1. send the carrier in India to get the unprotected transport by Kwangtung.
2. Send the Australian sub to get the Japanese sub
3. Put 2 inf from Australia onto a transport and attack New Guinea (Not a huge part of the plan, but technically the math is in my favor)
4. Move inf from Persia into India
5. (here’s where things get dicey) send everything in India, plus the fighter from the carrier, into southeast Asia. Unless the Japan player catches on to what I’m doing, the first two units he allows to be killed will be the infantry there. I don’t really care so much about getting the plane, so unless i’m doing really well I just retreat after I destroy the ground units. This way, Japan has no ground units in range to capture the factory, and next turn I can reinforce it with 3 tanks, and from there just send ground units up the coast until Japan is kicked out of mainland Asia. Then I would use the factory to reinforce Russia from the East.
You are talking about the AA42.1 edition The AA42.2 edition is much more different.
Your first 4 steps are fairly standard moves. I have rarely seen Step 5 done as it it really risky. Most of the time, they just stack it. Also, and Indian IC is really only made if KJF is the plan.
Initial purchases for UK are usually an AC and 2 destroyers for England, or waiting a turn to build anything if Germany’s fighters are stacked along the coastline.
Also if German took Egypt weakly, then I may attempt retake Egypt and wipe out Germany’s Battleship and transport.
~Venoc, who plays it on GameTableOnline.