Panther's TripleA pre-release test thread


  • Post number 6.


  • Post number 7.


  • Post number 8.


  • Post number 9.


  • Post number 10.


  • Post number 11.


  • Post number 12.

  • Moderator Official Q&A 2022 2021 '20 '19 '18 '17 '16 '15 '14 '13 '12 TripleA

    TripleA 1.9.0.0.7736

  • Moderator Official Q&A 2022 2021 '20 '19 '18 '17 '16 '15 '14 '13 '12 TripleA

    Test summary from TripleA, engine version: 1.9, time: 12:12:51

  • Moderator Official Q&A 2022 2021 '20 '19 '18 '17 '16 '15 '14 '13 '12 TripleA

    Test summary from TripleA, engine version: 1.9, time: 12:13:27

  • Moderator Official Q&A 2022 2021 '20 '19 '18 '17 '16 '15 '14 '13 '12 TripleA

    Testing 15 sec issue

  • Moderator Official Q&A 2022 2021 '20 '19 '18 '17 '16 '15 '14 '13 '12 TripleA

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 1

    Research Technology - Germans
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to 7 Sea Zone: 2 battleships, 2 carriers, 2 cruisers, 2 destroyers and 4 fighters
                EDIT: Adding units owned by British to 12 Sea Zone: 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 submarines
                EDIT: Turning off Edit Mode

    Purchase Units - Germans
                Germans buy nothing; Remaining resources: 0 techTokens; 31 PUs;

    Combat Move - Germans
                2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 2 submarines moved from 7 Sea Zone to 12 Sea Zone

    Combat - Germans
                Battle in 12 Sea Zone
                    Germans attack with 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 2 submarines
                    British defend with 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 2 submarines
                        Germans roll dice for 2 submarines in 12 Sea Zone, round 2 :  0/2 hits
                        Germans roll dice for 2 battleships, 2 carriers, 2 cruisers, 2 destroyers and 4 fighters in 12 Sea Zone, round 2 :  5/12 hits
                    Units damaged: 2 battleships owned by the British
                        British roll dice for 2 submarines in 12 Sea Zone, round 2 :  0/2 hits
                        British roll dice for 2 battleships, 2 carriers, 2 cruisers, 2 destroyers and 4 fighters in 12 Sea Zone, round 2 :  7/12 hits
                    Units damaged: 2 battleships owned by the Germans
                        1 destroyer owned by the Germans, 1 destroyer owned by the British, 2 submarines owned by the Germans, 2 carriers owned by the Germans and 2 submarines owned by the British lost in 12 Sea Zone
                    2 battleships owned by the Germans, 1 destroyer owned by the Germans and 2 cruisers owned by the Germans retreated to 7 Sea Zone
                    British win with 2 battleships, 2 carriers, 2 cruisers, 1 destroyer and 4 fighters remaining. Battle score for attacker is -28
                    Casualties for Germans: 2 carriers, 1 destroyer and 2 submarines
                    Casualties for British: 1 destroyer and 2 submarines

    Non Combat Move - Germans
                4 fighters moved from 12 Sea Zone to France

    Turn Complete - Germans
                Germans collect 31 PUs; end with 62 PUs
                Objective 1: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                4 units repaired.

    triplea_31084_Ger1.tsvg

  • Moderator Official Q&A 2022 2021 '20 '19 '18 '17 '16 '15 '14 '13 '12 TripleA

    TripleA 1.9.0.0.7831

    next is using BETA staging dice-server:

  • Moderator Official Q&A 2022 2021 '20 '19 '18 '17 '16 '15 '14 '13 '12 TripleA

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 1

    Research Technology - Germans
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to 7 Sea Zone: 2 battleships, 2 carriers, 2 cruisers, 2 destroyers and 4 fighters
                EDIT: Adding units owned by British to 12 Sea Zone: 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 submarines
                EDIT: Turning off Edit Mode

    Purchase Units - Germans
                Germans buy nothing; Remaining resources: 0 techTokens; 31 PUs;

