13L G40 PGMatt (axis) vs Degrasse (allies +6) tech, game 2

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Research Technology - ANZAC
                    ANZAC roll 1 and gets 0 hits

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Western Australia to 56 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 fighter moved from 56 Sea Zone to 44 Sea Zone

    Combat - ANZAC
                Battle in Java
                Battle in 44 Sea Zone
                    ANZAC attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 44 Sea Zone
                    ANZAC win, taking Java from Japanese with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                1 fighter moved from 44 Sea Zone to Dutch New Guinea
                1 carrier moved from 56 Sea Zone to 61 Sea Zone
                1 tactical_bomber moved from 56 Sea Zone to 61 Sea Zone
                1 tactical_bomber moved from 61 Sea Zone to South Australia
                1 fighter moved from New South Wales to South Australia
                1 infantry moved from New South Wales to South Australia
                1 aaGun moved from South Australia to New South Wales

    Place Units - ANZAC
                1 artillery and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total

    Territory Summary for ANZAC :

    Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 2 aaGuns, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
        South Australia : 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
        Java : 1 flag, 1 artillery and 1 infantry
        Dutch New Guinea : 1 flag, 1 fighter and 1 infantry
        42 Sea Zone : 1 transport
        62 Sea Zone : 1 submarine
        61 Sea Zone : 1 carrier
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 48 / 60
        Russians : 34 / 40
        Japanese : 56 / 66
        Americans : 55 / 75
        Chinese : 4 / 5
        British : 32 / 37
        UK_Pacific : 6 / 3
        Italians : 11 / 19
        ANZAC : 14 / 14
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Null / Other
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Politics - French
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 submarine
                EDIT: Adding units owned by ANZAC to 42 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Egypt : 2 infantry
        United Kingdom : 2 infantry

    Production/PUs Summary :

    Germans : 48 / 60
        Russians : 34 / 40
        Japanese : 56 / 66
        Americans : 55 / 75
        Chinese : 4 / 5
        British : 32 / 37
        UK_Pacific : 6 / 3
        Italians : 11 / 19
        ANZAC : 14 / 14
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Null / Other
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Politics - Germans

    Research Technology - Germans
                Germans spend 0 on tech rolls

    Purchase Units - Germans
                Germans repair 2 damage on 2 factory_minors; Remaining resources: 58 PUs; 2 techTokens;
                Germans buy 1 bomber, 1 fighter, 10 infantry and 1 submarine; Remaining resources: 0 PUs; 2 techTokens;

    Combat Move - Germans
                2 artilleries and 7 infantry moved from Novgorod to Archangel
                1 bomber moved from Southern Italy to Morocco
                4 bombers moved from Southern Italy to Morocco
                1 bomber moved from Western Germany to Morocco

  • '16

    Would you like to intercept in Morroco?  I sent 2 bombers against the air field and 4 to attack the space.

  • '21 '19 '18 '17 '16

    I think the intercept question is battle order sensitive, depending on whether you resolve the air raid first or the battle in the territory.  If you do the air raid first, then yes the fighters will intercept.  If the territory battle is first and the two fighters survive the four bomber attack, then two survivors would intercept but one survivor would pass.

  • '16

    @Degrasse:

    I think the intercept question is battle order sensitive, depending on whether you resolve the air raid first or the battle in the territory.  If you do the air raid first, then yes the fighters will intercept.  If the territory battle is first and the two fighters survive the four bomber attack, then two survivors would intercept but one survivor would pass.

    I don’t think I have a choice in this actually, all air raids must be completed, then any amphibious assaults, followed by any ground (territory) combat.

    So I am reading your instructions as, “yes, you’ll intercept”

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Politics - Germans

    Research Technology - Germans
                Germans spend 0 on tech rolls
                    Germans roll 1,1 and gets 0 hits

    Purchase Units - Germans
                Germans repair 2 damage on 2 factory_minors; Remaining resources: 58 PUs; 2 techTokens;
                Germans buy 1 bomber, 1 fighter, 10 infantry and 1 submarine; Remaining resources: 0 PUs; 2 techTokens;

    Combat Move - Germans
                2 artilleries and 7 infantry moved from Novgorod to Archangel
                1 bomber moved from Southern Italy to Morocco
                4 bombers moved from Southern Italy to Morocco
                1 bomber moved from Western Germany to Morocco

    Combat - Germans
                Battle in Archangel
                    Germans attack with 2 artilleries and 7 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 2 artilleries and 7 infantry in Archangel, round 2 :  2/9 hits
                        Russians roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 2 artilleries and 7 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Air Battle in Morocco
                    Germans attacks with 2 units heading to Morocco
                    Americans launches 2 interceptors out of Morocco
                        Attackers Fire,  :  1/2 hits
                        Defenders Fire,  :  0/2 hits
                    1 fighter owned by the British lost in Morocco
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Morocco
                        AA fire in Morocco :  1/2 hits
                    1 bomber killed by AA
                    Bombing raid in Morocco rolls: 8 and causes: 6 damage to unit: airfield
                    Bombing raid in Morocco causes 6 damage total.
                Battle in Morocco
                    Germans attack with 4 bombers
                    British defend with 1 fighter; Americans defend with 1 airfield
                Cleaning up after air battles

    Non Combat Move - Germans
                5 bombers moved from Morocco to Southern Italy
                1 artillery and 7 infantry moved from Germany to Poland
                2 artilleries and 5 infantry moved from Western Germany to Germany
                1 artillery moved from Normandy Bordeaux to France
                1 infantry moved from Vyborg to Novgorod

    Place Units - Germans
                3 infantry placed in Novgorod
                1 submarine placed in 113 Sea Zone
                1 bomber, 1 fighter and 5 infantry placed in Western Germany
                2 infantry placed in France

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6
                Germans collect 49 PUs; end with 49 PUs total
                Germans collect 6 PUs from War Bonds; end with 55 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 5 infantry
        Western Germany : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 3 fighters, 1 harbour and 5 infantry
        Poland : 1 artillery and 7 infantry
        Germany : 2 artilleries, 1 factory_major and 5 infantry
        Southern Italy : 1 artillery, 5 bombers and 3 infantry
        Karelia : 1 flag
        Baltic States : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag, 2 artilleries and 7 infantry
        Eastern Poland : 1 flag, 1 aaGun, 1 armour, 2 artilleries and 4 mech_infantrys
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
        125 Sea Zone : 1 flag
        113 Sea Zone : 1 submarine
        109 Sea Zone : 1 flag
        Yugoslavia : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 49 / 65
        Russians : 33 / 40
        Japanese : 56 / 66
        Americans : 55 / 75
        Chinese : 4 / 5
        British : 32 / 37
        UK_Pacific : 6 / 3
        Italians : 11 / 19
        ANZAC : 14 / 14
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '16

    @PGMatt:

    @Degrasse:

    I think the intercept question is battle order sensitive, depending on whether you resolve the air raid first or the battle in the territory.�  If you do the air raid first, then yes the fighters will intercept.�  If the territory battle is first and the two fighters survive the four bomber attack, then two survivors would intercept but one survivor would pass.

    I don’t think I have a choice in this actually, all air raids must be completed, then any amphibious assaults, followed by any ground (territory) combat.Â

    So I am reading your instructions as, “yes, you’ll intercept”

    As an aside, most of the time I find that order of combat makes absolutely no difference.  In fact, this might be the first time this season that I have actually seen it matter :)

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Research Technology - Russians

    Purchase Units - Russians
                Russians buy 1 armour, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Russians
                1 infantry moved from Belarus to Baltic States
                      Russians take Baltic States from Germans
                1 artillery moved from Ukraine to Bessarabia
                3 infantry moved from Ukraine to Bessarabia
                1 mech_infantry moved from Ethiopia to Egypt
                7 infantry moved from Kansu to Shensi
                1 armour moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 armour moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                1 armour moved from Suiyuyan to Hopei
                      Chinese take Hopei from Japanese
                1 armour moved from Hopei to Anhwe
                      Chinese take Anhwe from Japanese
                1 armour moved from Suiyuyan to Novosibirsk
                1 infantry moved from Nenetsia to Archangel
                3 infantry moved from Smolensk to Archangel
                5 artilleries moved from Smolensk to Archangel
                1 mech_infantry moved from Urals to Archangel
                1 infantry moved from Urals to Vologda
                1 infantry moved from Urals to Vologda
                1 infantry moved from Western Ukraine to Bessarabia
                1 bomber moved from Samara to Archangel

