Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
Savegame
G40 elevenjerk (axis) vs stalingradski (allies +9)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 15
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 bombers, 6 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from French Indo China to 20 Sea Zone
3 bombers moved from French Indo China to 19 Sea ZoneCombat - Germans
Battle in 19 Sea Zone
Germans attack with 3 bombers
Americans defend with 2 destroyers
Germans win with 1 bomber remaining. Battle score for attacker is -8
Casualties for Germans: 2 bombers
Casualties for Americans: 2 destroyers
Battle in 20 Sea Zone
Germans attack with 2 bombers
Americans defend with 2 destroyers
Americans win with no units remaining. Battle score for attacker is -8
Casualties for Germans: 2 bombers
Casualties for Americans: 2 destroyersNon Combat Move - Germans
1 bomber moved from 19 Sea Zone to French Indo China
1 mech_infantry moved from Turkmenistan to Kazakhstan
1 mech_infantry moved from Szechwan to Sikang
1 mech_infantry moved from Szechwan to Tsinghai
3 armour moved from Rostov to Volgograd
1 artillery moved from Rostov to Volgograd
1 infantry moved from Volgograd to Rostov
1 armour moved from Ukraine to Volgograd
1 armour moved from Russia to Volgograd
1 mech_infantry moved from Russia to Samara
1 mech_infantry moved from Russia to Novosibirsk
2 mech_infantrys moved from Rostov to Volgograd
2 mech_infantrys moved from Ukraine to Rostov
4 infantry moved from Western Germany to 113 Sea Zone
4 infantry moved from 113 Sea Zone to NorwayPlace Units - Germans
3 infantry placed in Volgograd
3 infantry placed in Rostov
1 armour and 2 mech_infantrys placed in Ukraine
1 armour and 2 mech_infantrys placed in Russia
Germans undo move 4.
Germans undo move 3.
3 armour placed in Ukraine
Germans undo move 3.
2 armour and 1 mech_infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in Russia
3 mech_infantrys placed in Novgorod
2 bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,3
Germans collect 57 PUs (2 lost to blockades); end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 armour, 5 fighters and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 submarines moved from 37 Sea Zone to 35 Sea Zone
3 battleships, 5 carriers, 2 cruisers, 3 destroyers, 5 fighters, 5 submarines and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Shan State to Burma
1 artillery moved from Shan State to Burma
1 bomber moved from French Indo China to Burma
1 bomber and 1 fighter moved from French Indo China to 35 Sea ZoneCombat - Japanese
Battle in Burma
Japanese attack with 1 artillery, 1 bomber and 1 infantry
British defend with 2 infantry
Japanese win, taking Burma from UK_Pacific with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in 35 Sea Zone
Japanese attack with 3 battleships, 1 bomber, 5 carriers, 2 cruisers, 3 destroyers, 6 fighters, 8 submarines and 2 tactical_bombers
ANZAC defend with 5 submarines and 1 transport; Americans defend with 1 battleship, 4 carriers, 2 cruisers, 6 fighters, 2 tactical_bombers and 3 transports
Units damaged: 1 battleship owned by the Americans and 2 carriers owned by the Americans
Units damaged: 1 battleship owned by the Japanese
Units damaged: 2 carriers owned by the Americans
Units damaged: 2 battleships owned by the Japanese
Japanese win with 3 battleships, 3 carriers, 1 destroyer, 4 fighters, 4 submarines and 2 tactical_bombers remaining. Battle score for attacker is 120
Casualties for Japanese: 1 bomber, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters and 4 submarines
Casualties for ANZAC: 5 submarines and 1 transport
Casualties for Americans: 1 battleship, 4 carriers, 2 cruisers, 6 fighters, 2 tactical_bombers and 3 transportsNon Combat Move - Japanese
1 infantry moved from Malaya to Shan State
1 infantry moved from Siam to Shan State
1 artillery and 2 infantry moved from French Indo China to Shan State
1 bomber moved from Burma to French Indo China
1 infantry moved from Japan to 6 Sea Zone
1 artillery and 2 infantry moved from Korea to 6 Sea Zone
1 infantry moved from Korea to Amur
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 3 infantry moved from 36 Sea Zone to French Indo ChinaPlace Units - Japanese
1 armour and 2 mech_infantrys placed in French Indo China
5 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,3
Japanese collect 61 PUs (3 lost to blockades); end with 61 PUs total -
Here is an edit. Meant to take out a tac instead of a fighter on your last roll to help defense.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 1 destroyer, 1 factory_minor, 1 fighter, 7 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Iraq to Rostov
1 bomber moved from Iraq to Ukraine
