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BotA - r5 - Amorphous .vs Funcioneta - Middle Earth



  • We face again. Choose your side or we can roll a die. Also, choose if you want normal dice or LL. Have luck



  • I’m happy to just go with the Map default as far as LL or dice goes.

    I’ll roll for sides. 1 I’m good, 2 I’m evil.

    Rolling 1d2:
    (2)



  • Alright, I’m Evil. that means I have first turn. I think I need your email again to start. PM me or post it here, then I’ll begin.



  • Test summary from TripleA, engine version: 1.6.1.4, time: 10:35:14



  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :1

    Purchase Units - Saruman
                Saruman buy 1 siegeTower and 1 trolls; Remaining resources: 0 PUs;

    Combat Move - Saruman
                1 orcs and 1 urukhai moved from Isengard to Westfold
                1 orcs, 4 raiderss, 7 urukhais and 1 wizard moved from Isengard to Fangorn

    Combat - Saruman
                Battle in Westfold
                    Saruman attack with 1 orcs and 1 urukhai
                    Rohan defend with 1 spearInfantry
                        Saruman roll dice for 1 orcs and 1 urukhai in Westfold, round 1 :  0/1 hits
                        Rohan roll dice for 1 spearInfantry in Westfold, round 1 :  0/1 hits
                        Saruman roll dice for 1 orcs and 1 urukhai in Westfold, round 2 :  0/1 hits
                        Rohan roll dice for 1 spearInfantry in Westfold, round 2 :  0/1 hits
                        Saruman roll dice for 1 orcs and 1 urukhai in Westfold, round 3 :  0/1 hits
                        Rohan roll dice for 1 spearInfantry in Westfold, round 3 :  0/1 hits
                        Saruman roll dice for 1 orcs and 1 urukhai in Westfold, round 4 :  1/1 hits
                        Rohan roll dice for 1 spearInfantry in Westfold, round 4 :  1/1 hits
                        1 spearInfantry owned by the Rohan and 1 orcs owned by the Saruman lost in Westfold
                    Saruman win, taking Westfold from Rohan with 1 urukhai remaining. Battle score for attacker is 0
                    Casualties for Rohan: 1 spearInfantry
                    Casualties for Saruman: 1 orcs
                Battle in Fangorn
                    Saruman attack with 1 orcs, 4 raiderss, 7 urukhais and 1 wizard
                    Elves defend with 8 entss
                        Saruman roll dice for 1 orcs, 4 raiderss, 7 urukhais and 1 wizard in Fangorn, round 1 :  5/1 hits
                        Elves roll dice for 8 entss in Fangorn, round 1 :  4/0 hits
                        5 entss owned by the Elves , 3 raiderss owned by the Saruman and 1 orcs owned by the Saruman lost in Fangorn
                    1 raiders, 7 urukhais and 1 wizard retreated to Isengard
                    Elves win with 3 entss remaining. Battle score for attacker is -15
                    Casualties for Saruman: 1 orcs and 3 raiderss
                    Casualties for Elves: 5 entss

    Non Combat Move - Saruman

    Place Units - Saruman
                1 siegeTower and 1 trolls placed in Isengard

    Turn Complete - Saruman
                Saruman collect 14 PUs; end with 14 PUs total

    Territory Summary for Saruman :

    Westfold : 1 flag, 1 urukhai
        Dol Goldur : 4 urukhais
        Isengard : 1 castle, 4 fortificationss, 1 raiders, 1 siegeTower, 1 tower, 1 trolls, 7 urukhais and 1 wizard

    Production/PUs Summary :

    Saruman : 14 / 14
        Freefolk : 14 / 14
        Mordor : 20 / 20
        Rohan : 14 / 18
        Goblins : 12 / 12
        Elves : 22 / 22
        Haradrim : 18 / 18
        Gondor : 33 / 33
        Rhun : 12 / 12
        Dale : 9 / 9
        Khand : 10 / 10
        Dwarves : 16 / 16



  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :1

    Purchase Units - Freefolk
                Freefolk buy 2 archerss and 4 hobbitss; Remaining resources: 0 PUs;

    Non Combat Move - Freefolk
                2 archerss and 3 spearInfantrys moved from Bree to S. Downs
                1 archers and 1 lightCavalry moved from Breelands to S. Downs
                2 hobbitss moved from Shire to S. Downs
                1 archers and 1 spearInfantry moved from S. Arthedain to Shire
                2 hobbitss moved from Hobbiton to Shire
                1 archers and 2 spearInfantrys moved from Fornost to Breelands

    Place Units - Freefolk
                2 archerss and 1 hobbits placed in Bree
                2 hobbitss placed in Hobbiton
                1 hobbits placed in Fornost

    Turn Complete - Freefolk
                Freefolk collect 14 PUs; end with 14 PUs total

    Territory Summary for Freefolk :

    Fornost : 1 castle and 1 hobbits
        Breelands : 1 archers and 2 spearInfantrys
        Bree : 2 archerss, 1 castle, 2 fortificationss and 1 hobbits
        S. Downs : 3 archerss, 2 hobbitss, 1 lightCavalry and 3 spearInfantrys
        Shire : 1 archers, 2 hobbitss and 1 spearInfantry
        Hobbiton : 1 castle and 2 hobbitss

    Production/PUs Summary :

    Saruman : 14 / 14
        Freefolk : 14 / 14
        Mordor : 20 / 20
        Rohan : 14 / 18
        Goblins : 12 / 12
        Elves : 22 / 22
        Haradrim : 18 / 18
        Gondor : 33 / 33
        Rhun : 12 / 12
        Dale : 9 / 9
        Khand : 10 / 10
        Dwarves : 16 / 16



  • @Funcioneta:

            Purchase Units - Freefolk
                Freefolk buy 2 archerss and 4 hobbitss;

    Mmmm… dirty hobbitss… and yess, dirty archerss… Gollum hatess them all, my treassure!  :lol:

    Seems Gollum did this map!  :mrgreen:



  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :1

    Purchase Units - Mordor
                Mordor buy 2 orcss, 2 siegeTowers and 1 trolls; Remaining resources: 0 PUs;

    Combat Move - Mordor
                8 orcss, 6 siegeTowers and 2 trollss moved from Minas Morgul to N. Ithilien
                      Mordor take N. Ithilien from Gondor
                1 trolls moved from Minas Morgul to S. Ithilien
                      Mordor take S. Ithilien from Gondor
                1 trolls moved from S. Ithilien to N. Ithilien
                2 orcss moved from Udun to Dagorlad
                      Mordor take Dagorlad from Neutral
                3 orcss, 1 siegeTower and 2 trollss moved from Dol Goldur to S. Mirkwood

