13LG40 Degrasse (allies+6) vs SeththeNewb (axis) + Tech


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Politics - Germans

    Research Technology - Germans
                Germans spend 10 on tech rolls
                Germans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Germans
                Germans buy 7 armour, 3 fighters, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                3 armour and 7 mech_infantrys moved from Iraq to Egypt
                16 armour and 1 mech_infantry moved from Trans-Jordan to Egypt
                1 infantry moved from Kazakhstan to Novosibirsk
                      Germans take Novosibirsk from Russians
                1 infantry moved from Kazakhstan to Novosibirsk
                1 infantry moved from Sikang to Tsinghai
                      Germans take Tsinghai from Chinese

    Airborne Attack Move - Germans
                2 infantry moved from Northwest Persia to Egypt

    Combat - Germans
                Battle in Egypt
                    Germans attack with 19 armour, 2 infantry and 8 mech_infantrys
                    French defend with 1 infantry; British defend with 1 airfield and 1 harbour
                    Germans win, taking Egypt from British with 19 armour, 2 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry

    Non Combat Move - Germans
                2 aaGuns, 4 armour, 10 artilleries, 18 infantry and 2 mech_infantrys moved from Northwest Persia to Iraq
                4 armour and 2 mech_infantrys moved from Iraq to Trans-Jordan
                3 mech_infantrys moved from Caucasus to Iraq
                1 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
                6 mech_infantrys moved from Rostov to Northwest Persia
                3 artilleries and 5 infantry moved from Kazakhstan to Caucasus
                1 transport moved from 115 Sea Zone to 113 Sea Zone
                2 fighters moved from Western Germany to Southern Italy

    Place Units - Germans
                3 armour placed in Iraq
                3 armour placed in Volgograd
                1 armour and 2 mech_infantrys placed in Rostov
                3 fighters and 1 infantry placed in Western Germany
                1 transport placed in 113 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1
                Germans collect 74 PUs (4 lost to blockades); end with 74 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 79 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 88 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 93 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 108 PUs
                Turning on Edit Mode
                EDIT: Changing unit bombing damage for these British owned units to: factory_major = 20
                EDIT: Changing unit bombing damage for these British owned units to: harbour = 2
                EDIT: Turning off Edit Mode


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Research Technology - Japanese
                Japanese spend 10 on tech rolls
                Japanese removing all Technology Tokens after unsuccessful research.

    Purchase Units - Japanese
                Japanese buy 1 artillery, 3 destroyers, 1 fighter, 2 infantry, 2 submarines and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;

    Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone
                1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone
                1 destroyer moved from 33 Sea Zone to 46 Sea Zone
                1 submarine moved from 33 Sea Zone to 26 Sea Zone
                1 submarine moved from 33 Sea Zone to 25 Sea Zone
                2 fighters moved from 6 Sea Zone to 24 Sea Zone
                2 fighters moved from 24 Sea Zone to 25 Sea Zone
                1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 26 Sea Zone
                1 transport moved from 37 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
                1 destroyer moved from 33 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                1 fighter moved from French Indo China to 43 Sea Zone
                1 destroyer, 2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 49 Sea Zone
                1 fighter moved from 33 Sea Zone to 49 Sea Zone
                1 fighter moved from 33 Sea Zone to 46 Sea Zone
                1 bomber moved from Caroline Islands to 25 Sea Zone
                1 bomber moved from Caroline Islands to 26 Sea Zone
                1 mech_infantry moved from Chahar to Kansu
                1 mech_infantry moved from Shensi to Kansu
                2 artilleries moved from Shensi to Kansu

