Operation Dark Skies JamesAleman(axis) vs Allweneedislove


  • @allweneedislove:

    @JamesAleman:


    Hat’s off to allweneedislove, he was willing to let me test this crazy concept. He is backing up his beliefs with games played, …

    my belief is that this is a good strategy but i do not think it is more effective than a couple other german strategies.

    part of the problem with our testing is it will not convince most players that this is a game breaking strategy.
    the problem with our test is even if you win this and other games it does not prove that the strategy is optimal.

    right now in the 2013 league if you look at the first couple pages of games the average bid to the allies is 9.5ipc. and the win ratio is still greater for the axis.

    so if you win these games you are only proving what others already know. that axis have a big advantage.

    for example if we switched sides with the same low 5ipc bid and i were to use either the artillery march to moscow or the tank/truck blitz moscow, i believe that i would win. others use a navy first or sealion strategy and win as the axis. all 4 of these strategies are very different but can result in an axis win.

    this is a very close game which has had good play and mistakes on both sides. i am enjoying it and would like to play you again win or lose.

    if you are up for another game after this one let me know if you want to bid for sides or have you select a bid. if you end up as allies i can show you what i think is an optimal german strategy that is very different from operation dark skies.

    I will be happy to play you again, I may have farted around too long to win this one. We’ll have to see what happens. You can have the axis and I’ll take no bid to play the allies. Then you can show me the better axis play and I’ll see if I can counter it. I typically don’t view other players games here, so I won’t know what to expect.

    I will scramble against the Russian sub with Italy. Against the USA I’ll have to see what is sent where.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 11

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Trans-Jordan : 2 infantry
        United Kingdom : 2 infantry
        Northwest Persia : 2 infantry
        110 Sea Zone : 1 cruiser

    Production/PUs Summary :

    Germans : 59 / 83
        Russians : 3 / 0
        Japanese : 30 / 49
        Americans : 52 / 67
        Chinese : 23 / 29
        British : 39 / 44
        UK_Pacific : 19 / 24
        Italians : 22 / 27
        ANZAC : 10 / 23
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 12

    Politics - Germans

    Purchase Units - Germans
                Germans repair 4 damage on 4 airfields; Remaining resources: 79 PUs;
                Germans buy 1 airfield, 20 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                6 bombers moved from Southern Italy to Morocco
                5 bombers moved from Western Germany to 91 Sea Zone
                2 bombers moved from Southern Italy to 91 Sea Zone
                1 mech_infantry moved from Western Germany to Normandy Bordeaux
                      Germans take Normandy Bordeaux from British


  • Need order of loss in west coast of Gibraltar sea zone….7 bombers only hit 4 times, sorry about that if I got the 5th, we would not have to wait. You have a cv,dd,2ftr so you can choose as you see fit. I bet you will keep the fighter to roll against another bomber if I stay, or maybe you will keep the carrier to temp me…not sure what you will do. Remember the Naval base is damaged in Gibraltar and will remain so for USA’s turn.

    Going to be interesting the next few turns, should be slow with scramble and OOL in the battles to come.

    Darksky.tsvg


  • bump, need OOL

  • TripleA

    keep a fighter.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 12

    Politics - Germans

    Purchase Units - Germans
                Germans repair 4 damage on 4 airfields; Remaining resources: 79 PUs;
                Germans buy 1 airfield, 20 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                6 bombers moved from Southern Italy to Morocco
                5 bombers moved from Western Germany to 91 Sea Zone
                2 bombers moved from Southern Italy to 91 Sea Zone
                1 mech_infantry moved from Western Germany to Normandy Bordeaux
                      Germans take Normandy Bordeaux from British

    Combat - Germans
                Battle in Morocco
                    Germans attack with 6 bombers
                    Americans defend with 1 artillery, 2 bombers and 1 infantry
                    Germans win with 5 bombers remaining. Battle score for attacker is 19
                    Casualties for Germans: 1 bomber
                    Casualties for Americans: 1 artillery, 2 bombers and 1 infantry
                Battle in 91 Sea Zone
                    Germans attack with 7 bombers
                    Russians defend with 1 submarine; Americans defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport
                    1 submarine owned by the Russians Submerged
                    Germans win with 5 bombers remaining. Battle score for attacker is 27
                    Casualties for Germans: 2 bombers
                    Casualties for Americans: 1 carrier, 1 destroyer, 2 fighters and 1 transport