    Combat - Mordor
                Battle in S. Mirkwood
                    Mordor attack with 3 orcss, 1 siegeTower and 2 trollss
                    Elves defend with 2 entss and 2 hunterss
                        Mordor roll dice for 3 orcss, 1 siegeTower and 2 trollss in S. Mirkwood, round 1 :  2/0 hits
                        Elves roll dice for 2 entss and 2 hunterss in S. Mirkwood, round 1 :  2/0 hits
                        2 entss owned by the Elves and 2 orcss owned by the Mordor lost in S. Mirkwood
                        Mordor roll dice for 1 orcs, 1 siegeTower and 2 trollss in S. Mirkwood, round 2 :  2/1 hits
                        Elves roll dice for 2 hunterss in S. Mirkwood, round 2 :  1/0 hits
                        1 orcs owned by the Mordor and 2 hunterss owned by the Elves lost in S. Mirkwood
                    Mordor win, taking S. Mirkwood from Elves with 1 siegeTower and 2 trollss remaining. Battle score for attacker is -1
                    Casualties for Mordor: 3 orcss
                    Casualties for Elves: 2 entss and 2 hunterss

    Non Combat Move - Mordor
                6 orcss moved from Gorgoroth to Minas Morgul
                3 nazguls moved from Barad Dur to Minas Morgul

    Place Units - Mordor
                2 orcss, 2 siegeTowers and 1 trolls placed in Minas Morgul

    Turn Complete - Mordor
                Mordor collect 23 PUs; end with 23 PUs total

    Territory Summary for Mordor :

    S. Mirkwood : 1 flag, 1 siegeTower and 2 trollss
        N. Ithilien : 1 flag, 8 orcss, 6 siegeTowers and 3 trollss
        S. Ithilien : 1 flag
        Minas Morgul : 1 castle, 4 fortificationss, 3 nazguls, 8 orcss, 2 siegeTowers, 4 towers and 1 trolls
        Barad Dur : 1 castle, 6 fortificationss and 1 tower
        Udun : 1 castle, 4 fortificationss and 2 towers
        Dol Goldur : 1 castle, 2 fortificationss and 1 tower
        Dagorlad : 1 flag, 2 orcss

    Production/PUs Summary :

    Saruman : 14 / 14
        Freefolk : 14 / 14
        Mordor : 23 / 23
        Rohan : 14 / 18
        Goblins : 12 / 12
        Elves : 21 / 22
        Haradrim : 18 / 18
        Gondor : 31 / 33
        Rhun : 12 / 12
        Dale : 9 / 9
        Khand : 10 / 10
        Dwarves : 16 / 16



  • @Funcioneta:

    @Funcioneta:

    �� �� �� �� Purchase Units - Freefolk
    �� �� �� �� �� �� Freefolk buy 2 archerss and 4 hobbitss;

    Mmmm… dirty hobbitss… and yess, dirty archerss… Gollum hatess them all, my treassure!� :lol:

    Seems Gollum did this map!� :mrgreen:

    That’s really funny!  :lol:



  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :1

    Purchase Units - Rohan
                Rohan buy 6 spearInfantrys; Remaining resources: 0 PUs;

    Combat Move - Rohan
                1 heavyCavalry and 4 spearInfantrys moved from Eastfold to Westfold
                1 spearInfantry moved from Helms Deep to Westfold
                2 heavyCavalrys and 8 lightCavalrys moved from E. Emnet to Westfold

    Combat - Rohan
                Battle in Westfold
                    Rohan attack with 3 heavyCavalrys, 8 lightCavalrys and 5 spearInfantrys
                    Saruman defend with 1 urukhai
                    Rohan win, taking Westfold from Saruman with 3 heavyCavalrys, 8 lightCavalrys and 4 spearInfantrys remaining. Battle score for attacker is 2
                    Casualties for Rohan: 1 spearInfantry
                    Casualties for Saruman: 1 urukhai

    Non Combat Move - Rohan

    Place Units - Rohan
                6 spearInfantrys placed in Helms Deep

    Turn Complete - Rohan
                Rohan collect 18 PUs; end with 18 PUs total

    Territory Summary for Rohan :

    Helms Deep : 1 castle, 6 fortificationss, 6 spearInfantrys and 1 tower
        Westfold : 3 heavyCavalrys, 8 lightCavalrys and 4 spearInfantrys
        Eastfold : 1 castle and 4 fortificationss

    Production/PUs Summary :

    Saruman : 10 / 14
        Freefolk : 14 / 14
        Mordor : 23 / 23
        Rohan : 18 / 18
        Goblins : 12 / 12
        Elves : 21 / 22
        Haradrim : 18 / 18
        Gondor : 31 / 33
        Rhun : 12 / 12
        Dale : 9 / 9
        Khand : 10 / 10
        Dwarves : 16 / 16



  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :1

    Purchase Units - Goblins
                Goblins buy 2 trollss; Remaining resources: 0 PUs;

    Combat Move - Goblins
                5 shooterss, 8 stabberss, 2 trollss and 2 wargss moved from Moria to Celebran
                      Goblins take Celebran from Neutral
                3 shooterss and 4 stabberss moved from S. Caves to Celebran
                1 wargs moved from S. Caves to Celebran
                4 wargss moved from Isengard to Fangorn
                1 bats moved from Moria to Fangorn
                1 stabbers moved from N. Caves to Eregion
                      Goblins take Eregion from Neutral
                1 stabbers moved from N. Caves to Anduin West Bank
                      Goblins take Anduin West Bank from Neutral
                2 shooterss and 1 stabbers moved from N. Caves to Drimrill Dale
                      Goblins take Drimrill Dale from Neutral
                1 bats moved from N. Caves to Fangorn
                4 wargss moved from Dol Goldur to Gladden
                      Goblins take Gladden from Neutral

    Combat - Goblins
                Battle in Fangorn
                    Goblins attack with 2 batss and 4 wargss
                    Elves defend with 3 entss
                        Goblins roll dice for 2 batss and 4 wargss in Fangorn, round 1 :  2/0 hits
                        Elves roll dice for 3 entss in Fangorn, round 1 :  2/1 hits
                        2 entss owned by the Elves and 2 wargss owned by the Goblins lost in Fangorn
                        Goblins roll dice for 2 batss and 2 wargss in Fangorn, round 2 :  1/1 hits
                        Elves roll dice for 1 ents in Fangorn, round 2 :  1/1 hits
                        1 ents owned by the Elves and 1 wargs owned by the Goblins lost in Fangorn
                    Goblins win, taking Fangorn from Elves with 2 batss and 1 wargs remaining. Battle score for attacker is -15
                    Casualties for Goblins: 3 wargss
                    Casualties for Elves: 3 entss

