BotA - r5 - Amorphous .vs Funcioneta - Middle Earth


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :2

    Purchase Units - Dale
                Dale buy 2 spearInfantrys; Remaining resources: 1 PUs;

    Combat Move - Dale
                1 archers and 2 spearInfantrys moved from N. Dale to S. Dale
                1 archers and 2 spearInfantrys moved from N. Dale to N. Rhun
                1 archers and 1 heavyCavalry moved from N. Dale to Iron Hills

    Combat - Dale
                Battle in N. Rhun
                    Dale attack with 1 archers and 2 spearInfantrys
                    Rhun defend with 1 spearInfantry
                    Dale win, taking N. Rhun from Rhun with 1 archers and 2 spearInfantrys remaining. Battle score for attacker is 3
                    Casualties for Rhun: 1 spearInfantry
                Battle in S. Dale
                    Dale attack with 1 archers and 2 spearInfantrys
                    Rhun defend with 1 spearInfantry
                    Dale win, taking S. Dale from Rhun with 1 archers and 2 spearInfantrys remaining. Battle score for attacker is 3
                    Casualties for Rhun: 1 spearInfantry
                Battle in Iron Hills
                    Dale attack with 1 archers and 1 heavyCavalry
                    Rhun defend with 1 castle and 1 fortifications
                    Dale win, taking Iron Hills from Rhun with 1 archers and 1 heavyCavalry remaining. Battle score for attacker is 2
                    Casualties for Rhun: 1 fortifications

    Non Combat Move - Dale
                2 archerss and 1 spearInfantry moved from Lake Town to N. Dale

    Place Units - Dale
                2 spearInfantrys placed in Lake Town

    Turn Complete - Dale
                Dale collect 12 PUs; end with 13 PUs total

    Territory Summary for Dale :

    N. Rhun : 1 flag, 1 archers and 2 spearInfantrys
        S. Dale : 1 archers and 2 spearInfantrys
        N. Dale : 2 archerss and 1 spearInfantry
        Lake Town : 1 castle, 4 fortificationss and 2 spearInfantrys
        Iron Hills : 1 archers and 1 heavyCavalry

    Production/PUs Summary :

    Saruman : 11 / 11
        Freefolk : 17 / 17
        Mordor : 24 / 26
        Rohan : 18 / 18
        Goblins : 22 / 25
        Elves : 19 / 20
        Haradrim : 18 / 18
        Gondor : 32 / 32
        Rhun : 13 / 22
        Dale : 12 / 13
        Khand : 10 / 12
        Dwarves : 16 / 13


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :2

    Purchase Units - Khand
                Khand buy 3 trebuches; Remaining resources: 0 PUs;

    Combat Move - Khand
                1 warWolves moved from S. Ithilien to E. Osg.
                      Khand take E. Osg. from Gondor

    Combat - Khand

    Non Combat Move - Khand
                4 raiderss and 2 xbowInfantrys moved from Harad Road to S. Ithilien
                4 raiderss and 1 trebuche moved from Khand to Harad Road

    Place Units - Khand
                3 trebuches placed in Khand

    Turn Complete - Khand
                Khand collect 12 PUs; end with 12 PUs total

    Territory Summary for Khand :

    S. Ithilien : 2 raiderCavalrys, 4 raiderss and 2 xbowInfantrys
        E. Osg. : 1 flag, 1 castle and 1 warWolves
        Khand : 1 castle, 2 fortificationss and 3 trebuches
        Harad Road : 4 raiderss and 1 trebuche

    Production/PUs Summary :

    Saruman : 11 / 11
        Freefolk : 17 / 17
        Mordor : 24 / 26
        Rohan : 18 / 18
        Goblins : 22 / 25
        Elves : 19 / 20
        Haradrim : 18 / 18
        Gondor : 30 / 32
        Rhun : 13 / 22
        Dale : 12 / 13
        Khand : 12 / 12
        Dwarves : 16 / 13


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :2

    Purchase Units - Dwarves
                Dwarves buy 2 axeInfantrys and 1 cannon; Remaining resources: 0 PUs;

    Non Combat Move - Dwarves
                1 axeInfantry moved from Withered Heath to N. Dale
                1 berzerkers and 2 cannons moved from Lonely Mtn. to N. Dale

    Place Units - Dwarves
                2 axeInfantrys and 1 cannon placed in Iron Hills

    Turn Complete - Dwarves
                Dwarves collect 16 PUs; end with 16 PUs total

    Territory Summary for Dwarves :