    Combat - Japanese
                Battle in 49 Sea Zone
                    Japanese attack with 1 destroyer, 3 fighters and 2 tactical_bombers
                    ANZAC defend with 1 destroyer
                    Japanese win with 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 43 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 transport
                    ANZAC defend with 1 transport; Americans defend with 1 submarine
                    Japanese win, taking 43 Sea Zone from UK_Pacific with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 13
                    Casualties for ANZAC: 1 transport
                    Casualties for Americans: 1 submarine
                Battle in Borneo
                    Japanese attack with 1 artillery and 1 infantry
                    ANZAC defend with 2 infantry
                    ANZAC win with 2 infantry remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in 26 Sea Zone
                    Japanese attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                    Japanese win, taking 26 Sea Zone from Neutral with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 destroyer
                Battle in 46 Sea Zone
                    Japanese attack with 1 destroyer, 3 fighters and 2 tactical_bombers
                    ANZAC defend with 1 destroyer
                    Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 1 destroyer
                Battle in Kansu
                    Japanese attack with 2 artilleries and 2 mech_infantrys
                    Chinese defend with 1 infantry
                    Japanese win, taking Kansu from Chinese with 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 25 Sea Zone
                    Japanese attack with 1 bomber, 2 fighters and 1 submarine
                    Americans defend with 1 destroyer
                    Japanese win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                1 bomber moved from 26 Sea Zone to Marshall Islands
                1 bomber moved from 25 Sea Zone to Japan
                2 fighters moved from 25 Sea Zone to 16 Sea Zone
                1 carrier moved from 6 Sea Zone to 16 Sea Zone
                1 artillery and 3 infantry moved from Korea to 6 Sea Zone
                1 artillery, 3 destroyers, 3 infantry, 2 submarines and 2 transports moved from 6 Sea Zone to 33 Sea Zone
                1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
                3 fighters and 2 tactical_bombers moved from 49 Sea Zone to 33 Sea Zone
                3 fighters and 2 tactical_bombers moved from 46 Sea Zone to 33 Sea Zone
                1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
                1 carrier moved from 33 Sea Zone to 25 Sea Zone
                1 fighter moved from 43 Sea Zone to French Indo China
                1 infantry moved from French Indo China to Shan State
                2 fighters moved from Kweichow to Malaya
                5 armour and 3 mech_infantrys moved from Trans-Jordan to Egypt
                2 armour and 1 mech_infantry moved from Iraq to Egypt
                3 artilleries moved from Iraq to Trans-Jordan
                3 mech_infantrys moved from Eastern Persia to Iraq
                1 aaGun moved from Sikang to Szechwan

    Place Units - Japanese
                3 destroyers, 2 submarines and 2 transports placed in 6 Sea Zone
                1 artillery and 2 infantry placed in Japan
                1 fighter placed in French Indo China

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,2,6,4
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,5
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,4
                Japanese collect 62 PUs (5 lost to blockades); end with 62 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs


  • I figured that what the Russian sub did wouldn’t affect Japan all that much. Feel free to edit it elsewhere if you so desire.

    Axis powers have met the victory conditions in Europe and the allies have until G14 to retake a VC.

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Research Technology - Americans
                Americans spend 30 on tech rolls
                Americans removing all Technology Tokens after successful research.
                Americans discover Jet Power

    Activate Technology - Americans
                Americans activating Jet Power

    Purchase Units - Americans
                Americans buy 4 fighters; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                1 armour, 7 bombers, 4 fighters and 3 infantry moved from Alexandria to Egypt
                1 bomber moved from Belgian Congo to Egypt
                1 submarine moved from 41 Sea Zone to 43 Sea Zone
                      Americans take 42 Sea Zone from Japanese
                      Americans take 41 Sea Zone from Japanese
                1 submarine moved from 55 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                1 submarine moved from 10 Sea Zone to 25 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                5 bombers moved from Eastern United States to United Kingdom

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Research Technology - Americans
                Americans spend 30 on tech rolls
                    Americans roll 2,4,4,5,6,6 and gets 2 hits
                Americans removing all Technology Tokens after successful research.
                Americans discover Jet Power

    Activate Technology - Americans
                Americans activating Jet Power

    Purchase Units - Americans
                Americans buy 4 fighters; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                1 armour, 7 bombers, 4 fighters and 3 infantry moved from Alexandria to Egypt
                1 bomber moved from Belgian Congo to Egypt
                1 submarine moved from 41 Sea Zone to 43 Sea Zone
                      Americans take 42 Sea Zone from Japanese
                      Americans take 41 Sea Zone from Japanese
                1 submarine moved from 55 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                1 submarine moved from 10 Sea Zone to 25 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                5 bombers moved from Eastern United States to United Kingdom