    Non Combat Move - Goblins
                1 bats moved from Fangorn to Moria
                1 bats moved from Fangorn to Isengard
                2 wargss moved from N. Caves to Celebran

    Place Units - Goblins
                2 trollss placed in Moria

    Turn Complete - Goblins
                Goblins collect 19 PUs; end with 19 PUs total

    Territory Summary for Goblins :

    Fangorn : 1 flag, 1 wargs
        Isengard : 1 bats
        N. Caves : 1 castle
        Moria : 1 bats, 1 castle, 8 fortificationss and 2 trollss
        S. Caves : 1 castle
        Gladden : 1 flag, 4 wargss
        Anduin West Bank : 1 flag, 1 stabbers
        Drimrill Dale : 1 flag, 2 shooterss and 1 stabbers
        Celebran : 1 flag, 8 shooterss, 12 stabberss, 2 trollss and 5 wargss
        Eregion : 1 flag, 1 stabbers

    Production/PUs Summary :

    Saruman : 10 / 14
        Freefolk : 14 / 14
        Mordor : 23 / 23
        Rohan : 18 / 18
        Goblins : 19 / 19
        Elves : 19 / 22
        Haradrim : 18 / 18
        Gondor : 31 / 33
        Rhun : 12 / 12
        Dale : 9 / 9
        Khand : 10 / 10
        Dwarves : 16 / 16



  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :1

    Purchase Units - Elves
                Elves buy 11 hobbitss; Remaining resources: 0 PUs;

    Combat Move - Elves
                1 hunters moved from High Mirkwood to Carrock
                      Elves take Carrock from Neutral
                2 hunterss moved from N. Mirkwood to Gladden
                1 eagles and 1 ents moved from W. Mirkwood to Gladden
                1 eagles moved from E. Mirkwood to Gladden
                2 eagless moved from Lorien to Gladden
                1 hunters moved from Lorien to Anduin East Bank
                      Elves take Anduin East Bank from Neutral
                1 hobbits moved from Rivendell to Eregion
                2 hunterss moved from Rivendell to Eregion

    Combat - Elves
                Battle in Eregion
                    Elves attack with 1 hobbits and 2 hunterss
                    Goblins defend with 1 stabbers
                    Elves win, taking Eregion from Goblins with 2 hunterss remaining. Battle score for attacker is 0
                    Casualties for Goblins: 1 stabbers
                    Casualties for Elves: 1 hobbits
                Battle in Gladden
                    Elves attack with 4 eagless, 1 ents and 2 hunterss
                    Goblins defend with 4 wargss
                    Elves win, taking Gladden from Goblins with 4 eagless, 1 ents and 1 hunters remaining. Battle score for attacker is 16
                    Casualties for Goblins: 4 wargss
                    Casualties for Elves: 1 hunters

    Non Combat Move - Elves
                5 hunterss and 2 wizards moved from High Mirkwood to Gladden
                5 hunterss and 2 wizards moved from Lorien to Gladden
                1 ents moved from E. Mirkwood to N. Mirkwood
                1 ents moved from High Mirkwood to N. Mirkwood
                4 eagless moved from Gladden to N. Mirkwood
                4 hunterss and 2 wizards moved from Rivendell to Rhudaur

    Place Units - Elves
                8 hobbitss placed in Rivendell
                3 hobbitss placed in High Mirkwood

    Turn Complete - Elves
                Elves collect 23 PUs; end with 23 PUs total

    Territory Summary for Elves :

    Rivendell : 1 castle, 12 fortificationss, 8 hobbitss and 2 towers
        High Mirkwood : 1 castle, 2 fortificationss, 3 hobbitss and 1 tower
        N. Mirkwood : 4 eagless and 3 entss
        Lorien : 1 castle and 3 towers
        Anduin East Bank : 1 flag, 1 hunters
        Gladden : 1 flag, 1 ents, 11 hunterss and 4 wizards
        Carrock : 1 flag, 1 hunters
        Eregion : 1 flag, 2 hunterss
        Rhudaur : 4 hunterss and 2 wizards

    Production/PUs Summary :

    Saruman : 10 / 14
        Freefolk : 14 / 14
        Mordor : 23 / 23
        Rohan : 18 / 18
        Goblins : 17 / 19
        Elves : 23 / 23
        Haradrim : 18 / 18
        Gondor : 31 / 33
        Rhun : 12 / 12
        Dale : 9 / 9
        Khand : 10 / 10
        Dwarves : 16 / 16



  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :1

    Purchase Units - Haradrim
                Haradrim buy 2 caravels and 1 galleon; Remaining resources: 0 PUs;

    Combat Move - Haradrim
                1 oliphant and 2 spearInfantrys moved from Umbar to Debatable Land
                      Haradrim take Debatable Land from Neutral
                1 oliphant and 2 spearInfantrys moved from N. Haradwaith to Debatable Land

    Combat - Haradrim

    Non Combat Move - Haradrim
                1 caravel moved from Umbar Peninsula Coast to N. E. Central Sea Zone
                1 galleon moved from Harnen to Umbar Peninsula Coast
                4 galleons moved from Bay of Harad to Umbar Peninsula Coast
                2 oliphants and 4 spearInfantrys moved from Harad Road to S. Ithilien
                4 corsairss moved from Minas Morgul to S. Ithilien

    Place Units - Haradrim
                2 caravels and 1 galleon placed in Bay of Harad

    Turn Complete - Haradrim
                Haradrim collect 18 PUs; end with 18 PUs total

    Territory Summary for Haradrim :

    S. Ithilien : 4 corsairss, 2 oliphants and 4 spearInfantrys
        City of Corsairs : 1 castle, 3 corsairss, 2 fortificationss and 3 spearInfantrys
        Debatable Land : 1 flag, 2 oliphants and 4 spearInfantrys
        Bay of Harad : 2 caravels and 1 galleon
        Umbar Peninsula Coast : 1 caravel and 5 galleons
        N. E. Central Sea Zone : 1 caravel

    Production/PUs Summary :

    Saruman : 10 / 14
        Freefolk : 14 / 14
        Mordor : 23 / 23
        Rohan : 18 / 18
        Goblins : 17 / 19
        Elves : 23 / 23
        Haradrim : 18 / 18
        Gondor : 31 / 33
        Rhun : 12 / 12
        Dale : 9 / 9
        Khand : 10 / 10
        Dwarves : 16 / 16