    Combat Move - Germans
                2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 2 submarines moved from 7 Sea Zone to 12 Sea Zone

    Combat - Germans
                Battle in 12 Sea Zone
                    Germans attack with 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 2 submarines
                    British defend with 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 2 submarines
                        Germans roll dice for 2 submarines in 12 Sea Zone, round 2 :  1/2 hits
                    Units damaged: 1 battleship owned by the British
                        Germans roll dice for 2 battleships, 2 carriers, 2 cruisers, 2 destroyers and 4 fighters in 12 Sea Zone, round 2 :  6/12 hits
                    Units damaged: 1 battleship owned by the British
                        British roll dice for 2 submarines in 12 Sea Zone, round 2 :  0/2 hits
                        British roll dice for 2 battleships, 2 carriers, 2 cruisers, 2 destroyers and 4 fighters in 12 Sea Zone, round 2 :  8/12 hits
                    Units damaged: 2 battleships owned by the Germans
                        2 destroyers owned by the Germans, 2 destroyers owned by the British, 2 submarines owned by the Germans, 2 carriers owned by the Germans, 2 submarines owned by the British and 1 carrier owned by the British lost in 12 Sea Zone
                    2 battleships owned by the Germans and 2 cruisers owned by the Germans retreated to 7 Sea Zone
                    British win with 2 battleships, 1 carrier, 2 cruisers and 4 fighters remaining. Battle score for attacker is -14
                    Casualties for Germans: 2 carriers, 2 destroyers and 2 submarines
                    Casualties for British: 1 carrier, 2 destroyers and 2 submarines
                    2 fighters owned by the British forced to land in Gibraltar

    Non Combat Move - Germans
                4 fighters moved from 12 Sea Zone to France

    Turn Complete - Germans
                Germans collect 31 PUs; end with 62 PUs
                Objective 1: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                4 units repaired.

    triplea_31084_Ger1.tsvg

  • Moderator Official Q&A 2022 2021 '20 '19 '18 '17 '16 '15 '14 '13 '12 TripleA

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0

    Game History

    Round: 1

    Combat Move - France
                1 transport moved from Sea Zone 56 Gulf of Lyon to Sea Zone 55 Western Mediterranean
                2 colonials moved from Algiers to Sea Zone 55 Western Mediterranean
                2 colonials and 1 transport moved from Sea Zone 55 Western Mediterranean to Sea Zone 56 Gulf of Lyon
                2 colonials moved from Sea Zone 56 Gulf of Lyon to Catalonia
                1 infantry moved from Toulouse to Catalonia
                1 gas moved from Toulouse to Catalonia
                1 infantry moved from Languedoc to Catalonia
                1 cruiser moved from Sea Zone 60 Central Mediterranean to Sea Zone 71 Eastern Mediterranean
                1 cavalry moved from Cyrenaica to Kamerun
                      France take Chad from Germany
                1 cavalry moved from Tunisia to Fezzan
                1 cavalry moved from Timbuktu to Niger
                1 infantry moved from French Guinea to Upper Volta
                      France take Upper Volta from Germany
                1 colonial moved from Dahome to Niger
                1 cavalry moved from Senegal to Niger
                1 cavalry moved from Algeria to Fezzan
                1 infantry moved from Gabon to Kamerun
                1 field_gun and 1 infantry moved from Shanghai 4 to Shanghai 1

    Purchase Units - France
                France buy nothing; Remaining resources: 60 PUs;

    Combat - France
                Battle in Catalonia
                    France attack with 2 colonials, 1 gas and 2 infantry
                    Neutral defend with 1 field_gun and 3 infantry
                        France roll dice for 1 battleship in Catalonia, round 2 :  1/1 hits
                        France roll dice for 1 gas in Catalonia, round 2 :  1/1 hits
                        1 infantry owned by the Neutral lost in Catalonia
                        1 gas owned by the France lost in Catalonia
                        France roll dice for 2 colonials and 2 infantry in Catalonia, round 2 :  0/4 hits
                        Neutral roll dice for 1 field_gun and 2 infantry in Catalonia, round 2 :  1/3 hits
                        1 infantry owned by the Neutral and 1 infantry owned by the France lost in Catalonia
                        France roll dice for 2 colonials and 1 infantry in Catalonia, round 3 :  0/3 hits
                        Neutral roll dice for 1 field_gun and 1 infantry in Catalonia, round 3 :  0/2 hits
                        France roll dice for 2 colonials and 1 infantry in Catalonia, round 4 :  1/3 hits
                        Neutral roll dice for 1 field_gun and 1 infantry in Catalonia, round 4 :  0/2 hits
                        1 infantry owned by the Neutral lost in Catalonia
                        France roll dice for 2 colonials and 1 infantry in Catalonia, round 5 :  1/3 hits
                        Neutral roll dice for 1 field_gun in Catalonia, round 5 :  0/1 hits
                        1 field_gun owned by the Neutral lost in Catalonia
                    France loses 0 PUs for violating Catalonias neutrality.
                    France win, taking Catalonia from Neutral with 2 colonials and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Neutral: 1 field_gun and 3 infantry
                    Casualties for France: 1 gas and 1 infantry
                Battle in Kamerun
                    France attack with 1 cavalry and 1 infantry
                    Germany defend with 1 infantry
                        France roll dice for 1 cavalry and 1 infantry in Kamerun, round 2 :  0/2 hits
                        Germany roll dice for 1 infantry in Kamerun, round 2 :  0/1 hits
                        France roll dice for 1 cavalry and 1 infantry in Kamerun, round 3 :  1/2 hits
                        Germany roll dice for 1 infantry in Kamerun, round 3 :  0/1 hits
                        1 infantry owned by the Germany lost in Kamerun
                    France win, taking Kamerun from Germany with 1 cavalry and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germany: 1 infantry
                Battle in Niger
                    France attack with 2 cavalrys and 1 colonial
                    Germany defend with 1 cavalry
                        France roll dice for 2 cavalrys and 1 colonial in Niger, round 2 :  0/3 hits
                        Germany roll dice for 1 cavalry in Niger, round 2 :  0/1 hits
                        France roll dice for 2 cavalrys and 1 colonial in Niger, round 3 :  0/3 hits
                        Germany roll dice for 1 cavalry in Niger, round 3 :  0/1 hits
                        France roll dice for 2 cavalrys and 1 colonial in Niger, round 4 :  1/3 hits
                        Germany roll dice for 1 cavalry in Niger, round 4 :  0/1 hits
                        1 cavalry owned by the Germany lost in Niger
                    France win, taking Niger from Germany with 2 cavalrys and 1 colonial remaining. Battle score for attacker is 4
                    Casualties for Germany: 1 cavalry
                Battle in Fezzan
                    France attack with 2 cavalrys
                    Germany defend with 1 cavalry
                        France roll dice for 2 cavalrys in Fezzan, round 2 :  0/2 hits
                        Germany roll dice for 1 cavalry in Fezzan, round 2 :  1/1 hits
                        1 cavalry owned by the France lost in Fezzan
                        France roll dice for 1 cavalry in Fezzan, round 3 :  0/1 hits
                        Germany roll dice for 1 cavalry in Fezzan, round 3 :  1/1 hits
                        1 cavalry owned by the France lost in Fezzan
                    Germany win with 1 cavalry remaining. Battle score for attacker is -8
                    Casualties for France: 2 cavalrys
                Battle in Shanghai 1
                    France attack with 1 field_gun and 1 infantry
                    Germany defend with 1 infantry
                        France roll dice for 1 field_gun and 1 infantry in Shanghai 1, round 2 :  0/2 hits
                        Germany roll dice for 1 infantry in Shanghai 1, round 2 :  0/1 hits
                        France roll dice for 1 field_gun and 1 infantry in Shanghai 1, round 3 :  0/2 hits
                        Germany roll dice for 1 infantry in Shanghai 1, round 3 :  1/1 hits
                        1 infantry owned by the France lost in Shanghai 1
                        France roll dice for 1 field_gun in Shanghai 1, round 4 :  0/1 hits
                        Germany roll dice for 1 infantry in Shanghai 1, round 4 :  1/1 hits
                        1 field_gun owned by the France lost in Shanghai 1
                    Germany win with 1 infantry remaining. Battle score for attacker is -7
                    Casualties for France: 1 field_gun and 1 infantry
                Battle in Sea Zone 71 Eastern Mediterranean
                    France attack with 1 cruiser
                    Turkey defend with 1 cruiser and 1 transport
                        France roll dice for 1 cruiser in Sea Zone 71 Eastern Mediterranean, round 2 :  1/1 hits
                        Turkey roll dice for 1 cruiser and 1 transport in Sea Zone 71 Eastern Mediterranean, round 2 :  0/1 hits
                        1 cruiser owned by the Turkey lost in Sea Zone 71 Eastern Mediterranean
                        1 transport owned by the Turkey lost in Sea Zone 71 Eastern Mediterranean
                    France win with 1 cruiser remaining. Battle score for attacker is 17
                    Casualties for Turkey: 1 cruiser and 1 transport

    Non Combat Move - France

    Turn Complete - France
                France collect 69 PUs; end with 129 PUs

    triplea_31084_Fra1.tsvg

  • Moderator Official Q&A 2022 2021 '20 '19 '18 '17 '16 '15 '14 '13 '12 TripleA

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0

    Game History

    Round: 1

    Combat Move - Germany
                2 field_guns and 5 infantry moved from Hanover to Holland
                2 cavalrys and 4 infantry moved from Westphalia to Amsterdam
                2 cavalrys, 2 fighters and 6 infantry moved from Wurttemburg to Switzerland
                1 field_gun and 3 infantry moved from Munich to Switzerland
                1 heavy_gun and 6 infantry moved from Alsace to Switzerland

    Purchase Units - Germany
                Germany buy nothing; Remaining resources: 100 PUs;

    Combat - Germany
                Battle in Amsterdam
                    Germany attack with 2 cavalrys and 4 infantry
                    Neutral defend with 4 infantry and 2 trenchs
                        Germany roll dice for 2 cavalrys and 4 infantry in Amsterdam, round 2 :  0/6 hits
                        Neutral roll dice for 4 infantry and 2 trenchs in Amsterdam, round 2 :  2/4 hits
                        2 infantry owned by the Germany lost in Amsterdam
                        Germany roll dice for 2 cavalrys and 2 infantry in Amsterdam, round 3 :  1/4 hits
                    Units damaged: 1 trench owned by the Neutral
                        Neutral roll dice for 4 infantry and 2 trenchs in Amsterdam, round 3 :  2/4 hits
                        2 infantry owned by the Germany lost in Amsterdam
                        Germany roll dice for 2 cavalrys in Amsterdam, round 4 :  0/2 hits
                        Neutral roll dice for 4 infantry and 2 trenchs in Amsterdam, round 4 :  1/4 hits
                        1 cavalry owned by the Germany lost in Amsterdam
                    1 cavalry owned by the Germany retreated to Westphalia
                    Neutral win with 4 infantry and 2 trenchs remaining. Battle score for attacker is -16
                    Casualties for Germany: 1 cavalry and 4 infantry
                Battle in Switzerland
                    Germany attack with 2 cavalrys, 1 field_gun, 2 fighters, 1 heavy_gun and 15 infantry
                    Neutral defend with 2 infantry and 4 trenchs
                        Germany roll dice for 2 cavalrys, 1 field_gun, 2 fighters, 1 heavy_gun and 15 infantry in Switzerland, round 2 :  1/21 hits
                    Units damaged: 1 trench owned by the Neutral
                        Neutral roll dice for 2 infantry and 4 trenchs in Switzerland, round 2 :  1/2 hits
                        1 infantry owned by the Germany lost in Switzerland
                        Germany roll dice for 2 cavalrys, 1 field_gun, 2 fighters, 1 heavy_gun and 14 infantry in Switzerland, round 3 :  2/20 hits
                    Units damaged: 2 trenchs owned by the Neutral
                        Neutral roll dice for 2 infantry and 4 trenchs in Switzerland, round 3 :  1/2 hits
                        1 infantry owned by the Germany lost in Switzerland
                        Germany roll dice for 2 cavalrys, 1 field_gun, 2 fighters, 1 heavy_gun and 13 infantry in Switzerland, round 4 :  7/19 hits
                        Neutral roll dice for 2 infantry and 4 trenchs in Switzerland, round 4 :  0/2 hits
                        2 infantry owned by the Neutral and 4 trenchs owned by the Neutral lost in Switzerland
                    Germany loses 0 PUs for violating Switzerlands neutrality.
                    Germany win, taking Switzerland from Neutral with 2 cavalrys, 1 field_gun, 2 fighters, 1 heavy_gun and 13 infantry remaining. Battle score for attacker is 12
                    Casualties for Neutral: 2 infantry and 4 trenchs
                    Casualties for Germany: 2 infantry
                Battle in Holland
                    Germany attack with 2 field_guns and 5 infantry
                    Neutral defend with 3 infantry
                        Germany roll dice for 2 field_guns and 5 infantry in Holland, round 2 :  2/7 hits
                        Neutral roll dice for 3 infantry in Holland, round 2 :  0/3 hits
                        2 infantry owned by the Neutral lost in Holland
                        Germany roll dice for 2 field_guns and 5 infantry in Holland, round 3 :  1/7 hits
                        Neutral roll dice for 1 infantry in Holland, round 3 :  0/1 hits
                        1 infantry owned by the Neutral lost in Holland
                    Germany loses 0 PUs for violating Hollands neutrality.
                    Germany win, taking Holland from Neutral with 2 field_guns and 5 infantry remaining. Battle score for attacker is 9
                    Casualties for Neutral: 3 infantry