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Research Technology - Russians

    Purchase Units - Russians
                Russians buy 1 armour, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Russians
                Rocket attack in Novgorod does 4 damage to factory_minor owned by Germans
                    Rockets in Russia roll: 4
                1 infantry moved from Belarus to Baltic States
                      Russians take Baltic States from Germans
                1 artillery moved from Ukraine to Bessarabia
                3 infantry moved from Ukraine to Bessarabia
                1 mech_infantry moved from Ethiopia to Egypt
                7 infantry moved from Kansu to Shensi
                1 armour moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 armour moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                1 armour moved from Suiyuyan to Hopei
                      Chinese take Hopei from Japanese
                1 armour moved from Hopei to Anhwe
                      Chinese take Anhwe from Japanese
                1 armour moved from Suiyuyan to Novosibirsk
                1 infantry moved from Nenetsia to Archangel
                3 infantry moved from Smolensk to Archangel
                5 artilleries moved from Smolensk to Archangel
                1 mech_infantry moved from Urals to Archangel
                1 infantry moved from Urals to Vologda
                1 infantry moved from Urals to Vologda
                1 infantry moved from Western Ukraine to Bessarabia
                1 bomber moved from Samara to Archangel

    Airborne Attack Move - Russians
                2 infantry moved from Russia to Archangel

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Research Technology - Russians
                    Russians roll 4 and gets 0 hits

    Purchase Units - Russians
                Russians buy 1 armour, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Russians
                Rocket attack in Novgorod does 4 damage to factory_minor owned by Germans
                    Rockets in Russia roll: 4
                1 infantry moved from Belarus to Baltic States
                      Russians take Baltic States from Germans
                1 artillery moved from Ukraine to Bessarabia
                3 infantry moved from Ukraine to Bessarabia
                1 mech_infantry moved from Ethiopia to Egypt
                7 infantry moved from Kansu to Shensi
                1 armour moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 armour moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                1 armour moved from Suiyuyan to Hopei
                      Chinese take Hopei from Japanese
                1 armour moved from Hopei to Anhwe
                      Chinese take Anhwe from Japanese
                1 armour moved from Suiyuyan to Novosibirsk
                1 infantry moved from Nenetsia to Archangel
                3 infantry moved from Smolensk to Archangel
                5 artilleries moved from Smolensk to Archangel
                1 mech_infantry moved from Urals to Archangel
                1 infantry moved from Urals to Vologda
                1 infantry moved from Urals to Vologda
                1 infantry moved from Western Ukraine to Bessarabia
                1 bomber moved from Samara to Archangel

    Airborne Attack Move - Russians
                2 infantry moved from Russia to Archangel