  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :1

    Purchase Units - Gondor
                Gondor buy 3 spearInfantrys, 3 towerGuards and 3 trebuches; Remaining resources: 0 PUs;

    Combat Move - Gondor
                3 spearInfantrys and 1 towerGuard moved from Andrast to Druwaith Laur
                2 galleons moved from Lefnui to N. E. Central Sea Zone
                2 galleons moved from Morthond to N. E. Central Sea Zone
                2 galleons moved from Gilrain to N. E. Central Sea Zone
                2 caravels and 1 galleon moved from S. Gondor Coast to N. E. Central Sea Zone

    Combat - Gondor
                Battle in N. E. Central Sea Zone
                    Gondor attack with 2 caravels and 7 galleons
                    Haradrim defend with 1 caravel
                    Gondor win with 2 caravels and 7 galleons remaining. Battle score for attacker is 5
                    Casualties for Haradrim: 1 caravel
                Battle in Druwaith Laur
                    Gondor attack with 3 spearInfantrys and 1 towerGuard
                    Neutral defend with 1 spearInfantry
                    Gondor win, taking Druwaith Laur from Neutral with 3 spearInfantrys and 1 towerGuard remaining. Battle score for attacker is 3
                    Casualties for Neutral: 1 spearInfantry

    Non Combat Move - Gondor
                1 spearInfantry moved from S. Gondor to S. Gondor Coast
                1 spearInfantry moved from Tolfolas to S. Gondor Coast
                1 galleon and 2 spearInfantrys moved from S. Gondor Coast to Morthond
                2 spearInfantrys moved from Morthond to Lebennin
                1 spearInfantry moved from Belfalas to Lebennin
                3 heavyCavalrys moved from Anfalas to Lebennin
                3 spearInfantrys moved from Anfalas to Lamedon
                10 undeads moved from Paths of the Dead to Lamedon
                1 spearInfantry moved from W. Osg. to Anorien
                2 heavyCavalrys and 3 spearInfantrys moved from E. Osg. to W. Osg.
                3 heavyCavalrys moved from Minas Tirith to W. Osg.
                3 spearInfantrys, 4 towerGuards and 3 trebuches moved from Minas Tirith to Lossarnach

    Place Units - Gondor
                2 spearInfantrys placed in W. Osg.
                1 spearInfantry, 3 towerGuards and 3 trebuches placed in Minas Tirith

    Turn Complete - Gondor
                Gondor collect 32 PUs; end with 32 PUs total

    Territory Summary for Gondor :

    E. Osg. : 1 castle
        W. Osg. : 1 castle, 5 heavyCavalrys, 6 spearInfantrys and 2 trebuches
        Minas Tirith : 1 castle, 7 fortificationss, 1 spearInfantry, 4 towers, 3 towerGuards and 3 trebuches
        Anorien : 1 spearInfantry
        Lossarnach : 3 spearInfantrys, 4 towerGuards and 3 trebuches
        Lebennin : 3 heavyCavalrys and 3 spearInfantrys
        Lamedon : 3 spearInfantrys and 10 undeads
        Anfalas : 1 castle and 3 fortificationss
        Andrast : 1 castle and 4 fortificationss
        Druwaith Laur : 1 flag, 3 spearInfantrys and 1 towerGuard
        Morthond : 1 galleon
        N. E. Central Sea Zone : 2 caravels and 7 galleons

    Production/PUs Summary :

    Saruman : 10 / 14
        Freefolk : 14 / 14
        Mordor : 23 / 23
        Rohan : 18 / 18
        Goblins : 17 / 19
        Elves : 23 / 23
        Haradrim : 18 / 18
        Gondor : 32 / 32
        Rhun : 12 / 12
        Dale : 9 / 9
        Khand : 10 / 10
        Dwarves : 16 / 16



  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :1

    Purchase Units - Rhun
                Rhun buy 4 spearInfantrys; Remaining resources: 0 PUs;

    Combat Move - Rhun
                3 chariotArcherss and 1 warWagon moved from Rhun to Iron Hills
                4 chariotArcherss, 5 spearInfantrys and 2 warChariots moved from N. Rhun to Iron Hills
                2 spearInfantrys moved from Rhun to S. Dale
                1 spearInfantry moved from S. Rhun to S. E. Rhovanion
                      Rhun take S. E. Rhovanion from Neutral
                1 spearInfantry moved from S. Rhun to S. E. Rhovanion
                1 chariotArchers moved from S. Rhun to S. Rhovanion
                      Rhun take S. Rhovanion from Neutral
                2 chariotArcherss moved from S. Rhun to S. E. Rhovanion

    Combat - Rhun
                Battle in S. Dale
                    Rhun attack with 2 spearInfantrys
                    Dale defend with 1 archers
                        Rhun roll dice for 2 spearInfantrys in S. Dale, round 1 :  0/1 hits
                        Dale roll dice for 1 archers in S. Dale, round 1 :  0/1 hits
                        Rhun roll dice for 2 spearInfantrys in S. Dale, round 2 :  1/1 hits
                        Dale roll dice for 1 archers in S. Dale, round 2 :  0/1 hits
                        1 archers owned by the Dale lost in S. Dale
                    Rhun win, taking S. Dale from Dale with 2 spearInfantrys remaining. Battle score for attacker is 3
                    Casualties for Dale: 1 archers
                Battle in Iron Hills
                    Rhun attack with 7 chariotArcherss, 5 spearInfantrys, 2 warChariots and 1 warWagon
                    Dwarves defend with 3 axeInfantrys, 2 berzerkerss, 1 castle and 4 fortificationss
                        Rhun roll dice for 7 chariotArcherss, 5 spearInfantrys, 2 warChariots and 1 warWagon in Iron Hills, round 1 :  6/0 hits
                        Dwarves roll dice for 3 axeInfantrys, 2 berzerkerss and 4 fortificationss in Iron Hills, round 1 :  3/1 hits
                        3 spearInfantrys owned by the Rhun , 4 fortificationss owned by the Dwarves and 2 berzerkerss owned by the Dwarves lost in Iron Hills
                        Rhun roll dice for 7 chariotArcherss, 2 spearInfantrys, 2 warChariots and 1 warWagon in Iron Hills, round 2 :  5/0 hits
                        Dwarves roll dice for 3 axeInfantrys in Iron Hills, round 2 :  2/1 hits
                        2 spearInfantrys owned by the Rhun and 3 axeInfantrys owned by the Dwarves lost in Iron Hills
                    Rhun win, taking Iron Hills from Dwarves with 7 chariotArcherss, 2 warChariots and 1 warWagon remaining. Battle score for attacker is 15
                    Casualties for Rhun: 5 spearInfantrys
                    Casualties for Dwarves: 3 axeInfantrys, 2 berzerkerss and 4 fortificationss

