@kwaspek104
Round 1
Germany: -1.89
Allies: -.18
AK_Grown (Axis) vs Bar91 & Vold
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Yes, Lord Vader. I’ve reached the main power generators. The shield will be down in moments. You may start your landing…
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :12
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 armour, 2 artilleries and 7 infantry moved from United Kingdom to 109 Sea Zone
3 armour, 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 7 infantry, 2 submarines, 1 tactical_bomber and 6 transports moved from 109 Sea Zone to 112 Sea Zone
1 armour and 2 infantry moved from 112 Sea Zone to Denmark
2 armour, 2 artilleries and 4 infantry moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Denmark
2 bombers moved from United Kingdom to Germany
3 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
3 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 2 submarines and 3 transports moved from 26 Sea Zone to 33 Sea Zone
3 artilleries and 3 infantry moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Battle in Caroline Islands
Americans attack with 3 artilleries and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 3 artilleries and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 2 infantry
Battle in 112 Sea Zone
Americans attack with 1 carrier, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 6 transports
Germans defend with 1 destroyer
Americans win with 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 6 transports remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Denmark
Battle in Norway
Americans attack with 2 armour, 2 artilleries and 4 infantry
Germans defend with 2 infantry
Americans win, taking Denmark from Germans, taking Norway from Germans with 2 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Germany
Americans attack with 2 bombers
Germans defend with 1 armour, 5 bombers, 1 factory_major, 1 fighter and 4 mech_infantrys
Germans win with 1 armour, 5 bombers, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is -16
Casualties for Germans: 2 mech_infantrys
Casualties for Americans: 2 bombersNon Combat Move - Americans
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 fighter and 1 tactical_bomber moved from Central United States to 26 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 carrier and 2 transports placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 1 infantry and 1 mech_infantry
EDIT: Adding units owned by Americans to Western United States: 1 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber placed in Central United States
1 artillery and 1 infantry placed in Eastern United States
1 destroyer and 1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Yunnan to Kwangsi
1 artillery and 1 infantry moved from Yunnan to Hunan
1 fighter moved from Sikang to KwangsiCombat - Chinese
Battle in Hunan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 armour
Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kwangsi to YunnanPlace Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Shensi
1 artillery and 1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :12
Combat Move - British
4 artilleries and 4 infantry moved from United Kingdom to 109 Sea Zone
4 artilleries, 1 carrier, 2 destroyers, 4 infantry, 1 submarine and 4 transports moved from 109 Sea Zone to 113 Sea Zone
3 bombers, 1 fighter and 1 tactical_bomber moved from United Kingdom to Germany
4 artilleries and 4 infantry moved from 113 Sea Zone to Germany
2 infantry moved from India to 39 Sea Zone
2 infantry and 2 transports moved from 39 Sea Zone to 38 Sea Zone
2 armour moved from Shan State to 38 Sea Zone
2 armour, 2 infantry and 2 transports moved from 38 Sea Zone to 42 Sea Zone
4 infantry and 2 mech_infantrys moved from Yunnan to KweichowCombat - British
Battle in Kweichow
British attack with 4 infantry and 2 mech_infantrys
Japanese defend with 2 infantry
British win, taking Kweichow from Japanese with 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantry
Battle in Germany
British attack with 4 artilleries, 3 bombers, 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 1 armour, 5 bombers, 1 factory_major, 1 fighter and 2 mech_infantrys
British captures 54PUs while taking Germans capital
British converts factory_major into different units
British win, taking Germany from Germans with 1 artillery, 3 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 60
Casualties for Germans: 1 armour, 5 bombers, 1 fighter and 2 mech_infantrys
Casualties for British: 3 artilleries and 4 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Germany to 113 Sea Zone
3 bombers moved from Germany to Norway
1 armour moved from Algeria to Libya
2 fighters moved from 109 Sea Zone to United Kingdom
2 armour and 2 infantry moved from 42 Sea Zone to JavaPlace Units - British
2 artilleries placed in United Kingdom
1 destroyer and 2 transports placed in 109 Sea Zone
1 submarine placed in 80 Sea ZoneTurn Complete - British
British collect 41 PUs; end with 96 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :12
Place Units - UK_Pacific
1 armour, 1 bomber and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 22 PUs total
Some Units in India change ownership: 1 armour, 1 bomber and 1 mech_infantry -
I’ll be off dipnetting.
Bring me Wallace. Alive, if possible. Dead… just as good.
Send us news of our victory. Shall we retire?
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just a test
:dice 1@4, 1@3
:dice 1@3
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:dice 1@4, 1@3:
:dice 1@3:
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Rolling 1:
(1) -
:dice 1@4 1@3: