G40L - Whackamatt (Axis) vs. Surprise Attack (Allies) no bid, no tech


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 16

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 1 infantry moved from Burma to Yunnan
                1 armour moved from India to Yunnan
                1 transport moved from 80 Sea Zone to 79 Sea Zone
                1 artillery and 1 infantry moved from West India to 79 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
                1 infantry moved from Iraq to Trans-Jordan
                      British take Trans-Jordan from Italians
                1 artillery moved from Iraq to Syria
                      British take Syria from Germans
                1 artillery moved from Iraq to Northwest Persia
                1 artillery moved from Persia to Northwest Persia
                1 infantry moved from Turkmenistan to Kazakhstan
                      British take Kazakhstan from Japanese

    Combat - British
                Battle in Yunnan
                    British attack with 1 armour, 1 artillery and 1 infantry
                    Japanese defend with 2 infantry
                        British roll dice for 1 armour, 1 artillery and 1 infantry in Yunnan, round 2 :  1/3 hits
                        Japanese roll dice for 2 infantry in Yunnan, round 2 :  2/2 hits
                        1 infantry owned by the British , 1 infantry owned by the Japanese and 1 artillery owned by the British lost in Yunnan
                        British roll dice for 1 armour in Yunnan, round 3 :  1/1 hits
                        Japanese roll dice for 1 infantry in Yunnan, round 3 :  1/1 hits
                        1 armour owned by the British and 1 infantry owned by the Japanese lost in Yunnan
                    Japanese win with no units remaining. Battle score for attacker is -7
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 1 armour, 1 artillery and 1 infantry
                Battle in Northwest Persia
                    British attack with 2 artilleries
                    Germans defend with 2 armour and 1 artillery
                        British roll dice for 2 artilleries in Northwest Persia, round 2 :  1/2 hits
                        Germans roll dice for 2 armour and 1 artillery in Northwest Persia, round 2 :  0/3 hits
                        1 artillery owned by the Germans lost in Northwest Persia
                        British roll dice for 2 artilleries in Northwest Persia, round 3 :  1/2 hits
                        Germans roll dice for 2 armour in Northwest Persia, round 3 :  0/2 hits
                        1 armour owned by the Germans lost in Northwest Persia
                        British roll dice for 2 artilleries in Northwest Persia, round 4 :  0/2 hits
                        Germans roll dice for 1 armour in Northwest Persia, round 4 :  0/1 hits
                        British roll dice for 2 artilleries in Northwest Persia, round 5 :  1/2 hits
                        Germans roll dice for 1 armour in Northwest Persia, round 5 :  1/1 hits
                        1 armour owned by the Germans and 1 artillery owned by the British lost in Northwest Persia
                    British win, taking Northwest Persia from Germans with 1 artillery remaining. Battle score for attacker is 12
                    Casualties for Germans: 2 armour and 1 artillery
                    Casualties for British: 1 artillery

    Non Combat Move - British
                1 artillery and 1 infantry moved from 80 Sea Zone to Persia
                1 artillery and 4 infantry moved from India to West India

    Place Units - UK_Pacific
                1 armour, 1 artillery, 1 infantry and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 21 PUs; end with 21 PUs total
                Some Units in India change ownership: 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 12 times
                3 was rolled 6 times
                4 was rolled 11 times
                5 was rolled 5 times
                6 was rolled 7 times
            Average roll : 3.383
            Median : 3.000
            Variance : 1.022
            Standard Deviation : 1.011
            Total rolls : 47

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 1 times
            Average roll : 1.333
            Median : 1.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Germans Combat
                1 was rolled 2 times
                2 was rolled 5 times
                3 was rolled 2 times
                4 was rolled 7 times
                5 was rolled 5 times
                6 was rolled 3 times
            Average roll : 3.708
            Median : 4.000
            Variance : 0.870
            Standard Deviation : 0.933
            Total rolls : 24

    British Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 4 times
                6 was rolled 1 times
            Average roll : 3.167
            Median : 3.000
            Variance : 1.091
            Standard Deviation : 1.044
            Total rolls : 12

    Americans Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.500
            Median : 2.500
            Variance : 1.429
            Standard Deviation : 1.195
            Total rolls : 8

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 16

    Purchase Units - Italians
                Italians buy 1 armour, 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 unit repaired.
                2 infantry moved from Greece to 97 Sea Zone
                1 transport moved from 96 Sea Zone to 97 Sea Zone
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 infantry moved from Greece to 97 Sea Zone
                4 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
                4 infantry moved from 96 Sea Zone to Libya
                1 artillery moved from Tobruk to Libya
                1 fighter and 2 infantry moved from Egypt to Anglo Egyptian Sudan
                1 infantry moved from Egypt to Anglo Egyptian Sudan