    Non Combat Move - Germans
                5 bombers moved from 91 Sea Zone to Southern France
                5 bombers moved from Morocco to Southern France
                10 mech_infantrys moved from Western Germany to Southern France
                10 infantry moved from Germany to Western Germany
                2 fighters moved from Germany to Western Germany
                2 tactical_bombers moved from Western Germany to Germany
                3 mech_infantrys moved from Ukraine to Caucasus
                1 aaGun moved from Rostov to Caucasus
                1 aaGun, 1 artillery and 2 infantry moved from Volgograd to Caucasus
                1 artillery moved from Samara to Novosibirsk
                1 infantry moved from Samara to Novosibirsk
                1 infantry moved from Samara to Volgograd
                1 artillery moved from Russia to Samara
                2 infantry moved from Russia to Samara
                1 mech_infantry moved from Bryansk to Caucasus
                1 fighter moved from Western Germany to Southern France
                1 fighter moved from Western Germany to Southern France
                2 tactical_bombers moved from Western Germany to Southern France
                2 infantry moved from Germany to Western Germany
                1 aaGun moved from Western Germany to Germany
                2 infantry moved from Finland to 115 Sea Zone
                2 infantry and 1 transport moved from 115 Sea Zone to 114 Sea Zone
                2 infantry moved from 114 Sea Zone to Germany

    Place Units - Germans
                1 airfield placed in Southern France
                2 infantry and 1 mech_infantry placed in Ukraine
                3 infantry placed in Volgograd
                10 infantry placed in Germany
                3 infantry placed in Southern France
                2 infantry placed in Novgorod

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,2
                Germans collect 56 PUs (5 lost to blockades); end with 56 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 81 PUs

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 12

    Combat Move - Russians
                1 submarine moved from 91 Sea Zone to 94 Sea Zone
                1 infantry moved from Amur to Siberia
                      Russians take Siberia from Japanese
                1 infantry moved from Amur to Sakha

    Combat - Russians

    Non Combat Move - Russians

    Turn Complete - Russians

    Territory Summary for Russians :

    Sakha : 1 infantry
        Amur : 1 infantry
        Siberia : 1 infantry
        Olgiy : 1 flag
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        94 Sea Zone : 1 submarine
        Northwest Persia : 2 aaGuns, 2 armour, 10 artilleries, 3 fighters, 20 infantry, 7 mech_infantrys and 1 tactical_bomber

    Production/PUs Summary :

    Germans : 61 / 81
        Russians : 4 / 0
        Japanese : 29 / 49
        Americans : 52 / 67
        Chinese : 23 / 29
        British : 37 / 44
        UK_Pacific : 19 / 24
        Italians : 22 / 27
        ANZAC : 10 / 23
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 1 airfield, 2 artilleries, 2 destroyers, 1 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                4 carriers, 1 destroyer, 5 fighters, 1 submarine and 3 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from Korea to 6 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 1 airfield, 2 artilleries, 2 destroyers, 1 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                4 carriers, 1 destroyer, 5 fighters, 1 submarine and 3 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from Korea to 6 Sea Zone

    Combat - Japanese
                Battle in 6 Sea Zone
                    Japanese attack with 4 carriers, 1 destroyer, 5 fighters, 1 submarine and 4 tactical_bombers
                    ANZAC defend with 1 submarine; Americans defend with 1 submarine
                    Japanese win, taking 6 Sea Zone from Americans with 4 carriers, 1 destroyer, 5 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for ANZAC: 1 submarine
                    Casualties for Americans: 1 submarine

    Non Combat Move - Japanese
                1 infantry moved from Philippines to 35 Sea Zone
                1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
                3 fighters moved from 6 Sea Zone to Korea
                1 tactical_bomber moved from 6 Sea Zone to Korea

    Place Units - Japanese
                1 airfield, 2 artilleries and 1 infantry placed in Korea
                2 destroyers and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,6
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,6
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,3,5
                Japanese collect 22 PUs (7 lost to blockades); end with 22 PUs total

  • TripleA

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 5 bombers and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 mech_infantry moved from Western United States to Alaska
                      Americans take Alaska from Japanese
                1 bomber moved from Algeria to Southern Italy
                1 submarine moved from 95 Sea Zone to 97 Sea Zone
                3 bombers moved from United Kingdom to 97 Sea Zone

  • TripleA

    would you like to scramble in sz97 and or intercept in southern italy?


  • No thanks, I will intercept the bomber in S. Italy, if it is bombing. Remove the German fighter if you hit. If my air base is not knocked out, I will scramble if I have 3 air units against 2 UK subs, and 2 bombers.


  • I assume that is all of your combat moves for US?

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 5 bombers and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 mech_infantry moved from Western United States to Alaska
                      Americans take Alaska from Japanese
                1 bomber moved from Algeria to Southern Italy
                1 submarine moved from 95 Sea Zone to 97 Sea Zone
                3 bombers moved from United Kingdom to 97 Sea Zone

    Combat - Americans
                Air Battle in Southern Italy
                    Americans attacks with 1 units heading to Southern Italy
                    Italians launches 3 interceptors out of Southern Italy
                        Attackers Fire,  :  0/1 hits
                        Defenders Fire,  :  0/3 hits
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Southern Italy
                        AA fire in Southern Italy :  0/1 hits
                    Bombing raid in Southern Italy rolls: 8 and causes: 6 damage to unit: airfield
                    Bombing raid in Southern Italy causes 6 damage total.
                Battle in 97 Sea Zone
                    Americans attack with 3 bombers and 1 submarine
                    Italians defend with 1 destroyer and 1 transport
                        Americans roll dice for 1 submarine in 97 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 3 bombers in 97 Sea Zone, round 2 :  2/3 hits
                        Italians roll dice for 1 destroyer and 1 transport in 97 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 97 Sea Zone
                    Americans win, taking 97 Sea Zone from Italians with 3 bombers and 1 submarine remaining. Battle score for attacker is 15
                    Casualties for Italians: 1 destroyer and 1 transport
                Cleaning up after air battles

    Non Combat Move - Americans
                1 bomber moved from Southern Italy to Syria
                3 bombers moved from 97 Sea Zone to Syria
                8 infantry moved from Eastern United States to 101 Sea Zone
                1 carrier, 8 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                8 infantry moved from 91 Sea Zone to Morocco
                6 bombers moved from Wake Island to Caroline Islands
                1 bomber moved from Kwangsi to Caroline Islands
                1 armour moved from India to Eastern Persia
                1 infantry moved from Burma to India
                1 bomber moved from Sakha to Guam
                1 bomber moved from Sakha to Midway
                1 bomber moved from Sakha to Manchuria
                1 submarine moved from 19 Sea Zone to 35 Sea Zone
                1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                7 destroyers moved from 110 Sea Zone to 91 Sea Zone
                1 carrier and 1 cruiser moved from 110 Sea Zone to 91 Sea Zone
                2 fighters moved from 110 Sea Zone to United Kingdom

    Place Units - Americans
                5 bombers placed in Western United States
                1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 54 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 7 bombers and 1 harbour
        Okinawa : 1 flag, 1 infantry
        Siam : 1 flag
        Manchuria : 1 artillery, 1 bomber and 1 infantry
        India : 1 infantry
        Guam : 1 airfield and 1 bomber
        Wake Island : 1 airfield
        Western United States : 1 airfield, 5 bombers, 1 factory_major and 1 harbour
        Alaska : 1 mech_infantry
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield and 1 bomber
        French Indo China : 1 flag
        42 Sea Zone : 1 flag, 1 submarine
        41 Sea Zone : 1 flag, 1 submarine
        44 Sea Zone : 1 flag, 1 submarine
        33 Sea Zone : 1 submarine
        36 Sea Zone : 1 flag
        35 Sea Zone : 1 submarine
        26 Sea Zone : 1 flag
        10 Sea Zone : 1 submarine
        19 Sea Zone : 1 flag
        Central United States : 4 aaGuns and 1 factory_major
        Eastern United States : 1 airfield, 1 factory_major and 1 harbour
        United Kingdom : 11 bombers and 3 fighters
        Morocco : 9 infantry and 1 mech_infantry
        Syria : 4 bombers
        93 Sea Zone : 1 flag
        97 Sea Zone : 1 flag, 1 submarine
        Eastern Persia : 1 armour
        91 Sea Zone : 2 carriers, 1 cruiser, 7 destroyers and 5 transports

    Production/PUs Summary :

    Germans : 61 / 81
        Russians : 4 / 0
        Japanese : 27 / 22
        Americans : 54 / 75
        Chinese : 23 / 29
        British : 37 / 44
        UK_Pacific : 19 / 24
        Italians : 22 / 27
        ANZAC : 10 / 23
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 12

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Kwangtung to Kwangsi
                1 infantry moved from Kiangsi to Kwangsi

    Place Units - Chinese
                1 infantry placed in Manchuria
                2 artilleries and 1 infantry placed in Anhwe
                2 infantry placed in Jehol
                1 infantry placed in Kwangsi
                2 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

    Territory Summary for Chinese :

    Kwangsi : 1 airfield, 2 artilleries and 7 infantry
        Jehol : 2 artilleries and 7 infantry
        Manchuria : 3 artilleries, 1 fighter and 6 infantry
        Shensi : 3 artilleries and 15 infantry
        Kansu : 1 infantry
        Tsinghai : 1 infantry
        Sikang : 1 infantry
        Anhwe : 2 artilleries and 6 infantry

    Production/PUs Summary :

    Germans : 61 / 81
        Russians : 4 / 0
        Japanese : 27 / 22
        Americans : 54 / 75
        Chinese : 23 / 29
        British : 37 / 44
        UK_Pacific : 19 / 24
        Italians : 22 / 27
        ANZAC : 10 / 23
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 12

    Purchase Units - British
                British repair 4 damage on 4 harbours; Remaining resources: 40 PUs;
                British buy 1 bomber, 2 fighters and 1 submarine; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 submarine moved from 93 Sea Zone to 95 Sea Zone
                1 submarine moved from 99 Sea Zone to 95 Sea Zone
                1 mech_infantry moved from Timguska to Yenisey

    Combat - British
                Battle in 95 Sea Zone
                    British attack with 2 submarines
                    Italians defend with 1 destroyer and 1 transport
                        British roll dice for 2 submarines in 95 Sea Zone, round 2 :  0/2 hits
                        Italians roll dice for 1 destroyer and 1 transport in 95 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 2 submarines in 95 Sea Zone, round 3 :  1/2 hits
                        Italians roll dice for 1 destroyer and 1 transport in 95 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Italians lost in 95 Sea Zone
                        1 transport owned by the Italians lost in 95 Sea Zone
                        British roll dice for 2 submarines in 95 Sea Zone, round 4 :  0/2 hits
                    British win with 2 submarines remaining. Battle score for attacker is 15
                    Casualties for Italians: 1 destroyer and 1 transport

    Non Combat Move - British
                4 fighters moved from 110 Sea Zone to United Kingdom
                1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery, 3 carriers, 4 destroyers, 1 infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                1 artillery and 1 infantry moved from Algeria to Morocco
                2 fighters moved from 110 Sea Zone to 91 Sea Zone
                10 mech_infantrys moved from Northwest Persia to Syria
                7 mech_infantrys moved from Eastern Persia to Northwest Persia
                5 mech_infantrys moved from India to Eastern Persia
                2 mech_infantrys moved from Northwest Persia to Syria
                2 mech_infantrys moved from Northwest Persia to Syria

    Place Units - British
                1 submarine placed in 110 Sea Zone
                1 bomber and 2 fighters placed in United Kingdom

    Turn Complete - British
                British collect 37 PUs; end with 39 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs

    Place Units - UK_Pacific
                6 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 19 PUs; end with 19 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
                Some Units in India change ownership: 6 mech_infantrys

    Territory Summary for British, UK_Pacific :

    India : 1 airfield, 1 factory_major, 1 harbour and 6 mech_infantrys
        Malaya : 1 harbour
        Kwangtung : 1 harbour
        Yenisey : 1 flag, 2 mech_infantrys
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag
        Iceland : 1 airfield
        Quebec : 1 factory_minor and 1 infantry
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 3 bombers, 1 factory_major, 8 fighters, 1 harbour and 2 infantry
        Morocco : 2 artilleries and 2 infantry
        Syria : 14 mech_infantrys
        Tobruk : 1 flag
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        95 Sea Zone : 2 submarines
        Eire : 1 flag
        109 Sea Zone : 1 flag
        Iraq : 1 flag
        Eastern Persia : 1 flag, 5 mech_infantrys
        Brazil : 1 flag
        Northwest Persia : 1 flag, 2 aaGuns, 1 armour, 4 artilleries, 2 fighters, 16 infantry, 19 mech_infantrys and 2 tactical_bombers
        Persia : 1 flag
        91 Sea Zone : 3 carriers, 4 destroyers, 2 fighters and 3 transports
        Suriname : 1 flag, 2 infantry
        110 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 61 / 81
        Russians : 4 / 0
        Japanese : 27 / 22
        Americans : 54 / 75
        Chinese : 23 / 29
        British : 37 / 44
        UK_Pacific : 19 / 24
        Italians : 22 / 27
        ANZAC : 10 / 23
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    please use this edit.
    i edited my uk non combat move to have 8 fighters land in gibralter to make bombing the gibralter naval base more costly.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 12

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With TrueNeutrals
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War

    Purchase Units - Italians
                Italians repair 4 damage on 4 airfields; Remaining resources: 23 PUs;
                Italians buy 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 armour, 3 artilleries and 2 mech_infantrys moved from Caucasus to Turkey
                2 fighters moved from Southern Italy to Turkey
                2 fighters moved from Southern France to Turkey
                1 bomber and 8 mech_infantrys moved from Southern France to Spain
                1 bomber moved from Southern Italy to Spain


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 12

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With TrueNeutrals
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War

    Purchase Units - Italians
                Italians repair 4 damage on 4 airfields; Remaining resources: 23 PUs;
                Italians buy 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 armour, 3 artilleries and 2 mech_infantrys moved from Caucasus to Turkey
                2 fighters moved from Southern Italy to Turkey
                2 fighters moved from Southern France to Turkey
                1 bomber and 8 mech_infantrys moved from Southern France to Spain
                1 bomber moved from Southern Italy to Spain

    Combat - Italians
                Battle in Turkey
                    Italians attack with 2 armour, 3 artilleries, 4 fighters and 2 mech_infantrys
                    Neutral_True defend with 8 infantry
                    Italians win, taking Turkey from Neutral_True with 2 armour, 1 artillery and 3 fighters remaining. Battle score for attacker is -2
                    Casualties for Neutral_True: 8 infantry
                    Casualties for Italians: 2 artilleries, 1 fighter and 2 mech_infantrys
                Battle in Spain
                    Italians attack with 2 bombers and 8 mech_infantrys
                    Neutral_True defend with 6 infantry
                    Italians win, taking Spain from Neutral_True with 2 bombers and 5 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Neutral_True: 6 infantry
                    Casualties for Italians: 3 mech_infantrys

    Non Combat Move - Italians
                2 bombers moved from Spain to Northern Italy
                4 aaGuns moved from Western Germany to Northern Italy
                4 infantry moved from Western Germany to Northern Italy
                2 fighters moved from Turkey to Volgograd
                1 fighter moved from Turkey to Greece

    Place Units - Italians
                3 infantry placed in Southern Italy
                2 infantry and 2 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4
                Italians collect 24 PUs (2 lost to blockades); end with 24 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs

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