    Non Combat Move - Rhun
                2 warChariots moved from Udun to S. Rhovanion

    Place Units - Rhun
                4 spearInfantrys placed in Rhun

    Turn Complete - Rhun
                Rhun collect 20 PUs; end with 20 PUs total

    Territory Summary for Rhun :

    Rhun : 1 castle, 2 fortificationss and 4 spearInfantrys
        N. Rhun : 1 spearInfantry
        S. Rhovanion : 1 flag, 1 chariotArchers and 2 warChariots
        S. E. Rhovanion : 1 flag, 2 chariotArcherss and 2 spearInfantrys
        S. Dale : 1 flag, 2 spearInfantrys
        Iron Hills : 1 flag, 1 castle, 7 chariotArcherss, 2 warChariots and 1 warWagon

    Production/PUs Summary :

    Saruman : 10 / 14
        Freefolk : 14 / 14
        Mordor : 23 / 23
        Rohan : 18 / 18
        Goblins : 17 / 19
        Elves : 23 / 23
        Haradrim : 18 / 18
        Gondor : 32 / 32
        Rhun : 20 / 20
        Dale : 7 / 9
        Khand : 10 / 10
        Dwarves : 12 / 16



  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :1

    Purchase Units - Dale
                Dale buy 2 archerss and 1 spearInfantry; Remaining resources: 0 PUs;

    Combat Move - Dale
                1 heavyCavalry and 2 spearInfantrys moved from N. Dale to S. Dale

    Combat - Dale
                Battle in S. Dale
                    Dale attack with 1 heavyCavalry and 2 spearInfantrys
                    Rhun defend with 2 spearInfantrys
                    1 heavyCavalry and 1 spearInfantry retreated to N. Dale
                    Rhun win with 1 spearInfantry remaining. Battle score for attacker is 0
                    Casualties for Rhun: 1 spearInfantry
                    Casualties for Dale: 1 spearInfantry

    Non Combat Move - Dale
                3 archerss and 3 spearInfantrys moved from Lake Town to N. Dale

    Place Units - Dale
                2 archerss and 1 spearInfantry placed in Lake Town

    Turn Complete - Dale
                Dale collect 7 PUs; end with 7 PUs total

    Territory Summary for Dale :

    N. Dale : 3 archerss, 1 heavyCavalry and 4 spearInfantrys
        Lake Town : 2 archerss, 1 castle, 4 fortificationss and 1 spearInfantry

    Production/PUs Summary :

    Saruman : 10 / 14
        Freefolk : 14 / 14
        Mordor : 23 / 23
        Rohan : 18 / 18
        Goblins : 17 / 19
        Elves : 23 / 23
        Haradrim : 18 / 18
        Gondor : 32 / 32
        Rhun : 20 / 20
        Dale : 7 / 7
        Khand : 10 / 10
        Dwarves : 12 / 16



  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :1

    Purchase Units - Khand
                Khand buy 1 raiders and 1 trebuche; Remaining resources: 2 PUs;

    Non Combat Move - Khand
                2 raiderCavalrys, 4 raiderss, 1 warWolves and 2 xbowInfantrys moved from Khand to Harad Road
                2 raiderCavalrys and 1 warWolves moved from Harad Road to S. Ithilien
                3 raiderss moved from S. Khand to Khand

    Place Units - Khand
                1 raiders and 1 trebuche placed in Khand

    Turn Complete - Khand
                Khand collect 10 PUs; end with 12 PUs total

    Territory Summary for Khand :

    S. Ithilien : 2 raiderCavalrys and 1 warWolves
        Khand : 1 castle, 2 fortificationss, 4 raiderss and 1 trebuche
        Harad Road : 4 raiderss and 2 xbowInfantrys

    Production/PUs Summary :

    Saruman : 10 / 14
        Freefolk : 14 / 14
        Mordor : 23 / 23
        Rohan : 18 / 18
        Goblins : 17 / 19
        Elves : 23 / 23
        Haradrim : 18 / 18
        Gondor : 32 / 32
        Rhun : 20 / 20
        Dale : 7 / 7
        Khand : 10 / 12
        Dwarves : 12 / 16



  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :1

    Purchase Units - Dwarves
                Dwarves buy 1 berzerkers and 2 cannons; Remaining resources: 1 PUs;

    Combat Move - Dwarves
                1 axeInfantry moved from Lonely Mtn. to Withered Heath
                      Dwarves take Withered Heath from Neutral

    Combat - Dwarves

    Non Combat Move - Dwarves
                5 axeInfantrys, 2 cannons and 2 phalanxs moved from Lonely Mtn. to N. Dale

    Place Units - Dwarves
                1 berzerkers and 2 cannons placed in Lonely Mtn.

    Turn Complete - Dwarves
                Dwarves collect 12 PUs; end with 13 PUs total

    Territory Summary for Dwarves :

    N. Dale : 5 axeInfantrys, 2 cannons and 2 phalanxs
        Lonely Mtn. : 1 berzerkers, 2 cannons, 1 castle and 6 fortificationss
        Withered Heath : 1 flag, 1 axeInfantry

    Production/PUs Summary :

    Saruman : 10 / 14
        Freefolk : 14 / 14
        Mordor : 23 / 23
        Rohan : 18 / 18
        Goblins : 17 / 19
        Elves : 23 / 23
        Haradrim : 18 / 18
        Gondor : 32 / 32
        Rhun : 20 / 20
        Dale : 7 / 7
        Khand : 10 / 12
        Dwarves : 12 / 13



  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :2

    Purchase Units - Saruman
                Saruman buy 2 orcss and 2 siegeTowers; Remaining resources: 0 PUs;

    Combat Move - Saruman
                1 raiders moved from Isengard to S. Dunland
                1 siegeTower moved from Isengard to S. Dunland

    Combat - Saruman
                Battle in S. Dunland
                    Saruman attack with 1 raiders and 1 siegeTower
                    Neutral defend with 1 spearInfantry
                        Saruman roll dice for 1 raiders and 1 siegeTower in S. Dunland, round 1 :  1/1 hits
                        Neutral roll dice for 1 spearInfantry in S. Dunland, round 1 :  0/1 hits
                        1 spearInfantry owned by the Neutral lost in S. Dunland
                    Saruman win, taking S. Dunland from Neutral with 1 raiders and 1 siegeTower remaining. Battle score for attacker is 3
                    Casualties for Neutral: 1 spearInfantry

