phew. glad i caught that, what a disaster otherwise lol.
plz use latest
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - British
1 artillery and 3 infantry moved from India to Burma
1 fighter moved from India to Burma
1 tactical_bomber moved from India to Burma
1 bomber moved from United Kingdom to France
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Research Technology - British
British spend 5 on tech rolls
British roll 1,5 and gets 0 hits
Purchase Units - British
British buy 2 fighters and 3 mech_infantrys; Remaining resources: 0 PUs; 2 techTokens;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 3 infantry moved from India to Burma
1 fighter moved from India to Burma
1 tactical_bomber moved from India to Burma
1 bomber moved from United Kingdom to France
Combat - British
Battle in Burma
British attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Burma, round 2 : 4/6 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Strategic bombing raid in France
AA fire in France : 0/1 hits
Bombing raid in France rolls: 6,5 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Non Combat Move - British
1 bomber moved from France to Morocco
1 fighter and 1 tactical_bomber moved from Burma to India
1 fighter and 1 tactical_bomber moved from West India to India
2 aaGuns moved from India to Burma
8 infantry moved from India to Burma
1 mech_infantry moved from Kazakhstan to Eastern Persia
1 armour and 2 mech_infantrys moved from Eastern Persia to India
3 mech_infantrys moved from Iraq to Eastern Persia
3 mech_infantrys moved from Egypt to Iraq
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
Place Units - British
2 fighters placed in United Kingdom
3 mech_infantrys placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,2,2,5
British collect 30 PUs (2 lost to blockades); end with 30 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 infantry
Territory Summary for British, UK_Pacific :
Burma : 2 aaGuns, 1 artillery and 11 infantry
India : 1 aaGun, 1 airfield, 2 armour, 1 factory_major, 2 fighters, 1 harbour, 4 infantry, 2 mech_infantrys and 2 tactical_bombers
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 3 artilleries, 1 factory_minor, 1 harbour, 5 infantry and 3 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 4 fighters, 1 harbour, 12 infantry and 1 mech_infantry
Morocco : 1 bomber and 1 fighter
Tobruk : 1 flag
Libya : 1 flag
Ethiopia : 1 flag
Russia : 1 bomber
Eire : 1 flag
Iraq : 3 mech_infantrys
Eastern Persia : 1 flag, 4 mech_infantrys
Northwest Persia : 1 flag
Persia : 1 flag
91 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 47 / 65
Russians : 34 / 41
Japanese : 58 / 59
Americans : 55 / 75
Chinese : 3 / 5
British : 32 / 35
UK_Pacific : 6 / 6
Italians : 11 / 19
ANZAC : 14 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 7 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 2.929
Median : 2.500
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 28
Null / Other
1 was rolled 1 times
2 was rolled 2 times
5 was rolled 2 times
Average roll : 3.000
Median : 2.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5
Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
5 was rolled 2 times
Average roll : 3.000
Median : 2.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5
Germans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
British Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8
Italians Combat
1 was rolled 3 times
Average roll : 1.000
Median : 1.000
Variance : 4.500
Standard Deviation : 2.121
Total rolls : 3
Americans Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
Average roll : 3.167
Median : 3.500
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Research Technology - Italians
Italians spend 5 on tech rolls
Italians roll 5 and gets 0 hits
Purchase Units - Italians
Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Italians
Non Combat Move - Italians
1 mech_infantry moved from Northern Italy to Romania
3 infantry moved from Southern Italy to Northern Italy
3 infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
1 armour and 2 mech_infantrys placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5
Italians collect 11 PUs; end with 11 PUs total
Italians collect 5 PUs from War Bonds; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Territory Summary for Italians :
Romania : 1 mech_infantry
Northern Italy : 2 aaGuns, 2 artilleries, 1 factory_major and 8 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 3 fighters, 1 harbour, 3 infantry and 2 mech_infantrys
Novgorod : 7 mech_infantrys
Bulgaria : 1 flag
Greece : 1 flag
Yugoslavia : 3 infantry
Production/PUs Summary :
Germans : 47 / 65
Russians : 34 / 41
Japanese : 58 / 59
Americans : 55 / 75
Chinese : 3 / 5
British : 32 / 35
