<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[AK_Grown vs Auswanderersland AA1940 Global 2ed.]]></title><description><![CDATA[<p dir="auto">Let’s see…get an id if I recall.</p>
]]></description><link>https://www.axisandallies.org/forums/topic/20798/ak_grown-vs-auswanderersland-aa1940-global-2ed</link><generator>RSS for Node</generator><lastBuildDate>Tue, 02 Jun 2026 15:03:54 GMT</lastBuildDate><atom:link href="https://www.axisandallies.org/forums/topic/20798.rss" rel="self" type="application/rss+xml"/><pubDate>Wed, 08 May 2013 19:13:04 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to AK_Grown vs Auswanderersland AA1940 Global 2ed. on Fri, 31 May 2013 03:24:56 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://www.axisandallies.org/forums/uid/6092">@AK_Grown</a>:</p>
<blockquote>
<p dir="auto">**Yeah…bombers threw me off. **</p>
</blockquote>
<p dir="auto">Yep, me too.  I am still unsure of how to counter it effectively if at all.  You can play the axis on the make up game.</p>
]]></description><link>https://www.axisandallies.org/forums/post/580187</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/580187</guid><dc:creator><![CDATA[Auswanderersland]]></dc:creator><pubDate>Fri, 31 May 2013 03:24:56 GMT</pubDate></item><item><title><![CDATA[Reply to AK_Grown vs Auswanderersland AA1940 Global 2ed. on Fri, 31 May 2013 03:09:40 GMT]]></title><description><![CDATA[<p dir="auto">no worries man, it is good for you to experiment and not get locked down into any particular strategy.  AA guns are only useful vs a land attack…and they can be killed, so beware of this counter.  IMO, it does not perform as well as I had hoped.</p>
]]></description><link>https://www.axisandallies.org/forums/post/580185</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/580185</guid><dc:creator><![CDATA[Auswanderersland]]></dc:creator><pubDate>Fri, 31 May 2013 03:09:40 GMT</pubDate></item><item><title><![CDATA[Reply to AK_Grown vs Auswanderersland AA1940 Global 2ed. on Fri, 31 May 2013 03:05:50 GMT]]></title><description><![CDATA[<p dir="auto">Yeah…bombers threw me off.  I talked it over with some friends who play and they were even a bit confused.  Its definitely something I’ll bring to our Saturday games.  I guess the best thing to do is buy AA - but then you’re thin on troops.</p>
<p dir="auto">Good game again.</p>
<p dir="auto">Give me a week or so and I’ll take a rematch  :-D</p>
]]></description><link>https://www.axisandallies.org/forums/post/580184</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/580184</guid><dc:creator><![CDATA[AK_Grown]]></dc:creator><pubDate>Fri, 31 May 2013 03:05:50 GMT</pubDate></item><item><title><![CDATA[Reply to AK_Grown vs Auswanderersland AA1940 Global 2ed. on Thu, 30 May 2013 21:03:24 GMT]]></title><description><![CDATA[<p dir="auto">Don’t beat yourself up too bad, you are playing multiple games and I have an additional advantage of bouncing ideas off my buddy.  You were the first public example of how overpowered bombers are.  The last time my buddy spoke up about going America first, they changed the game so that America could declare war if territory in Canada was taken.  Heh, I am curious to see what the bomber solution shall be.  I hope to take on more veteran players and test our hypothesis that bombers are broken.  I am pretty convinced that there isn’t much the allies can do…and no amount of bidding will really fix this.  Please take the strat and run with it.  Its fun and easy to work with.  You can go pure bombers or a mix toward the later game.  But initially, go bombers.  That’s the best part.  You can imply threat in every theatre, devastate players that make the mistake of miscounting where they can go, use them for casualties etc.  Cheap, long range, and +2 to every die for bombing if you desire to do so…you don’t have to bomb, it really doesn’t make a difference, just adds insult to injury.  Look for mine or Jamesaleman posts as we try to disprove our conclusion.  Good game.  If you would like to play again, let me know.  Use my own strat against me!  muwhahaha.</p>
]]></description><link>https://www.axisandallies.org/forums/post/580156</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/580156</guid><dc:creator><![CDATA[Auswanderersland]]></dc:creator><pubDate>Thu, 30 May 2013 21:03:24 GMT</pubDate></item><item><title><![CDATA[Reply to AK_Grown vs Auswanderersland AA1940 Global 2ed. on Wed, 29 May 2013 15:49:13 GMT]]></title><description><![CDATA[<p dir="auto">Damn, getting my ass kicked all over the place.</p>
<p dir="auto">I doubt I’ll be able to push anyone out of a capital this turn - my whole fleet is dead and my transports are 2+ turns from doing anything productive.</p>
<p dir="auto">Ugh - I’ll finish up after work, good game sir.</p>
]]></description><link>https://www.axisandallies.org/forums/post/580008</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/580008</guid><dc:creator><![CDATA[AK_Grown]]></dc:creator><pubDate>Wed, 29 May 2013 15:49:13 GMT</pubDate></item><item><title><![CDATA[Reply to AK_Grown vs Auswanderersland AA1940 Global 2ed. on Wed, 29 May 2013 04:52:29 GMT]]></title><description><![CDATA[<p dir="auto">The axis on the European board have now captured 8 victory cities.  You have 1 turn to ensure that the Axis on the European board do not hold the cities.</p>
<p dir="auto">Otherwise, the axis powers have triumphed.</p>
]]></description><link>https://www.axisandallies.org/forums/post/579969</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/579969</guid><dc:creator><![CDATA[Auswanderersland]]></dc:creator><pubDate>Wed, 29 May 2013 04:52:29 GMT</pubDate></item><item><title><![CDATA[Reply to AK_Grown vs Auswanderersland AA1940 Global 2ed. on Wed, 29 May 2013 04:33:05 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6</p>
<p dir="auto">Game History</p>
<p dir="auto">Round :7</p>
<p dir="auto">Politics - Germans</p>
<p dir="auto">Purchase Units - Germans<br />
            Germans buy 8 bombers and 1 mech_infantry; Remaining resources: 0 PUs;</p>
<p dir="auto">Combat Move - Germans<br />
            1 cruiser and 1 destroyer moved from 113 Sea Zone to 110 Sea Zone<br />
            3 submarines moved from 112 Sea Zone to 110 Sea Zone<br />
            1 artillery moved from Germany to 113 Sea Zone<br />
            1 infantry moved from Western Germany to 113 Sea Zone<br />
            1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone<br />
            4 bombers moved from Western Germany to 110 Sea Zone<br />
            1 infantry moved from France to Holland Belgium<br />
            1 infantry moved from Western Germany to Holland Belgium<br />
            3 bombers moved from Southern France to 91 Sea Zone<br />
            12 bombers, 4 fighters and 3 tactical_bombers moved from Southern France to 110 Sea Zone<br />
            1 artillery and 2 infantry moved from Russia to Samara<br />
            9 armour and 2 mech_infantrys moved from Russia to Volgograd<br />
                  Germans take Tambov from Russians<br />
            1 artillery moved from Russia to Samara<br />
            1 artillery moved from Karelia to Vyborg<br />
                  Germans take Vyborg from Russians<br />
            1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium</p>
<p dir="auto">Combat - Germans<br />
            Battle in 110 Sea Zone<br />
                Germans attack with 16 bombers, 1 cruiser, 1 destroyer, 4 fighters, 3 submarines, 3 tactical_bombers and 1 transport<br />
                British defend with 2 destroyers; Russians defend with 1 submarine; Americans defend with 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports<br />
                    Germans roll dice for 3 submarines in 110 Sea Zone, round 1 :  2/3 hits<br />
                Units damaged: 2 carriers owned by the Americans<br />
                    Americans roll dice for 1 submarine in 110 Sea Zone, round 1 :  1/1 hits<br />
                    Germans roll dice for 16 bombers, 1 cruiser, 1 destroyer, 4 fighters, 3 tactical_bombers and 1 transport in 110 Sea Zone, round 1 :  19/25 hits<br />
                    Americans roll dice for 2 carriers, 1 cruiser, 4 destroyers, 3 fighters, 1 tactical_bomber and 2 transports in 110 Sea Zone, round 1 :  5/11 hits<br />
                    3 fighters owned by the Americans , 2 destroyers owned by the Americans , 2 carriers owned by the Americans , 1 cruiser owned by the Germans , 1 cruiser owned by the Americans , 2 transports owned by the Americans , 1 tactical_bomber owned by the Americans , 1 submarine owned by the Russians , 1 destroyer owned by the Germans , 1 fighter owned by the Germans , 2 destroyers owned by the British and 3 submarines owned by the Germans lost in 110 Sea Zone<br />
                Germans win with 16 bombers, 3 fighters, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 89<br />
                Casualties for Germans: 1 cruiser, 1 destroyer, 1 fighter and 3 submarines<br />
                Casualties for Russians: 1 submarine<br />
                Casualties for British: 2 destroyers<br />
                Casualties for Americans: 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports<br />
            Battle in 91 Sea Zone<br />
                Germans attack with 3 bombers<br />
                British defend with 2 destroyers and 1 transport<br />
                    Germans roll dice for 3 bombers in 91 Sea Zone, round 1 :  3/3 hits<br />
                    British roll dice for 2 destroyers and 1 transport in 91 Sea Zone, round 1 :  0/2 hits<br />
                    1 transport owned by the British and 2 destroyers owned by the British lost in 91 Sea Zone<br />
                Germans win with 3 bombers remaining. Battle score for attacker is 23<br />
                Casualties for British: 2 destroyers and 1 transport<br />
            Battle in Samara<br />
                Germans attack with 2 artilleries and 2 infantry<br />
                Russians defend with 1 infantry<br />
                    Germans roll dice for 2 artilleries and 2 infantry in Samara, round 1 :  0/4 hits<br />
                    Russians roll dice for 1 infantry in Samara, round 1 :  1/1 hits<br />
                    1 infantry owned by the Germans lost in Samara<br />
                    Germans roll dice for 2 artilleries and 1 infantry in Samara, round 2 :  0/3 hits<br />
                    Russians roll dice for 1 infantry in Samara, round 2 :  1/1 hits<br />
                    1 infantry owned by the Germans lost in Samara<br />
                    Germans roll dice for 2 artilleries in Samara, round 3 :  1/2 hits<br />
                    Russians roll dice for 1 infantry in Samara, round 3 :  0/1 hits<br />
                    1 infantry owned by the Russians lost in Samara<br />
                Germans win, taking Samara from Russians with 2 artilleries remaining. Battle score for attacker is -3<br />
                Casualties for Germans: 2 infantry<br />
                Casualties for Russians: 1 infantry<br />
            Battle in Volgograd<br />
                Germans attack with 9 armour and 2 mech_infantrys<br />
                Russians defend with 1 factory_minor and 4 infantry<br />
                    Germans roll dice for 9 armour and 2 mech_infantrys in Volgograd, round 1 :  2/11 hits<br />
                    Russians roll dice for 4 infantry in Volgograd, round 1 :  1/4 hits<br />
                    2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd<br />
                    Germans roll dice for 9 armour and 1 mech_infantry in Volgograd, round 2 :  8/10 hits<br />
                    Russians roll dice for 2 infantry in Volgograd, round 2 :  0/2 hits<br />
                    2 infantry owned by the Russians lost in Volgograd<br />
                Germans win, taking Volgograd from Russians with 9 armour and 1 mech_infantry remaining. Battle score for attacker is 8<br />
                Casualties for Germans: 1 mech_infantry<br />
                Casualties for Russians: 4 infantry<br />
            Battle in Holland Belgium<br />
                Germans attack with 1 artillery and 3 infantry<br />
                Americans defend with 2 infantry<br />
                    Germans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 1 :  1/4 hits<br />
                    Americans roll dice for 2 infantry in Holland Belgium, round 1 :  0/2 hits<br />
                    1 infantry owned by the Americans lost in Holland Belgium<br />
                    Germans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 :  1/4 hits<br />
                    Americans roll dice for 1 infantry in Holland Belgium, round 2 :  1/1 hits<br />
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium<br />
                Germans win, taking Holland Belgium from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3<br />
                Casualties for Germans: 1 infantry<br />
                Casualties for Americans: 2 infantry</p>
<p dir="auto">Non Combat Move - Germans<br />
            3 fighters moved from 110 Sea Zone to Normandy Bordeaux<br />
            3 tactical_bombers moved from 110 Sea Zone to Western Germany<br />
            16 bombers moved from 110 Sea Zone to Southern Italy<br />
            1 fighter moved from Western Germany to Egypt<br />
            1 aaGun and 7 infantry moved from Russia to Bryansk<br />
            1 aaGun moved from Novgorod to Belarus<br />
            2 artilleries moved from Germany to Slovakia Hungary<br />
            3 bombers moved from 91 Sea Zone to Normandy Bordeaux</p>
<p dir="auto">Place Units - Germans<br />
            8 bombers and 1 mech_infantry placed in Western Germany</p>
<p dir="auto">Turn Complete - Germans<br />
            Total Cost from Convoy Blockades: 2<br />
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2<br />
            Germans collect 48 PUs (2 lost to blockades); end with 48 PUs total<br />
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs<br />
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 63 PUs</p>
<p dir="auto">Territory Summary for Germans :</p>
<p dir="auto">Egypt : 1 fighter<br />
    Normandy Bordeaux : 3 bombers and 3 fighters<br />
    France : 1 flag, 1 airfield and 1 factory_minor<br />
    Slovakia Hungary : 2 artilleries<br />
    Western Germany : 2 aaGuns, 1 airfield, 8 bombers, 1 factory_major, 1 harbour, 1 mech_infantry and 3 tactical_bombers<br />
    Germany : 1 factory_major<br />
    Holland Belgium : 1 artillery and 2 infantry<br />
    Southern Italy : 16 bombers<br />
    Belarus : 1 aaGun<br />
    Karelia : 1 flag<br />
    Bryansk : 1 aaGun and 7 infantry<br />
    Vyborg : 1 flag, 1 artillery<br />
    Eastern Poland : 1 flag<br />
    Russia : 1 flag, 1 airfield and 1 factory_minor<br />
    Tambov : 1 flag<br />
    Vologda : 1 flag<br />
    Volgograd : 1 flag, 9 armour, 1 factory_minor and 1 mech_infantry<br />
    Smolensk : 1 flag<br />
    Samara : 1 flag, 2 artilleries<br />
    Bulgaria : 1 flag<br />
    Yugoslavia : 1 flag<br />
    Finland : 1 flag<br />
    110 Sea Zone : 1 transport</p>
<p dir="auto">Production/PUs Summary :</p>
<p dir="auto">Germans : 50 / 63<br />
    Russians : 10 / 0<br />
    Japanese : 35 / 45<br />
    Americans : 53 / 80<br />
    Chinese : 14 / 19<br />
    British : 31 / 38<br />
    UK_Pacific : 20 / 25<br />
    Italians : 25 / 32<br />
    ANZAC : 14 / 32<br />
    French : 6 / 0<br />
    Dutch : 7 / 0<br />
    Mongolians : 0 / 0<br />
    Neutral_Axis : 0 / 0<br />
    Neutral_Allies : 0 / 0<br />
    Neutral_True : 18 / 0</p>
<p dir="auto">Dice Statistics:</p>
<p dir="auto">Total<br />
            1 was rolled 12 times<br />
            2 was rolled 22 times<br />
            3 was rolled 20 times<br />
            4 was rolled 14 times<br />
            5 was rolled 20 times<br />
            6 was rolled 13 times<br />
        Average roll : 3.465<br />
        Median : 3.000<br />
        Variance : 0.970<br />
        Standard Deviation : 0.985<br />
        Total rolls : 101</p>
<p dir="auto">Null / Other<br />
            2 was rolled 1 times<br />
            3 was rolled 1 times<br />
            4 was rolled 1 times<br />
            6 was rolled 1 times<br />
        Average roll : 3.750<br />
        Median : 3.500<br />
        Variance : 1.333<br />
        Standard Deviation : 1.155<br />
        Total rolls : 4</p>
<p dir="auto">Germans Combat<br />
            1 was rolled 9 times<br />
            2 was rolled 15 times<br />
            3 was rolled 12 times<br />
            4 was rolled 10 times<br />
            5 was rolled 16 times<br />
            6 was rolled 7 times<br />
        Average roll : 3.435<br />
        Median : 3.000<br />
        Variance : 0.926<br />
        Standard Deviation : 0.963<br />
        Total rolls : 69</p>
<p dir="auto">Russians Combat<br />
            1 was rolled 1 times<br />
            2 was rolled 2 times<br />
            3 was rolled 2 times<br />
            4 was rolled 2 times<br />
            6 was rolled 2 times<br />
        Average roll : 3.444<br />
        Median : 3.000<br />
        Variance : 0.625<br />
        Standard Deviation : 0.791<br />
        Total rolls : 9</p>
<p dir="auto">British Combat<br />
            2 was rolled 1 times<br />
            3 was rolled 1 times<br />
            4 was rolled 1 times<br />
            6 was rolled 1 times<br />
        Average roll : 3.750<br />
        Median : 3.500<br />
        Variance : 1.333<br />
        Standard Deviation : 1.155<br />
        Total rolls : 4</p>
<p dir="auto">Americans Combat<br />
            1 was rolled 2 times<br />
            2 was rolled 3 times<br />
            3 was rolled 4 times<br />
            5 was rolled 4 times<br />
            6 was rolled 2 times<br />
        Average roll : 3.467<br />
        Median : 3.000<br />
        Variance : 0.929<br />
        Standard Deviation : 0.964<br />
        Total rolls : 15</p>
]]></description><link>https://www.axisandallies.org/forums/post/579963</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/579963</guid><dc:creator><![CDATA[Auswanderersland]]></dc:creator><pubDate>Wed, 29 May 2013 04:33:05 GMT</pubDate></item><item><title><![CDATA[Reply to AK_Grown vs Auswanderersland AA1940 Global 2ed. on Wed, 29 May 2013 04:26:03 GMT]]></title><description><![CDATA[<p dir="auto">righto.</p>
]]></description><link>https://www.axisandallies.org/forums/post/579962</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/579962</guid><dc:creator><![CDATA[Auswanderersland]]></dc:creator><pubDate>Wed, 29 May 2013 04:26:03 GMT</pubDate></item><item><title><![CDATA[Reply to AK_Grown vs Auswanderersland AA1940 Global 2ed. on Wed, 29 May 2013 03:14:54 GMT]]></title><description><![CDATA[<p dir="auto">Man…</p>
<p dir="auto">no scramble</p>
]]></description><link>https://www.axisandallies.org/forums/post/579951</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/579951</guid><dc:creator><![CDATA[AK_Grown]]></dc:creator><pubDate>Wed, 29 May 2013 03:14:54 GMT</pubDate></item><item><title><![CDATA[Reply to AK_Grown vs Auswanderersland AA1940 Global 2ed. on Wed, 29 May 2013 01:52:50 GMT]]></title><description><![CDATA[<p dir="auto">scramble orders z110 sir.</p>
]]></description><link>https://www.axisandallies.org/forums/post/579942</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/579942</guid><dc:creator><![CDATA[Auswanderersland]]></dc:creator><pubDate>Wed, 29 May 2013 01:52:50 GMT</pubDate></item><item><title><![CDATA[Reply to AK_Grown vs Auswanderersland AA1940 Global 2ed. on Wed, 29 May 2013 01:50:03 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6</p>
<p dir="auto">Game History</p>
<p dir="auto">Round :7</p>
<p dir="auto">Politics - Germans</p>
<p dir="auto">Purchase Units - Germans<br />
            Germans buy 8 bombers and 1 mech_infantry; Remaining resources: 0 PUs;</p>
<p dir="auto">Combat Move - Germans<br />
            1 cruiser and 1 destroyer moved from 113 Sea Zone to 110 Sea Zone<br />
            3 submarines moved from 112 Sea Zone to 110 Sea Zone<br />
            1 artillery moved from Germany to 113 Sea Zone<br />
            1 infantry moved from Western Germany to 113 Sea Zone<br />
            1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone<br />
            4 bombers moved from Western Germany to 110 Sea Zone<br />
            1 infantry moved from France to Holland Belgium<br />
            1 infantry moved from Western Germany to Holland Belgium<br />
            3 bombers moved from Southern France to 91 Sea Zone<br />
            12 bombers, 4 fighters and 3 tactical_bombers moved from Southern France to 110 Sea Zone<br />
            1 artillery and 2 infantry moved from Russia to Samara<br />
            9 armour and 2 mech_infantrys moved from Russia to Volgograd<br />
                  Germans take Tambov from Russians<br />
            1 artillery moved from Russia to Samara<br />
            1 artillery moved from Karelia to Vyborg<br />
                  Germans take Vyborg from Russians<br />
            1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium</p>
]]></description><link>https://www.axisandallies.org/forums/post/579941</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/579941</guid><dc:creator><![CDATA[Auswanderersland]]></dc:creator><pubDate>Wed, 29 May 2013 01:50:03 GMT</pubDate></item><item><title><![CDATA[Reply to AK_Grown vs Auswanderersland AA1940 Global 2ed. on Mon, 27 May 2013 15:44:12 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6</p>
<p dir="auto">Game History</p>
<p dir="auto">Round :6</p>
<p dir="auto">Combat Move - French</p>
<p dir="auto">Non Combat Move - French</p>
<p dir="auto">Turn Complete - French</p>
]]></description><link>https://www.axisandallies.org/forums/post/579614</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/579614</guid><dc:creator><![CDATA[AK_Grown]]></dc:creator><pubDate>Mon, 27 May 2013 15:44:12 GMT</pubDate></item><item><title><![CDATA[Reply to AK_Grown vs Auswanderersland AA1940 Global 2ed. on Mon, 27 May 2013 15:39:13 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6</p>
<p dir="auto">Game History</p>
<p dir="auto">Round :6</p>
<p dir="auto">Purchase Units - ANZAC<br />
            ANZAC buy 1 armour and 2 infantry; Remaining resources: 13 PUs;</p>
<p dir="auto">Combat Move - ANZAC<br />
            1 armour moved from New South Wales to Queensland<br />
                  ANZAC take Queensland from Japanese</p>
<p dir="auto">Combat - ANZAC</p>
<p dir="auto">Non Combat Move - ANZAC</p>
<p dir="auto">Place Units - ANZAC<br />
            1 armour and 2 infantry placed in New South Wales</p>
<p dir="auto">Turn Complete - ANZAC<br />
            Total Cost from Convoy Blockades: 5<br />
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,4,6,3,1<br />
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,5,4,3,4,1,2<br />
            ANZAC collect 9 PUs (5 lost to blockades); end with 22 PUs total<br />
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs<br />
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs</p>
]]></description><link>https://www.axisandallies.org/forums/post/579612</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/579612</guid><dc:creator><![CDATA[AK_Grown]]></dc:creator><pubDate>Mon, 27 May 2013 15:39:13 GMT</pubDate></item><item><title><![CDATA[Reply to AK_Grown vs Auswanderersland AA1940 Global 2ed. on Mon, 27 May 2013 13:07:39 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6</p>
<p dir="auto">Game History</p>
<p dir="auto">Round :6</p>
<p dir="auto">Purchase Units - Italians<br />
            Italians buy 3 infantry and 2 transports; Remaining resources: 0 PUs;</p>
<p dir="auto">Combat Move - Italians<br />
            4 artilleries and 4 infantry moved from Northern Italy to 95 Sea Zone<br />
            1 artillery, 1 bomber, 1 fighter and 1 infantry moved from Southern France to Normandy Bordeaux<br />
            2 armour and 1 mech_infantry moved from Novgorod to Bryansk<br />
            4 artilleries, 1 battleship, 2 cruisers, 4 infantry and 4 transports moved from 95 Sea Zone to 98 Sea Zone<br />
            4 artilleries and 4 infantry moved from 98 Sea Zone to Egypt</p>
<p dir="auto">Combat - Italians<br />
            Battle in Normandy Bordeaux<br />
                Italians attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry<br />
                Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry<br />
                    Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Normandy Bordeaux, round 1 :  2/4 hits<br />
                    Americans roll dice for 2 infantry in Normandy Bordeaux, round 1 :  1/2 hits<br />
                    2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux<br />
                Italians win, taking Normandy Bordeaux from Americans with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 3<br />
                Casualties for Italians: 1 infantry<br />
                Casualties for Americans: 2 infantry<br />
            Battle in Bryansk<br />
                Italians attack with 2 armour and 1 mech_infantry<br />
                Russians defend with 1 infantry<br />
                    Italians roll dice for 2 armour and 1 mech_infantry in Bryansk, round 1 :  2/3 hits<br />
                    Russians roll dice for 1 infantry in Bryansk, round 1 :  1/1 hits<br />
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Bryansk<br />
                Italians win, taking Bryansk from Russians with 2 armour remaining. Battle score for attacker is -1<br />
                Casualties for Russians: 1 infantry<br />
                Casualties for Italians: 1 mech_infantry<br />
            Battle in Egypt<br />
                Italians attack with 4 artilleries and 4 infantry<br />
                French defend with 1 infantry; British defend with 1 airfield, 2 armour, 1 harbour, 2 infantry and 1 mech_infantry<br />
                    Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 1 :  3/3 hits<br />
                    Italians roll dice for 4 artilleries and 4 infantry in Egypt, round 1 :  2/8 hits<br />
                    British roll dice for 2 armour, 3 infantry and 1 mech_infantry in Egypt, round 1 :  3/6 hits<br />
                    2 infantry owned by the British , 1 infantry owned by the French , 1 armour owned by the British , 1 mech_infantry owned by the British and 3 infantry owned by the Italians lost in Egypt<br />
                    Italians roll dice for 4 artilleries and 1 infantry in Egypt, round 2 :  2/5 hits<br />
                    British roll dice for 1 armour in Egypt, round 2 :  0/1 hits<br />
                    1 armour owned by the British lost in Egypt<br />
                Italians win, taking Egypt from British with 4 artilleries and 1 infantry remaining. Battle score for attacker is 16<br />
                Casualties for French: 1 infantry<br />
                Casualties for British: 2 armour, 2 infantry and 1 mech_infantry<br />
                Casualties for Italians: 3 infantry</p>
<p dir="auto">Non Combat Move - Italians<br />
            1 bomber and 1 fighter moved from Normandy Bordeaux to Southern Italy<br />
            1 artillery moved from Tunisia to Libya<br />
            1 aaGun moved from Novgorod to Belarus<br />
            3 infantry moved from Northern Italy to Southern Italy</p>
<p dir="auto">Place Units - Italians<br />
            3 infantry placed in Southern Italy<br />
            2 transports placed in 97 Sea Zone</p>
<p dir="auto">Turn Complete - Italians<br />
            Total Cost from Convoy Blockades: 3<br />
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1<br />
            Italians collect 22 PUs (3 lost to blockades); end with 22 PUs total<br />
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs<br />
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs</p>
<p dir="auto">Territory Summary for Italians :</p>
<p dir="auto">Egypt : 1 flag, 1 airfield, 4 artilleries, 1 harbour and 1 infantry<br />
    Normandy Bordeaux : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 1 harbour<br />
    Southern France : 1 flag, 1 factory_minor and 1 harbour<br />
    Tunisia : 1 flag<br />
    Northern Italy : 1 factory_major<br />
    Libya : 1 artillery<br />
    Southern Italy : 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 6 infantry<br />
    Belarus : 1 flag, 1 aaGun<br />
    Baltic States : 1 flag<br />
    Bryansk : 1 flag, 2 armour<br />
    Archangel : 1 flag<br />
    Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour<br />
    95 Sea Zone : 2 destroyers<br />
    93 Sea Zone : 1 flag<br />
    Greece : 1 flag<br />
    97 Sea Zone : 2 transports<br />
    98 Sea Zone : 1 flag, 1 battleship, 2 cruisers and 4 transports</p>
<p dir="auto">Production/PUs Summary :</p>
<p dir="auto">Germans : 43 / 100<br />
    Russians : 14 / 0<br />
    Japanese : 37 / 45<br />
    Americans : 56 / 80<br />
    Chinese : 14 / 19<br />
    British : 31 / 38<br />
    UK_Pacific : 20 / 25<br />
    Italians : 25 / 32<br />
    ANZAC : 12 / 25<br />
    French : 6 / 0<br />
    Dutch : 7 / 0<br />
    Mongolians : 0 / 0<br />
    Neutral_Axis : 0 / 0<br />
    Neutral_Allies : 0 / 0<br />
    Neutral_True : 18 / 0</p>
<p dir="auto">Dice Statistics:</p>
<p dir="auto">Total<br />
            1 was rolled 7 times<br />
            2 was rolled 13 times<br />
            3 was rolled 6 times<br />
            4 was rolled 5 times<br />
            5 was rolled 5 times<br />
            6 was rolled 3 times<br />
        Average roll : 2.923<br />
        Median : 2.000<br />
        Variance : 1.605<br />
        Standard Deviation : 1.267<br />
        Total rolls : 39</p>
<p dir="auto">Null / Other<br />
            1 was rolled 2 times<br />
            2 was rolled 1 times<br />
            4 was rolled 1 times<br />
        Average roll : 2.000<br />
        Median : 1.500<br />
        Variance : 2.000<br />
        Standard Deviation : 1.414<br />
        Total rolls : 4</p>
<p dir="auto">British Combat<br />
            2 was rolled 3 times<br />
            3 was rolled 1 times<br />
            4 was rolled 1 times<br />
            5 was rolled 2 times<br />
        Average roll : 3.286<br />
        Median : 3.000<br />
        Variance : 1.167<br />
        Standard Deviation : 1.080<br />
        Total rolls : 7</p>
<p dir="auto">Russians Combat<br />
            1 was rolled 1 times<br />
        Average roll : 1.000<br />
        Median : 1.000<br />
        Variance : ?<br />
        Standard Deviation : ?<br />
        Total rolls : 1</p>
<p dir="auto">Italians Combat<br />
            1 was rolled 2 times<br />
            2 was rolled 8 times<br />
            3 was rolled 5 times<br />
            4 was rolled 2 times<br />
            5 was rolled 3 times<br />
            6 was rolled 3 times<br />
        Average roll : 3.217<br />
        Median : 3.000<br />
        Variance : 1.409<br />
        Standard Deviation : 1.187<br />
        Total rolls : 23</p>
<p dir="auto">Americans Combat<br />
            1 was rolled 2 times<br />
            2 was rolled 1 times<br />
            4 was rolled 1 times<br />
        Average roll : 2.000<br />
        Median : 1.500<br />
        Variance : 2.000<br />
        Standard Deviation : 1.414<br />
        Total rolls : 4</p>
]]></description><link>https://www.axisandallies.org/forums/post/579599</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/579599</guid><dc:creator><![CDATA[Auswanderersland]]></dc:creator><pubDate>Mon, 27 May 2013 13:07:39 GMT</pubDate></item><item><title><![CDATA[Reply to AK_Grown vs Auswanderersland AA1940 Global 2ed. on Mon, 27 May 2013 13:03:09 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6</p>
<p dir="auto">Game History</p>
<p dir="auto">Round :6</p>
<p dir="auto">Purchase Units - Italians<br />
            Italians buy 3 infantry and 2 transports; Remaining resources: 0 PUs;</p>
<p dir="auto">Combat Move - Italians<br />
            4 artilleries and 4 infantry moved from Northern Italy to 95 Sea Zone<br />
            1 artillery, 1 bomber, 1 fighter and 1 infantry moved from Southern France to Normandy Bordeaux<br />
            2 armour and 1 mech_infantry moved from Novgorod to Bryansk<br />
            4 artilleries, 1 battleship, 2 cruisers, 4 infantry and 4 transports moved from 95 Sea Zone to 98 Sea Zone<br />
            4 artilleries and 4 infantry moved from 98 Sea Zone to Egypt</p>
]]></description><link>https://www.axisandallies.org/forums/post/579598</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/579598</guid><dc:creator><![CDATA[Auswanderersland]]></dc:creator><pubDate>Mon, 27 May 2013 13:03:09 GMT</pubDate></item><item><title><![CDATA[Reply to AK_Grown vs Auswanderersland AA1940 Global 2ed. on Sun, 26 May 2013 16:05:36 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6</p>
<p dir="auto">Game History</p>
<p dir="auto">Round :6</p>
<p dir="auto">Purchase Units - British<br />
            British buy 1 armour, 1 artillery, 2 destroyers and 1 mech_infantry; Remaining resources: 0 PUs;</p>
<p dir="auto">Purchase Units - UK_Pacific<br />
            UK_Pacific buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;</p>
<p dir="auto">Combat Move - British<br />
            1 armour moved from Egypt to Alexandria<br />
                  British take Alexandria from Italians<br />
            1 armour moved from Alexandria to Egypt<br />
            1 armour and 1 mech_infantry moved from Yunnan to Kwangtung<br />
                  UK_Pacific take Kwangtung from Japanese<br />
            1 infantry moved from Shan State to Siam<br />
                  UK_Pacific take Siam from Japanese<br />
            1 infantry moved from Shan State to Malaya<br />
                  UK_Pacific take Malaya from Japanese<br />
            1 mech_infantry moved from Yunnan to Kiangsi<br />
                  Chinese take Kiangsi from Japanese<br />
            1 armour moved from Yunnan to French Indo China<br />
                  UK_Pacific take French Indo China from Japanese<br />
            1 armour moved from French Indo China to Kwangsi</p>
<p dir="auto">Combat - British<br />
            British creates battle in territory 37 Sea Zone<br />
            British creates battle in territory 109 Sea Zone</p>
<p dir="auto">Non Combat Move - British<br />
            2 infantry moved from Quebec to 106 Sea Zone<br />
            2 destroyers, 2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone<br />
            2 infantry moved from 91 Sea Zone to Gibraltar<br />
            1 submarine moved from 109 Sea Zone to 125 Sea Zone<br />
            1 infantry moved from Belgian Congo to Anglo Egyptian Sudan<br />
            1 armour and 1 mech_infantry moved from Belgian Congo to Egypt<br />
            1 infantry moved from Union of South Africa to Rhodesia<br />
            1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo<br />
            1 submarine moved from 37 Sea Zone to 35 Sea Zone<br />
            1 aaGun moved from Burma to Shan State<br />
            2 infantry moved from Burma to Shan State<br />
            1 infantry moved from Burma to Yunnan<br />
            2 infantry moved from India to Burma</p>
<p dir="auto">Place Units - British<br />
            1 armour and 1 mech_infantry placed in Union of South Africa<br />
            1 artillery placed in United Kingdom<br />
            2 destroyers placed in 110 Sea Zone</p>
<p dir="auto">Turn Complete - British<br />
            British collect 33 PUs; end with 33 PUs total<br />
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs</p>
<p dir="auto">Place Units - UK_Pacific<br />
            1 armour, 1 infantry and 1 mech_infantry placed in India</p>
<p dir="auto">Turn Complete - UK_Pacific<br />
            UK_Pacific collect 20 PUs; end with 20 PUs total<br />
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs<br />
            Some Units in India change ownership: 1 armour, 1 infantry and 1 mech_infantry</p>
<p dir="auto">Territory Summary for British, UK_Pacific :</p>
<p dir="auto">Kwangsi : 1 armour<br />
    Kiangsi : 1 mech_infantry<br />
    Siam : 1 flag, 1 infantry<br />
    Yunnan : 1 infantry<br />
    Shan State : 1 aaGun and 2 infantry<br />
    Burma : 2 infantry<br />
    India : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 2 fighters, 1 harbour, 8 infantry, 1 mech_infantry and 1 tactical_bomber<br />
    Malaya : 1 harbour and 1 infantry<br />
    Kwangtung : 1 armour, 1 harbour and 1 mech_infantry<br />
    French Indo China : 1 flag<br />
    37 Sea Zone : 1 flag<br />
    35 Sea Zone : 1 submarine<br />
    39 Sea Zone : 1 destroyer<br />
    Belgian Congo : 1 armour and 1 mech_infantry<br />
    Iceland : 1 airfield<br />
    Quebec : 1 factory_minor and 2 infantry<br />
    Gibraltar : 1 armour, 1 artillery, 1 harbour and 4 infantry<br />
    New Brunswick Nova Scotia : 1 harbour<br />
    Egypt : 1 airfield, 2 armour, 1 harbour, 2 infantry and 1 mech_infantry<br />
    Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry<br />
    Scotland : 1 airfield<br />
    Malta : 1 aaGun and 1 infantry<br />
    United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 10 infantry, 1 mech_infantry and 1 tactical_bomber<br />
    Anglo Egyptian Sudan : 1 infantry<br />
    Rhodesia : 1 infantry<br />
    Ethiopia : 1 flag<br />
    125 Sea Zone : 1 submarine<br />
    109 Sea Zone : 1 flag<br />
    Iraq : 1 flag<br />
    Eastern Persia : 1 flag<br />
    Persia : 1 flag<br />
    91 Sea Zone : 2 destroyers and 1 transport<br />
    110 Sea Zone : 2 destroyers</p>
<p dir="auto">Production/PUs Summary :</p>
<p dir="auto">Germans : 43 / 100<br />
    Russians : 15 / 0<br />
    Japanese : 37 / 45<br />
    Americans : 58 / 80<br />
    Chinese : 14 / 19<br />
    British : 33 / 38<br />
    UK_Pacific : 20 / 25<br />
    Italians : 20 / 23<br />
    ANZAC : 12 / 25<br />
    French : 6 / 0<br />
    Dutch : 7 / 0<br />
    Mongolians : 0 / 0<br />
    Neutral_Axis : 0 / 0<br />
    Neutral_Allies : 0 / 0<br />
    Neutral_True : 18 / 0</p>
<p dir="auto">Dice Statistics:</p>
<p dir="auto">Total<br />
            1 was rolled 3 times<br />
            2 was rolled 2 times<br />
            3 was rolled 1 times<br />
            4 was rolled 2 times<br />
        Average roll : 2.250<br />
        Median : 2.000<br />
        Variance : 1.143<br />
        Standard Deviation : 1.069<br />
        Total rolls : 8</p>
<p dir="auto">Null / Other<br />
            1 was rolled 1 times<br />
        Average roll : 1.000<br />
        Median : 1.000<br />
        Variance : ?<br />
        Standard Deviation : ?<br />
        Total rolls : 1</p>
<p dir="auto">Japanese Combat<br />
            1 was rolled 1 times<br />
            2 was rolled 1 times<br />
        Average roll : 1.500<br />
        Median : 1.500<br />
        Variance : 2.000<br />
        Standard Deviation : 1.414<br />
        Total rolls : 2</p>
<p dir="auto">Chinese Combat<br />
            1 was rolled 1 times<br />
            2 was rolled 1 times<br />
            3 was rolled 1 times<br />
            4 was rolled 2 times<br />
        Average roll : 2.800<br />
        Median : 3.000<br />
        Variance : 1.750<br />
        Standard Deviation : 1.323<br />
        Total rolls : 5</p>
]]></description><link>https://www.axisandallies.org/forums/post/579471</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/579471</guid><dc:creator><![CDATA[AK_Grown]]></dc:creator><pubDate>Sun, 26 May 2013 16:05:36 GMT</pubDate></item><item><title><![CDATA[Reply to AK_Grown vs Auswanderersland AA1940 Global 2ed. on Sun, 26 May 2013 15:57:57 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6</p>
<p dir="auto">Game History</p>
<p dir="auto">Round :6</p>
<p dir="auto">Purchase Units - Chinese<br />
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open<br />
            Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;</p>
<p dir="auto">Combat Move - Chinese<br />
            1 infantry moved from Chahar to Jehol<br />
                  Chinese take Jehol from Japanese<br />
            1 infantry moved from Hopei to Anhwe<br />
            1 infantry moved from Chahar to Anhwe<br />
            1 fighter moved from Szechwan to Anhwe</p>
<p dir="auto">Combat - Chinese<br />
            Battle in Anhwe<br />
                Chinese attack with 1 fighter and 2 infantry<br />
                Japanese defend with 1 mech_infantry<br />
                    Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 1 :  0/3 hits<br />
                    Japanese roll dice for 1 mech_infantry in Anhwe, round 1 :  1/1 hits<br />
                    1 infantry owned by the Chinese lost in Anhwe<br />
                    Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 :  1/2 hits<br />
                    Japanese roll dice for 1 mech_infantry in Anhwe, round 2 :  1/1 hits<br />
                    1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Anhwe<br />
                Chinese win with 1 fighter remaining. Battle score for attacker is -2<br />
                Casualties for Japanese: 1 mech_infantry<br />
                Casualties for Chinese: 2 infantry</p>
<p dir="auto">Non Combat Move - Chinese<br />
            1 fighter moved from Anhwe to Szechwan<br />
            1 infantry moved from Shensi to Tsinghai<br />
            1 infantry moved from Suiyuyan to Kansu</p>
<p dir="auto">Place Units - Chinese<br />
            1 artillery placed in Chahar<br />
            1 infantry placed in Kansu<br />
            1 infantry placed in Tsinghai<br />
            1 infantry placed in Hopei<br />
            1 infantry placed in Hunan</p>
<p dir="auto">Turn Complete - Chinese<br />
            Chinese collect 13 PUs; end with 13 PUs total<br />
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs</p>
<p dir="auto">Territory Summary for Chinese :</p>
<p dir="auto">Kwangsi : 1 flag, 1 airfield and 1 harbour<br />
    Jehol : 1 flag, 1 infantry<br />
    Yunnan : 2 infantry<br />
    Hunan : 1 infantry<br />
    Kansu : 2 infantry<br />
    Hopei : 1 infantry<br />
    Tsinghai : 2 infantry<br />
    Szechwan : 1 fighter and 2 infantry<br />
    Chahar : 1 artillery and 1 infantry<br />
    Sikang : 3 infantry</p>
<p dir="auto">Production/PUs Summary :</p>
<p dir="auto">Germans : 43 / 100<br />
    Russians : 15 / 0<br />
    Japanese : 47 / 45<br />
    Americans : 58 / 80<br />
    Chinese : 13 / 19<br />
    British : 33 / 30<br />
    UK_Pacific : 11 / 13<br />
    Italians : 20 / 23<br />
    ANZAC : 12 / 25<br />
    French : 6 / 0<br />
    Dutch : 7 / 0<br />
    Mongolians : 0 / 0<br />
    Neutral_Axis : 0 / 0<br />
    Neutral_Allies : 0 / 0<br />
    Neutral_True : 18 / 0</p>
<p dir="auto">Dice Statistics:</p>
<p dir="auto">Total<br />
            1 was rolled 3 times<br />
            2 was rolled 2 times<br />
            3 was rolled 1 times<br />
            4 was rolled 2 times<br />
        Average roll : 2.250<br />
        Median : 2.000<br />
        Variance : 1.143<br />
        Standard Deviation : 1.069<br />
        Total rolls : 8</p>
<p dir="auto">Null / Other<br />
            1 was rolled 1 times<br />
        Average roll : 1.000<br />
        Median : 1.000<br />
        Variance : ?<br />
        Standard Deviation : ?<br />
        Total rolls : 1</p>
<p dir="auto">Japanese Combat<br />
            1 was rolled 1 times<br />
            2 was rolled 1 times<br />
        Average roll : 1.500<br />
        Median : 1.500<br />
        Variance : 2.000<br />
        Standard Deviation : 1.414<br />
        Total rolls : 2</p>
<p dir="auto">Chinese Combat<br />
            1 was rolled 1 times<br />
            2 was rolled 1 times<br />
            3 was rolled 1 times<br />
            4 was rolled 2 times<br />
        Average roll : 2.800<br />
        Median : 3.000<br />
        Variance : 1.750<br />
        Standard Deviation : 1.323<br />
        Total rolls : 5</p>
]]></description><link>https://www.axisandallies.org/forums/post/579470</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/579470</guid><dc:creator><![CDATA[AK_Grown]]></dc:creator><pubDate>Sun, 26 May 2013 15:57:57 GMT</pubDate></item><item><title><![CDATA[Reply to AK_Grown vs Auswanderersland AA1940 Global 2ed. on Sun, 26 May 2013 15:56:10 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6</p>
<p dir="auto">Game History</p>
<p dir="auto">Round :6</p>
<p dir="auto">Research Technology - Americans<br />
            Americans spend 5 on tech rolls<br />
                Americans roll 1 and gets 0 hits<br />
            Americans removing all Technology Tokens after unsuccessful research.</p>
<p dir="auto">Purchase Units - Americans<br />
            Americans buy 1 armour, 2 artilleries, 1 cruiser, 1 destroyer, 2 infantry, 2 submarines and 2 transports; Remaining resources: 2 PUs; 0 techTokens;</p>
<p dir="auto">Combat Move - Americans<br />
            1 infantry moved from Morocco to Algeria<br />
                  Americans take Algeria from Italians<br />
            2 infantry moved from Morocco to 91 Sea Zone<br />
            2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone<br />
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux<br />
            2 infantry moved from Morocco to 91 Sea Zone<br />
            2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone<br />
            2 infantry moved from 110 Sea Zone to Holland Belgium</p>
<p dir="auto">Combat - Americans<br />
            Battle in Normandy Bordeaux<br />
            Battle in Holland Belgium</p>
<p dir="auto">Non Combat Move - Americans<br />
            2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone<br />
            1 transport moved from 91 Sea Zone to 89 Sea Zone<br />
            3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone<br />
            3 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 3 infantry, 2 submarines, 1 tactical_bomber and 3 transports moved from 10 Sea Zone to 26 Sea Zone<br />
            3 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands<br />
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone</p>
<p dir="auto">Place Units - Americans<br />
            2 artilleries and 2 infantry placed in Western United States<br />
            1 armour placed in Eastern United States<br />
            1 cruiser, 1 destroyer and 1 submarine placed in 10 Sea Zone<br />
            1 submarine and 2 transports placed in 101 Sea Zone<br />
            Americans undo move 4.<br />
            1 submarine and 1 transport placed in 101 Sea Zone<br />
            1 transport placed in 10 Sea Zone</p>
<p dir="auto">Turn Complete - Americans<br />
            Americans collect 58 PUs; end with 60 PUs total<br />
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs<br />
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs<br />
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs</p>
<p dir="auto">Territory Summary for Americans :</p>
<p dir="auto">New Zealand : 1 bomber<br />
    Guam : 1 airfield<br />
    Wake Island : 1 airfield<br />
    Western United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry<br />
    Hawaiian Islands : 1 airfield, 1 armour, 5 artilleries, 3 fighters, 1 harbour and 8 infantry<br />
    Midway : 1 airfield<br />
    26 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 3 transports<br />
    25 Sea Zone : 1 destroyer<br />
    10 Sea Zone : 1 cruiser, 1 destroyer, 1 submarine and 1 transport<br />
    Central United States : 1 factory_major<br />
    Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 2 infantry and 3 mech_infantrys<br />
    Gibraltar : 2 infantry<br />
    United Kingdom : 1 bomber<br />
    Morocco : 1 mech_infantry<br />
    Normandy Bordeaux : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry<br />
    Algeria : 1 flag, 1 infantry<br />
    Holland Belgium : 1 flag, 2 infantry<br />
    89 Sea Zone : 1 transport<br />
    93 Sea Zone : 1 submarine<br />
    101 Sea Zone : 1 destroyer, 1 submarine and 1 transport<br />
    Brazil : 1 flag<br />
    110 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports</p>
<p dir="auto">Production/PUs Summary :</p>
<p dir="auto">Germans : 43 / 100<br />
    Russians : 15 / 0<br />
    Japanese : 48 / 45<br />
    Americans : 58 / 80<br />
    Chinese : 12 / 16<br />
    British : 33 / 30<br />
    UK_Pacific : 11 / 13<br />
    Italians : 20 / 23<br />
    ANZAC : 12 / 25<br />
    French : 6 / 0<br />
    Dutch : 7 / 0<br />
    Mongolians : 0 / 0<br />
    Neutral_Axis : 0 / 0<br />
    Neutral_Allies : 0 / 0<br />
    Neutral_True : 18 / 0</p>
<p dir="auto">Dice Statistics:</p>
<p dir="auto">Total<br />
            1 was rolled 1 times<br />
        Average roll : 1.000<br />
        Median : 1.000<br />
        Variance : ?<br />
        Standard Deviation : ?<br />
        Total rolls : 1</p>
<p dir="auto">Null / Other<br />
            1 was rolled 1 times<br />
        Average roll : 1.000<br />
        Median : 1.000<br />
        Variance : ?<br />
        Standard Deviation : ?<br />
        Total rolls : 1</p>
]]></description><link>https://www.axisandallies.org/forums/post/579469</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/579469</guid><dc:creator><![CDATA[AK_Grown]]></dc:creator><pubDate>Sun, 26 May 2013 15:56:10 GMT</pubDate></item><item><title><![CDATA[Reply to AK_Grown vs Auswanderersland AA1940 Global 2ed. on Sun, 26 May 2013 15:05:33 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6</p>
<p dir="auto">Game History</p>
<p dir="auto">Round :6</p>
<p dir="auto">Purchase Units - Japanese<br />
            Japanese buy 2 artilleries, 7 infantry and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;</p>
<p dir="auto">Combat Move - Japanese<br />
            1 unit repaired.<br />
            2 fighters moved from 6 Sea Zone to 8 Sea Zone<br />
            1 tactical_bomber moved from Japan to 8 Sea Zone<br />
            1 tactical_bomber moved from Japan to 25 Sea Zone<br />
            2 fighters moved from 6 Sea Zone to 25 Sea Zone<br />
            2 fighters moved from 6 Sea Zone to Anhwe<br />
            1 tactical_bomber moved from Kiangsu to Anhwe<br />
            1 tactical_bomber moved from Japan to Anhwe<br />
            2 mech_infantrys moved from Kiangsu to Anhwe<br />
            1 armour moved from Evenkiyskiy to Timguska<br />
                  Japanese take Timguska from Russians<br />
            1 armour moved from Timguska to Urals<br />
                  Japanese take Urals from Russians<br />
            1 submarine moved from 33 Sea Zone to 25 Sea Zone<br />
            1 destroyer moved from 6 Sea Zone to 8 Sea Zone<br />
            1 destroyer moved from 33 Sea Zone to 54 Sea Zone<br />
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone<br />
            1 artillery moved from Caroline Islands to 33 Sea Zone<br />
            1 artillery, 2 battleships, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 62 Sea Zone<br />
            1 artillery moved from 62 Sea Zone to New South Wales<br />
            1 fighter moved from Queensland to New South Wales<br />
            2 bombers moved from Philippines to New South Wales</p>
<p dir="auto">Combat - Japanese<br />
            Battle in 62 Sea Zone<br />
                Japanese attack with 2 battleships, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport<br />
                ANZAC defend with 1 carrier, 1 destroyer and 1 transport<br />
                    Japanese roll dice for 2 battleships, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 62 Sea Zone, round 1 :  3/5 hits<br />
                    ANZAC roll dice for 1 carrier, 1 destroyer and 1 transport in 62 Sea Zone, round 1 :  0/2 hits<br />
                    1 carrier owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 62 Sea Zone<br />
                    1 transport owned by the ANZAC lost in 62 Sea Zone<br />
                Japanese win, taking 62 Sea Zone from Neutral with 2 battleships, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 31<br />
                Casualties for ANZAC: 1 carrier, 1 destroyer and 1 transport<br />
            Battle in 25 Sea Zone<br />
                Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber<br />
                Americans defend with 1 destroyer<br />
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 1 :  0/1 hits<br />
                    Japanese roll dice for 2 fighters and 1 tactical_bomber in 25 Sea Zone, round 1 :  2/3 hits<br />
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 1 :  1/1 hits<br />
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone<br />
                Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2<br />
                Casualties for Japanese: 1 submarine<br />
                Casualties for Americans: 1 destroyer<br />
            Battle in 54 Sea Zone<br />
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber<br />
                ANZAC defend with 1 submarine<br />
                    ANZAC roll dice for 1 submarine in 54 Sea Zone, round 1 :  0/1 hits<br />
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 1 :  1/3 hits<br />
                    1 submarine owned by the ANZAC lost in 54 Sea Zone<br />
                Japanese win, taking 54 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6<br />
                Casualties for ANZAC: 1 submarine<br />
            Battle in 8 Sea Zone<br />
                Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber<br />
                Americans defend with 1 destroyer<br />
                    Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 8 Sea Zone, round 1 :  3/4 hits<br />
                    Americans roll dice for 1 destroyer in 8 Sea Zone, round 1 :  0/1 hits<br />
                    1 destroyer owned by the Americans lost in 8 Sea Zone<br />
                Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8<br />
                Casualties for Americans: 1 destroyer<br />
            Battle in Anhwe<br />
                Japanese attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers<br />
                Russians defend with 2 armour<br />
                    Japanese roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Anhwe, round 1 :  4/6 hits<br />
                    Chinese roll dice for 2 armour in Anhwe, round 1 :  1/2 hits<br />
                    2 armour owned by the Russians and 1 mech_infantry owned by the Japanese lost in Anhwe<br />
                Japanese win, taking Anhwe from Chinese with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 8<br />
                Casualties for Japanese: 1 mech_infantry<br />
                Casualties for Russians: 2 armour<br />
            Battle in New South Wales<br />
                Japanese attack with 1 artillery, 2 bombers and 1 fighter<br />
                ANZAC defend with 1 aaGun, 1 armour, 1 factory_minor, 1 harbour and 2 infantry<br />
                    AA guns fire in New South Wales :  0/3 hits<br />
                    Japanese roll dice for 1 artillery, 2 bombers and 1 fighter in New South Wales, round 1 :  2/4 hits<br />
                    ANZAC roll dice for 1 aaGun, 1 armour and 2 infantry in New South Wales, round 1 :  2/3 hits<br />
                    1 infantry owned by the ANZAC , 1 bomber owned by the Japanese , 1 aaGun owned by the ANZAC and 1 fighter owned by the Japanese lost in New South Wales<br />
                    Japanese roll dice for 1 artillery and 1 bomber in New South Wales, round 2 :  1/2 hits<br />
                    ANZAC roll dice for 1 armour and 1 infantry in New South Wales, round 2 :  1/2 hits<br />
                    1 infantry owned by the ANZAC and 1 bomber owned by the Japanese lost in New South Wales<br />
                    Japanese roll dice for 1 artillery in New South Wales, round 3 :  0/1 hits<br />
                    ANZAC roll dice for 1 armour in New South Wales, round 3 :  0/1 hits<br />
                    Japanese roll dice for 1 artillery in New South Wales, round 4 :  0/1 hits<br />
                    ANZAC roll dice for 1 armour in New South Wales, round 4 :  1/1 hits<br />
                    1 artillery owned by the Japanese lost in New South Wales<br />
                ANZAC win with 1 armour remaining. Battle score for attacker is -27<br />
                Casualties for Japanese: 1 artillery, 2 bombers and 1 fighter<br />
                Casualties for ANZAC: 1 aaGun and 2 infantry</p>
<p dir="auto">Non Combat Move - Japanese<br />
            1 carrier moved from 33 Sea Zone to 54 Sea Zone<br />
            1 carrier moved from 33 Sea Zone to 62 Sea Zone<br />
            1 transport moved from 33 Sea Zone to 6 Sea Zone<br />
            2 fighters and 1 tactical_bomber moved from 8 Sea Zone to 6 Sea Zone<br />
            2 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone<br />
            2 fighters and 2 tactical_bombers moved from Anhwe to Kiangsu<br />
            1 infantry moved from Buyant-Uhaa to Manchuria</p>
<p dir="auto">Place Units - Japanese<br />
            3 transports placed in 6 Sea Zone<br />
            3 infantry placed in Kiangsu<br />
            2 artilleries and 4 infantry placed in Japan</p>
<p dir="auto">Turn Complete - Japanese<br />
            Total Cost from Convoy Blockades: 3<br />
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1<br />
            Japanese collect 45 PUs (3 lost to blockades); end with 45 PUs total</p>
<p dir="auto">Territory Summary for Japanese :</p>
<p dir="auto">Caroline Islands : 1 airfield and 1 harbour<br />
    Kiangsu : 1 aaGun, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry and 2 tactical_bombers<br />
    Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 4 infantry<br />
    Manchuria : 1 infantry<br />
    Anhwe : 1 flag, 1 mech_infantry<br />
    Malaya : 1 flag, 1 harbour<br />
    Kwangtung : 1 flag, 1 harbour<br />
    Queensland : 1 flag, 1 airfield and 1 harbour<br />
    Philippines : 1 flag, 1 airfield and 1 harbour<br />
    Sakha : 1 flag<br />
    Evenkiyskiy : 1 flag<br />
    Yenisey : 1 flag<br />
    Soviet Far East : 1 flag<br />
    Amur : 1 flag<br />
    Yakut S.S.R. : 1 flag<br />
    Timguska : 1 flag<br />
    Siberia : 1 flag<br />
    Buryatia : 1 flag<br />
    French Indo China : 1 flag<br />
    41 Sea Zone : 1 flag<br />
    37 Sea Zone : 1 flag<br />
    8 Sea Zone : 1 destroyer<br />
    6 Sea Zone : 3 carriers, 4 fighters, 2 tactical_bombers and 4 transports<br />
    Buyant-Uhaa : 1 flag<br />
    54 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber<br />
    62 Sea Zone : 1 flag, 2 battleships, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport<br />
    Urals : 1 flag, 1 armour</p>
<p dir="auto">Production/PUs Summary :</p>
<p dir="auto">Germans : 48 / 100<br />
    Russians : 15 / 0<br />
    Japanese : 48 / 45<br />
    Americans : 52 / 73<br />
    Chinese : 12 / 16<br />
    British : 33 / 30<br />
    UK_Pacific : 11 / 13<br />
    Italians : 21 / 23<br />
    ANZAC : 12 / 25<br />
    French : 6 / 0<br />
    Dutch : 7 / 0<br />
    Mongolians : 0 / 0<br />
    Neutral_Axis : 0 / 0<br />
    Neutral_Allies : 0 / 0<br />
    Neutral_True : 18 / 0</p>
<p dir="auto">Dice Statistics:</p>
<p dir="auto">Total<br />
            1 was rolled 10 times<br />
            2 was rolled 7 times<br />
            3 was rolled 7 times<br />
            4 was rolled 13 times<br />
            5 was rolled 10 times<br />
            6 was rolled 2 times<br />
        Average roll : 3.245<br />
        Median : 4.000<br />
        Variance : 1.479<br />
        Standard Deviation : 1.216<br />
        Total rolls : 49</p>
<p dir="auto">Null / Other<br />
            1 was rolled 1 times<br />
            2 was rolled 1 times<br />
        Average roll : 1.500<br />
        Median : 1.500<br />
        Variance : 2.000<br />
        Standard Deviation : 1.414<br />
        Total rolls : 2</p>
<p dir="auto">Japanese Combat<br />
            1 was rolled 6 times<br />
            2 was rolled 4 times<br />
            3 was rolled 5 times<br />
            4 was rolled 7 times<br />
            5 was rolled 6 times<br />
            6 was rolled 2 times<br />
        Average roll : 3.300<br />
        Median : 3.500<br />
        Variance : 0.552<br />
        Standard Deviation : 0.743<br />
        Total rolls : 30</p>
<p dir="auto">ANZAC Combat<br />
            1 was rolled 1 times<br />
            2 was rolled 2 times<br />
            3 was rolled 2 times<br />
            4 was rolled 4 times<br />
            5 was rolled 4 times<br />
        Average roll : 3.615<br />
        Median : 4.000<br />
        Variance : 1.083<br />
        Standard Deviation : 1.041<br />
        Total rolls : 13</p>
<p dir="auto">Chinese Combat<br />
            1 was rolled 1 times<br />
            4 was rolled 1 times<br />
        Average roll : 2.500<br />
        Median : 2.500<br />
        Variance : 2.000<br />
        Standard Deviation : 1.414<br />
        Total rolls : 2</p>
<p dir="auto">Americans Combat<br />
            1 was rolled 1 times<br />
            4 was rolled 1 times<br />
        Average roll : 2.500<br />
        Median : 2.500<br />
        Variance : 2.000<br />
        Standard Deviation : 1.414<br />
        Total rolls : 2</p>
]]></description><link>https://www.axisandallies.org/forums/post/579461</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/579461</guid><dc:creator><![CDATA[Auswanderersland]]></dc:creator><pubDate>Sun, 26 May 2013 15:05:33 GMT</pubDate></item><item><title><![CDATA[Reply to AK_Grown vs Auswanderersland AA1940 Global 2ed. on Sun, 26 May 2013 15:02:48 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6</p>
<p dir="auto">Game History</p>
<p dir="auto">Round :6</p>
<p dir="auto">Purchase Units - Japanese<br />
            Japanese buy 2 artilleries, 7 infantry and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;</p>
<p dir="auto">Combat Move - Japanese<br />
            1 unit repaired.<br />
            2 fighters moved from 6 Sea Zone to 8 Sea Zone<br />
            1 tactical_bomber moved from Japan to 8 Sea Zone<br />
            1 tactical_bomber moved from Japan to 25 Sea Zone<br />
            2 fighters moved from 6 Sea Zone to 25 Sea Zone<br />
            2 fighters moved from 6 Sea Zone to Anhwe<br />
            1 tactical_bomber moved from Kiangsu to Anhwe<br />
            1 tactical_bomber moved from Japan to Anhwe<br />
            2 mech_infantrys moved from Kiangsu to Anhwe<br />
            1 armour moved from Evenkiyskiy to Timguska<br />
                  Japanese take Timguska from Russians<br />
            1 armour moved from Timguska to Urals<br />
                  Japanese take Urals from Russians<br />
            1 submarine moved from 33 Sea Zone to 25 Sea Zone<br />
            1 destroyer moved from 6 Sea Zone to 8 Sea Zone<br />
            1 destroyer moved from 33 Sea Zone to 54 Sea Zone<br />
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone<br />
            1 artillery moved from Caroline Islands to 33 Sea Zone<br />
            1 artillery, 2 battleships, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 62 Sea Zone<br />
            1 artillery moved from 62 Sea Zone to New South Wales<br />
            1 fighter moved from Queensland to New South Wales<br />
            2 bombers moved from Philippines to New South Wales</p>
]]></description><link>https://www.axisandallies.org/forums/post/579460</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/579460</guid><dc:creator><![CDATA[Auswanderersland]]></dc:creator><pubDate>Sun, 26 May 2013 15:02:48 GMT</pubDate></item><item><title><![CDATA[Reply to AK_Grown vs Auswanderersland AA1940 Global 2ed. on Thu, 23 May 2013 15:19:55 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6</p>
<p dir="auto">Game History</p>
<p dir="auto">Round :6</p>
<p dir="auto">Combat Move - Russians<br />
            1 infantry moved from Tambov to Bryansk<br />
            1 infantry moved from Ukraine to Western Ukraine<br />
            1 infantry moved from Ukraine to Bessarabia<br />
                  Russians take Bessarabia from Germans<br />
            1 mech_infantry moved from Szechwan to Kwangsi<br />
                  Chinese take Kwangsi from Japanese<br />
            1 mech_infantry moved from Szechwan to Hunan<br />
                  Chinese take Hunan from Japanese<br />
            2 armour and 1 mech_infantry moved from Szechwan to Anhwe</p>
<p dir="auto">Combat - Russians<br />
            Battle in Bryansk<br />
                Russians attack with 1 infantry<br />
                Italians defend with 1 aaGun<br />
                Russians win, taking Bryansk from Germans with 1 infantry remaining. Battle score for attacker is 5<br />
                Casualties for Italians: 1 aaGun<br />
            Battle in Western Ukraine<br />
                Russians attack with 1 infantry<br />
                Italians defend with 2 aaGuns<br />
                Russians win, taking Western Ukraine from Germans with 1 infantry remaining. Battle score for attacker is 10<br />
                Casualties for Italians: 2 aaGuns<br />
            Battle in Anhwe<br />
                Russians attack with 2 armour and 1 mech_infantry<br />
                Japanese defend with 1 mech_infantry<br />
                Russians win, taking Anhwe from Japanese with 2 armour remaining. Battle score for attacker is 0<br />
                Casualties for Japanese: 1 mech_infantry<br />
                Casualties for Russians: 1 mech_infantry</p>
<p dir="auto">Non Combat Move - Russians<br />
            1 infantry moved from Tambov to Samara<br />
            1 infantry moved from Tambov to Volgograd<br />
            8 infantry moved from Ukraine to Rostov</p>
<p dir="auto">Turn Complete - Russians</p>
]]></description><link>https://www.axisandallies.org/forums/post/579041</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/579041</guid><dc:creator><![CDATA[AK_Grown]]></dc:creator><pubDate>Thu, 23 May 2013 15:19:55 GMT</pubDate></item><item><title><![CDATA[Reply to AK_Grown vs Auswanderersland AA1940 Global 2ed. on Wed, 22 May 2013 19:54:10 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6</p>
<p dir="auto">Game History</p>
<p dir="auto">Round :6</p>
<p dir="auto">Politics - Germans</p>
<p dir="auto">Purchase Units - Germans<br />
            Germans buy 4 bombers; Remaining resources: 8 PUs;</p>
<p dir="auto">Combat Move - Germans<br />
            3 submarines moved from 110 Sea Zone to 112 Sea Zone<br />
            5 bombers and 1 fighter moved from Western Germany to Southern France<br />
            3 fighters and 3 tactical_bombers moved from Norway to Southern France<br />
            2 artilleries and 16 infantry moved from Bryansk to Russia<br />
            1 armour moved from Smolensk to Vologda<br />
                  Germans take Vologda from Russians<br />
            1 armour moved from Vologda to Russia<br />
            8 armour and 2 mech_infantrys moved from Smolensk to Russia<br />
            1 artillery moved from Finland to Karelia<br />
                  Germans take Karelia from Russians<br />
            1 cruiser, 1 destroyer and 1 transport moved from 115 Sea Zone to 113 Sea Zone<br />
            3 artilleries moved from Poland to Germany<br />
            1 fighter moved from Baltic States to Western Germany<br />
            9 bombers moved from Baltic States to Southern France<br />
            1 infantry moved from Holland Belgium to France<br />
            1 bomber moved from Tunisia to Southern France</p>
<p dir="auto">Combat - Germans<br />
            Battle in Russia<br />
                Germans attack with 9 armour, 2 artilleries, 16 infantry and 2 mech_infantrys<br />
                Russians defend with 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 fighter, 8 infantry and 1 tactical_bomber<br />
                    Germans roll dice for 9 armour, 2 artilleries, 16 infantry and 2 mech_infantrys in Russia, round 1 :  9/29 hits<br />
                    Russians roll dice for 2 aaGuns, 1 armour, 1 fighter, 8 infantry and 1 tactical_bomber in Russia, round 1 :  5/11 hits<br />
                    7 infantry owned by the Russians , 5 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Russia<br />
                    Germans roll dice for 9 armour, 2 artilleries, 11 infantry and 2 mech_infantrys in Russia, round 2 :  5/24 hits<br />
                    Russians roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Russia, round 2 :  2/4 hits<br />
                    1 infantry owned by the Russians , 1 tactical_bomber owned by the Russians , 1 armour owned by the Russians , 2 infantry owned by the Germans and 1 fighter owned by the Russians lost in Russia<br />
                Germans captures 31PUs while taking Russians capital<br />
                Germans converts factory_major into different units<br />
                Germans win, taking Russia from Russians with 9 armour, 2 artilleries, 9 infantry and 2 mech_infantrys remaining. Battle score for attacker is 40<br />
                Casualties for Germans: 7 infantry<br />
                Casualties for Russians: 2 aaGuns, 1 armour, 1 fighter, 8 infantry and 1 tactical_bomber</p>
<p dir="auto">Non Combat Move - Germans<br />
            1 aaGun moved from Bryansk to Russia<br />
            1 aaGun moved from Belarus to Novgorod<br />
            1 aaGun moved from Norway to 113 Sea Zone<br />
            1 aaGun moved from 113 Sea Zone to Western Germany</p>
<p dir="auto">Place Units - Germans<br />
            4 bombers placed in Western Germany</p>
<p dir="auto">Turn Complete - Germans<br />
            Germans collect 51 PUs; end with 90 PUs total<br />
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 95 PUs<br />
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 100 PUs</p>
<p dir="auto">Territory Summary for Germans :</p>
<p dir="auto">Normandy Bordeaux : 1 flag, 1 airfield, 1 factory_minor and 1 harbour<br />
    Southern France : 15 bombers, 4 fighters and 3 tactical_bombers<br />
    France : 1 flag, 1 airfield, 1 factory_minor and 1 infantry<br />
    Western Germany : 2 aaGuns, 1 airfield, 4 bombers, 1 factory_major, 1 fighter, 1 harbour and 2 infantry<br />
    Germany : 3 artilleries and 1 factory_major<br />
    Karelia : 1 flag, 1 artillery<br />
    Bryansk : 1 flag<br />
    Eastern Poland : 1 flag<br />
    Bessarabia : 1 flag<br />
    Russia : 1 flag, 1 aaGun, 1 airfield, 9 armour, 2 artilleries, 1 factory_minor, 9 infantry and 2 mech_infantrys<br />
    Western Ukraine : 1 flag<br />
    Vologda : 1 flag<br />
    Novgorod : 1 aaGun<br />
    Smolensk : 1 flag<br />
    112 Sea Zone : 3 submarines<br />
    113 Sea Zone : 1 cruiser, 1 destroyer and 1 transport<br />
    Bulgaria : 1 flag<br />
    109 Sea Zone : 1 flag<br />
    Yugoslavia : 1 flag<br />
    Finland : 1 flag</p>
<p dir="auto">Production/PUs Summary :</p>
<p dir="auto">Germans : 51 / 100<br />
    Russians : 14 / 0<br />
    Japanese : 48 / 50<br />
    Americans : 52 / 73<br />
    Chinese : 10 / 16<br />
    British : 33 / 30<br />
    UK_Pacific : 11 / 13<br />
    Italians : 21 / 23<br />
    ANZAC : 12 / 25<br />
    French : 6 / 0<br />
    Dutch : 7 / 0<br />
    Mongolians : 0 / 0<br />
    Neutral_Axis : 0 / 0<br />
    Neutral_Allies : 0 / 0<br />
    Neutral_True : 18 / 0</p>
<p dir="auto">Dice Statistics:</p>
<p dir="auto">Total<br />
            1 was rolled 14 times<br />
            2 was rolled 8 times<br />
            3 was rolled 4 times<br />
            4 was rolled 14 times<br />
            5 was rolled 16 times<br />
            6 was rolled 12 times<br />
        Average roll : 3.676<br />
        Median : 4.000<br />
        Variance : 1.522<br />
        Standard Deviation : 1.234<br />
        Total rolls : 68</p>
<p dir="auto">Germans Combat<br />
            1 was rolled 9 times<br />
            2 was rolled 7 times<br />
            3 was rolled 3 times<br />
            4 was rolled 10 times<br />
            5 was rolled 13 times<br />
            6 was rolled 11 times<br />
        Average roll : 3.830<br />
        Median : 4.000<br />
        Variance : 1.250<br />
        Standard Deviation : 1.118<br />
        Total rolls : 53</p>
<p dir="auto">Russians Combat<br />
            1 was rolled 5 times<br />
            2 was rolled 1 times<br />
            3 was rolled 1 times<br />
            4 was rolled 4 times<br />
            5 was rolled 3 times<br />
            6 was rolled 1 times<br />
        Average roll : 3.133<br />
        Median : 4.000<br />
        Variance : 1.214<br />
        Standard Deviation : 1.102<br />
        Total rolls : 15</p>
]]></description><link>https://www.axisandallies.org/forums/post/578922</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/578922</guid><dc:creator><![CDATA[Auswanderersland]]></dc:creator><pubDate>Wed, 22 May 2013 19:54:10 GMT</pubDate></item><item><title><![CDATA[Reply to AK_Grown vs Auswanderersland AA1940 Global 2ed. on Wed, 22 May 2013 19:51:38 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6</p>
<p dir="auto">Game History</p>
<p dir="auto">Round :6</p>
<p dir="auto">Politics - Germans</p>
<p dir="auto">Purchase Units - Germans<br />
            Germans buy 4 bombers; Remaining resources: 8 PUs;</p>
<p dir="auto">Combat Move - Germans<br />
            3 submarines moved from 110 Sea Zone to 112 Sea Zone<br />
            5 bombers and 1 fighter moved from Western Germany to Southern France<br />
            3 fighters and 3 tactical_bombers moved from Norway to Southern France<br />
            2 artilleries and 16 infantry moved from Bryansk to Russia<br />
            1 armour moved from Smolensk to Vologda<br />
                  Germans take Vologda from Russians<br />
            1 armour moved from Vologda to Russia<br />
            8 armour and 2 mech_infantrys moved from Smolensk to Russia<br />
            1 artillery moved from Finland to Karelia<br />
                  Germans take Karelia from Russians<br />
            1 cruiser, 1 destroyer and 1 transport moved from 115 Sea Zone to 113 Sea Zone<br />
            3 artilleries moved from Poland to Germany<br />
            1 fighter moved from Baltic States to Western Germany<br />
            9 bombers moved from Baltic States to Southern France<br />
            1 infantry moved from Holland Belgium to France<br />
            1 bomber moved from Tunisia to Southern France</p>
]]></description><link>https://www.axisandallies.org/forums/post/578921</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/578921</guid><dc:creator><![CDATA[Auswanderersland]]></dc:creator><pubDate>Wed, 22 May 2013 19:51:38 GMT</pubDate></item><item><title><![CDATA[Reply to AK_Grown vs Auswanderersland AA1940 Global 2ed. on Wed, 22 May 2013 16:01:21 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6</p>
<p dir="auto">Game History</p>
<p dir="auto">Round :5</p>
<p dir="auto">Combat Move - French</p>
<p dir="auto">Non Combat Move - French<br />
            1 infantry moved from Anglo Egyptian Sudan to Egypt</p>
<p dir="auto">Turn Complete - French</p>
<p dir="auto">Territory Summary for French :</p>
<p dir="auto">Egypt : 1 infantry<br />
    United Kingdom : 1 fighter and 2 infantry</p>
<p dir="auto">Production/PUs Summary :</p>
<p dir="auto">Germans : 46 / 56<br />
    Russians : 19 / 31<br />
    Japanese : 48 / 50<br />
    Americans : 52 / 73<br />
    Chinese : 10 / 16<br />
    British : 33 / 30<br />
    UK_Pacific : 11 / 13<br />
    Italians : 21 / 23<br />
    ANZAC : 12 / 25<br />
    French : 6 / 0<br />
    Dutch : 7 / 0<br />
    Mongolians : 0 / 0<br />
    Neutral_Axis : 0 / 0<br />
    Neutral_Allies : 0 / 0<br />
    Neutral_True : 18 / 0</p>
]]></description><link>https://www.axisandallies.org/forums/post/578896</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/578896</guid><dc:creator><![CDATA[AK_Grown]]></dc:creator><pubDate>Wed, 22 May 2013 16:01:21 GMT</pubDate></item></channel></rss>