    Combat - Russians
                Battle in Bessarabia
                    Russians attack with 1 artillery and 4 infantry
                    Italians defend with 1 artillery and 2 infantry
                        Russians roll dice for 1 artillery and 4 infantry in Bessarabia, round 2 :  1/5 hits
                        Italians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 :  0/3 hits
                        1 infantry owned by the Italians lost in Bessarabia
                        Russians roll dice for 1 artillery and 4 infantry in Bessarabia, round 3 :  1/5 hits
                        Italians roll dice for 1 artillery and 1 infantry in Bessarabia, round 3 :  1/2 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia
                        Russians roll dice for 1 artillery and 3 infantry in Bessarabia, round 4 :  1/4 hits
                        Italians roll dice for 1 artillery in Bessarabia, round 4 :  0/1 hits
                        1 artillery owned by the Italians lost in Bessarabia
                    Russians win, taking Bessarabia from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 artillery and 2 infantry
                Battle in Shensi
                    Russians attack with 7 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 7 infantry in Shensi, round 2 :  1/7 hits
                        Japanese roll dice for 1 infantry in Shensi, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Shensi
                    Russians win, taking Shensi from Japanese with 6 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Archangel
                    Russians attack with 5 artilleries, 1 bomber, 6 infantry and 1 mech_infantry
                    Germans defend with 2 artilleries and 7 infantry
                        Russians roll dice for 5 artilleries, 1 bomber, 6 infantry and 1 mech_infantry in Archangel, round 2 :  4/13 hits
                        Germans roll dice for 2 artilleries and 7 infantry in Archangel, round 2 :  4/9 hits
                        4 infantry owned by the Russians and 4 infantry owned by the Germans lost in Archangel
                        Russians roll dice for 5 artilleries, 1 bomber, 2 infantry and 1 mech_infantry in Archangel, round 3 :  2/9 hits
                        Germans roll dice for 2 artilleries and 3 infantry in Archangel, round 3 :  1/5 hits
                        1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel
                        Russians roll dice for 5 artilleries, 1 bomber, 1 infantry and 1 mech_infantry in Archangel, round 4 :  1/8 hits
                        Germans roll dice for 2 artilleries and 1 infantry in Archangel, round 4 :  2/3 hits
                        1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Archangel
                        Russians roll dice for 5 artilleries and 1 bomber in Archangel, round 5 :  3/6 hits
                        Germans roll dice for 2 artilleries in Archangel, round 5 :  0/2 hits
                        2 artilleries owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 5 artilleries and 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 2 artilleries and 7 infantry
                    Casualties for Russians: 6 infantry and 1 mech_infantry

    Non Combat Move - Russians
                1 bomber moved from Archangel to Russia
                1 infantry moved from Ukraine to Western Ukraine
                1 infantry moved from Bryansk to Belarus
                2 infantry moved from Samara to Russia
                2 mech_infantrys moved from Volgograd to Bryansk
                4 mech_infantrys moved from Russia to Bryansk
                1 infantry moved from Ukraine to Bessarabia

    Place Units - Russians
                3 infantry placed in Ukraine
                2 infantry placed in Volgograd
                1 armour, 5 infantry and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 35 PUs; end with 35 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 41 PUs

    Territory Summary for Russians :

    Jehol : 1 armour
        Shensi : 6 infantry
        Anhwe : 1 armour
        Egypt : 1 mech_infantry
        Italian Somaliland : 1 flag
        Belarus : 1 infantry
        Baltic States : 1 infantry
        Bryansk : 6 artilleries, 1 infantry and 6 mech_infantrys
        Archangel : 5 artilleries
        Bessarabia : 1 artillery and 4 infantry
        Russia : 4 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 8 infantry and 1 mech_infantry
        Ukraine : 1 factory_minor and 3 infantry
        Western Ukraine : 1 infantry
        Novosibirsk : 1 armour
        Vologda : 2 infantry
        Volgograd : 1 factory_minor and 2 infantry
        Iraq : 1 flag
        114 Sea Zone : 1 cruiser
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 47 / 65
        Russians : 35 / 41
        Japanese : 51 / 66
        Americans : 55 / 75
        Chinese : 9 / 5
        British : 32 / 37
        UK_Pacific : 6 / 3
        Italians : 11 / 19
        ANZAC : 14 / 14
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 12 times
                2 was rolled 13 times
                3 was rolled 15 times
                4 was rolled 11 times
                5 was rolled 14 times
                6 was rolled 19 times
            Average roll : 3.702
            Median : 4.000
            Variance : 0.482
            Standard Deviation : 0.694
            Total rolls : 84

    Null / Other
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Japanese Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                1 was rolled 4 times
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.316
            Median : 3.000
            Variance : 0.167
            Standard Deviation : 0.408
            Total rolls : 19

    Russians Combat
                1 was rolled 7 times
                2 was rolled 9 times
                3 was rolled 9 times
                4 was rolled 8 times
                5 was rolled 10 times
                6 was rolled 14 times
            Average roll : 3.825
            Median : 4.000
            Variance : 0.554
            Standard Deviation : 0.744
            Total rolls : 57

    Italians Combat
                2 was rolled 1 times
                3 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.167
            Median : 4.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

  • '16

    You’ll see 2 sets of tech rolls for Japan, both were misses.  I exited out of the game and forgot to save it after the dice.

