@lil-germanz said in Optimal Japanese opening move:
@taamvan though I agree that crippling Germany is challenging you really can slow it down if UK builds up a fleet in Canada and Air Force in London. Than you convoy any where possible and continuous bomb the factories. You will take loses but your spending your income delaying and slowing down Germany’s offensive which buys Russia more time and allows US to get involved. That’s about the only ways that I know that is effective against a powerful German player. You have to keep your fleet off the GB coast line to protect against a air assualt. Need to be able to scramble.
My issue with that is you can’t hit Germany, only W. Germany from London and Germany can leave 4 fighters there to put make repeated bombing runs unlikely.
Also, typical is Moscow being threatened about G6. Its tough to build a fleet that can worry Germany at all with UK when UK1 is building inf and a fighter, then a lot of your air power shifts to the Med to sink Italy’s fleet, can make it back for combat on UK4. So buys on UK2 and 3 are around 60ipcs. Do you really devote that to transports and ships to keep them afloat?
I’m usually a factory in Persia and UK3 and UK4 I spend 60 ipcs on fighters for Moscow. So UK1 is a London buy so no Sea Lion, UK2 you spend 12 ipcs on a factory and then maybe 25 on… it depends. Fighters? Bombers? Troops and a transport for S. Africa? UK planes can land on Russia’s Karaellia if its safe to make it to Moscow in 2 turns…Or shift South if Italy’s a problem.
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No, you are not missing anything. That is a perfectly legal move. I am assuming that the Allies still control Gibraltar, right?
In fact, in your example, since Gibraltar has a friendly naval base (assuming it hasn’t been bombed), the US fleet could go all the way to Sea Zone 95 and park right next to Italy if Italy had no ships there OR they just had submarines and/or transports. Even if Italy had fighters on their air base, they couldn’t scramble because it is the US NON-combat move.
You can basically move your ships to any sea zone you want as long as there are no enemy surface warships blocking your way, or as in your example you have cleared any enemy warships.
Of course, that US submarine would have to remain in the sea zone just east of Gibraltar since it moved in the combat movement.
I also missed the vote. I think a J4 is really good for a russia crush.
In a J4, you will build 3 mainland mIC, and pump out 9 mechs every round. China will fall fast, those troops can attack russia, and US will not be able to leave the US East Coast until US4, so the first possible landing in europe is on US5. That lets Germany produce alot more for the russian front and it means that south russia, cauc and the middle east should fall pretty nicely to the german hordes. It also means that Japan should be able to take most of east russia while prepearing for attacking everything on J4. That huge japanese land army is not that easy for UKP to stop.
I can see the math and I understand what you’re saying, I just never see the Germans come out with enough to chew through the stack of 14 infantry in their first round attacks, and my counter-attack is usually very devistating. Germany only has a very small window to pull of a sealion, if they can’t do it on the third turn, its not going to happen. Again, since this will take 3 turns to develop, there are too many variables to consider, what the Germans buy, what units they move to where, the effects of strategic warfare (bombings and subs), what the Russians are doing, but im confident that that stack of forces would be enough to hold London in the event of a G3 sealion, somewhat
In the Pacific rulebook it states: “At the beginning of the game, Japan and China are at war. However, none of the other Allied powers…” thus implying that China is an Allied power, and Allied powers are unable to declare war on each other.
As Japan, I normally J2 DOW but take FIC J1. This generally is good enough to take down Calcutta and normally keep it down. I also mostly ignore China until I have India, except Anwhe, Kweichow, Hunan and Yunnan.
I totally agree about the mutual annihilation attack being bad for Japan. Then the ANZAC can keep a fleet alive.