13LG40 NT Hobo (Allies+9) vs Seththenewb (Axis)


  • no problem on time, just go as you have time to do it. I’ll only bump if it goes past 4 days.

    I was hoping the long delays would change the dicing some but guess not. your defensive rolls continue to be amazing while I can’t hit a lick outside that lucky french infantry just now  :?


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour moved from Yakut S.S.R. to Yenisey
                2 mech_infantrys moved from Buryatia to Yenisey
                1 artillery moved from Amur to Korea
                1 bomber moved from Japan to Yenisey
                1 fighter moved from Japan to Yakut S.S.R.

    Non Combat Move - Japanese

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in Korea
                1 fighter and 2 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,1
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,1
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,4,6,5,5,6,2
                Japanese collect 22 PUs (7 lost to blockades); end with 22 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 2 armour, 4 artilleries, 7 infantry and 5 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 infantry and 1 mech_infantry moved from Holland Belgium to France
                2 bombers moved from United Kingdom to France
                1 mech_infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
                1 mech_infantry moved from 19 Sea Zone to Okinawa
                3 fighters moved from Midway to Korea
                2 tactical_bombers moved from Midway to Korea
                1 bomber moved from Midway to Korea

    Combat - Americans
                Battle in Okinawa
                Battle in France
                    Americans attack with 2 bombers, 2 infantry and 1 mech_infantry
                    Germans defend with 1 airfield and 1 factory_minor; Italians defend with 1 artillery and 4 infantry
                    retreated to France
                    Germans win, taking Okinawa from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is -1
                    Casualties for Italians: 3 infantry
                    Casualties for Americans: 2 infantry and 1 mech_infantry
                Battle in Korea
                    Americans attack with 1 bomber, 3 fighters and 2 tactical_bombers
                    Japanese defend with 1 armour, 1 artillery, 1 factory_minor and 2 mech_infantrys
                    Americans win with 1 bomber, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 18
                    Casualties for Japanese: 1 armour, 1 artillery and 2 mech_infantrys

    Non Combat Move - Americans
                1 bomber, 3 fighters and 2 tactical_bombers moved from Korea to Manchuria
                2 submarines moved from 16 Sea Zone to 6 Sea Zone
                2 carriers moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Western United States to 26 Sea Zone
                1 carrier and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                1 carrier moved from 101 Sea Zone to 91 Sea Zone
                1 fighter moved from Western United States to 91 Sea Zone
                1 tactical_bomber moved from Western United States to 91 Sea Zone
                2 bombers moved from France to United Kingdom
                2 transports moved from 110 Sea Zone to 107 Sea Zone
                1 battleship and 1 cruiser moved from 36 Sea Zone to 19 Sea Zone
                2 transports moved from 36 Sea Zone to 45 Sea Zone

    Place Units - Americans
                5 transports placed in 10 Sea Zone
                Americans undo move 1.
                4 transports placed in 10 Sea Zone
                2 artilleries and 4 infantry placed in Western United States
                1 transport placed in 101 Sea Zone
                2 armour, 2 artilleries and 3 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 58 PUs; end with 58 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                1 artillery and 1 infantry moved from Jehol to Manchuria
                3 infantry moved from Shantung to Jehol
                2 artilleries and 6 infantry moved from Szechwan to Sikang
                3 artilleries and 4 infantry moved from Shensi to Tsinghai
                2 infantry moved from Hunan to Kweichow
                1 infantry moved from Kwangsi to Yunnan

    Place Units - Chinese
                2 artilleries and 7 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - British
                British buy 2 artilleries, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 transport moved from 36 Sea Zone to 37 Sea Zone
                1 infantry moved from Shan State to 37 Sea Zone
                1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                6 infantry moved from Holland Belgium to France
                3 infantry moved from Normandy Bordeaux to France
                2 fighters moved from United Kingdom to France

    Combat - British
                Battle in Borneo
                Battle in France
                    British attack with 2 fighters and 9 infantry
                    Germans defend with 1 airfield and 1 factory_minor; Italians defend with 1 artillery and 1 infantry
                    British win, taking Borneo from Japanese, taking France from Germans, taking French Indo China from ANZAC, taking Normandy Bordeaux from British with 2 fighters and 9 infantry remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 artillery and 1 infantry
                Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
                Trigger French 1 Liberation By British: French has 4 infantry placed in France