    N. Dale : 6 axeInfantrys, 1 berzerkers, 4 cannons and 2 phalanxs
        Lonely Mtn. : 1 castle and 6 fortificationss
        Withered Heath : 1 flag
        Iron Hills : 2 axeInfantrys, 1 cannon and 1 castle

    Production/PUs Summary :

    Saruman : 11 / 11
        Freefolk : 17 / 17
        Mordor : 24 / 26
        Rohan : 18 / 18
        Goblins : 22 / 25
        Elves : 19 / 20
        Haradrim : 18 / 18
        Gondor : 30 / 32
        Rhun : 13 / 22
        Dale : 12 / 13
        Khand : 12 / 12
        Dwarves : 16 / 16


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :3

    Purchase Units - Saruman
                Saruman buy 2 orcss and 1 urukhai; Remaining resources: 0 PUs;

    Combat Move - Saruman
                1 urukhai moved from Isengard to Enedwaith
                      Saruman take Enedwaith from Neutral
                1 siegeTower moved from S. Dunland to Enedwaith

    Combat - Saruman

    Non Combat Move - Saruman

    Place Units - Saruman
                2 orcss and 1 urukhai placed in Isengard

    Turn Complete - Saruman
                Saruman collect 12 PUs; end with 12 PUs total

    Territory Summary for Saruman :

    Dol Goldur : 4 urukhais
        Isengard : 1 castle, 4 fortificationss, 4 orcss, 2 siegeTowers, 1 tower, 1 trolls, 7 urukhais and 1 wizard
        S. Dunland : 1 flag
        Enedwaith : 1 flag, 1 siegeTower and 1 urukhai

    Production/PUs Summary :

    Saruman : 12 / 12
        Freefolk : 17 / 17
        Mordor : 24 / 26
        Rohan : 18 / 18
        Goblins : 22 / 25
        Elves : 19 / 20
        Haradrim : 18 / 18
        Gondor : 30 / 32
        Rhun : 13 / 22
        Dale : 12 / 13
        Khand : 12 / 12
        Dwarves : 16 / 16


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :3

    Purchase Units - Freefolk
                Freefolk buy 4 lightCavalrys; Remaining resources: 1 PUs;

    Combat Move - Freefolk
                2 archerss, 1 hobbits and 2 spearInfantrys moved from Cardolan to Tharbad
                1 lightCavalry moved from E. Arnor to Tharbad
                3 lightCavalrys moved from Bree to Tharbad
                2 archerss, 2 hobbitss and 2 spearInfantrys moved from Minhiriath to Lond Daer

    Combat - Freefolk
                Battle in Tharbad
                    Freefolk attack with 2 archerss, 1 hobbits, 4 lightCavalrys and 2 spearInfantrys
                    Neutral defend with 1 castle, 3 fortificationss and 3 spearInfantrys
                    Freefolk win, taking Tharbad from Neutral with 1 archers and 4 lightCavalrys remaining. Battle score for attacker is 4
                    Casualties for Freefolk: 1 archers, 1 hobbits and 2 spearInfantrys
                    Casualties for Neutral: 3 fortificationss and 3 spearInfantrys
                Battle in Lond Daer
                    Freefolk attack with 2 archerss, 2 hobbitss and 2 spearInfantrys
                    Neutral defend with 1 castle, 2 fortificationss and 2 spearInfantrys
                    Freefolk win, taking Lond Daer from Neutral with 1 archers remaining. Battle score for attacker is -3
                    Casualties for Freefolk: 1 archers, 2 hobbitss and 2 spearInfantrys
                    Casualties for Neutral: 2 fortificationss and 2 spearInfantrys

    Non Combat Move - Freefolk
                2 archerss and 1 hobbits moved from S. Downs to Minhiriath
                2 hobbitss moved from Shire to Minhiriath
                1 archers and 2 spearInfantrys moved from E. Arnor to Cardolan
                1 hobbits moved from Breelands to S. Downs
                1 hobbits moved from Hobbiton to Shire

    Place Units - Freefolk
                3 lightCavalrys placed in Bree
                1 lightCavalry placed in Hobbiton

    Turn Complete - Freefolk
                Freefolk collect 21 PUs; end with 22 PUs total

    Territory Summary for Freefolk :

    Lond Daer : 1 flag, 1 archers and 1 castle
        Tharbad : 1 flag, 1 archers, 1 castle and 4 lightCavalrys
        Minhiriath : 1 flag, 2 archerss and 3 hobbitss
        Cardolan : 1 flag, 1 archers and 2 spearInfantrys
        E. Arnor : 1 flag
        Fornost : 1 castle
        Bree : 1 castle, 2 fortificationss and 3 lightCavalrys
        S. Downs : 1 hobbits
        Shire : 1 hobbits
        Hobbiton : 1 castle and 1 lightCavalry