1 mech_infantry moved from Caucasus to Kazakhstan
2 bombers moved from Iraq to Kazakhstan
1 destroyer moved from 22 Sea Zone to 34 Sea Zone
1 infantry moved from Johnston Island to 30 Sea Zone
1 infantry and 1 transport moved from 30 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall IslandsCombat - Americans
Air Battle in Rostov
Americans attacks with 1 units heading to Rostov
Germans launches 3 interceptors out of Rostov
1 bomber owned by the Americans lost in Rostov
Air Battle is over, the attackers have all died
Strategic bombing raid in Ukraine
Bombing raid in Ukraine rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Battle in Kazakhstan
Americans attack with 2 bombers and 1 mech_infantry
Germans defend with 1 mech_infantry
Americans win, taking Kazakhstan from Japanese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Marshall Islands
Cleaning up after air battlesNon Combat Move - Americans
1 bomber moved from Western United States to 26 Sea Zone
1 bomber moved from 26 Sea Zone to Caroline Islands
1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 34 Sea Zone to 33 Sea Zone
3 fighters moved from Guam to Caroline Islands
1 submarine moved from 22 Sea Zone to 33 Sea Zone
1 submarine moved from 17 Sea Zone to 6 Sea Zone
1 destroyer moved from 17 Sea Zone to 23 Sea Zone
1 destroyer moved from 23 Sea Zone to 33 Sea Zone
1 destroyer and 1 submarine moved from 3 Sea Zone to 14 Sea Zone
1 destroyer moved from 25 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 21 Sea Zone to 33 Sea Zone
2 bombers moved from Kazakhstan to Caucasus
1 bomber moved from Ukraine to Caucasus
2 artilleries and 4 infantry moved from Tobruk to Alexandria
1 artillery and 5 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 destroyer, 5 infantry and 3 transports moved from 106 Sea Zone to 109 Sea Zone
3 transports moved from 109 Sea Zone to 106 Sea Zone
1 artillery and 5 infantry moved from Eastern United States to Quebec
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 tactical_bomber moved from Eastern United States to 10 Sea Zone
1 artillery and 5 infantry moved from 109 Sea Zone to Scotland
2 infantry moved from Scotland to United Kingdom
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 submarine moved from 97 Sea Zone to 93 Sea Zone
2 mech_infantrys moved from Scotland to United Kingdom
1 submarine moved from 109 Sea Zone to 125 Sea ZonePlace Units - Americans
2 carriers and 1 submarine placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 64 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 destroyer placed in 101 Sea Zone
1 artillery and 1 infantry placed in Western United States
6 infantry placed in Eastern United States
1 factory_minor placed in CaucasusTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,2,4,1,5,1,3,5,5,4,2,2,2,5,4,4,5,6,4,5,4,1,4,6
Americans collect 67 PUs (2 lost to blockades); end with 67 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 15
Purchase Units - British
British repair 4 damage on 4 factory_minors; Remaining resources: 34 PUs;
British buy 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Caucasus to Samara
1 mech_infantry moved from Caucasus to Novosibirsk
2 fighters moved from Caucasus to Samara
1 fighter moved from Caucasus to Novosibirsk
2 infantry moved from India to Burma
1 tactical_bomber moved from India to Burma
1 fighter moved from Sumatra to BurmaCombat - British
Battle in Samara
British attack with 2 fighters and 1 mech_infantry
Germans defend with 1 mech_infantry
British win, taking Samara from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Novosibirsk
British attack with 1 fighter and 1 mech_infantry
Germans defend with 1 mech_infantry
British win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Burma
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 artillery
Casualties for British: 2 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Burma to India
3 infantry moved from Northwest Persia to Caucasus
5 mech_infantrys moved from Iraq to Caucasus
6 infantry moved from Iraq to Northwest Persia
5 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Caucasus
2 fighters moved from Samara to Caucasus
1 fighter moved from Novosibirsk to Caucasus
1 infantry moved from Alexandria to Egypt
1 artillery and 1 infantry moved from Tobruk to Alexandria
1 aaGun and 1 infantry moved from Libya to Tobruk
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-JordanPlace Units - British
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in Egypt
2 infantry and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 2 infantry -
I messed up and tried to bomb Rostov… your Italian planes blended in quite nicely :-) I didn’t beg for forgiveness or whatever, just decided on a brazen daylight bobing run and got shot down.