    Non Combat Move - British
                2 fighters moved from France to 97 Sea Zone
                1 aaGun moved from Holland Belgium to France
                1 battleship, 1 destroyer and 3 transports moved from 112 Sea Zone to 110 Sea Zone
                1 artillery moved from United Kingdom to 110 Sea Zone
                4 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery moved from 110 Sea Zone to Normandy Bordeaux
                2 mech_infantrys moved from Belgian Congo to Tanganyika Territory
                1 infantry moved from Rhodesia to Tanganyika Territory
                9 infantry moved from India to West India
                1 infantry moved from Yunnan to Shan State
                2 aaGuns moved from Yunnan to Burma
                1 cruiser moved from 36 Sea Zone to 19 Sea Zone
                1 aaGun moved from Normandy Bordeaux to France
                1 infantry moved from United Kingdom to 110 Sea Zone
                5 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from Norway to Finland

    Place Units - British
                2 artilleries, 1 fighter and 2 infantry placed in United Kingdom
                3 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                British collect 28 PUs; end with 28 PUs total

    Place Units - UK_Pacific
                3 artilleries and 4 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 21 PUs; end with 21 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
                Some Units in India change ownership: 3 artilleries and 4 infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 2 artilleries, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Northern Italy to France
                2 artilleries and 4 infantry moved from Western Germany to France
                1 armour moved from Southern Italy to France
                1 artillery moved from Iraq to Persia
                      Italians take Persia from Russians

    Combat - Italians
                Battle in France
                    Italians attack with 1 armour, 2 artilleries and 6 infantry
                    French defend with 1 airfield, 1 factory_minor and 4 infantry; British defend with 2 aaGuns and 9 infantry
                    French win with 11 infantry remaining. Battle score for attacker is -16
                    Casualties for British: 2 aaGuns and 2 infantry
                    Casualties for Italians: 1 armour, 2 artilleries and 6 infantry

    Non Combat Move - Italians
                4 aaGuns moved from Southern Italy to Northern Italy
                2 fighters moved from Egypt to Northern Italy
                1 armour and 1 mech_infantry moved from Egypt to Iraq
                1 artillery and 3 infantry moved from Anglo Egyptian Sudan to Egypt
                1 fighter moved from Syria to Iraq

    Place Units - Italians
                1 mech_infantry placed in Egypt
                2 artilleries and 4 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 15
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,4,2,1,2,4,2,1,1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3
                Italians collect 9 PUs (15 lost to blockades); end with 9 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 13 PUs


  • one thing about that france battle, I would only taken 1aa hit when you had the germans coming in next with air.  I didn’t check the dice yet but we need to take the last dice roll out and see if it would have made a difference.


  • I did forget to ask after the fact about the aa gun. Go ahead and switch out an inf for an aa. I’d have died in that last round regardless of whether there was an extra inf in there or not.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by French from France: 1 infantry
                EDIT: Adding units owned by British to France: 1 aaGun
                EDIT: Turning off Edit Mode
                ANZAC buy 3 fighters; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes
                1 artillery moved from French Indo China to Siam
                      ANZAC take Siam from Japanese

    Combat - ANZAC
                Battle in Celebes

    Non Combat Move - ANZAC
                1 submarine moved from 43 Sea Zone to 20 Sea Zone
                1 carrier moved from 36 Sea Zone to 37 Sea Zone
                1 cruiser moved from 36 Sea Zone to 37 Sea Zone
                2 fighters moved from India to Rostov
                1 fighter moved from 36 Sea Zone to India
                1 transport moved from 36 Sea Zone to 37 Sea Zone
                1 destroyer moved from 36 Sea Zone to 19 Sea Zone
                1 submarine moved from 44 Sea Zone to 37 Sea Zone
                2 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 fighter moved from Queensland to Shan State
                2 fighters moved from New South Wales to Queensland
                1 carrier moved from 37 Sea Zone to 42 Sea Zone
                2 fighters moved from Queensland to 42 Sea Zone