    Production/PUs Summary :

    Saruman : 12 / 12
        Freefolk : 21 / 22
        Mordor : 24 / 26
        Rohan : 18 / 18
        Goblins : 22 / 25
        Elves : 19 / 20
        Haradrim : 18 / 18
        Gondor : 30 / 32
        Rhun : 13 / 22
        Dale : 12 / 13
        Khand : 12 / 12
        Dwarves : 16 / 16


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :3

    Purchase Units - Mordor
                Mordor buy 4 trollss; Remaining resources: 2 PUs;

    Combat Move - Mordor
                3 nazguls moved from N. Ithilien to Anduin Mouth
                1 orcs moved from S. Brown Lands to E. Emnet
                      Mordor take E. Emnet from Rohan
                1 orcs moved from S. Brown Lands to N. Brown Lands
                      Mordor take N. Brown Lands from Neutral
                1 trolls moved from S. Mirkwood to Gladden
                      Mordor take Gladden from Elves
                1 trolls moved from Gladden to S. Mirkwood

    Combat - Mordor
                Battle in Anduin Mouth
                    Mordor attack with 3 nazguls
                    Gondor defend with 2 caravels and 8 galleons
                        Mordor roll dice for 3 nazguls in Anduin Mouth, round 1 :  1/1 hits
                        Gondor roll dice for 2 caravels and 8 galleons in Anduin Mouth, round 1 :  3/0 hits
                    Units damaged: 3 nazguls owned by the Mordor
                        1 caravel owned by the Gondor lost in Anduin Mouth
                    retreated to Anduin Mouth
                    Gondor win with 1 caravel and 8 galleons remaining. Battle score for attacker is 5
                    Casualties for Gondor: 1 caravel

    Non Combat Move - Mordor
                3 nazguls moved from Anduin Mouth to N. Ithilien
                3 orcss and 2 siegeTowers moved from Minas Morgul to N. Ithilien
                1 trolls moved from S. Gondor to N. Ithilien
                1 siegeTower and 1 trolls moved from Dol Goldur to S. Mirkwood
                1 trolls moved from S. Brown Lands to S. Mirkwood

    Place Units - Mordor
                4 trollss placed in Dol Goldur

    Turn Complete - Mordor
                Mordor collect 29 PUs; end with 31 PUs total
                3 units repaired.

    Territory Summary for Mordor :

    S. Mirkwood : 1 flag, 1 siegeTower and 3 trollss
        N. Ithilien : 1 flag, 3 nazguls, 18 orcss, 10 siegeTowers and 3 trollss
        S. Ithilien : 1 flag
        S. Gondor : 1 flag
        E. Emnet : 1 flag, 1 orcs
        Minas Morgul : 1 castle, 4 fortificationss and 4 towers
        Barad Dur : 1 castle, 6 fortificationss and 1 tower
        Udun : 1 castle, 4 fortificationss and 2 towers
        Dol Goldur : 1 castle, 6 fortificationss, 1 tower and 4 trollss
        Dagorlad : 1 flag
        S. Brown Lands : 1 flag
        N. Brown Lands : 1 flag, 1 orcs
        Gladden : 1 flag

    Production/PUs Summary :

    Saruman : 12 / 12
        Freefolk : 21 / 22
        Mordor : 29 / 31
        Rohan : 14 / 18
        Goblins : 22 / 25
        Elves : 18 / 20
        Haradrim : 18 / 18
        Gondor : 30 / 32
        Rhun : 13 / 22
        Dale : 12 / 13
        Khand : 12 / 12
        Dwarves : 16 / 16


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :3

    Purchase Units - Rohan
                Rohan buy 3 lightCavalrys and 2 spearInfantrys; Remaining resources: 0 PUs;

    Combat Move - Rohan
                1 lightCavalry moved from Westfold to S. Caves
                      Elves take Fangorn from Goblins
                      Rohan take Celebran from Goblins
                      Rohan take S. Caves from Goblins
                5 lightCavalrys moved from Westfold to Lorien
                3 spearInfantrys moved from Westfold to E. Emnet
                1 heavyCavalry and 1 lightCavalry moved from Westfold to N. Dunland
                      Rohan take S. Dunland from Saruman
                2 heavyCavalrys and 1 lightCavalry moved from Westfold to Enedwaith
                4 spearInfantrys moved from Westfold to Adorn
                1 spearInfantry moved from Westfold to Adorn