UK_Pacific : 6 / 6
Italians : 11 / 21
ANZAC : 14 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Research Technology - ANZAC
ANZAC roll 2 and gets 0 hits
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 34 Sea Zone
1 carrier moved from 61 Sea Zone to 62 Sea Zone
1 fighter moved from Dutch New Guinea to 62 Sea Zone
1 tactical_bomber moved from South Australia to 62 Sea Zone
Non Combat Move - ANZAC
1 fighter moved from South Australia to New South Wales
Place Units - ANZAC
2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Territory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
South Australia : 1 artillery and 2 infantry
Java : 1 flag, 1 artillery and 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
34 Sea Zone : 1 submarine
62 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports
Egypt : 2 infantry
Production/PUs Summary :
Germans : 47 / 65
Russians : 34 / 41
Japanese : 58 / 59
Americans : 55 / 75
Chinese : 3 / 5
British : 32 / 35
UK_Pacific : 6 / 6
Italians : 11 / 21
ANZAC : 14 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Null / Other
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 47 / 65
Russians : 34 / 41
Japanese : 58 / 59
Americans : 55 / 75
Chinese : 3 / 5
British : 32 / 35
UK_Pacific : 6 / 6
Italians : 11 / 21
ANZAC : 14 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Null / Other
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Germans
Research Technology - Germans
Germans spend 0 on tech rolls
Germans removing all Technology Tokens after successful research.
Germans discover Rockets Advance
Activate Technology - Germans
Germans activating Rockets Advance
Purchase Units - Germans
Germans repair 8 damage on 4 airfields and 4 factory_minors; Remaining resources: 57 PUs; 0 techTokens;
Germans buy 2 airfields and 9 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 armour, 2 artilleries and 4 mech_infantrys moved from Eastern Poland to Bessarabia
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 bomber moved from Southern Italy to Egypt
2 bombers moved from Southern Italy to Egypt
2 infantry moved from Poland to Baltic States
1 bomber and 3 fighters moved from Western Germany to Baltic States
2 bombers moved from Southern Italy to Morocco
would you like to intercept in Morocco? Â You have 2 US fighters and 1 UK fighter vs 2 German bombers.
Yes, intercept please
Not sure how the game engine will handle my raid in Egypt, but if it ends up batching it up, dice one will be the harbor
Yes, intercept please
Sorry, but I also need intercept orders for Moroco, 2 bombers vs 4 fighters, 2 UK and 2 US.
Can you give me OOL for the 2 provinces also please.
Lose the two US fighters before losing the UK fighter in Morocco.
I’m not sure what you mean by order of loss. Neither Egypt nor Morocco is being attacked, you’re just raiding the air and naval bases. As far as bomber casualties, TripleA will kill the attacking bombers in order 1, 2, 3, you just have to assign the bombers in the order of least valuable target to hit first and most valuable last.
I don’t even know what I’m doing anymore :P
OK, dog fight in Moro
Rolls: 2@1; Total Hits: 12@1: (6, 1)
defenders
Rolls: 4@1; Total Hits: 24@1: (1, 4, 2, 1)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Germans
Research Technology - Germans
Germans spend 0 on tech rolls
Germans roll 4,6 and gets 1 hit
Germans removing all Technology Tokens after successful research.
Germans discover Rockets Advance
Activate Technology - Germans
Germans activating Rockets Advance
Purchase Units - Germans
Germans repair 8 damage on 4 airfields and 4 factory_minors; Remaining resources: 57 PUs; 0 techTokens;
Germans buy 2 airfields and 9 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
Rocket attack in Gibraltar does 4 damage to harbour owned by British
Rockets in France roll: 4
Rocket attack in United Kingdom does 4 damage to airfield owned by British
Rockets in Western Germany roll: 4
Rocket attack in Russia does 1 damage to factory_major owned by Russians
Rockets in Novgorod roll: 1
1 armour, 2 artilleries and 4 mech_infantrys moved from Eastern Poland to Bessarabia
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 bomber moved from Southern Italy to Egypt
2 bombers moved from Southern Italy to Egypt
2 infantry moved from Poland to Baltic States
1 bomber and 3 fighters moved from Western Germany to Baltic States
2 bombers moved from Southern Italy to Morocco
Combat - Germans
Air Battle in Morocco
Germans attacks with 2 units heading to Morocco
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Morocco
AA fire in Morocco : 0/2 hits
Bombing raid in Morocco rolls: 7,8 and causes: 6 damage to unit: airfield
Bombing raid in Morocco causes 6 damage total.