    Place Units - ANZAC
                3 fighters placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Southern France to France
                1 infantry moved from Normandy Bordeaux to France
                2 infantry moved from Tobruk to Alexandria
                1 destroyer moved from 41 Sea Zone to 39 Sea Zone

    Turn Complete - French
                French collect 19 PUs; end with 19 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries, 2 fighters, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 armour and 3 mech_infantrys moved from Karelia to Finland
                1 armour moved from Vyborg to Karelia
                1 armour moved from Karelia to Finland
                17 armour and 13 mech_infantrys moved from Caucasus to Rostov
                3 artilleries and 3 infantry moved from Ukraine to Rostov
                1 bomber and 1 fighter moved from Novgorod to Rostov
                1 infantry moved from Western Germany to Holland Belgium
                      Germans take Holland Belgium from Americans
                4 artilleries, 1 fighter and 6 infantry moved from Western Germany to France
                1 fighter and 5 mech_infantrys moved from Germany to France

    Combat - Germans
                Battle in Rostov
                    Germans attack with 17 armour, 3 artilleries, 1 bomber, 1 fighter, 3 infantry and 13 mech_infantrys
                    ANZAC defend with 2 fighters; Russians defend with 1 aaGun and 39 infantry
                    Russians win with 2 fighters and 2 infantry remaining. Battle score for attacker is -81
                    Casualties for Germans: 17 armour, 3 artilleries, 1 bomber, 1 fighter, 3 infantry and 13 mech_infantrys
                    Casualties for Russians: 1 aaGun and 37 infantry
                Battle in Finland
                    Germans attack with 3 armour and 3 mech_infantrys
                    British defend with 1 infantry; Russians defend with 1 aaGun and 2 infantry
                    Germans win, taking Finland from Russians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for British: 1 infantry
                    Casualties for Russians: 1 aaGun and 2 infantry
                Battle in France
                    Germans attack with 4 artilleries, 2 fighters, 6 infantry and 5 mech_infantrys
                    French defend with 1 airfield, 1 factory_minor and 5 infantry; British defend with 1 aaGun and 7 infantry
                    Germans captures 19PUs while taking French capital
                    Germans win, taking France from French with 4 artilleries, 2 fighters and 3 mech_infantrys remaining. Battle score for attacker is 15
                    Casualties for Germans: 6 infantry and 2 mech_infantrys
                    Casualties for French: 5 infantry
                    Casualties for British: 1 aaGun and 7 infantry

    Non Combat Move - Germans
                2 fighters moved from France to Western Germany

    Place Units - Germans
                3 infantry placed in Ukraine
                3 infantry placed in Novgorod
                2 mech_infantrys placed in Germany
                3 infantry placed in Western Germany
                2 artilleries and 2 fighters placed in Germany

    Turn Complete - Germans
                Germans collect 44 PUs; end with 63 PUs total
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs


  • I surrender.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Russians
                Russians buy 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Kazakhstan to Caucasus
                      Russians take Caucasus from Germans
                2 infantry moved from Rostov to Ukraine
                3 artilleries moved from Bryansk to Ukraine
                1 infantry moved from Smolensk to Archangel
                1 artillery moved from Smolensk to Archangel
                1 infantry moved from Bryansk to Belarus
                      Russians take Belarus from Germans
                1 armour moved from Bryansk to Western Ukraine
                      Russians take Western Ukraine from Italians
                1 armour moved from Western Ukraine to Ukraine
                2 mech_infantrys moved from Bryansk to Ukraine
                2 infantry moved from Evenkiyskiy to Yenisey
                1 tactical_bomber moved from Russia to Yenisey
                2 fighters moved from Russia to Yenisey


  • @seththenewb:

    I surrender.

    You can keep playing if you like  :-P

    :-D


  • I got 3 hits in round 1 for yenisey

    you have 2 mec, 1 arm, 1 bom

    I could assume but just making sure what your ools are.


  • :?


