Purchase - 30 IPC
1 BB via SZ112
All Aircraft less the Tac in Poland and the Ftr in Hungary
2 SS via SZ117 and SZ118
2 SS via SZ108 and SZ103
1 SS via SZ124
2 Inf/Art via Holland
3 Arm S.Germany
4 Mech, 1 Art, 3 Inf via W.Germany
3 Arm, 2 Inf via Holland
1 Ftr via Hungary
1 Tac via Poland
6 Inf, 2 Art via S.France
3 Arm via Poland, Hungary and Romania
2 Inf via Hungary
1 Inf via Romania
Only thing to realistically note about this move is that if you sink all the ships in SZ110 and the BB is remaining, retreat to SZ112.
1 Inf via Norway
1 Inf via Romania
1 CR via SZ114
1 TT w/ 2 Inf from Poland to Norway
2 Ftr via SZ110
All remaining Aircraft from France and SZ110
Place 1 CV, 1 DD, 1 SS in SZ112
Notes about this opener:
I like this opener due to the fact that provided the SS score hits in both SZ106 and SZ91 that you effectively eliminate units into England via Canada and help Italy in the Med. Further, your SS are in a location (SZ106 and 91) that if the DD in SZ109 survives, that the UK has to choose one of the two to hit.
Your fleet in SZ112 has the following in it:
1 CV (with 2 Ftr)
It also has the possibility of a tipped BB as well as 3 aircraft to scramble out of W.Germany. This will most likely deter England from sending its SZ111 fleet against your fleet. The preservation of your fleet in SZ112 is paramount to allowing for SS builds on G2 and G3 to keep England in a defensive posture until the US establishes a presence of a fleet in Europe.
In example, the UK is going to have to face multiple SS from varied locations and it does not have enough DD to address them all, which enables Germany to establish a convoy on SZ109 as early as G2. This convoy will probably survive until the 4th round before the US and England can remove your SS and fleet and regain control of the Atlantic. This is beneficial to enabling a march on Moscow if the Allies cannot just waltz in with TT once the US enters the war. Further, for every SS you purchase at 6 IPC - England has to spend 8 IPC on a DD to attack it with. This creates a 2 IPC per SS advantage for Germany on top of any Convoy damage England takes.
The drawback to this is that Germany will probably not make significant headway into Russia until G4 - but it also enables Japan to work its magic of getting China under control while establishing an AB in Northern China to fly in its entire starting Air Force in support of your delayed entrance into Russia. Many Japanese players will not buy into this tactic, but from an Axis perspective, If Germany owns Moscow then the fight is for Egypt - which Japan can assist with via its fleet sailing PAST Calcutta and into the Med. A combined Japanese/Italian move against Egypt is almost impossible to stop - especially if Germany is providing air cover out of W.Germany once Moscow falls.
Russia building a massive airforce then sinking the home fleet of Japan(mostly) allowing the USA to pretty much walk into the Japan and take it. Btw…Russia didn’t share this plan with the other allies they just did it lol.
There are three things that affect strategy. You and your opponents/teammates, the setup, and the dice.
Because there is no affect of dice G1 for instance, the only factors are you and the setup. This comes down to the fact that the setup offers some moves and you pick the best one.
The US does not have enough income to represent its realistic capablities
A real problem is that its a power that relies exclusively on transports to get to the action (japan also, but japan can build ICs on the coast, USA cant build ICs anywhere worthwhile)
Transports that need a fleet to protect them.
The best thing that could be done to help the US is to give them some extra infantry in the mainland. To ease the burden of having to buy so many high cost units.
Maybe like 4-8 more infantry.
The US really didnt have a manpower shortage, and the draft had already begun by 1940.
The 4-8 infantry would allow the US to maybe buy another bomber and Cruiser over the course of the first few turns, while still able to fill its transports.
I always feel the US shows up in a theatre with 3 units too few to really scare the axis player. They show up with enough that the axis can attack, and trade away planes for boats.
Setting back the US by a little, and the axis by a little more.
When in reality, the US should show up and the axis be very afraid to attack the US transports and fleet, and have to use its air units defensively. So that by turn 6 or so the US is the major allied agressor on the board. Not just the boogyman.
SZ 106 2SS
SZ 111 SS, 2 Bombers, BB, FTR, Tac (can divert 1 Bomber to 109 to help prevent scramble)
SZ 109 2SS, 2FTR, 2TAC
Yugo: S. Germany units and Romania FTR (so it can go to S. Italy)
All available mechs/tanks, and remaining inf at France with Tac/FTR
Why risk S. France with 3 tanks? Save S. France for IT.
Yugo is an overkill. Why 9inf in needed for support (where are the other 3 coming from, and why isn’t 6 from S. Germany enough)?
I was taught that it’s better to eliminate the DDs to help choke off UK with your SS(hence why I left 110 open). Yes, I know the 110 ships run like hell…
70IPCs is plenty of cash for 10art,7mech.
While I know risking a plane to France’s AA is a risk, I like a quick battle so maybe I don’t have to dig into arts when I lose all my inf (trying to avoid a 2nd RD resistance)
I’m by no means an expert an global, it’s just something I used/learn.