@Gekkepop:
Turn 2 buy depends on the board, but usually transports and men to capture Sydney.
J1: 2 TT and 1 Bomber
J2: 2 Bombers and 1 DD
Provided you go “all in” with your starting TT by staging them in SZ6 on J1, Anzac will be entirely obligated to send 3 Ftr to Hawaii plus their… Cruiser? from NZ.
Of course I J1 DOW if I am going to take Hawaii, I strafe Hawaii with 3 Ftr/Tac, 1 DD, 1 SS and 2 Bombers. I take Wake on J1, fly my bombers to Marshall Islands (after strafing the Hawaii fleet in port), stage all 3 Carriers plus the remaining starting navy in SZ6 at Wake and NCM a DD to Hawaii after I finish the strafe to block the US fleet.
Basically you invite the US to return to Hawaii on US1 with the full weight of the Japanese navy and half its air force including 3 Bombers waiting to sink it - and you’re still going to take Hawaii on J2 unless Anzac elects to not scramble and instead to defend Hawaii over sinking Japanese ships.
Of course in doing so, you have 1 single goal in mind: Make the US spend in the Pacific for 4-5 turns because they won’t be interfering in Europe until at the earliest of round 8 or 9.
There IS merit in going full out Hawaii, because if the Allies ignore it and spend on Europe, Japan wins the game in round 5. If they don’t ignore it, and shut Japan down - which will take at least 4 rounds of purchases to do by the US, Germany and Italy should be well on their way to securing their side of the map.
Of course, the smart strategy is for India to just start sending units to Egypt after UK2 gets them most of the DEI in anticipation of that being the lynchpin of the game.