Turning on Edit Mode
EDIT: Removing units owned by Germans from Morocco: 2 bombers
EDIT: Removing units owned by Americans from Morocco: 1 fighter
EDIT: Changing unit bombing damage for these Americans owned units to: airfield = 0
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to Southern Italy: 1 bomber
EDIT: Changing unit bombing damage for these Americans owned units to: airfield = 6
EDIT: Turning off Edit Mode
Strategic bombing raid in Egypt
AA fire in Egypt : 0/3 hits
Bombing raid in Egypt rolls: 8,4 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt rolls: 3 and causes: 3 damage to unit: harbour
Bombing raid in Egypt causes 9 damage total. Damaged units is as follows: factory_minor = 6, harbour = 3
Battle in Bessarabia
Germans attack with 1 armour, 2 artilleries and 4 mech_infantrys
Russians defend with 1 artillery and 4 infantry
Germans roll dice for 1 armour, 2 artilleries and 4 mech_infantrys in Bessarabia, round 2 : 2/7 hits
Russians roll dice for 1 artillery and 4 infantry in Bessarabia, round 2 : 0/5 hits
2 infantry owned by the Russians lost in Bessarabia
Germans roll dice for 1 armour, 2 artilleries and 4 mech_infantrys in Bessarabia, round 3 : 1/7 hits
Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 3 : 0/3 hits
1 infantry owned by the Russians lost in Bessarabia
Germans roll dice for 1 armour, 2 artilleries and 4 mech_infantrys in Bessarabia, round 4 : 2/7 hits
Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 4 : 0/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 armour, 2 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 16
Casualties for Russians: 1 artillery and 4 infantry
Battle in Baltic States
Germans attack with 1 bomber, 3 fighters and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 3 fighters and 2 infantry in Baltic States, round 2 : 3/6 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber and 3 fighters moved from Baltic States to Western Germany
1 artillery and 5 infantry moved from Poland to Eastern Poland
1 aaGun moved from Eastern Poland to Bessarabia
2 artilleries and 5 infantry moved from Germany to Poland
5 infantry moved from Western Germany to Germany
3 bombers moved from Egypt to Southern Italy
Place Units - Germans
1 airfield placed in Romania
1 airfield placed in Germany
8 infantry placed in Western Germany
Germans undo move 3.
3 infantry placed in Novgorod
6 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3
Germans collect 41 PUs (7 lost to blockades); end with 41 PUs total
Germans collect 4 PUs from War Bonds; end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 5 infantry
Western Germany : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 3 fighters, 1 harbour and 6 infantry
Romania : 1 airfield
Poland : 2 artilleries and 5 infantry
Germany : 1 airfield, 1 factory_major and 5 infantry
Southern Italy : 1 artillery, 4 bombers and 3 infantry
Karelia : 1 flag
Baltic States : 1 flag, 2 infantry
Vyborg : 1 flag
Eastern Poland : 1 flag, 1 artillery and 5 infantry
Bessarabia : 1 flag, 1 aaGun, 1 armour, 2 artilleries and 4 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 7 infantry
125 Sea Zone : 1 flag, 1 submarine
109 Sea Zone : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag
Production/PUs Summary :
Germans : 48 / 55
Russians : 33 / 41
Japanese : 58 / 59
Americans : 55 / 75
Chinese : 3 / 5
British : 32 / 35
UK_Pacific : 6 / 6
Italians : 11 / 21
ANZAC : 14 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Too little brain power on a Sunday morning I guess.
