Panther's TripleA pre-release test thread


  • There is an error when I try to set the unit count color (txt file).

    error.tsvg


  • Use this file instead (I did not realize before that txt may be uploaded):

    error.txt


  • The error seems to be related to the “Look and Feel” setting. It occurs for example using “Substance Raven Graphite” and it does not occur for example using “Windows”.


  • Test summary from TripleA, engine version: 1.7.0.1, time: 13:40:02


  • TripleA Turn Summary for game: Game_of_Thrones, version: 1.3

    Game History

    Round: 1

    Purchase Units - Arryn
                Arryn buy 1 Archer, 2 Knights and 1 Sellsword; Remaining resources: 0 PUs;

    Combat Move - Arryn
                1 Archer and 3 Sellswords moved from Wickenden to Saltpans
                1 Knight moved from Redfort to Saltpans
                7 MountainClansmen moved from Mountains of the Moon to Green Fork
                1 Knight moved from Strongsong to Green Fork

    Combat - Arryn
                Battle in Saltpans
                    Arryn attack with 1 Archer, 1 Knight and 3 Sellswords
                    Tully defend with 2 Sellswords
                    Arryn win, taking Saltpans from Tully with 1 Archer, 1 Knight and 1 Sellsword remaining. Battle score for attacker is 0
                    Casualties for Arryn: 2 Sellswords
                    Casualties for Tully: 2 Sellswords
                Battle in Green Fork
                    Arryn attack with 1 Knight and 7 MountainClansmen
                    Tully defend with 1 Archer and 2 Sellswords
                    Arryn win, taking Green Fork from Tully with 1 Knight and 6 MountainClansmen remaining. Battle score for attacker is 7
                    Casualties for Arryn: 1 MountainClansman
                    Casualties for Tully: 1 Archer and 2 Sellswords

    Non Combat Move - Arryn
                4 Archers, 2 Catapults, 3 Knights, 4 Sellswords and 3 Trebuchets moved from The Eyrie to Bloody Gate
                1 Archer and 2 Sellswords moved from Redfort to Mountains of the Moon
                1 Archer and 1 Sellsword moved from Strongsong to Mountains of the Moon
                1 Sellsword moved from Colwater Burn to Strongsong
                1 Archer moved from Colwater Burn to Strongsong
                1 Archer, 1 Knight and 1 Sellsword moved from Snakewood to Strongsong
                1 Archer, 1 Knight and 3 Sellswords moved from Hearts Home to Strongsong
                1 Archer, 1 Knight and 2 Sellswords moved from Iron Oaks to Redfort
                1 Knight moved from Longbow Hall to Redfort
                1 Archer and 2 Sellswords moved from Longbow Hall to Iron Oaks
                1 Archer, 1 Knight and 4 Sellswords moved from Gulltown to Iron Oaks
                1 Knight moved from Iron Oaks to Redfort

    Place Units - Arryn
                1 Archer, 2 Knights and 1 Sellsword placed in The Eyrie

    Turn Complete - Arryn
                Arryn collect 34 PUs; end with 34 PUs total


  • TripleA Turn Summary for game: Game_of_Thrones, version: 1.3

    Game History

    Round: 1

    Purchase Units - Baratheon
                Baratheon buy 8 Sellswords; Remaining resources: 0 PUs;

    Combat Move - Baratheon
                1 Archer, 1 Knight and 1 Sellsword moved from Rooks Rest to Maidenpool
                1 Sellsword moved from Antlers to Maidenpool

    Combat - Baratheon
                Battle in Maidenpool
                    Baratheon attack with 1 Archer, 1 Knight and 2 Sellswords
                    Tully defend with 2 Sellswords
                    Baratheon win, taking Maidenpool from Tully with 1 Archer, 1 Knight and 2 Sellswords remaining. Battle score for attacker is 6
                    Casualties for Tully: 2 Sellswords