  • '21 '19 '18 '17 '16

    No problem

  • '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Research Technology - Japanese
                Japanese spend 0 on tech rolls

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 artilleries, 3 destroyers, 3 infantry, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 2 techTokens;

    Combat Move - Japanese
                4 units repaired.
                1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers moved from French Indo China to Yunnan
                3 armour moved from Malaya to Yunnan
                1 infantry moved from Shan State to Burma
                      Japanese take Burma from UK_Pacific
                1 fighter moved from Philippines to 42 Sea Zone
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 carrier, 4 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                3 fighters and 3 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone
                3 carriers, 1 destroyer, 1 infantry and 1 transport moved from 33 Sea Zone to 25 Sea Zone
                1 carrier, 4 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 17 Sea Zone to 25 Sea Zone
                3 infantry moved from 25 Sea Zone to Midway
                2 transports moved from 19 Sea Zone to 6 Sea Zone
                4 infantry moved from Japan to 6 Sea Zone
                4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
                4 infantry moved from 19 Sea Zone to Jehol
                2 artilleries and 2 infantry moved from Kiangsu to Anhwe
                1 infantry moved from Korea to Amur
                      Japanese take Amur from Russians
                1 infantry moved from Manchuria to Amur
                1 infantry moved from Manchuria to Amur
                1 infantry moved from Manchuria to Jehol
                1 armour moved from Kweichow to Hopei
                      Japanese take Hopei from Chinese
                1 armour moved from Hopei to Shensi
                6 armour moved from Kweichow to Shensi
                1 artillery moved from Sikang to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 infantry moved from Sikang to Shensi
                1 infantry moved from Sikang to Tsinghai
                1 artillery moved from Sikang to Shensi
                2 submarines moved from 39 Sea Zone to 80 Sea Zone
                1 fighter and 1 tactical_bomber moved from Philippines to Yunnan
                1 tactical_bomber moved from Philippines to Yunnan

  • '16

    scramble Hawaii?

  • '21 '19 '18 '17 '16

    No scramble

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Research Technology - Japanese
                Japanese spend 0 on tech rolls
                    Japanese roll 2,2 and gets 0 hits

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 artilleries, 3 destroyers, 3 infantry, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 2 techTokens;

    Combat Move - Japanese
                4 units repaired.
                1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers moved from French Indo China to Yunnan
                3 armour moved from Malaya to Yunnan
                1 infantry moved from Shan State to Burma
                      Japanese take Burma from UK_Pacific
                1 fighter moved from Philippines to 42 Sea Zone
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 carrier, 4 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                3 fighters and 3 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone
                3 carriers, 1 destroyer, 1 infantry and 1 transport moved from 33 Sea Zone to 25 Sea Zone
                1 carrier, 4 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 17 Sea Zone to 25 Sea Zone
                3 infantry moved from 25 Sea Zone to Midway
                2 transports moved from 19 Sea Zone to 6 Sea Zone
                4 infantry moved from Japan to 6 Sea Zone
                4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
                4 infantry moved from 19 Sea Zone to Jehol
                2 artilleries and 2 infantry moved from Kiangsu to Anhwe
                1 infantry moved from Korea to Amur
                      Japanese take Amur from Russians
                1 infantry moved from Manchuria to Amur
                1 infantry moved from Manchuria to Amur
                1 infantry moved from Manchuria to Jehol
                1 armour moved from Kweichow to Hopei
                      Japanese take Hopei from Chinese
                1 armour moved from Hopei to Shensi
                6 armour moved from Kweichow to Shensi
                1 artillery moved from Sikang to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 infantry moved from Sikang to Shensi
                1 infantry moved from Sikang to Tsinghai
                1 artillery moved from Sikang to Shensi
                2 submarines moved from 39 Sea Zone to 80 Sea Zone
                1 fighter and 1 tactical_bomber moved from Philippines to Yunnan
                1 tactical_bomber moved from Philippines to Yunnan