Caucasus is going to be a tough nugget to crack. UK is good at sending in waves of infantry, and US can build some fighters.
But my debacle in Burma will get you India a round early, and the game is on. I’ve made London pretty safe, and it’s an 8 VC game on the Europe map, so this is settling in to have many more turns… a classic.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 bomber and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
3 fighters moved from Rostov to Samara
1 bomber moved from Volgograd to SamaraCombat - Italians
Battle in Samara
Italians attack with 1 bomber and 3 fighters
British defend with 1 mech_infantry
Italians win with 1 bomber and 3 fighters remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Italians
3 fighters moved from Samara to Rostov
1 bomber moved from Samara to BurmaPlace Units - Italians
1 bomber and 1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2,1,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,1,6,1,1,1,1,5,3,3,5,2,5
Italians collect 1 PU (15 lost to blockades); end with 1 PU total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 6 PUs -
Yes indeed!! I messed up with my Japanese transports as well. Nevermind allowing you to take Rostov back for that one turn. Super fun game though. US has what it is always looking for… a way to place units immediately on the ground:)
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Give me an order of loss in Caucasus. Pretty sure I am going to attack even though the odds are against me:)
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I threw down in Caucasus without hope of keeping it, but I wanted to cause a headache! :wink:
To be honest, it depends how you do on the first round, because I have to choose my options based on if I think you’re strafing or not. So for example, I’d like to keep my bombers, so if you roll poorly on your first round, I will. If you clobber me in round 1, I’ll probably lose them - does that make sense?
So could you roll the first round and come back and let me know what you brought to the battle, and how many hits you got?
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makes perfect sense!!! Usually the first round of rolling in big battles ends up being the deciding round since it can swing the battle so much. I will be sure to wait. If I hit above odds (unlikely) then take bombers?
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I think I’ve decided - keep the bombers round one regardless of what happens, then before you roll the second round, talk to me.
Please lose french infantry first, UK next.
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Got it!! Only thing left is to do your turn:)
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Nice… I had no idea it was my turn… :oops:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 43 Sea Zone to 36 Sea Zone
1 cruiser moved from 18 Sea Zone to 33 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from New South Wales to Queensland
1 fighter moved from New South Wales to 62 Sea Zone
1 fighter moved from Queensland to 62 Sea ZoneCombat - ANZAC
Battle in 36 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 2 transports
ANZAC win, taking 36 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transportsNon Combat Move - ANZAC
Place Units - ANZAC
1 carrier placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 15
Combat Move - French
Non Combat Move - French
5 infantry moved from Northwest Persia to CaucasusTurn Complete - French
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There, that’s better… :-D
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First round done. I only got 17 hits which was under odds (surprise, surprise :-D)
Kept your bombers and lost your frenchies.
You killed everything smaller than tanks. I rolled german second round and got 12 hits. What you want to do?
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Gotta say, I have just been waiting for a break here in two games and it just hasn’t come :-( (sob,sob)
The 4 out of 7 2’s you rolled with your destroyers seems pretty detrimental right now. I had a couple rounds in Japan where you missed a lot so I just knew that when those destroyers were sitting there they had their scopes ready for the Germans since it was such an important move :-D
Oh well… what can you do but bitch and whine like I am right now :-D