    Combat - Italians
                Battle in Anglo Egyptian Sudan
                    Italians attack with 1 fighter and 3 infantry
                    British defend with 1 armour
                    Italians win, taking Anglo Egyptian Sudan from British with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour
                Battle in Libya
                    Italians attack with 1 artillery and 4 infantry
                    Americans defend with 1 armour and 1 infantry
                    Italians win, taking Libya from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 armour and 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Anglo Egyptian Sudan to Egypt

    Place Units - Italians
                1 destroyer and 1 submarine placed in 81 Sea Zone
                1 armour and 2 infantry placed in Greece
                Italians undo move 2.
                1 armour placed in Egypt
                2 infantry placed in Greece

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 16

    Purchase Units - ANZAC
                ANZAC buy 2 armour, 2 artilleries, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 armour moved from Kwangsi to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 armour moved from Kiangsi to Kwangtung
                1 transport moved from 20 Sea Zone to 19 Sea Zone
                1 infantry moved from Jehol to 19 Sea Zone
                1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                1 infantry moved from 20 Sea Zone to Kwangtung
                1 cruiser moved from 36 Sea Zone to 20 Sea Zone
                4 transports moved from 36 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 armour and 1 infantry moved from Sumatra to 41 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
                1 transport moved from 54 Sea Zone to 62 Sea Zone
                2 transports moved from 55 Sea Zone to 54 Sea Zone
                1 transport moved from 55 Sea Zone to 62 Sea Zone
                2 transports moved from 39 Sea Zone to 45 Sea Zone


  • Sorry I forgot to ask about any Kamikaze attacks off Hong Kong
    Tanks
    S.A.

  • '20 '18 '17 '15

    My last one on the cruiser!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 16

    Purchase Units - ANZAC
                ANZAC buy 2 armour, 2 artilleries, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 armour moved from Kwangsi to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 armour moved from Kiangsi to Kwangtung
                1 transport moved from 20 Sea Zone to 19 Sea Zone
                1 infantry moved from Jehol to 19 Sea Zone
                1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                1 infantry moved from 20 Sea Zone to Kwangtung
                1 cruiser moved from 36 Sea Zone to 20 Sea Zone
                4 transports moved from 36 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 armour and 1 infantry moved from Sumatra to 41 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
                1 transport moved from 54 Sea Zone to 62 Sea Zone
                2 transports moved from 55 Sea Zone to 54 Sea Zone
                1 transport moved from 55 Sea Zone to 62 Sea Zone
                2 transports moved from 39 Sea Zone to 45 Sea Zone

    Combat - ANZAC
                Kamikaze Suicide Attack attacks 1 cruiser owned by the ANZAC scoring 1 hits.  Rolls: 2
                Battle in Kwangtung
                    ANZAC attack with 1 armour and 1 infantry
                    Japanese defend with 1 factory_minor, 1 harbour, 3 mech_infantrys and 1 tactical_bomber
                    Japanese win with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -5
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for ANZAC: 1 armour and 1 infantry

    Non Combat Move - ANZAC
                1 armour and 1 infantry moved from 36 Sea Zone to Kwangsi
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                1 mech_infantry moved from Persia to Northwest Persia

    Place Units - ANZAC
                2 armour and 1 mech_infantry placed in Persia
                1 artillery and 1 infantry placed in Queensland
                1 artillery and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 20 PUs; end with 20 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 16

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 3 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.571
            Median : 2.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 3 times
                4 was rolled 1 times
            Average roll : 2.200
            Median : 2.000
            Variance : 2.750
            Standard Deviation : 1.658
            Total rolls : 5

    ANZAC Combat
                1 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 17

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 2 fighters, 12 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 units repaired.
                1 armour moved from Gibraltar to 91 Sea Zone
                1 armour and 1 transport moved from 91 Sea Zone to 86 Sea Zone
                1 armour moved from 86 Sea Zone to Brazil
                1 battleship, 4 carriers, 2 destroyers and 4 fighters moved from 91 Sea Zone to 101 Sea Zone
                1 tactical_bomber moved from 92 Sea Zone to 101 Sea Zone
                3 tactical_bombers moved from Gibraltar to 101 Sea Zone
                1 carrier moved from 92 Sea Zone to 89 Sea Zone
                2 destroyers moved from 92 Sea Zone to 89 Sea Zone
                1 transport moved from 91 Sea Zone to 109 Sea Zone
                1 transport moved from 91 Sea Zone to 105 Sea Zone
                1 transport moved from 91 Sea Zone to 93 Sea Zone
                1 transport moved from 92 Sea Zone to 93 Sea Zone
                1 transport moved from 91 Sea Zone to 105 Sea Zone
                1 transport moved from 91 Sea Zone to 109 Sea Zone
                1 transport moved from 91 Sea Zone to 118 Sea Zone
                1 destroyer and 1 submarine moved from 112 Sea Zone to 125 Sea Zone
                1 submarine moved from 122 Sea Zone to 106 Sea Zone
                1 submarine moved from 112 Sea Zone to 91 Sea Zone
                1 fighter moved from Norway to 125 Sea Zone
                1 infantry moved from Nenetsia to Vologda
                3 armour moved from Novgorod to Vologda
                2 infantry moved from Vologda to Novosibirsk
                2 infantry moved from Russia to Samara
                1 infantry moved from Caucasus to Kazakhstan
                3 armour moved from Volgograd to Kazakhstan
                6 armour and 2 infantry moved from Caucasus to Northwest Persia
                3 armour moved from Ukraine to Caucasus
                1 bomber moved from United Kingdom to Greece

    Combat - Germans
                Battle in 101 Sea Zone
                    Germans attack with 1 battleship, 4 carriers, 2 destroyers, 4 fighters and 4 tactical_bombers
                    Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines
                    Units damaged: 1 battleship owned by the Germans
                    Germans win, taking 101 Sea Zone from Neutral with 1 battleship, 3 carriers, 2 destroyers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 31
                    Casualties for Germans: 1 carrier, 1 fighter and 1 tactical_bomber
                    Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines
                Battle in 125 Sea Zone
                    Germans attack with 1 destroyer, 1 fighter and 1 submarine
                    Americans defend with 1 submarine
                    Germans win, taking 125 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Kazakhstan
                    Germans attack with 3 armour and 1 infantry
                    British defend with 1 infantry
                    Germans win, taking Kazakhstan from British with 3 armour remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Northwest Persia
                    Germans attack with 6 armour and 2 infantry
                    ANZAC defend with 1 mech_infantry; British defend with 1 artillery
                    Germans win, taking Northwest Persia from British with 6 armour and 1 infantry remaining. Battle score for attacker is 5
                    Casualties for ANZAC: 1 mech_infantry
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 artillery
                Battle in Brazil

    Non Combat Move - Germans
                1 fighter moved from Gibraltar to 89 Sea Zone
                1 fighter moved from 125 Sea Zone to Nenetsia

    Place Units - Germans
                1 artillery and 2 infantry placed in Southern France
                1 artillery and 2 infantry placed in Normandy Bordeaux
                1 artillery and 2 infantry placed in United Kingdom
                3 infantry placed in Caucasus
                3 infantry placed in Volgograd
                1 transport placed in 112 Sea Zone
                1 fighter and 1 tactical_bomber placed in Ukraine
                1 fighter and 1 tactical_bomber placed in France

    Turn Complete - Germans
                Germans collect 73 PUs; end with 73 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 78 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 85 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 100 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 17

    Combat Move - Russians

    Non Combat Move - Russians

    Turn Complete - Russians

  • '20 '18 '17 '15

    I’m sorry, i could really speed things up if I’d remember the Russian’s don’t have a turn any more.  :|

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 17

    Purchase Units - Japanese
                Japanese buy 6 infantry; Remaining resources: 0 SuicideAttackTokens; 13 PUs;

    Combat Move - Japanese
                1 infantry moved from Kiangsu to Kiangsi
                      Japanese take Kiangsi from Chinese
                1 infantry moved from Kiangsu to Anhwe
                1 mech_infantry moved from Kwangtung to Kwangsi
                1 tactical_bomber moved from Kwangtung to Kwangsi
                1 armour moved from Shantung to Anhwe
                1 infantry moved from Kiangsu to Shantung
                1 fighter moved from Kiangsu to 5 Sea Zone
                1 mech_infantry moved from Kwangtung to Kwangsi

    Combat - Japanese
                Battle in 5 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Anhwe
                    Japanese attack with 1 armour and 1 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Anhwe from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kwangsi
                    Japanese attack with 2 mech_infantrys and 1 tactical_bomber
                    ANZAC defend with 1 armour and 1 infantry
                    Japanese win, taking Kwangsi from Chinese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for ANZAC: 1 armour and 1 infantry