    Non Combat Move - Saruman

    Place Units - Saruman
                2 orcss and 2 siegeTowers placed in Isengard

    Turn Complete - Saruman
                Saruman collect 11 PUs; end with 11 PUs total

    Territory Summary for Saruman :

    Dol Goldur : 4 urukhais
        Isengard : 1 castle, 4 fortificationss, 2 orcss, 2 siegeTowers, 1 tower, 1 trolls, 7 urukhais and 1 wizard
        S. Dunland : 1 flag, 1 raiders and 1 siegeTower

    Production/PUs Summary :

    Saruman : 11 / 11
        Freefolk : 14 / 14
        Mordor : 23 / 23
        Rohan : 18 / 18
        Goblins : 17 / 19
        Elves : 23 / 23
        Haradrim : 18 / 18
        Gondor : 32 / 32
        Rhun : 20 / 20
        Dale : 7 / 7
        Khand : 10 / 12
        Dwarves : 12 / 13



  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :2

    Purchase Units - Freefolk
                Freefolk buy 1 hobbits and 3 lightCavalrys; Remaining resources: 0 PUs;

    Combat Move - Freefolk
                1 archers and 2 spearInfantrys moved from Breelands to E. Arnor
                1 lightCavalry moved from S. Downs to E. Arnor
                1 archers, 2 hobbitss and 1 spearInfantry moved from Shire to Minhiriath
                2 archerss, 1 hobbits and 1 spearInfantry moved from S. Downs to Cardolan
                1 spearInfantry moved from S. Downs to Cardolan
                1 archers, 1 hobbits and 1 spearInfantry moved from S. Downs to Minhiriath

    Combat - Freefolk
                Battle in Cardolan
                    Freefolk attack with 2 archerss, 1 hobbits and 2 spearInfantrys
                    Neutral defend with 1 spearInfantry
                    Freefolk win, taking Cardolan from Neutral with 2 archerss, 1 hobbits and 2 spearInfantrys remaining. Battle score for attacker is 3
                    Casualties for Neutral: 1 spearInfantry
                Battle in Minhiriath
                    Freefolk attack with 2 archerss, 3 hobbitss and 2 spearInfantrys
                    Neutral defend with 1 spearInfantry
                    Freefolk win, taking Minhiriath from Neutral with 2 archerss, 2 hobbitss and 2 spearInfantrys remaining. Battle score for attacker is 1
                    Casualties for Freefolk: 1 hobbits
                    Casualties for Neutral: 1 spearInfantry
                Battle in E. Arnor
                    Freefolk attack with 1 archers, 1 lightCavalry and 2 spearInfantrys
                    Neutral defend with 1 spearInfantry
                    Freefolk win, taking E. Arnor from Neutral with 1 archers, 1 lightCavalry and 2 spearInfantrys remaining. Battle score for attacker is 3
                    Casualties for Neutral: 1 spearInfantry

    Non Combat Move - Freefolk
                2 archerss and 1 hobbits moved from Bree to S. Downs
                1 hobbits moved from Fornost to Breelands
                2 hobbitss moved from Hobbiton to Shire

    Place Units - Freefolk
                3 lightCavalrys placed in Bree
                1 hobbits placed in Hobbiton

    Turn Complete - Freefolk
                Freefolk collect 17 PUs; end with 17 PUs total

    Territory Summary for Freefolk :

    Minhiriath : 1 flag, 2 archerss, 2 hobbitss and 2 spearInfantrys
        Cardolan : 1 flag, 2 archerss, 1 hobbits and 2 spearInfantrys
        E. Arnor : 1 flag, 1 archers, 1 lightCavalry and 2 spearInfantrys
        Fornost : 1 castle
        Breelands : 1 hobbits
        Bree : 1 castle, 2 fortificationss and 3 lightCavalrys
        S. Downs : 2 archerss and 1 hobbits
        Shire : 2 hobbitss
        Hobbiton : 1 castle and 1 hobbits

    Production/PUs Summary :

    Saruman : 11 / 11
        Freefolk : 17 / 17
        Mordor : 23 / 23
        Rohan : 18 / 18
        Goblins : 17 / 19
        Elves : 23 / 23
        Haradrim : 18 / 18
        Gondor : 32 / 32
        Rhun : 20 / 20
        Dale : 7 / 7
        Khand : 10 / 12
        Dwarves : 12 / 13



  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :2

    Purchase Units - Mordor
                Mordor buy 4 fortificationss, 3 orcss and 2 siegeTowers; Remaining resources: 0 PUs;

    Combat Move - Mordor
                1 trolls moved from Minas Morgul to S. Gondor
                      Mordor take S. Gondor from Gondor
                3 nazguls moved from Minas Morgul to Anorien
                1 orcs moved from N. Ithilien to Anorien
                1 trolls moved from S. Mirkwood to W. Mirkwood
                      Mordor take W. Mirkwood from Elves
                1 trolls moved from W. Mirkwood to S. Mirkwood
                1 trolls moved from N. Ithilien to S. Brown Lands
                      Mordor take S. Brown Lands from Neutral
                2 orcss moved from Dagorlad to S. Brown Lands

    Combat - Mordor
                Battle in Anorien
                    Mordor attack with 3 nazguls and 1 orcs
                    Gondor defend with 1 spearInfantry
                        Mordor roll dice for 3 nazguls and 1 orcs in Anorien, round 1 :  2/1 hits
                        Gondor roll dice for 1 spearInfantry in Anorien, round 1 :  1/1 hits
                    Units damaged: 1 nazgul owned by the Mordor
                        1 spearInfantry owned by the Gondor lost in Anorien
                    Mordor win, taking Anorien from Gondor with 3 nazguls and 1 orcs remaining. Battle score for attacker is 3
                    Casualties for Gondor: 1 spearInfantry

    Non Combat Move - Mordor
                3 nazguls moved from Anorien to N. Ithilien
                8 orcss and 2 siegeTowers moved from Minas Morgul to N. Ithilien
                1 siegeTower and 1 trolls moved from S. Mirkwood to Dol Goldur

    Place Units - Mordor
                4 fortificationss placed in Dol Goldur
                3 orcss and 2 siegeTowers placed in Minas Morgul

    Turn Complete - Mordor
                Mordor collect 26 PUs; end with 26 PUs total
                1 unit repaired.