    Combat - Americans
                Americans creates battle in territory 44 Sea Zone
                Americans creates battle in territory 37 Sea Zone
                Battle in 43 Sea Zone
                    Americans attack with 2 submarines
                    Japanese defend with 1 destroyer and 1 transport
                        Americans roll dice for 2 submarines in 43 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 43 Sea Zone
                        1 transport owned by the Japanese lost in 43 Sea Zone
                        Americans roll dice for 2 submarines in 43 Sea Zone, round 3 :  1/2 hits
                    Americans win, taking 44 Sea Zone from Japanese, taking 37 Sea Zone from Japanese, taking 43 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 15
                    Casualties for Japanese: 1 destroyer and 1 transport
                Battle in 25 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 carrier in 25 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
                    Japanese win with 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 submarine
                Battle in Sumatra
                Battle in Egypt
                    Americans attack with 1 armour, 8 bombers, 4 fighters and 3 infantry
                    Japanese defend with 7 armour and 4 mech_infantrys; Germans defend with 1 airfield, 19 armour, 1 harbour, 2 infantry and 8 mech_infantrys
                        Americans roll dice for 1 armour, 8 bombers, 4 fighters and 3 infantry in Egypt, round 2 :  12/24 hits
                        Germans roll dice for 26 armour, 2 infantry and 12 mech_infantrys in Egypt, round 2 :  17/40 hits
                        4 fighters owned by the Americans , 2 infantry owned by the Germans , 1 armour owned by the Americans , 3 infantry owned by the Americans , 8 bombers owned by the Americans , 8 mech_infantrys owned by the Germans and 2 mech_infantrys owned by the Japanese lost in Egypt
                    Germans win, taking Sumatra from Japanese with 26 armour and 2 mech_infantrys remaining. Battle score for attacker is -105
                    Casualties for Japanese: 2 mech_infantrys
                    Casualties for Germans: 2 infantry and 8 mech_infantrys
                    Casualties for Americans: 1 armour, 8 bombers, 4 fighters and 3 infantry

    Non Combat Move - Americans
                2 carriers, 1 destroyer, 1 submarine and 4 transports moved from 91 Sea Zone to 92 Sea Zone
                2 carriers and 3 fighters moved from 54 Sea Zone to 42 Sea Zone
                2 carriers and 3 fighters moved from 42 Sea Zone to 41 Sea Zone
                1 submarine moved from 41 Sea Zone to 39 Sea Zone

    Place Units - Americans
                4 fighters placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 6,5
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

    Territory Summary for Americans :

    Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield, 1 harbour, 3 infantry and 1 mech_infantry
        Midway : 1 airfield, 3 infantry and 1 mech_infantry
        Sumatra : 1 flag, 1 artillery and 1 infantry
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 flag, 2 carriers, 3 fighters and 1 transport
        44 Sea Zone : 1 flag, 1 submarine
        43 Sea Zone : 1 flag, 2 submarines
        37 Sea Zone : 1 flag, 1 submarine
        39 Sea Zone : 1 submarine
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 4 fighters and 1 harbour
        United Kingdom : 5 bombers
        Morocco : 3 artilleries and 5 infantry
        Libya : 1 infantry
        93 Sea Zone : 1 flag, 1 submarine
        92 Sea Zone : 2 carriers, 1 destroyer, 1 submarine and 4 transports
        105 Sea Zone : 1 flag, 1 destroyer

    Production/PUs Summary :

    Germans : 78 / 108
        Russians : 10 / 0
        Japanese : 63 / 67
        Americans : 54 / 74
        Chinese : 0 / 3
        British : 28 / 31
        UK_Pacific : 0 / 0
        Italians : 10 / 17
        ANZAC : 14 / 21
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 11 times
                2 was rolled 13 times
                3 was rolled 12 times
                4 was rolled 13 times
                5 was rolled 15 times
                6 was rolled 15 times
            Average roll : 3.671
            Median : 4.000
            Variance : 0.167
            Standard Deviation : 0.408
            Total rolls : 79