    Combat - Rohan
                Battle in Lorien
                    Rohan attack with 5 lightCavalrys
                    Goblins defend with 1 castle, 1 stabbers and 3 wargss
                    Rohan win, taking Lorien from Goblins with 4 lightCavalrys remaining. Battle score for attacker is 13
                    Casualties for Rohan: 1 lightCavalry
                    Casualties for Goblins: 1 stabbers and 3 wargss
                Battle in N. Dunland
                    Rohan attack with 1 heavyCavalry and 1 lightCavalry
                    Goblins defend with 1 wargs
                    Rohan win, taking N. Dunland from Goblins with 1 heavyCavalry and 1 lightCavalry remaining. Battle score for attacker is 5
                    Casualties for Goblins: 1 wargs
                Battle in Enedwaith
                    Rohan attack with 2 heavyCavalrys and 1 lightCavalry
                    Saruman defend with 1 siegeTower and 1 urukhai
                    Rohan win, taking Enedwaith from Saruman with 2 heavyCavalrys and 1 lightCavalry remaining. Battle score for attacker is 9
                    Casualties for Saruman: 1 siegeTower and 1 urukhai
                Battle in E. Emnet
                    Rohan attack with 3 spearInfantrys
                    Mordor defend with 1 orcs
                    Rohan win, taking E. Emnet from Mordor with 3 spearInfantrys remaining. Battle score for attacker is 3
                    Casualties for Mordor: 1 orcs
                Battle in Adorn
                    Rohan attack with 5 spearInfantrys
                    Neutral defend with 1 spearInfantry
                    Rohan win, taking Adorn from Neutral with 5 spearInfantrys remaining. Battle score for attacker is 3
                    Casualties for Neutral: 1 spearInfantry

    Non Combat Move - Rohan
                1 spearInfantry moved from Westfold to S. Dunland
                1 spearInfantry moved from Westfold to Fangorn
                1 spearInfantry moved from Helms Deep to Westfold

    Place Units - Rohan
                3 lightCavalrys and 2 spearInfantrys placed in Helms Deep

    Turn Complete - Rohan
                Rohan collect 25 PUs; end with 25 PUs total

    Territory Summary for Rohan :

    Lorien : 4 lightCavalrys
        Fangorn : 1 spearInfantry
        E. Emnet : 3 spearInfantrys
        Helms Deep : 1 castle, 6 fortificationss, 3 lightCavalrys, 3 spearInfantrys, 1 tower and 3 trebuches
        Westfold : 1 spearInfantry
        Eastfold : 1 castle and 4 fortificationss
        S. Caves : 1 flag, 1 castle and 1 lightCavalry
        Celebran : 1 flag
        Adorn : 1 flag, 5 spearInfantrys
        S. Dunland : 1 flag, 1 spearInfantry
        N. Dunland : 1 flag, 1 heavyCavalry and 1 lightCavalry
        Enedwaith : 1 flag, 2 heavyCavalrys and 1 lightCavalry

    Production/PUs Summary :

    Saruman : 10 / 12
        Freefolk : 21 / 22
        Mordor : 25 / 31
        Rohan : 25 / 25
        Goblins : 12 / 25
        Elves : 24 / 20
        Haradrim : 18 / 18
        Gondor : 30 / 32
        Rhun : 13 / 22
        Dale : 12 / 13
        Khand : 12 / 12
        Dwarves : 16 / 16


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :3

    Purchase Units - Goblins
                Goblins buy 9 shooterss and 1 trolls; Remaining resources: 1 PUs;

    Combat Move - Goblins
                1 stabbers moved from Drimrill Dale to Celebran
                      Goblins take Celebran from Rohan
                1 stabbers moved from Anduin West Bank to N. Caves

    Combat - Goblins

    Non Combat Move - Goblins

    Place Units - Goblins
                8 shooterss placed in Moria
                Goblins undo move 1.
                7 shooterss and 1 trolls placed in Moria
                2 shooterss placed in N. Caves

    Turn Complete - Goblins
                Goblins collect 13 PUs; end with 14 PUs total

    Territory Summary for Goblins :

    N. Caves : 1 castle, 4 shooterss and 1 stabbers
        Moria : 1 bats, 1 castle, 8 fortificationss, 8 shooterss, 6 stabberss and 1 trolls
        Anduin West Bank : 1 flag
        Drimrill Dale : 1 flag
        Celebran : 1 flag, 1 stabbers

    Production/PUs Summary :