    Territory Summary for Mordor :

    W. Mirkwood : 1 flag
        S. Mirkwood : 1 flag, 1 trolls
        N. Ithilien : 1 flag, 3 nazguls, 15 orcss, 8 siegeTowers and 2 trollss
        S. Ithilien : 1 flag
        Anorien : 1 flag, 1 orcs
        S. Gondor : 1 flag, 1 trolls
        Minas Morgul : 1 castle, 4 fortificationss, 3 orcss, 2 siegeTowers and 4 towers
        Barad Dur : 1 castle, 6 fortificationss and 1 tower
        Udun : 1 castle, 4 fortificationss and 2 towers
        Dol Goldur : 1 castle, 6 fortificationss, 1 siegeTower, 1 tower and 1 trolls
        Dagorlad : 1 flag
        S. Brown Lands : 1 flag, 2 orcss and 1 trolls

    Production/PUs Summary :

    Saruman : 11 / 11
        Freefolk : 17 / 17
        Mordor : 26 / 26
        Rohan : 18 / 18
        Goblins : 17 / 19
        Elves : 22 / 23
        Haradrim : 18 / 18
        Gondor : 30 / 32
        Rhun : 20 / 20
        Dale : 7 / 7
        Khand : 10 / 12
        Dwarves : 12 / 13



  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :2

    Purchase Units - Rohan
                Rohan buy 2 spearInfantrys and 3 trebuches; Remaining resources: 0 PUs;

    Combat Move - Rohan
                2 lightCavalrys and 1 spearInfantry moved from Westfold to S. Dunland

    Combat - Rohan
                Battle in S. Dunland
                    Rohan attack with 2 lightCavalrys and 1 spearInfantry
                    Saruman defend with 1 raiders and 1 siegeTower
                    2 lightCavalrys and 1 spearInfantry retreated to Westfold
                    Saruman win with 1 siegeTower remaining. Battle score for attacker is 4
                    Casualties for Saruman: 1 raiders

    Non Combat Move - Rohan
                6 spearInfantrys moved from Helms Deep to Westfold

    Place Units - Rohan
                2 spearInfantrys and 3 trebuches placed in Helms Deep

    Turn Complete - Rohan
                Rohan collect 18 PUs; end with 18 PUs total

    Territory Summary for Rohan :

    Helms Deep : 1 castle, 6 fortificationss, 2 spearInfantrys, 1 tower and 3 trebuches
        Westfold : 3 heavyCavalrys, 8 lightCavalrys and 10 spearInfantrys
        Eastfold : 1 castle and 4 fortificationss

    Production/PUs Summary :

    Saruman : 11 / 11
        Freefolk : 17 / 17
        Mordor : 26 / 26
        Rohan : 18 / 18
        Goblins : 17 / 19
        Elves : 22 / 23
        Haradrim : 18 / 18
        Gondor : 30 / 32
        Rhun : 20 / 20
        Dale : 7 / 7
        Khand : 10 / 12
        Dwarves : 12 / 13



  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :2

    Purchase Units - Goblins
                Goblins buy 3 shooterss and 6 stabberss; Remaining resources: 1 PUs;

    Combat Move - Goblins
                1 bats moved from Isengard to N. Dunland
                1 wargs moved from Fangorn to N. Dunland
                2 trollss moved from Moria to Eregion
                1 bats moved from Moria to Eregion
                1 wargs moved from Celebran to Eregion
                8 shooterss moved from Celebran to Anduin East Bank
                2 shooterss moved from Drimrill Dale to Anduin East Bank
                1 stabbers moved from Celebran to Lorien
                1 wargs moved from Celebran to Lorien
                1 stabbers moved from Celebran to Lorien
                1 wargs moved from Celebran to Lorien
                1 wargs moved from Celebran to Lorien
                1 stabbers moved from Celebran to Lorien
                1 stabbers moved from Celebran to Lorien
                8 stabberss, 2 trollss and 1 wargs moved from Celebran to Anduin East Bank

    Combat - Goblins
                Battle in Lorien
                    Goblins attack with 4 stabberss and 3 wargss
                    Elves defend with 1 castle and 3 towers
                        Goblins roll dice for 4 stabberss and 3 wargss in Lorien, round 1 :  1/1 hits
                        Elves roll dice for 3 towers in Lorien, round 1 :  2/0 hits
                        2 stabberss owned by the Goblins and 1 tower owned by the Elves lost in Lorien
                        Goblins roll dice for 2 stabberss and 3 wargss in Lorien, round 2 :  1/1 hits
                        Elves roll dice for 2 towers in Lorien, round 2 :  1/1 hits
                        1 stabbers owned by the Goblins and 1 tower owned by the Elves lost in Lorien
                        Goblins roll dice for 1 stabbers and 3 wargss in Lorien, round 3 :  1/1 hits
                        Elves roll dice for 1 tower in Lorien, round 3 :  0/1 hits
                        1 tower owned by the Elves lost in Lorien
                    Goblins win, taking Lorien from Elves with 1 stabbers and 3 wargss remaining. Battle score for attacker is 9
                    Casualties for Goblins: 3 stabberss
                    Casualties for Elves: 3 towers
                Battle in N. Dunland
                    Goblins attack with 1 bats and 1 wargs
                    Neutral defend with 1 spearInfantry
                        Goblins roll dice for 1 bats and 1 wargs in N. Dunland, round 1 :  0/1 hits
                        Neutral roll dice for 1 spearInfantry in N. Dunland, round 1 :  0/1 hits
                        Goblins roll dice for 1 bats and 1 wargs in N. Dunland, round 2 :  1/1 hits
                        Neutral roll dice for 1 spearInfantry in N. Dunland, round 2 :  0/1 hits
                        1 spearInfantry owned by the Neutral lost in N. Dunland
                    Goblins win, taking N. Dunland from Neutral with 1 bats and 1 wargs remaining. Battle score for attacker is 3
                    Casualties for Neutral: 1 spearInfantry
                Battle in Anduin East Bank
                    Goblins attack with 10 shooterss, 8 stabberss, 2 trollss and 1 wargs
                    Elves defend with 1 hunters
                        Goblins roll dice for 10 shooterss, 8 stabberss, 2 trollss and 1 wargs in Anduin East Bank, round 1 :  4/1 hits
                        Elves roll dice for 1 hunters in Anduin East Bank, round 1 :  1/1 hits
                        1 stabbers owned by the Goblins and 1 hunters owned by the Elves lost in Anduin East Bank
                    Goblins win, taking Anduin East Bank from Elves with 10 shooterss, 7 stabberss, 2 trollss and 1 wargs remaining. Battle score for attacker is 2
                    Casualties for Goblins: 1 stabbers
                    Casualties for Elves: 1 hunters
                Battle in Eregion
                    Goblins attack with 1 bats, 2 trollss and 1 wargs
                    Elves defend with 2 hunterss
                        Goblins roll dice for 1 bats, 2 trollss and 1 wargs in Eregion, round 1 :  2/1 hits
                        Elves roll dice for 2 hunterss in Eregion, round 1 :  1/0 hits
                        1 bats owned by the Goblins and 2 hunterss owned by the Elves lost in Eregion
                    Goblins win, taking Eregion from Elves with 2 trollss and 1 wargs remaining. Battle score for attacker is 3
                    Casualties for Goblins: 1 bats
                    Casualties for Elves: 2 hunterss