    Non Combat Move - Germany
                2 fighters moved from Switzerland to Wurttemburg

    Turn Complete - Germany
                Germany collect 118 PUs; end with 218 PUs
                1 unit repaired.

    triplea_31084_Ger1.tsvg

  • Moderator Official Q&A 2022 2021 '20 '19 '18 '17 '16 '15 '14 '13 '12 TripleA

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0

    Game History

    Round: 1

    Combat Move - France
                1 infantry moved from Languedoc to Catalonia
                1 infantry moved from Aquitaine to Catalonia
                1 infantry moved from Toulouse to Catalonia
                1 gas moved from Toulouse to Catalonia
                1 fighter moved from Burgundy to Catalonia

    Purchase Units - France
                France buy nothing; Remaining resources: 60 PUs;

    Combat - France
                Battle in Catalonia
                    France attack with 1 fighter, 1 gas and 3 infantry
                    Neutral defend with 1 field_gun and 3 infantry
                        France roll dice for 1 gas in Catalonia, round 2 :  0/1 hits
                        1 gas owned by the France lost in Catalonia
                        France roll dice for 1 fighter and 3 infantry in Catalonia, round 2 :  0/4 hits
                        Neutral roll dice for 1 field_gun and 3 infantry in Catalonia, round 2 :  0/4 hits
                        France roll dice for 1 fighter and 3 infantry in Catalonia, round 3 :  1/4 hits
                        Neutral roll dice for 1 field_gun and 3 infantry in Catalonia, round 3 :  0/4 hits
                        1 infantry owned by the Neutral lost in Catalonia
                        France roll dice for 1 fighter and 3 infantry in Catalonia, round 4 :  1/4 hits
                        Neutral roll dice for 1 field_gun and 2 infantry in Catalonia, round 4 :  2/3 hits
                        1 infantry owned by the Neutral and 2 infantry owned by the France lost in Catalonia
                        France roll dice for 1 fighter and 1 infantry in Catalonia, round 5 :  1/2 hits
                        Neutral roll dice for 1 field_gun and 1 infantry in Catalonia, round 5 :  0/2 hits
                        1 infantry owned by the Neutral lost in Catalonia
                    1 infantry owned by the France retreated to Aquitaine
                    Neutral win with 1 field_gun remaining. Battle score for attacker is -1
                    Casualties for Neutral: 3 infantry
                    Casualties for France: 1 gas and 2 infantry

