@theskeindhu For the Pacific, what I like to do it bait out elements of the IJN by sending loaded transports at Borneo/DEI/Philippines on suicide missions. The TTs are going to die in all likelihood, but if the opponent overextends you can punish them for it, and if they lack TTs they won’t get the islands back right away, which gives you some healthy income/slows Japan down for a few turns. Even if they have TTs, you can usually sink them with your Carrier FTRs + 1-2 SUBs. This forces them to buy a few more TTs/spend effort cleaning up your SUBs, which distracts them from India/Moscow. Every small distraction helps. 1-2 INF can swing a battle’s odds dramatically in the favor of one side over the other.
Alternative opening strategies
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Ok guys, hi, I am new here, (not from the U.S.) but have played 2004 and 2009 version earlier. I like 2012 version the most.
This is basically a thread for alternative opening strategies (1st and 2nd turn).
I haven’t been looking much for different strategies here, but here is some brainstorming; feel free to add and comment.
Russia1 - what to buy? 24 IPC
- 8 INF
- 4 INF+2 ARM
- 4 INF+3 ART
Germany1 - what to buy? 41 IPC
Many possibilities here, most of it going towards ground units I believe.- 11 INF+2 ART
- 9 INF+2 ARM+1 ART
- 9 INF+1 ART+1 FTR
UK1 - what to buy? 30 IPC
Also, many possibilities here, depends on the strategy. I would build 3 units in India, and save the rest for the fleet on the UK, total of 51 or 52 for UK2 if I take New Guinea. Or all in on India, and nothing outside UK.- 3 INF on India + save 21 IPC
- 3 FTR on India + get 1 INF and 1 ART from Egypt back to India.
This is some thoughts,. will try to fill in more,. :)
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You are leaving out a very important factor. The allies get a bid. I’d say a fair bid is 8-11.
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My standard Allies is 4inf/2tanks for Russia. Have to kill WRus, and cripple/defeat Ukraine, and support the FTR in Egypt.
My standard UK is 2inf/art for India, and 2 FTR for London. This is regardless of what Germany buys.
As for a German buy, I choose not to stick to anything, because it always depends on Russia’s buy and attacks.
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Don’t forget that UK starts with 31, not 30 as explained in the rules errata
wizards.com/AvalonHill/rules/AA1942_2ndEdition_FAQ.pdf
Axis & Allies 1942, 2nd Edition, FAQ
November 9, 2012
ErrataPage 6
Combat Forces:
Germany�s Starting Income should be “41”, and the United Kingdom’s Starting Income should be “31”. -
I haven’t played Germany much but it seems to me buying a Aircraft Carrier at the 1st turn is also a good idea. This way I can land my fighters there and generate a threat to British or Africa (depending on where you place)