    Non Combat Move - Goblins
                1 bats moved from N. Dunland to Moria

    Place Units - Goblins
                2 shooterss placed in N. Caves
                1 shooters and 6 stabberss placed in Moria

    Turn Complete - Goblins
                Goblins collect 24 PUs; end with 25 PUs total

    Territory Summary for Goblins :

    Lorien : 1 flag, 1 castle, 1 stabbers and 3 wargss
        Fangorn : 1 flag
        N. Caves : 1 castle and 2 shooterss
        Moria : 1 bats, 1 castle, 8 fortificationss, 1 shooters and 6 stabberss
        S. Caves : 1 castle
        Anduin East Bank : 1 flag, 10 shooterss, 7 stabberss, 2 trollss and 1 wargs
        Anduin West Bank : 1 flag, 1 stabbers
        Drimrill Dale : 1 flag, 1 stabbers
        Celebran : 1 flag
        N. Dunland : 1 flag, 1 wargs
        Eregion : 1 flag, 2 trollss and 1 wargs

    Production/PUs Summary :

    Saruman : 11 / 11
        Freefolk : 17 / 17
        Mordor : 26 / 26
        Rohan : 18 / 18
        Goblins : 24 / 25
        Elves : 16 / 23
        Haradrim : 18 / 18
        Gondor : 30 / 32
        Rhun : 20 / 20
        Dale : 7 / 7
        Khand : 10 / 12
        Dwarves : 12 / 13



  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :2

    Purchase Units - Elves
                Elves buy 11 hobbitss; Remaining resources: 1 PUs;

    Combat Move - Elves
                1 ents, 11 hunterss and 4 wizards moved from Gladden to Anduin East Bank
                4 eagless moved from N. Mirkwood to Anduin East Bank
                1 ents moved from N. Mirkwood to W. Mirkwood
                      Elves take W. Mirkwood from Mordor
                1 hunters moved from Carrock to Anduin East Bank
                4 hunterss and 2 wizards moved from Rhudaur to Eregion
                8 hobbitss moved from Rivendell to Eregion

    Combat - Elves
                Battle in Eregion
                    Elves attack with 8 hobbitss, 4 hunterss and 2 wizards
                    Goblins defend with 2 trollss and 1 wargs
                    Elves win, taking Eregion from Goblins with 7 hobbitss, 4 hunterss and 2 wizards remaining. Battle score for attacker is 15
                    Casualties for Goblins: 2 trollss and 1 wargs
                    Casualties for Elves: 1 hobbits
                Battle in Anduin East Bank
                    Elves attack with 4 eagless, 1 ents, 12 hunterss and 4 wizards
                    Goblins defend with 10 shooterss, 7 stabberss, 2 trollss and 1 wargs
                    Elves win, taking Anduin East Bank from Goblins with 1 ents, 4 hunterss and 4 wizards remaining. Battle score for attacker is -5
                    Casualties for Goblins: 10 shooterss, 7 stabberss, 2 trollss and 1 wargs
                    Casualties for Elves: 4 eagless and 8 hunterss

    Non Combat Move - Elves
                2 entss moved from N. Mirkwood to W. Mirkwood
                3 hobbitss moved from High Mirkwood to Carrock

    Place Units - Elves
                8 hobbitss placed in Rivendell
                3 hobbitss placed in High Mirkwood

    Turn Complete - Elves
                Elves collect 19 PUs; end with 20 PUs total

    Territory Summary for Elves :

    Rivendell : 1 castle, 12 fortificationss, 8 hobbitss and 2 towers
        High Mirkwood : 1 castle, 2 fortificationss, 3 hobbitss and 1 tower
        W. Mirkwood : 3 entss
        Anduin East Bank : 1 flag, 1 ents, 4 hunterss and 4 wizards
        Gladden : 1 flag
        Carrock : 1 flag, 3 hobbitss
        Eregion : 1 flag, 7 hobbitss, 4 hunterss and 2 wizards

    Production/PUs Summary :

    Saruman : 11 / 11
        Freefolk : 17 / 17
        Mordor : 25 / 26
        Rohan : 18 / 18
        Goblins : 22 / 25
        Elves : 19 / 20
        Haradrim : 18 / 18
        Gondor : 30 / 32
        Rhun : 20 / 20
        Dale : 7 / 7
        Khand : 10 / 12
        Dwarves : 12 / 13



  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :2

    Purchase Units - Haradrim
                Haradrim buy 2 galleons and 1 raft; Remaining resources: 0 PUs;

    Non Combat Move - Haradrim
                4 corsairss, 2 oliphants and 4 spearInfantrys moved from S. Ithilien to N. Ithilien
                2 oliphants and 4 spearInfantrys moved from Debatable Land to S. Ithilien
                2 oliphants moved from S. Ithilien to N. Ithilien
                3 corsairss and 3 spearInfantrys moved from City of Corsairs to Umbar
                2 caravels and 1 galleon moved from Bay of Harad to Umbar Peninsula Coast

    Place Units - Haradrim
                2 galleons and 1 raft placed in Bay of Harad

    Turn Complete - Haradrim
                Haradrim collect 18 PUs; end with 18 PUs total

    Territory Summary for Haradrim :

    N. Ithilien : 4 corsairss, 4 oliphants and 4 spearInfantrys
        S. Ithilien : 4 spearInfantrys
        City of Corsairs : 1 castle and 2 fortificationss
        Umbar : 3 corsairss and 3 spearInfantrys
        Debatable Land : 1 flag
        Bay of Harad : 2 galleons and 1 raft
        Umbar Peninsula Coast : 3 caravels and 6 galleons

    Production/PUs Summary :

    Saruman : 11 / 11
        Freefolk : 17 / 17
        Mordor : 25 / 26
        Rohan : 18 / 18
        Goblins : 22 / 25
        Elves : 19 / 20
        Haradrim : 18 / 18
        Gondor : 30 / 32
        Rhun : 20 / 20
        Dale : 7 / 7
        Khand : 10 / 12
        Dwarves : 12 / 13


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