    Non Combat Move - France
                1 fighter moved from Catalonia to Aquitaine

    Turn Complete - France
                France collect 70 PUs; end with 130 PUs

    triplea_31084_Fra1.tsvg

  • Moderator Official Q&A 2022 2021 '20 '19 '18 '17 '16 '15 '14 '13 '12 TripleA

    Test summary from TripleA, engine version: 1.9, time: 09:49:44

  • Moderator Official Q&A 2022 2021 '20 '19 '18 '17 '16 '15 '14 '13 '12 TripleA

    TripleA Turn Summary for game: World War II v4, version: 2.8

    Game History

    Round: 1

    Purchase Units - Russians
                Russians buy nothing; Remaining resources: 24 PUs;

    Turn Complete - Russians
                Russians collect 24 PUs; end with 48 PUs

    Combat Hit Differential Summary :

    triplea_31084_Rus1.tsvg

  • Moderator Official Q&A 2022 2021 '20 '19 '18 '17 '16 '15 '14 '13 '12 TripleA

    Test summary from TripleA, engine version: 1.9, time: 21:10:19

  • Moderator Official Q&A 2022 2021 '20 '19 '18 '17 '16 '15 '14 '13 '12 TripleA

    Test summary from TripleA, engine version: 1.9, time: 21:11:17

  • Moderator Official Q&A 2022 2021 '20 '19 '18 '17 '16 '15 '14 '13 '12 TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1

    Research Technology - Germans
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to Norway: 1 airfield
                EDIT: Adding Technology Rockets Advance for Germans
                EDIT: Turning off Edit Mode

    Purchase Units - Germans
                Germans buy nothing; Remaining resources: 30 PUs;

    Combat Move - Germans
                Rocket attack in United Kingdom does 1 damage to factory_major owned by British
                    Rockets in Norway roll: 1

    Combat - Germans

    Turn Complete - Germans
                Germans collect 30 PUs; end with 60 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs

    Combat Hit Differential Summary :

    triplea_31084_Ger1.tsvg

  • Moderator Official Q&A 2022 2021 '20 '19 '18 '17 '16 '15 '14 '13 '12 TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1

    Research Technology - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by British from 111 Sea Zone: 1 battleship, 1 cruiser and 1 destroyer
                EDIT: Removing units owned by British from 110 Sea Zone: 1 battleship and 1 cruiser
                EDIT: Removing units owned by French from 110 Sea Zone: 1 cruiser
                EDIT: Adding units owned by Germans to 112 Sea Zone: 2 infantry and 1 transport
                EDIT: Adding units owned by Germans to 112 Sea Zone: 2 infantry and 1 transport
                EDIT: Adding Technology Rockets Advance for Germans
                EDIT: Adding units owned by Germans to Norway: 1 airfield
                EDIT: Turning off Edit Mode

    Purchase Units - Germans
                Germans buy nothing; Remaining resources: 30 PUs;

    Combat Move - Germans
                Rocket attack in United Kingdom does 5 damage to factory_major owned by British
                    Rockets in Western Germany roll: 5
                Rocket attack in United Kingdom does 4 damage to factory_major owned by British
                    Rockets in Norway roll: 4

    Combat - Germans

    Non Combat Move - Germans

    Turn Complete - Germans
                Germans collect 30 PUs; end with 60 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs

    Combat Hit Differential Summary :

    triplea_31084_Ger1.tsvg

  • Moderator Official Q&A 2022 2021 '20 '19 '18 '17 '16 '15 '14 '13 '12 TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1