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Russians
                Russians buy 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Kazakhstan to Caucasus
                      Russians take Caucasus from Germans
                2 infantry moved from Rostov to Ukraine
                3 artilleries moved from Bryansk to Ukraine
                1 infantry moved from Smolensk to Archangel
                1 artillery moved from Smolensk to Archangel
                1 infantry moved from Bryansk to Belarus
                      Russians take Belarus from Germans
                1 armour moved from Bryansk to Western Ukraine
                      Russians take Western Ukraine from Italians
                1 armour moved from Western Ukraine to Ukraine
                2 mech_infantrys moved from Bryansk to Ukraine
                2 infantry moved from Evenkiyskiy to Yenisey
                1 tactical_bomber moved from Russia to Yenisey
                2 fighters moved from Russia to Yenisey

    Combat - Russians
                Battle in Yenisey
                    Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 armour, 1 bomber and 2 mech_infantrys
                    Russians win, taking Yenisey from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 23
                    Casualties for Japanese: 1 armour, 1 bomber and 2 mech_infantrys
                    Casualties for Russians: 1 infantry
                Battle in Archangel
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 2 infantry
                    Germans win with 2 infantry remaining. Battle score for attacker is -7
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Ukraine
                    Russians attack with 1 armour, 3 artilleries, 2 infantry and 2 mech_infantrys
                    Germans defend with 1 factory_minor and 3 infantry
                    Russians win, taking Ukraine from Germans with 1 armour, 3 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 infantry moved from Volgograd to Caucasus
                2 fighters moved from Yenisey to Timguska
                1 tactical_bomber moved from Yenisey to Timguska
                8 infantry moved from Russia to Smolensk
                1 infantry moved from Russia to Smolensk
                1 aaGun moved from Bryansk to Smolensk

    Place Units - Russians
                3 mech_infantrys placed in Volgograd
                3 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 25 PUs; end with 25 PUs total

  • '15 '14

    Hey guys,

    just wanted to let you know that I followed the entire game. Good game!

    I also witnessed the dilemma with the “space bar accident”.
    To me the dilemma in that things lies in the problem: What happens if you would have made that last hit in the next round without your opponent making that hit costing you air?

    I’d say it is not completely insane to be greedy and to try to capture the country even under the risk of losing air.
    Thus I’d say it is hard to tell what would have happened (you hit and he misses your air)
    Would you still have claimed you wanted to retreat and give the country back? Difficult to prove imo thus I can somehow understand that the Allies player was less generous allowing edits in this case compared to e.g. forgotten NCMs.

    But still, this is of course none of my business and I apologize for the surprise post.

    Still, thanks for the game and best regards!:)


  • I usually do J1 DOWs, so if you’re a fan of those and like to lurk, here’s a couple other games that I’ve been axis in.

    Win over CPT Walker (round 9)
    http://www.axisandallies.org/forums/index.php?topic=30528.105

    Win over Karl7 (round 5)
    http://www.axisandallies.org/forums/index.php?topic=31222.90

    Loss to Stalingradski (round 8)
    http://www.axisandallies.org/forums/index.php?topic=31090.135

    ongoing vs RGP (round 2)
    http://www.axisandallies.org/forums/index.php?topic=31425.15

    ongoing vs Boldfresh (round 12) win likely coming soon
    http://www.axisandallies.org/forums/index.php?topic=31281.345

    ongoing vs DizzKneeland33 (not J1 DOW)
    http://www.axisandallies.org/forums/index.php?topic=31397.15

    As far as the space bar incident. I was short on German air at the time and short through most of the game come to think of it. I had no reason to risk some air at that point as it wouldn’t have gotten me anything as far as freeing up a blitz I wanted or held/cleared an important terr. I would have given any inf back my air hit had I hit and he missed.

    If you look through my games you’ll find numerous examples of me giving units back to my opponents for mistakes or bad rolls, allowing rerolls for horrible dice, allowing edits after combat for walkins, editing for average results after horrible dice, etc. And I know of one game where it probably ended up costing me the game in the end, or at least contributed quite a bit to my loss. I’m usually a pretty fair and sporting opponent, but the sporting ends when someone questions my ethics. I don’t take too kindly to people who think/imply my motives aren’t honest.

  • '15 '14

    Fair enough re “Space bar”. I btw have to say that I meanwhile do not play DOW1 with Japan by default as I am currently trying a strategy where Japan DOW1 is not too beneficial for.

    But thanks a lot for the links, I will certainly have a look on it.

    Cheers!

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