13LG40 MiamiUMike (allies+11) vs SethTheNewb (axis)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 1 bomber and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                3 infantry moved from Queensland to New South Wales
                3 fighters moved from Queensland to New South Wales
                2 aaGuns moved from Queensland to New South Wales
                1 artillery moved from Queensland to New South Wales

    Place Units - ANZAC
                1 bomber placed in New South Wales
                1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Combat Move - French
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 infantry moved from Libya to Tobruk
                1 destroyer moved from 79 Sea Zone to 38 Sea Zone
                1 infantry moved from Trans-Jordan to Egypt

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Politics - Germans

    Purchase Units - Germans
                Germans buy 4 armour and 6 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 infantry moved from Karelia to Novgorod
                1 infantry moved from Vyborg to Novgorod
                3 armour, 3 artilleries, 9 infantry and 1 mech_infantry moved from Baltic States to Belarus
                1 infantry moved from Eastern Poland to Bessarabia
                      Germans take Bessarabia from Russians
                1 infantry moved from Eastern Poland to Western Ukraine
                1 fighter and 1 tactical_bomber moved from Eastern Poland to Western Ukraine
                3 bombers moved from Eastern Poland to Russia
                2 artilleries and 1 infantry moved from Eastern Poland to Belarus
                1 armour moved from Eastern Poland to Belarus
                1 bomber moved from Western Germany to Novgorod

    Combat - Germans
                Strategic bombing raid in Russia
                    Bombing raid in Russia rolls: 8,6,6 and causes: 20 damage to unit: factory_major
                    Bombing raid in Russia causes 20 damage total.
                Battle in Novgorod
                    Germans attack with 1 bomber and 2 infantry
                    Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Germans win, taking Novgorod from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Belarus
                    Germans attack with 4 armour, 5 artilleries, 10 infantry and 1 mech_infantry
                    Russians defend with 2 infantry
                    Germans win, taking Belarus from Russians with 4 armour, 5 artilleries, 10 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Western Ukraine
                    Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from Western Ukraine to Eastern Poland
                1 aaGun moved from Eastern Poland to Belarus
                2 aaGuns moved from Baltic States to Belarus
                5 armour and 5 mech_infantrys moved from Germany to Eastern Poland
                5 armour and 4 mech_infantrys moved from Yugoslavia to Eastern Poland
                2 infantry moved from Yugoslavia to Romania
                3 bombers moved from Russia to Eastern Poland
                1 bomber moved from Novgorod to Eastern Poland
                1 tactical_bomber moved from Southern Italy to Eastern Poland
                1 fighter moved from Southern Italy to Eastern Poland
                1 infantry moved from Normandy Bordeaux to France
                1 artillery moved from Western Germany to 113 Sea Zone
                1 artillery and 1 transport moved from 113 Sea Zone to 115 Sea Zone
                1 artillery moved from 115 Sea Zone to Finland
                1 cruiser and 1 destroyer moved from 113 Sea Zone to 115 Sea Zone

    Place Units - Germans
                4 armour and 6 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
                Germans collect 45 PUs (1 lost to blockades); end with 46 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs


  • Well - I have taken a long look at this and come to two conclusions:

    1. I am doomed

    2. I am embarrassed as to how badly I played here - you threw a complete turn 1 DOW at me and I had no clue even how to slow it down

    Good game - well done - I invite your comments on how to better combat this :)

    MM


  • I took E Poland with two casualties and you held Bess with an infantry. You could’ve hit E Poland and wiped out 4 armor, not only that but that would’ve prevented me from landing my bombers there turn 2 and that would’ve meant no SBR on G3. Don’t pass up shots where you can take out 4 German armor while only losing some infantry to do it. Especially early on when Germany doesn’t have as many resources.

    The other major mistake on the Russian front was stacking Ukraine. That gets you nothing of value and left your troops out of position to get back to Moscow. Stacking W. Ukraine makes sense if Germany’s not in EPol, but otherwise you need to pull those troops back to Bryansk. You can still threaten Ukraine there and protect it some from an early German take. Plus that puts you in a position to counter a German move to Belarus (run the odds against my Belarus stack if you’d moved everything but your build up) or get back to Moscow if needed. I could’ve done somethings differently like tried to take Belarus with Italy so I could land fighters/tac there.

    The scramble decision in Hawaii was not the correct call to make in this game, you’ll notice that I had fighters to reinforce the carriers and I had 2 more ships to block sz26 if I needed to do so. Honestly, the dice really helped out here though, I should taken a couple more hits but the results would’ve been about the same. And I did get a great start with Japan, but the real damage in this game was against Russia.


  • All excellent observations - and I appreciate the feedback.

    I hope that what happened earlier does not mean we cannot play again - how many times have we played? 2 or 3? How many CAN we play during the league season?

    MM


  • I play the axis a little aggressively and it can catch people off guard sometimes if they haven’t seen this or a similar strategy before. Throw on some pretty good dice overall on top of that and you have a recipe for a quick axis victory. No shame in that and you’re a little better prepared now that you’ve seem this strategy when it’s humming.

    Three times, 2-1 advantage me. We can play best of 5, so we have at least 1 more game and maybe 2 more games. But I have like 10 other games going and 1 more on deck that’ll be starting as soon as we finish bidding. So I’ll hold off on taking another one for the time being.


  • Oh and the other thing I meant to mention is it’s generally best to station several fighters in Moscow whenever German bombers are in range. I would’ve sent them anyway, but just having interceptors there can dissuade some people. And you might get lucky and shoot 1-2 down. The AB usually gives you the range you need anyway.

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