    Research Technology - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by British from 111 Sea Zone: 1 battleship, 1 cruiser and 1 destroyer
                EDIT: Removing units owned by British from 110 Sea Zone: 1 battleship and 1 cruiser
                EDIT: Removing units owned by French from 110 Sea Zone: 1 cruiser
                EDIT: Adding units owned by Germans to 112 Sea Zone: 2 infantry and 1 transport
                EDIT: Adding units owned by Germans to 112 Sea Zone: 2 infantry and 1 transport
                EDIT: Adding Technology Rockets Advance for Germans
                EDIT: Adding units owned by Germans to Norway: 1 airfield
                EDIT: Turning off Edit Mode

    Purchase Units - Germans
                Germans buy nothing; Remaining resources: 30 PUs;

    Combat Move - Germans
                Rocket attack in United Kingdom does 6 damage to airfield owned by British
                    Rockets in Western Germany roll: 6
                Rocket attack in United Kingdom does 6 damage to factory_major owned by British
                    Rockets in Norway roll: 6
                2 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to United Kingdom

    Combat - Germans
                Battle in United Kingdom
                    Germans attack with 2 infantry
                    British defend with 4 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 2 infantry and 1 mech_infantry; French defend with 1 fighter and 2 infantry
                        Germans roll dice for 2 infantry in United Kingdom, round 2 : 0/2 hits, 0,33 expected hits
                        British roll dice for 4 aaGuns, 1 bomber, 3 fighters, 4 infantry and 1 mech_infantry in United Kingdom, round 2 : 4/9 hits, 3,83 expected hits
                        2 infantry owned by the Germans lost in United Kingdom
                    British win with 4 aaGuns, 1 bomber, 3 fighters, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is -6
                    Casualties for Germans: 2 infantry

    Non Combat Move - Germans

    Turn Complete - Germans
                Germans collect 30 PUs; end with 60 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs

    Combat Hit Differential Summary :

    Germans : -0,33
        British : 0,17

    triplea_31084_Ger1.tsvg

  • Moderator Official Q&A 2022 2021 '20 '19 '18 '17 '16 '15 '14 '13 '12 TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1

    Research Technology - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by British from 111 Sea Zone: 1 battleship, 1 cruiser and 1 destroyer
                EDIT: Removing units owned by British from 110 Sea Zone: 1 battleship and 1 cruiser
                EDIT: Removing units owned by French from 110 Sea Zone: 1 cruiser
                EDIT: Adding units owned by Germans to 112 Sea Zone: 2 infantry and 1 transport
                EDIT: Adding units owned by Germans to 112 Sea Zone: 2 infantry and 1 transport
                EDIT: Adding Technology Rockets Advance for Germans
                EDIT: Adding units owned by Germans to Norway: 1 airfield
                EDIT: Turning off Edit Mode

    Purchase Units - Germans
                Germans buy nothing; Remaining resources: 30 PUs;

    Combat Move - Germans
                Rocket attack in Southern France does 5 damage to harbour owned by French
                    Rockets in Western Germany roll: 5
                Rocket attack in France does 2 damage to airfield owned by French
                    Rockets in Norway roll: 2
                2 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to United Kingdom

    Combat - Germans
                British scrambles 2 units out of United Kingdom to defend against the attack in 110 Sea Zone
                British scrambles to create a battle in territory 110 Sea Zone
                Battle in 110 Sea Zone
                    Germans attack with 1 transport
                    British defend with 1 fighter; French defend with 1 fighter
                        British roll dice for 2 fighters in 110 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits
                        1 transport owned by the Germans lost in 110 Sea Zone
                        2 infantry owned by the Germans lost in United Kingdom
                    British win with 2 fighters remaining. Battle score for attacker is -7
                    Casualties for Germans: 1 transport
                Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
                Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom

    Non Combat Move - Germans

    Turn Complete - Germans
                Germans collect 30 PUs; end with 60 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs

    Combat Hit Differential Summary :

    British : 0,67

    triplea_31084_Ger1.tsvg

Suggested Topics

  • 99
  • 112
  • 17
  • 58
  • 392
  • 173
  • 89
  • 28
I Will Never Grow Up Games
Axis & Allies Boardgaming Custom Painted Miniatures
Dean's Army Guys

43
Online

16.2k
Users

37.9k
Topics

1.6m
Posts