    Non Combat Move - Japanese
                1 tactical_bomber moved from Kwangsi to Kiangsu
                1 fighter moved from 5 Sea Zone to Japan

    Place Units - Japanese
                3 infantry placed in Kwangtung
                3 infantry placed in Kiangsu

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,2
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,5,6,1,3,5
                Japanese collect 24 PUs (8 lost to blockades); end with 37 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 17

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 2 infantry moved from Eastern United States to Quebec
                1 armour and 1 mech_infantry moved from Jehol to Anhwe
                1 mech_infantry moved from Suiyuyan to Anhwe
                1 armour moved from Jehol to Shantung
                2 infantry moved from Manchuria to Jehol
                1 armour and 2 mech_infantrys moved from Korea to Jehol
                1 armour moved from Yenisey to Timguska
                      Americans take Timguska from Japanese
                1 armour moved from Timguska to Evenkiyskiy
                2 mech_infantrys moved from Yenisey to Evenkiyskiy
                2 artilleries and 3 infantry moved from Soviet Far East to 4 Sea Zone
                2 artilleries, 3 infantry and 3 transports moved from 4 Sea Zone to 5 Sea Zone
                2 artilleries, 3 infantry and 3 transports moved from 5 Sea Zone to 6 Sea Zone
                1 infantry moved from Amur to Manchuria
                2 destroyers moved from 36 Sea Zone to 19 Sea Zone
                1 transport moved from 26 Sea Zone to 33 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 17

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 2 infantry moved from Eastern United States to Quebec
                1 armour and 1 mech_infantry moved from Jehol to Anhwe
                1 mech_infantry moved from Suiyuyan to Anhwe
                1 armour moved from Jehol to Shantung
                2 infantry moved from Manchuria to Jehol
                1 armour and 2 mech_infantrys moved from Korea to Jehol
                1 armour moved from Yenisey to Timguska
                      Americans take Timguska from Japanese
                1 armour moved from Timguska to Evenkiyskiy
                2 mech_infantrys moved from Yenisey to Evenkiyskiy
                2 artilleries and 3 infantry moved from Soviet Far East to 4 Sea Zone
                2 artilleries, 3 infantry and 3 transports moved from 4 Sea Zone to 5 Sea Zone
                2 artilleries, 3 infantry and 3 transports moved from 5 Sea Zone to 6 Sea Zone
                1 infantry moved from Amur to Manchuria
                2 destroyers moved from 36 Sea Zone to 19 Sea Zone
                1 transport moved from 26 Sea Zone to 33 Sea Zone

    Combat - Americans
                Battle in Shantung
                    Americans attack with 1 armour
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 armour in Shantung, round 2 :  1/1 hits
                        Japanese roll dice for 1 infantry in Shantung, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shantung
                    Americans win, taking Shantung from Japanese with 1 armour remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Anhwe
                    Americans attack with 1 armour and 2 mech_infantrys
                    Japanese defend with 1 armour and 1 infantry
                        Americans roll dice for 1 armour and 2 mech_infantrys in Anhwe, round 2 :  0/3 hits
                        Japanese roll dice for 1 armour and 1 infantry in Anhwe, round 2 :  1/2 hits
                        1 mech_infantry owned by the Americans lost in Anhwe
                        Americans roll dice for 1 armour and 1 mech_infantry in Anhwe, round 3 :  1/2 hits
                        Japanese roll dice for 1 armour and 1 infantry in Anhwe, round 3 :  0/2 hits
                        1 infantry owned by the Japanese lost in Anhwe
                        Americans roll dice for 1 armour and 1 mech_infantry in Anhwe, round 4 :  1/2 hits
                        Japanese roll dice for 1 armour in Anhwe, round 4 :  1/1 hits
                        1 mech_infantry owned by the Americans and 1 armour owned by the Japanese lost in Anhwe
                    Americans win, taking Anhwe from Japanese with 1 armour remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 armour and 1 infantry
                    Casualties for Americans: 2 mech_infantrys
                Battle in Evenkiyskiy
                    Americans attack with 1 armour and 2 mech_infantrys
                    Japanese defend with 1 armour
                        Americans roll dice for 1 armour and 2 mech_infantrys in Evenkiyskiy, round 2 :  1/3 hits
                        Japanese roll dice for 1 armour in Evenkiyskiy, round 2 :  1/1 hits
                        1 mech_infantry owned by the Americans and 1 armour owned by the Japanese lost in Evenkiyskiy
                    Americans win, taking Evenkiyskiy from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 armour
                    Casualties for Americans: 1 mech_infantry