I rolled an extra fighter for you in Morocco, which got a hit, which meant a replaced my bomber and the damage it did to the airfield. Â
Sorry, I really made a pigs ear of this turn, and I apologise. Â I think everything works out now.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Research Technology - Russians
Purchase Units - Russians
Russians repair 1 damage on 1 factory_major; Remaining resources: 40 PUs; 1 techTokens;
Russians buy 3 artilleries, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Russians
1 mech_infantry moved from Egypt to Iraq
3 infantry moved from Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Bessarabia
6 mech_infantrys moved from Bryansk to Bessarabia
1 bomber moved from Russia to Bessarabia
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Research Technology - Russians
Purchase Units - Russians
Russians repair 1 damage on 1 factory_major; Remaining resources: 40 PUs; 1 techTokens;
Russians buy 3 artilleries, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Russians
Rocket attack in Romania does 2 damage to airfield owned by Germans
Rockets in Russia roll: 2
1 mech_infantry moved from Egypt to Iraq
3 infantry moved from Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Bessarabia
6 mech_infantrys moved from Bryansk to Bessarabia
1 bomber moved from Russia to Bessarabia
Airborne Attack Move - Russians
2 infantry moved from Russia to Bessarabia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Research Technology - Russians
Russians roll 5 and gets 0 hits
Purchase Units - Russians
Russians repair 1 damage on 1 factory_major; Remaining resources: 40 PUs; 1 techTokens;
Russians buy 3 artilleries, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Russians
Rocket attack in Romania does 2 damage to airfield owned by Germans
Rockets in Russia roll: 2
1 mech_infantry moved from Egypt to Iraq
3 infantry moved from Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Bessarabia
6 mech_infantrys moved from Bryansk to Bessarabia
1 bomber moved from Russia to Bessarabia
Airborne Attack Move - Russians
2 infantry moved from Russia to Bessarabia
Combat - Russians
Battle in Bessarabia
Russians attack with 1 bomber, 6 infantry and 6 mech_infantrys
Germans defend with 1 aaGun, 1 armour, 2 artilleries and 4 mech_infantrys
AA fire in Bessarabia : 1/3 hits
1 infantry owned by the Russians lost in Bessarabia
Russians roll dice for 1 bomber, 5 infantry and 6 mech_infantrys in Bessarabia, round 2 : 3/12 hits
Germans roll dice for 1 aaGun, 1 armour, 2 artilleries and 4 mech_infantrys in Bessarabia, round 2 : 5/7 hits
5 infantry owned by the Russians , 1 aaGun owned by the Germans and 2 mech_infantrys owned by the Germans lost in Bessarabia
Russians roll dice for 1 bomber and 6 mech_infantrys in Bessarabia, round 3 : 1/7 hits
Germans roll dice for 1 armour, 2 artilleries and 2 mech_infantrys in Bessarabia, round 3 : 1/5 hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bessarabia
Russians roll dice for 1 bomber and 5 mech_infantrys in Bessarabia, round 4 : 1/6 hits
Germans roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Bessarabia, round 4 : 1/4 hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bessarabia
Russians roll dice for 1 bomber and 4 mech_infantrys in Bessarabia, round 5 : 2/5 hits
Germans roll dice for 1 armour and 2 artilleries in Bessarabia, round 5 : 1/3 hits
1 mech_infantry owned by the Russians and 2 artilleries owned by the Germans lost in Bessarabia
Russians roll dice for 1 bomber and 3 mech_infantrys in Bessarabia, round 6 : 1/4 hits
Germans roll dice for 1 armour in Bessarabia, round 6 : 1/1 hits
1 armour owned by the Germans and 1 mech_infantry owned by the Russians lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 aaGun, 1 armour, 2 artilleries and 4 mech_infantrys
Casualties for Russians: 6 infantry and 4 mech_infantrys
Non Combat Move - Russians
1 bomber moved from Bessarabia to Russia
6 infantry moved from Russia to Bryansk
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Vologda to Archangel
5 artilleries moved from Archangel to Smolensk
1 infantry moved from Volgograd to Kazakhstan
1 armour moved from Novosibirsk to Volgograd
1 armour and 1 mech_infantry moved from Russia to Bryansk
Place Units - Russians
1 artillery and 1 mech_infantry placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
1 artillery and 6 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6,5,2
Russians collect 31 PUs (2 lost to blockades); end with 31 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 37 PUs
Territory Summary for Russians :
Kazakhstan : 1 infantry
Italian Somaliland : 1 flag
Belarus : 1 infantry
Bryansk : 1 armour, 6 artilleries, 6 infantry and 1 mech_infantry
Archangel : 1 infantry
Bessarabia : 2 mech_infantrys
Russia : 4 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major and 6 infantry
Ukraine : 1 artillery, 1 factory_minor and 2 infantry
Western Ukraine : 1 infantry
Vologda : 1 infantry
Volgograd : 1 armour, 1 artillery, 1 factory_minor, 1 infantry and 1 mech_infantry
Smolensk : 5 artilleries
Iraq : 1 flag, 1 mech_infantry
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 48 / 55
Russians : 33 / 37
Japanese : 58 / 59
Americans : 55 / 75