    Null / Other
                1 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.200
            Median : 5.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Japanese Combat
                1 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.200
            Median : 5.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Germans Combat
                1 was rolled 5 times
                2 was rolled 8 times
                3 was rolled 6 times
                4 was rolled 4 times
                5 was rolled 11 times
                6 was rolled 6 times
            Average roll : 3.650
            Median : 4.000
            Variance : 0.872
            Standard Deviation : 0.934
            Total rolls : 40

    Americans Combat
                1 was rolled 4 times
                2 was rolled 5 times
                3 was rolled 6 times
                4 was rolled 7 times
                6 was rolled 7 times
            Average roll : 3.517
            Median : 3.000
            Variance : 1.393
            Standard Deviation : 1.180
            Total rolls : 29

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 3 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 3 PUs total

    Territory Summary for Chinese :

    Production/PUs Summary :

    Germans : 78 / 108
        Russians : 10 / 0
        Japanese : 63 / 67
        Americans : 54 / 74
        Chinese : 0 / 3
        British : 28 / 31
        UK_Pacific : 0 / 0
        Italians : 10 / 17
        ANZAC : 14 / 21
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 11 times
                2 was rolled 13 times
                3 was rolled 12 times
                4 was rolled 13 times
                5 was rolled 15 times
                6 was rolled 15 times
            Average roll : 3.671
            Median : 4.000
            Variance : 0.167
            Standard Deviation : 0.408
            Total rolls : 79

    Null / Other
                1 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.200
            Median : 5.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Japanese Combat
                1 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.200
            Median : 5.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Germans Combat
                1 was rolled 5 times
                2 was rolled 8 times
                3 was rolled 6 times
                4 was rolled 4 times
                5 was rolled 11 times
                6 was rolled 6 times
            Average roll : 3.650
            Median : 4.000
            Variance : 0.872
            Standard Deviation : 0.934
            Total rolls : 40

    Americans Combat
                1 was rolled 4 times
                2 was rolled 5 times
                3 was rolled 6 times
                4 was rolled 7 times
                6 was rolled 7 times
            Average roll : 3.517
            Median : 3.000
            Variance : 1.393
            Standard Deviation : 1.180
            Total rolls : 29

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Research Technology - British
                British spend 30 on tech rolls
                British removing all Technology Tokens after unsuccessful research.

    Purchase Units - British
                British buy nothing; Remaining resources: 1 PUs; 0 techTokens;

    Combat Move - British
                3 armour, 3 bombers, 3 fighters, 1 infantry, 3 mech_infantrys and 2 tactical_bombers moved from Anglo Egyptian Sudan to Egypt
                1 armour moved from Tunisia to Tobruk
                1 mech_infantry moved from Union of South Africa to 71 Sea Zone
                1 mech_infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
                1 mech_infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
                1 mech_infantry moved from 81 Sea Zone to Egypt
                2 armour and 1 mech_infantry moved from Belgian Congo to Egypt
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                2 transports moved from 106 Sea Zone to 91 Sea Zone
                1 destroyer moved from 109 Sea Zone to 91 Sea Zone

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Research Technology - British
                British spend 30 on tech rolls
                    British roll 4,5,5,2,5,2 and gets 0 hits
                British removing all Technology Tokens after unsuccessful research.

    Purchase Units - British
                British buy nothing; Remaining resources: 1 PUs; 0 techTokens;

    Combat Move - British
                3 armour, 3 bombers, 3 fighters, 1 infantry, 3 mech_infantrys and 2 tactical_bombers moved from Anglo Egyptian Sudan to Egypt
                1 armour moved from Tunisia to Tobruk
                1 mech_infantry moved from Union of South Africa to 71 Sea Zone
                1 mech_infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
                1 mech_infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
                1 mech_infantry moved from 81 Sea Zone to Egypt
                2 armour and 1 mech_infantry moved from Belgian Congo to Egypt
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                2 transports moved from 106 Sea Zone to 91 Sea Zone
                1 destroyer moved from 109 Sea Zone to 91 Sea Zone