    Non Combat Move - Americans
                1 artillery and 1 infantry moved from Algeria to Tunisia
                1 aaGun moved from Eastern United States to Quebec
                1 transport moved from 10 Sea Zone to 1 Sea Zone
                2 artilleries and 3 infantry moved from 6 Sea Zone to Korea

    Place Units - Americans
                1 armour and 2 mech_infantrys placed in Korea
                1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 submarine placed in 101 Sea Zone
                1 artillery and 3 infantry placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 20
                    Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 5,2,1,2
                    Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 6,3,2,4,3,2,4,6,3,5,3,6,1,5,4
                Americans collect 42 PUs (20 lost to blockades); end with 42 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 47 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 52 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 6 times
                3 was rolled 7 times
                4 was rolled 5 times
                5 was rolled 6 times
                6 was rolled 6 times
            Average roll : 3.697
            Median : 4.000
            Variance : 0.344
            Standard Deviation : 0.586
            Total rolls : 33

    Null / Other
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.800
            Median : 4.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 15

    Japanese Combat
                2 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.000
            Median : 5.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 7

    Americans Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.364
            Median : 3.000
            Variance : 0.700
            Standard Deviation : 0.837
            Total rolls : 11


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 17

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                3 infantry moved from Szechwan to Yunnan
                      Chinese take Yunnan from Japanese
                1 infantry moved from Shensi to Kansu
                      Chinese take Kansu from Germans
                1 infantry moved from Hopei to Anhwe


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 17

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                3 infantry moved from Szechwan to Yunnan
                      Chinese take Yunnan from Japanese
                1 infantry moved from Shensi to Kansu
                      Chinese take Kansu from Germans
                1 infantry moved from Hopei to Anhwe

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Anhwe
                2 infantry placed in Hunan
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 18 PUs; end with 20 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 6 times
                3 was rolled 7 times
                4 was rolled 5 times
                5 was rolled 6 times
                6 was rolled 6 times
            Average roll : 3.697
            Median : 4.000
            Variance : 0.344
            Standard Deviation : 0.586
            Total rolls : 33

    Null / Other
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.800
            Median : 4.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 15

    Japanese Combat
                2 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.000
            Median : 5.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 7

    Americans Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.364
            Median : 3.000
            Variance : 0.700
            Standard Deviation : 0.837
            Total rolls : 11


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 17

    Combat Move - British
                1 transport moved from 80 Sea Zone to 79 Sea Zone
                1 artillery and 1 infantry moved from West India to 79 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
                1 infantry moved from Persia to Iraq
                1 artillery moved from Persia to Iraq
                1 artillery and 1 infantry moved from India to Burma
                1 armour and 2 mech_infantrys moved from India to Eastern Persia
                3 infantry moved from West India to Eastern Persia
                1 artillery moved from Belgian Congo to Kenya


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 17

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                1 transport moved from 80 Sea Zone to 79 Sea Zone
                1 artillery and 1 infantry moved from West India to 79 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
                1 infantry moved from Persia to Iraq
                1 artillery moved from Persia to Iraq
                1 artillery and 1 infantry moved from India to Burma
                1 armour and 2 mech_infantrys moved from India to Eastern Persia
                3 infantry moved from West India to Eastern Persia
                1 artillery moved from Belgian Congo to Kenya

    Non Combat Move - British
                1 artillery moved from 80 Sea Zone to Persia
                1 infantry moved from 80 Sea Zone to Persia

    Place Units - UK_Pacific
                1 transport placed in 39 Sea Zone
                2 artilleries and 2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 21 PUs; end with 21 PUs total
                Units Change Ownership
                    Some Units in India change ownership: 2 artilleries and 2 infantry
                    Some Units in 39 Sea Zone change ownership: 1 transport

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 6 times
                3 was rolled 7 times
                4 was rolled 5 times
                5 was rolled 6 times
                6 was rolled 6 times
            Average roll : 3.697
            Median : 4.000
            Variance : 0.344
            Standard Deviation : 0.586
            Total rolls : 33

    Null / Other
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.800
            Median : 4.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 15

    Japanese Combat
                2 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.000
            Median : 5.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 7

    Americans Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.364
            Median : 3.000
            Variance : 0.700
            Standard Deviation : 0.837
            Total rolls : 11