Chinese : 3 / 5
British : 32 / 35
UK_Pacific : 6 / 6
Italians : 11 / 21
ANZAC : 14 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 12 times
3 was rolled 13 times
4 was rolled 6 times
5 was rolled 10 times
6 was rolled 9 times
Average roll : 3.311
Median : 3.000
Variance : 0.517
Standard Deviation : 0.719
Total rolls : 61
Null / Other
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
Germans Combat
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 2 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.348
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 23
Russians Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 11 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.265
Median : 3.000
Variance : 1.273
Standard Deviation : 1.128
Total rolls : 34
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese removing all Technology Tokens after successful research.
Japanese discover Jet Power
Activate Technology - Japanese
Japanese activating Jet Power
Purchase Units - Japanese
Japanese buy 4 destroyers, 2 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 0 techTokens;
Combat Move - Japanese
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 artillery and 1 infantry moved from Tsinghai to Kansu
1 armour moved from Shensi to Suiyuyan
Japanese take Suiyuyan from Chinese
1 armour moved from Suiyuyan to Kansu
6 armour moved from Shensi to Kazakhstan
1 transport moved from 37 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 submarines moved from 36 Sea Zone to 39 Sea Zone
1 submarine moved from 80 Sea Zone to 72 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
2 infantry moved from Midway to 25 Sea Zone
2 infantry and 1 transport moved from 25 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Java
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Jehol to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
2 battleships and 2 carriers moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 34 Sea Zone
1 cruiser moved from 37 Sea Zone to 42 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 6,4 and gets 1 hit
Japanese removing all Technology Tokens after successful research.
Japanese discover Jet Power
Activate Technology - Japanese
Japanese activating Jet Power
Purchase Units - Japanese
Japanese buy 4 destroyers, 2 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 0 techTokens;
Combat Move - Japanese
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 artillery and 1 infantry moved from Tsinghai to Kansu
1 armour moved from Shensi to Suiyuyan
Japanese take Suiyuyan from Chinese
1 armour moved from Suiyuyan to Kansu
6 armour moved from Shensi to Kazakhstan
1 transport moved from 37 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 submarines moved from 36 Sea Zone to 39 Sea Zone
1 submarine moved from 80 Sea Zone to 72 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
2 infantry moved from Midway to 25 Sea Zone
2 infantry and 1 transport moved from 25 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Java
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Jehol to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
2 battleships and 2 carriers moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 34 Sea Zone
1 cruiser moved from 37 Sea Zone to 42 Sea Zone
Combat - Japanese
Battle in Guam
Battle in Wake Island
Battle in Kazakhstan
Japanese attack with 6 armour
Russians defend with 1 infantry
Japanese roll dice for 6 armour in Kazakhstan, round 2 : 1/6 hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Kazakhstan
Japanese win, taking Guam from Americans, taking Wake Island from Americans, taking Kazakhstan from Russians with 6 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kansu
Japanese attack with 1 armour, 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Kansu, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 34 Sea Zone
Japanese attack with 3 destroyers
ANZAC defend with 1 submarine
ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 3 destroyers in 34 Sea Zone, round 2 : 0/3 hits
ANZAC roll dice for 1 submarine in 34 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 3 destroyers in 34 Sea Zone, round 3 : 0/3 hits
ANZAC roll dice for 1 submarine in 34 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 3 destroyers in 34 Sea Zone, round 4 : 1/3 hits
1 submarine owned by the ANZAC lost in 34 Sea Zone
Japanese win with 3 destroyers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Java
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 2 battleships in Java, round 2 : 2/2 hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone
1 armour moved from Malaya to French Indo China
3 infantry moved from Shan State to French Indo China
4 armour and 1 mech_infantry moved from Yunnan to French Indo China
2 artilleries and 2 infantry moved from Anhwe to Hunan
2 infantry moved from Jehol to Anhwe
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 transport moved from 25 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
4 carriers, 4 destroyers, 4 fighters and 3 tactical_bombers moved from 25 Sea Zone to 31 Sea Zone
Place Units - Japanese
1 destroyer and 2 submarines placed in 37 Sea Zone
3 destroyers placed in 36 Sea Zone
Japanese undo move 1.
