Brainstorming for the Central Powers


  • @Texas:

    @KimRYoung:

    • the French and Italian fleets are now damaged and susceptible to counterattack on A2

    By What?

    Kim

    They were damaged from their attack on the Austrian fleet.

    And who is going to attack them, the Austrians are sunk.

    Kim


  • @Texas:

    @KimRYoung:

    • the French and Italian fleets are now damaged and susceptible to counterattack on A2

    By What?

    Kim

    They were damaged from their attack on the Austrian fleet.

    But not nearly as bad as the AH fleet IMO
    Seriously what a simple argument :P

    More than likely all the Allies will get is a few damaged BBs (which will immediatly repair next turn since they are already at port)
    At worst they may lose a cruiser
    AH will lose a BB a cruiser and a transport lol its entire fleet

    so AH loses 27 IPCs of units, while the allies maybe lose 9
    do you see the idiocy here?

    the thing is even if you leave AH fleet at home and buy a sub or cruiser, it is in the Allies best interests to attack it and get it out of the way by the end of round 1, so that they may focus the bulk of their fleets in the Atlantic for the rest of the game
    In the 5 games i played, 4 of them the allies attacked the AH fleet at home (2 games with sub buy 2 with cuiser buy AH1) and all 4 ended up allied victories. the one game france wiped them clean only losing 1 of its battleships the other damaged

    the closest the AH fleet came to surviving was with a cruiser buy, France got really unlucky rolls and only damaged the BB while losing both its BB, but UK sent in the cruiser avoided the mines and scored one hit. then Italy went in and finished them off with only a damaged BB left

    AH can ill-afford to buy any fleet

    Germany will control the atlantic for atleast through the 2nd round anyhow so it doesnt change anything there


  • What if AH buys two battleships turn 1?


  • @Uncrustable:

    This validates my overall point that you and your A&A partners are simply not very good at this game and that is why you get scewed game results from the rest of us

    I don’t understand the point of this statement at all.  I haven’t used this strategy in a live game, I am throwing it out there for feedback.  It is also part of a larger game plan that I have been working on over the past couple weeks.  Most of the ideas that I have posted are just that, ideas.  They haven’t seen a live game.  I have no idea how anything in this thread reflects the playing ability of anyone.

  • '10

    @Texas:

    @Uncrustable:

    This validates my overall point that you and your A&A partners are simply not very good at this game and that is why you get scewed game results from the rest of us

    I don’t understand the point of this statement at all.  I haven’t used this strategy in a live game, I am throwing it out there for feedback.  It is also part of a larger game plan that I have been working on over the past couple weeks.  Most of the ideas that I have posted are just that, ideas.  They haven’t seen a live game.  I have no idea how anything in this thread reflects the playing ability of anyone.

    Yeah, the purpose of this thread is for thought experiments of somewhat off-the-wall ideas.  I don’t get to play often enough to spend time on offbeat ideas, nor are my teammates often willing to entertain harebrained schemes.

    Having said that, I don’t see much benefit to advancing the AH navy without a follow-up threat, and probably not even then.  I guess it might keep the French in the Med for one round, though, which might could help Germany.  Heavy cost, though, to give up the Med so early.

    @Texas:

    What if AH buys two battleships turn 1?

    Hmm, that’s interesting.  i guess it depends on what the other Powers are doing.  It seems like either Germany or Austria one has to go ground troops just to maintain, so I don’t know if they can afford to do that while Germany also goes boats, but maybe.  Actually contesting the Med might theoretically draw some money from France, even–Italy can’t afford to fight a naval war once their initial stuff is gone.

    Anybody have any input on the Germans saving up to buy like ten or twelve tanks round four (like, with a ground-based, defensive strat–not Kaiserliche Marine)?


  • I have been thinking that as well.  Reserve 12 IPCs each round in the first three to dump a bunch of tanks turn 4.  I like the idea.  In my opinion tanks are the key to winning with the CPs, the earlier you can get a large stack of them, the better.

  • Customizer

    Can Germany afford to have that much wonga sitting in the bank? You still need infantry to soak up hits when the tank stack is attacked. The Germans should still be able to afford, say 6 tanks on turn 4 then 6 more turn 5.


  • AH must NOT waste any money on ships!

    Germany must not waste any money on ships!

    Ottoman Empire must not waste any money on ships!

    Ground forces and fighters that’s all there is for the CPs to win - nothing else!
    And even then it’s difficult enough!


  • @xxstefanx:

    AH must NOT waste any money on ships!

    Germany must not waste any money on ships!

    Ottoman Empire must not waste any money on ships!

    Ground forces and fighters that’s all there is for the CPs to win - nothing else!
    And even then it’s difficult enough!

    For those not familiar with brainstorming, the idea is to generate ideas, not shoot ideas down.  As far as your comments on ground forces, can you provide a bit more on what your plan is?


  • @Flashman:

    Can Germany afford to have that much wonga sitting in the bank? You still need infantry to soak up hits when the tank stack is attacked. The Germans should still be able to afford, say 6 tanks on turn 4 then 6 more turn 5.

    You have a good amount if infantry to start with, the idea is to not be so aggressive before tanks make it to the front lines and conserve the infantry.


  • @xxstefanx:

    AH must NOT waste any money on ships!

    Germany must not waste any money on ships!

    Ottoman Empire must not waste any money on ships!

    Ground forces and fighters that’s all there is for the CPs to win - nothing else!
    And even then it’s difficult enough!

    How do you resolve the problem of the UK, France, and US putting 75-90 IPCs worth of units in Paris every turn?  The only way I know of is to disrupt it with a CP navy.


  • @xxstefanx:

    AH must NOT waste any money on ships!

    Germany must not waste any money on ships!

    Ottoman Empire must not waste any money on ships!

    Ground forces and fighters that’s all there is for the CPs to win - nothing else!
    And even then it’s difficult enough!

    Completely disagree. CP Navy is the way to go. By Germany “wasting” their cash on Battleships, Britain is forced to buy more to protect it’s and America’s transports. And once Russia falls, Austria can focus on Italy and build a navy.

    Austria is the key to this game, in my opinion and gameplay. Germany just keeps France and Britain preoccupied, and Austria swoops in with it’s forces and navy to finish the blow.

  • Customizer

    The problem with the German tank build is that the UK will probably build at least as many, and by shipping them directly to Picardy/Belgium get them into action much sooner.

    Unless you’re using some variation on the SM movement, the German armour will be too late to save the western front from collapse.


  • Which furthers the need for a German navy.  Dropping a ship in SZ 8 or 9 will prevent transports from being loaded.  If the Germans control SZ 9, it delays another turn since the UK would have to load from Wales.


  • Battleships don’t generate much needed income to reduce the IPC disadvantage for the first rounds.

    If Germany buys a BB then what?
    France already has 2 and Britain can simply build one for North Sea as well.
    -> Result German Navy does NOTHING!

    Just again to realize:
    Starting income

    • CPs: 77 IPC
    • Allies: 113 IPC
      (which is 12 Inf each round just to say!)

    If you don’t eliminate this gap FAST you have absolutely NO chance to win! Naturally!

    SO in conclusion here is the brainstorming:
    1. Strat: Eliminate Russia as fast as possible (RR or by opportunity Moscow.) (natural 1st option)
    2. Strat: Eliminate Italy as fast as possible AND (re-)take Africa as fast as possible (can be tried because it would get boring always playing Strat 1)
    3. Strat: Eliminate Italy as fast as possible AND Russia soon afterwards by RR. (same here)


  • It doesn’t generate much income advantage, but that is only half of the economy.  What it does is increases the cost of the Allies.  It costs the Allies more at sea due to the cost of transports and both the US and UK need their own escorts.  I also don’t think anyone said buy just one and you are good to go.

    A little more detail on you strat would be helpful.  That strategy appears to be what most people have been trying with little success.  what are you doing differently.  What is as fast as possible?  What do you do with France in the mean time?  How do you prevent the Ottomans from getting crushed with the Brits dumping their entire income in India or shuttling them in to northern Russia.  You seem to be stuck on just focusing on the income difference without focusing on the cost of the war.  A hyper aggressive plan is expensive and it typically widens the gap you are attempting to reduce.  Not to mention your supply lines are getting longer, so if you are losing units faster than the resupply you will have issues.  Perhaps the details resolves these issues and they aren’t readily apparent from your brief explanation.


  • Hey Texas!

    Look at “Who Wins” p.9 and plz try it against your friends.
    Without exceptional rolls for either side it should turn out a pretty decent/close game.

    If you have any questions how to continue the outlined opening feel free to ask.
    For now I would just say: Try it!
    (and no - like in chess - the opening alone does not deliver an automatic win!)

  • '10

    Most of those starting moves are decent, but I don’t see much point in taking a poke at Tuscany.  Even if you win your 50/50, you gain two bucks for one round, not enough to replace the infantry you lose when they take it back with forces from Rome next round.


  • Point is not to waste the BB bombardment!
    Generally speaking you wont waste a 6/3 strike opportunity especially as the CPs!

    So in detail:
    First “50%”: The plus outcome:
    A-H makes his “sure” hit and Italy misses his 50%.
    Results:

    • You eliminated 1 Italian Inf
    • You gain 2 IPC
    • You have a 50% chance on the defense R2 yourself to make another hit.

    ALl this is an excellent outcome!

    Second “50%”: the minus outcome.
    A-H makes his “sure” hit but Italy unfortunately hits too!
    Result:

    • 1 Inf trade off on both sides!

    So nothing gained, nothing lost!

    Of course you can miss both dice rolls with your BB and Inf AND the Italian Inf hits but that is not very likely.

    Overall chances are clearly on A-H side.
    Would be a fault to miss out on this.


  • Don`t forget that if AH manages to capture Toskany, Italy will not be able to move all units from naples/rome to venice (playing the new 2-movement rule).

    Their troops in Venice were cut off from the rest at least for one round. In R2 AH can make a big push from Tyrol and Triest.

    I always do that amphibious assault with AH in R1.

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