    Combat - British
                Battle in Egypt
                    British attack with 5 armour, 3 bombers, 3 fighters, 1 infantry, 5 mech_infantrys and 2 tactical_bombers
                    Japanese defend with 7 armour and 2 mech_infantrys; Germans defend with 1 airfield, 19 armour and 1 harbour
                        British roll dice for 5 armour, 3 bombers, 3 fighters, 1 infantry, 5 mech_infantrys and 2 tactical_bombers in Egypt, round 2 :  7/19 hits
                        Germans roll dice for 26 armour and 2 mech_infantrys in Egypt, round 2 :  18/28 hits
                        3 bombers owned by the British , 1 infantry owned by the British , 2 tactical_bombers owned by the British , 4 armour owned by the British , 5 armour owned by the Germans , 5 mech_infantrys owned by the British , 3 fighters owned by the British and 2 mech_infantrys owned by the Japanese lost in Egypt
                        British roll dice for 1 armour in Egypt, round 3 :  0/1 hits
                        Germans roll dice for 21 armour in Egypt, round 3 :  15/21 hits
                        1 armour owned by the British lost in Egypt
                    Germans win with 21 armour remaining. Battle score for attacker is -103
                    Casualties for Japanese: 2 mech_infantrys
                    Casualties for Germans: 5 armour
                    Casualties for British: 5 armour, 3 bombers, 3 fighters, 1 infantry, 5 mech_infantrys and 2 tactical_bombers

    Non Combat Move - British

    Turn Complete - British
                British collect 28 PUs; end with 29 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    Dutch New Guinea : 1 flag, 1 infantry
        Belgian Congo : 1 mech_infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 13 infantry and 1 mech_infantry
        Morocco : 1 artillery and 6 infantry
        Tobruk : 1 armour
        Ethiopia : 1 flag
        Eire : 1 flag
        109 Sea Zone : 1 flag
        81 Sea Zone : 1 transport
        Brazil : 1 flag
        91 Sea Zone : 1 carrier, 4 destroyers and 4 transports
        Suriname : 1 flag

    Production/PUs Summary :

    Germans : 78 / 108
        Russians : 10 / 0
        Japanese : 63 / 67
        Americans : 54 / 74
        Chinese : 0 / 3
        British : 28 / 29
        UK_Pacific : 0 / 0
        Italians : 10 / 17
        ANZAC : 14 / 21
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 32 times
                2 was rolled 25 times
                3 was rolled 21 times
                4 was rolled 16 times
                5 was rolled 30 times
                6 was rolled 25 times
            Average roll : 3.416
            Median : 3.000
            Variance : 1.182
            Standard Deviation : 1.087
            Total rolls : 149

    Null / Other
                2 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 3 times
            Average roll : 3.833
            Median : 4.500
            Variance : 1.600
            Standard Deviation : 1.265
            Total rolls : 6

    Japanese Combat
                1 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.200
            Median : 5.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Germans Combat
                1 was rolled 25 times
                2 was rolled 16 times
                3 was rolled 11 times
                4 was rolled 6 times
                5 was rolled 17 times
                6 was rolled 14 times
            Average roll : 3.180
            Median : 3.000
            Variance : 2.352
            Standard Deviation : 1.534
            Total rolls : 89

    British Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 1 times
                5 was rolled 8 times
                6 was rolled 3 times
            Average roll : 4.000
            Median : 5.000
            Variance : 1.684
            Standard Deviation : 1.298
            Total rolls : 20

    Americans Combat
                1 was rolled 4 times
                2 was rolled 5 times
                3 was rolled 6 times
                4 was rolled 7 times
                6 was rolled 7 times
            Average roll : 3.517
            Median : 3.000
            Variance : 1.393
            Standard Deviation : 1.180
            Total rolls : 29

  • '21 '19 '18 '17 '16

    The Egypt counterattack failed, so I’ll concede as ANZAC and France won’t be retaking anything.


  • Good game.

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