2 submarines placed in 37 Sea Zone
2 infantry and 2 mech_infantrys placed in Japan
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 69 PUs; end with 70 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Territory Summary for Japanese :
Caroline Islands : 1 airfield and 1 harbour
Shantung : 1 flag
Kwangsi : 1 flag
Korea : 1 artillery and 1 infantry
Kiangsu : 1 flag, 1 artillery and 1 infantry
Kiangsi : 1 flag
Japan : 4 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 2 infantry and 2 mech_infantrys
Jehol : 1 flag
Manchuria : 1 flag
Hainan : 1 harbour
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag, 2 artilleries and 2 infantry
Kansu : 1 flag, 1 armour and 1 artillery
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag, 1 infantry
Sikang : 1 flag
Anhwe : 1 flag, 2 infantry
Shan State : 1 flag
Malaya : 1 flag, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Solomon Islands : 1 flag, 1 infantry
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield and 1 infantry
Wake Island : 1 flag, 1 airfield and 2 infantry
Midway : 1 flag, 1 airfield and 1 infantry
Sakha : 1 flag, 1 infantry
Amur : 1 flag
Siberia : 1 flag, 1 infantry
Kazakhstan : 1 flag, 6 armour
Buryatia : 1 flag, 1 infantry
French Indo China : 1 flag, 5 armour, 1 factory_minor, 1 fighter, 4 infantry, 1 mech_infantry and 2 tactical_bombers
Celebes : 1 flag
Java : 1 flag, 1 artillery and 1 infantry
Sumatra : 1 flag
42 Sea Zone : 2 battleships, 2 carriers, 1 cruiser, 2 fighters, 2 tactical_bombers and 1 transport
31 Sea Zone : 4 carriers, 4 destroyers, 4 fighters, 3 tactical_bombers and 1 transport
37 Sea Zone : 1 flag, 2 submarines
36 Sea Zone : 3 destroyers
34 Sea Zone : 3 destroyers
39 Sea Zone : 2 submarines
26 Sea Zone : 1 destroyer
21 Sea Zone : 1 transport
19 Sea Zone : 1 transport
6 Sea Zone : 1 destroyer and 1 transport
80 Sea Zone : 1 flag, 1 submarine
72 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 48 / 55
Russians : 29 / 37
Japanese : 69 / 75
Americans : 55 / 75
Chinese : 0 / 5
British : 32 / 35
UK_Pacific : 6 / 6
Italians : 11 / 21
ANZAC : 10 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Research Technology - Americans
Purchase Units - Americans
Americans repair 6 damage on 6 airfields; Remaining resources: 69 PUs; 3 techTokens;
Americans buy 4 destroyers and 6 submarines; Remaining resources: 1 PUs; 3 techTokens;
Combat Move - Americans
2 fighters and 1 tactical_bomber moved from Western United States to 26 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 transport moved from 89 Sea Zone to 86 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
2 submarines moved from 91 Sea Zone to 93 Sea Zone
1 mech_infantry moved from Tobruk to Egypt
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone