from Shensi to Kazakhstan
                1 transport moved from 37 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                2 submarines moved from 36 Sea Zone to 39 Sea Zone
                1 submarine moved from 80 Sea Zone to 72 Sea Zone
                1 destroyer moved from 6 Sea Zone to 34 Sea Zone
                1 destroyer moved from 6 Sea Zone to 34 Sea Zone
                2 infantry moved from Midway to 25 Sea Zone
                2 infantry and 1 transport moved from 25 Sea Zone to 31 Sea Zone
                2 infantry moved from 31 Sea Zone to Wake Island
                1 destroyer moved from 25 Sea Zone to 26 Sea Zone
                2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Java
                1 infantry moved from Jehol to Chahar
                      Japanese take Chahar from Chinese
                1 infantry moved from Jehol to 19 Sea Zone
                1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
                1 infantry moved from 21 Sea Zone to Guam
                2 battleships and 2 carriers moved from 37 Sea Zone to 42 Sea Zone
                1 destroyer moved from 37 Sea Zone to 34 Sea Zone
                1 cruiser moved from 37 Sea Zone to 42 Sea Zone

    Combat - Japanese
                Battle in Guam
                Battle in Wake Island
                Battle in Kazakhstan
                    Japanese attack with 6 armour
                    Russians defend with 1 infantry
                        Japanese roll dice for 6 armour in Kazakhstan, round 2 :  1/6 hits
                        Russians roll dice for 1 infantry in Kazakhstan, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Kazakhstan
                    Japanese win, taking Guam from Americans, taking Wake Island from Americans, taking Kazakhstan from Russians with 6 armour remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Kansu
                    Japanese attack with 1 armour, 1 artillery and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Kansu, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Kansu, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                    Japanese win, taking Kansu from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in 34 Sea Zone
                    Japanese attack with 3 destroyers
                    ANZAC defend with 1 submarine
                        ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 3 destroyers in 34 Sea Zone, round 2 :  0/3 hits
                        ANZAC roll dice for 1 submarine in 34 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 3 destroyers in 34 Sea Zone, round 3 :  0/3 hits
                        ANZAC roll dice for 1 submarine in 34 Sea Zone, round 4 :  0/1 hits
                        Japanese roll dice for 3 destroyers in 34 Sea Zone, round 4 :  1/3 hits
                        1 submarine owned by the ANZAC lost in 34 Sea Zone
                    Japanese win with 3 destroyers remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in Java
                    Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                    ANZAC defend with 1 artillery and 1 infantry
                        Japanese roll dice for 2 battleships in Java, round 2 :  2/2 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 :  0/2 hits
                        1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java
                    Japanese win, taking Java from ANZAC with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 artillery and 1 infantry

    Non Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone
                1 armour moved from Malaya to French Indo China
                3 infantry moved from Shan State to French Indo China
                4 armour and 1 mech_infantry moved from Yunnan to French Indo China
                2 artilleries and 2 infantry moved from Anhwe to Hunan
                2 infantry moved from Jehol to Anhwe
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
                1 transport moved from 25 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                4 carriers, 4 destroyers, 4 fighters and 3 tactical_bombers moved from 25 Sea Zone to 31 Sea Zone

    Place Units - Japanese
                1 destroyer and 2 submarines placed in 37 Sea Zone
                3 destroyers placed in 36 Sea Zone
                Japanese undo move 1.
                2 submarines placed in 37 Sea Zone
                2 infantry and 2 mech_infantrys placed in Japan
                1 destroyer placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 69 PUs; end with 70 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 airfield and 1 harbour
        Shantung : 1 flag
        Kwangsi : 1 flag
        Korea : 1 artillery and 1 infantry
        Kiangsu : 1 flag, 1 artillery and 1 infantry
        Kiangsi : 1 flag
        Japan : 4 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 2 infantry and 2 mech_infantrys
        Jehol : 1 flag
        Manchuria : 1 flag
        Hainan : 1 harbour
        Shensi : 1 flag
        Yunnan : 1 flag
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag, 2 artilleries and 2 infantry
        Kansu : 1 flag, 1 armour and 1 artillery
        Hopei : 1 flag
        Tsinghai : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag, 1 infantry
        Sikang : 1 flag
        Anhwe : 1 flag, 2 infantry
        Shan State : 1 flag
        Malaya : 1 flag, 1 factory_minor and 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Solomon Islands : 1 flag, 1 infantry
        Philippines : 1 flag, 1 airfield and 1 harbour
        Guam : 1 flag, 1 airfield and 1 infantry
        Wake Island : 1 flag, 1 airfield and 2 infantry
        Midway : 1 flag, 1 airfield and 1 infantry
        Sakha : 1 flag, 1 infantry
        Amur : 1 flag
        Siberia : 1 flag, 1 infantry
        Kazakhstan : 1 flag, 6 armour
        Buryatia : 1 flag, 1 infantry
        French Indo China : 1 flag, 5 armour, 1 factory_minor, 1 fighter, 4 infantry, 1 mech_infantry and 2 tactical_bombers
        Celebes : 1 flag
        Java : 1 flag, 1 artillery and 1 infantry
        Sumatra : 1 flag
        42 Sea Zone : 2 battleships, 2 carriers, 1 cruiser, 2 fighters, 2 tactical_bombers and 1 transport
        31 Sea Zone : 4 carriers, 4 destroyers, 4 fighters, 3 tactical_bombers and 1 transport
        37 Sea Zone : 1 flag, 2 submarines
        36 Sea Zone : 3 destroyers
        34 Sea Zone : 3 destroyers
        39 Sea Zone : 2 submarines
        26 Sea Zone : 1 destroyer
        21 Sea Zone : 1 transport
        19 Sea Zone : 1 transport
        6 Sea Zone : 1 destroyer and 1 transport
        80 Sea Zone : 1 flag, 1 submarine
        72 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 48 / 55
        Russians : 29 / 37
        Japanese : 69 / 75
        Americans : 55 / 75
        Chinese : 0 / 5
        British : 32 / 35
        UK_Pacific : 6 / 6
        Italians : 11 / 21
        ANZAC : 10 / 14
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Research Technology - Americans

    Purchase Units - Americans
                Americans repair 6 damage on 6 airfields; Remaining resources: 69 PUs; 3 techTokens;
                Americans buy 4 destroyers and 6 submarines; Remaining resources: 1 PUs; 3 techTokens;

    Combat Move - Americans
                2 fighters and 1 tactical_bomber moved from Western United States to 26 Sea Zone
                1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                2 infantry moved from Brazil to 86 Sea Zone
                2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                1 transport moved from 89 Sea Zone to 86 Sea Zone
                2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                1 carrier moved from 101 Sea Zone to 91 Sea Zone
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                2 submarines moved from 91 Sea Zone to 93 Sea Zone
                1 mech_infantry moved from Tobruk to Egypt
                2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone

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