    Saruman : 10 / 12
        Freefolk : 21 / 22
        Mordor : 25 / 31
        Rohan : 24 / 25
        Goblins : 13 / 14
        Elves : 24 / 20
        Haradrim : 18 / 18
        Gondor : 30 / 32
        Rhun : 13 / 22
        Dale : 12 / 13
        Khand : 12 / 12
        Dwarves : 16 / 16


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :3

    Purchase Units - Elves
                Elves buy 1 griffin, 4 hobbitss and 1 hunters; Remaining resources: 1 PUs;

    Combat Move - Elves
                7 hobbitss, 4 hunterss and 2 wizards moved from Eregion to Moria
                4 hunterss and 4 wizards moved from Anduin East Bank to Moria
                      Elves take Drimrill Dale from Goblins
                1 hobbits moved from Carrock to Anduin West Bank
                      Elves take Anduin West Bank from Goblins
                1 hobbits moved from Carrock to Gladden
                      Elves take Gladden from Mordor

    Combat - Elves
                Battle in Moria
                    Elves attack with 7 hobbitss, 8 hunterss and 6 wizards
                    Goblins defend with 1 bats, 1 castle, 8 fortificationss, 8 shooterss, 6 stabberss and 1 trolls
                    Elves captures 14PUs while taking Goblins capital
                    Elves win, taking Moria from Goblins with 1 hunters and 6 wizards remaining. Battle score for attacker is 13
                    Casualties for Goblins: 1 bats, 8 fortificationss, 8 shooterss, 6 stabberss and 1 trolls
                    Casualties for Elves: 7 hobbitss and 7 hunterss

    Non Combat Move - Elves
                8 hobbitss moved from Rivendell to Eregion
                3 entss moved from W. Mirkwood to Gladden
                1 ents moved from Anduin East Bank to Gladden
                1 hobbits moved from Carrock to Gladden
                3 hobbitss moved from High Mirkwood to Carrock

    Place Units - Elves
                4 hobbitss placed in Lorien
                1 hunters placed in High Mirkwood
                1 griffin placed in Rivendell

    Turn Complete - Elves
                Elves collect 35 PUs; end with 50 PUs total

    Territory Summary for Elves :

    Rivendell : 1 castle, 12 fortificationss, 1 griffin and 2 towers
        High Mirkwood : 1 castle, 2 fortificationss, 1 hunters and 1 tower
        Lorien : 1 castle and 4 hobbitss
        Moria : 1 flag, 1 castle, 1 hunters and 6 wizards
        Anduin East Bank : 1 flag
        Gladden : 1 flag, 4 entss and 2 hobbitss
        Carrock : 1 flag, 3 hobbitss
        Anduin West Bank : 1 flag, 1 hobbits
        Drimrill Dale : 1 flag
        Eregion : 1 flag, 8 hobbitss

    Production/PUs Summary :

    Saruman : 10 / 12
        Freefolk : 21 / 22
        Mordor : 24 / 31
        Rohan : 24 / 25
        Goblins : 3 / 0
        Elves : 35 / 50
        Haradrim : 18 / 18
        Gondor : 30 / 32
        Rhun : 13 / 22
        Dale : 12 / 13
        Khand : 12 / 12
        Dwarves : 16 / 16


  • I think that I lose.

    I could keep going, but you’re going to get Isengard in a minute, then Ruhn… Then Mordor…

    I played really poorly. Wasn’t great as Isengard, and THe Goblins should not have split their army, and focused more on the west side of the Misty Mountains, so you couldn’t get Moria…

    That was quite pathetic of me actually. Despite being a big Lord of the Rings fan, I actually don’t really like this map. Maybe it is because I’m a big Lord of the Rings fan, or maybe it’s because I lost…


  • The key was Rohirrim cavalry moving 3. That makes too difficult calculate all possible attacks. Wizards and elven hunters moving 2 also hurts

    The map itself is not the worst. The problem is that too many unit types move too much for a Middle Age setting (even trolls move 2). Also there are odd things as ‘hobbitss’ and goblins attacking at 0 (then support, but…). Elves buying hobbits is indeed odd… hobbits should be a purchase just for Free People. Oh, and Goblins should have one starting Balrog, BTW (but they should not be able of buying more, those dudes died badly at end of First Age)

    Well, at least the turns are easy to do. But I agree, this module needs some improvement

    GG. Have luck in last round


  • free peoples also get the 3-move cavalry.

    (Not really sure why Free-Peoples are even a nation… If their going to do that they may as well add Angmar to give them someone to fight!)

    Some of the recruitment option seem weird. Dwarfs with cannons and battleships!? What?!

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