    Combat - Japanese
                Battle in 26 Sea Zone
                    Japanese attack with 3 fighters and 3 tactical_bombers
                    Americans defend with 2 destroyers, 6 submarines and 1 transport
                    6 submarines owned by the Americans Submerged
                        Japanese roll dice for 3 fighters and 3 tactical_bombers in 26 Sea Zone, round 2 :  2/6 hits
                        Americans roll dice for 2 destroyers and 1 transport in 26 Sea Zone, round 2 :  1/2 hits
                        2 destroyers owned by the Americans and 1 tactical_bomber owned by the Japanese lost in 26 Sea Zone
                        1 transport owned by the Americans lost in 26 Sea Zone
                    Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for Japanese: 1 tactical_bomber
                    Casualties for Americans: 2 destroyers and 1 transport
                Battle in 42 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 submarine and 1 transport
                    1 submarine owned by the ANZAC Submerged
                        Japanese roll dice for 1 fighter in 42 Sea Zone, round 2 :  1/1 hits
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 25 Sea Zone
                    Japanese attack with 4 carriers, 5 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
                    Americans defend with 1 destroyer
                        Japanese roll dice for 4 carriers, 5 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 25 Sea Zone, round 2 :  5/7 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win with 4 carriers, 5 destroyers, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 80 Sea Zone
                    Japanese attack with 2 submarines
                    British defend with 1 destroyer
                        Japanese roll dice for 2 submarines in 80 Sea Zone, round 2 :  1/2 hits
                        British roll dice for 1 destroyer in 80 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the British lost in 80 Sea Zone
                    Japanese win, taking 80 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Shensi
                    Japanese attack with 7 armour, 1 artillery and 1 infantry
                    Russians defend with 6 infantry
                        Japanese roll dice for 7 armour, 1 artillery and 1 infantry in Shensi, round 2 :  6/9 hits
                        Chinese roll dice for 6 infantry in Shensi, round 2 :  2/6 hits
                        6 infantry owned by the Russians , 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 7 armour remaining. Battle score for attacker is 11
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for Russians: 6 infantry
                Battle in Jehol
                    Japanese attack with 5 infantry
                    Russians defend with 1 armour
                        Japanese roll dice for 5 infantry in Jehol, round 2 :  1/5 hits
                        Chinese roll dice for 1 armour in Jehol, round 2 :  1/1 hits
                        1 armour owned by the Russians and 1 infantry owned by the Japanese lost in Jehol
                    Japanese win, taking Jehol from Chinese with 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 armour
                Battle in Midway
                Battle in Anhwe
                    Japanese attack with 2 artilleries and 2 infantry
                    Russians defend with 1 armour
                        Japanese roll dice for 2 artilleries and 2 infantry in Anhwe, round 2 :  0/4 hits
                        Chinese roll dice for 1 armour in Anhwe, round 2 :  0/1 hits
                        Japanese roll dice for 2 artilleries and 2 infantry in Anhwe, round 3 :  1/4 hits
                        Chinese roll dice for 1 armour in Anhwe, round 3 :  0/1 hits
                        1 armour owned by the Russians lost in Anhwe
                    Japanese win, taking Midway from Americans, taking Anhwe from Chinese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 armour
                Battle in Yunnan
                    Japanese attack with 4 armour, 2 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers
                    British defend with 1 armour, 1 artillery and 1 infantry
                        Japanese roll dice for 4 armour, 2 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers in Yunnan, round 2 :  7/12 hits
                        Chinese roll dice for 1 armour, 1 artillery and 1 infantry in Yunnan, round 2 :  1/3 hits
                        1 infantry owned by the British , 1 armour owned by the British , 1 infantry owned by the Japanese and 1 artillery owned by the British lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 4 armour, 2 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 armour, 1 artillery and 1 infantry

    Non Combat Move - Japanese
                1 fighter moved from 42 Sea Zone to 37 Sea Zone
                1 fighter and 2 tactical_bombers moved from Yunnan to 37 Sea Zone
                2 battleships, 2 carriers and 1 cruiser moved from 35 Sea Zone to 37 Sea Zone
                1 fighter and 2 tactical_bombers moved from Yunnan to French Indo China
                3 fighters and 2 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone

    Place Units - Japanese
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to Shan State: 3 infantry
                EDIT: Removing units owned by Japanese from Malaya: 3 infantry
                EDIT: Turning off Edit Mode
                1 destroyer and 1 transport placed in 37 Sea Zone
                1 armour placed in Malaya
                2 submarines placed in 36 Sea Zone
                2 destroyers placed in 6 Sea Zone
                2 artilleries and 2 infantry placed in Japan
                1 infantry placed in French Indo China

    Turn Complete - Japanese
                Japanese collect 59 PUs; end with 59 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 airfield and 1 harbour
        Shantung : 1 flag
        Kwangsi : 1 flag
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
        Jehol : 1 flag, 4 infantry
        Manchuria : 1 flag
        Hainan : 1 harbour
        Shensi : 1 flag, 7 armour
        Yunnan : 1 flag, 4 armour and 1 mech_infantry
        Kweichow : 1 flag
        Hunan : 1 flag
        Hopei : 1 flag
        Tsinghai : 1 flag, 1 artillery and 1 infantry
        Szechwan : 1 flag
        Sikang : 1 flag
        Anhwe : 1 flag, 2 artilleries and 2 infantry
        Shan State : 1 flag, 3 infantry
        Burma : 1 flag, 1 infantry
        Malaya : 1 flag, 1 armour, 1 factory_minor and 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Solomon Islands : 1 flag, 1 infantry
        Philippines : 1 flag, 1 airfield and 1 harbour
        Midway : 1 flag, 1 airfield and 3 infantry
        Amur : 1 flag, 3 infantry
        French Indo China : 1 flag, 1 factory_minor, 1 fighter, 1 infantry and 2 tactical_bombers
        Celebes : 1 flag, 1 artillery and 1 infantry
        Sumatra : 1 flag
        37 Sea Zone : 1 flag, 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport
        36 Sea Zone : 2 submarines
        25 Sea Zone : 4 carriers, 5 destroyers, 4 fighters, 3 tactical_bombers and 2 transports
        19 Sea Zone : 2 transports
        6 Sea Zone : 2 destroyers
        80 Sea Zone : 1 flag, 2 submarines

    Production/PUs Summary :

    Germans : 47 / 65
        Russians : 34 / 41
        Japanese : 59 / 59
        Americans : 55 / 75
        Chinese : 3 / 5
        British : 32 / 37
        UK_Pacific : 5 / 3
        Italians : 11 / 19
        ANZAC : 14 / 14
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Research Technology - Americans

    Purchase Units - Americans
                Americans repair 6 damage on 6 airfields; Remaining resources: 69 PUs; 3 techTokens;
                Americans buy 2 artilleries, 1 carrier, 1 fighter, 8 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 3 techTokens;

    Combat Move - Americans
                1 fighter moved from Eastern United States to Western United States
                2 fighters moved from Eastern United States to Morocco
                1 transport moved from 90 Sea Zone to 101 Sea Zone
                1 transport moved from 102 Sea Zone to 101 Sea Zone
                1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
                3 bombers moved from Algeria to Southern Italy
                1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                1 transport moved from 87 Sea Zone to 86 Sea Zone
                1 mech_infantry moved from Tunisia to Tobruk
                1 submarine moved from 91 Sea Zone to 105 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 destroyer moved from 92 Sea Zone to 91 Sea Zone
                1 transport moved from 62 Sea Zone to 52 Sea Zone
                1 transport moved from 52 Sea Zone to 66 Sea Zone
                1 transport moved from 10 Sea Zone to 89 Sea Zone
                6 submarines moved from 26 Sea Zone to 10 Sea Zone

  • '21 '19 '18 '17 '16

    Three US bombers, three Italian fighters.  Do you want to intercept?

  • '16

    @Degrasse:

    Three US bombers, three Italian fighters.  Do you want to intercept?

    Yeah, I’ll intercept with all 3.

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