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 17

    Purchase Units - Italians
                Italians buy 1 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 transport moved from 96 Sea Zone to 97 Sea Zone
                2 infantry moved from Greece to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                2 infantry moved from 99 Sea Zone to Syria
                1 armour and 2 infantry moved from Egypt to Trans-Jordan
                1 fighter moved from Egypt to Syria
                3 infantry moved from Anglo Egyptian Sudan to Belgian Congo

    Combat - Italians
                Battle in Belgian Congo
                    Italians attack with 3 infantry
                    British defend with 1 artillery
                    Italians win, taking Belgian Congo from British with 3 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery
                Battle in Trans-Jordan
                    Italians attack with 1 armour and 2 infantry
                    British defend with 1 infantry
                    Italians win, taking Trans-Jordan from British with 1 armour and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Syria
                    Italians attack with 1 fighter and 2 infantry
                    British defend with 1 artillery
                    Italians win, taking Syria from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery

    Non Combat Move - Italians
                1 fighter moved from Syria to Egypt
                1 transport moved from 96 Sea Zone to 97 Sea Zone

    Place Units - Italians
                1 artillery and 1 infantry placed in Southern Italy
                1 artillery and 1 infantry placed in Greece
                1 armour and 2 infantry placed in Egypt

    Turn Complete - Italians
                Italians collect 19 PUs; end with 19 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 17

    Purchase Units - ANZAC
                ANZAC buy 3 armour and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                4 armour and 1 mech_infantry moved from Persia to Northwest Persia
                1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
                1 transport moved from 20 Sea Zone to 45 Sea Zone
                1 transport moved from 36 Sea Zone to 45 Sea Zone
                1 destroyer moved from 20 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 transport moved from 54 Sea Zone to 62 Sea Zone
                6 transports moved from 45 Sea Zone to 54 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 17

    Purchase Units - ANZAC
                ANZAC buy 3 armour and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                4 armour and 1 mech_infantry moved from Persia to Northwest Persia
                1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
                1 transport moved from 20 Sea Zone to 45 Sea Zone
                1 transport moved from 36 Sea Zone to 45 Sea Zone
                1 destroyer moved from 20 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 transport moved from 54 Sea Zone to 62 Sea Zone
                6 transports moved from 45 Sea Zone to 54 Sea Zone

    Combat - ANZAC
                Battle in Northwest Persia
                    ANZAC attack with 4 armour and 1 mech_infantry
                    Germans defend with 6 armour and 1 infantry
                        ANZAC roll dice for 4 armour and 1 mech_infantry in Northwest Persia, round 2 :  5/5 hits
                        Germans roll dice for 6 armour and 1 infantry in Northwest Persia, round 2 :  4/7 hits
                        1 infantry owned by the Germans , 4 armour owned by the Germans , 3 armour owned by the ANZAC and 1 mech_infantry owned by the ANZAC lost in Northwest Persia
                        ANZAC roll dice for 1 armour in Northwest Persia, round 3 :  0/1 hits
                        Germans roll dice for 2 armour in Northwest Persia, round 3 :  1/2 hits
                        1 armour owned by the ANZAC lost in Northwest Persia
                    Germans win with 2 armour remaining. Battle score for attacker is -1
                    Casualties for Germans: 4 armour and 1 infantry
                    Casualties for ANZAC: 4 armour and 1 mech_infantry
                Battle in Kwangsi
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 mech_infantry
                        ANZAC roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 :  0/2 hits
                        Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 :  0/1 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Kwangsi, round 3 :  0/2 hits
                        Japanese roll dice for 1 mech_infantry in Kwangsi, round 3 :  0/1 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Kwangsi, round 4 :  1/2 hits
                        Japanese roll dice for 1 mech_infantry in Kwangsi, round 4 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Kwangsi
                    ANZAC win, taking Kwangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - ANZAC
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya

    Place Units - ANZAC
                3 armour placed in Persia
                3 infantry placed in Queensland
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 20 PUs; end with 20 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 4 times
                3 was rolled 3 times
                4 was rolled 5 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 3.375
            Median : 3.500
            Variance : 0.174
            Standard Deviation : 0.417
            Total rolls : 24

    Japanese Combat
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.333
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Germans Combat
                1 was rolled 3 times
                2 was rolled 2 times
                4 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.000
            Median : 2.000
            Variance : 1.125
            Standard Deviation : 1.061
            Total rolls : 9

    ANZAC Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.417
            Median : 3.500
            Variance : 0.182
            Standard Deviation : 0.426
            Total rolls : 12

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