    Non Combat Move - Baratheon
                1 Archer, 1 Knight and 2 Sellswords moved from Duskendale to Antlers
                4 Archers, 3 Catapults, 3 Knights, 10 Sellswords and 3 Trebuchets moved from Kings Landing to The Crownlands
                1 Archer, 1 Knight and 1 Sellsword moved from Bronzegate to Felwood
                1 Archer, 1 Knight and 1 Sellsword moved from Haystitch Hall to The Crownlands
                3 Archers, 1 Catapult, 2 Knights, 4 Sellswords and 1 Trebuchet moved from Storms End to Felwood
                1 Archer, 1 Knight and 4 Sellswords moved from Mistwood to Crows Nest
                1 Archer, 1 Knight and 3 Sellswords moved from Rain House to Crows Nest
                1 Sellsword moved from Griffins Roost to Crows Nest
                1 Archer moved from Griffins Roost to Crows Nest
                1 Knight moved from Griffins Roost to Crows Nest

    Place Units - Baratheon
                8 Sellswords placed in Kings Landing

    Turn Complete - Baratheon
                Baratheon collect 48 PUs; end with 48 PUs total


  • TripleA Turn Summary for game: Game_of_Thrones, version: 1.3

    Game History

    Round: 1

    Purchase Units - Dothraki
                Dothraki buy 3 HorseLords; Remaining resources: 2 PUs;

    Combat Move - Dothraki
                1 Bloodrider, 2 HorseArchers and 4 HorseLords moved from Western Dothraki Sea to Qohor
                1 Bloodrider, 3 HorseArchers and 5 HorseLords moved from Dothraki Sea to Qohor
                1 Bloodrider, 2 HorseArchers and 4 HorseLords moved from Eastern Dothraki Sea to North Khyzai Pass
                1 HorseLord moved from Lhazar to North Khyzai Pass

    Combat - Dothraki
                Battle in North Khyzai Pass
                    Dothraki attack with 1 Bloodrider, 2 HorseArchers and 5 HorseLords
                    Neutral defend with 5 Unsullieds
                    Dothraki win, taking North Khyzai Pass from Neutral with 1 Bloodrider and 5 HorseLords remaining. Battle score for attacker is 2
                    Casualties for Dothraki: 2 HorseArchers
                    Casualties for Neutral: 5 Unsullieds
                Battle in Qohor
                    Dothraki attack with 2 Bloodriders, 5 HorseArchers and 9 HorseLords
                    FreeCities defend with 2 Archers and 5 Unsullieds
                    Dothraki win, taking Qohor from FreeCities with 2 Bloodriders, 4 HorseArchers and 9 HorseLords remaining. Battle score for attacker is 14
                    Casualties for Dothraki: 1 HorseArcher
                    Casualties for FreeCities: 2 Archers and 5 Unsullieds

    Non Combat Move - Dothraki
                1 HorseLord moved from Dothraki Highlands to Dothraki Sea
                2 HorseLords moved from Dothraki Riverlands to Western Dothraki Sea
                1 HorseLord moved from Dothraki Riverlands to Western Dothraki Sea
                2 Bloodriders, 2 HorseArchers, 3 HorseLords and 1 Khal moved from Mother of Mountains to Dothraki Sea
                3 Bloodriders, 3 HorseArchers, 9 HorseLords and 1 Khal moved from Vaes Dothrak to Lhazar

    Place Units - Dothraki
                3 HorseLords placed in Vaes Dothrak

    Turn Complete - Dothraki
                Dothraki collect 31 PUs; end with 33 PUs total


  • Where is this Game of Thrones map?  Please PM me!


  • NM found it in triplea map repository.  hadn’t seen it before!


  • Right, the map is awesome. The game itself is not yet completed, I’m trying to figure out what is done and what still has to be done.
    It is playable but it is an all-against-all-scenario at the moment.


  • TripleA Turn Summary for game: Game_of_Thrones, version: 1.3

    Game History

    Round: 1

    Purchase Units - FreeCities
                FreeCities buy 2 Unsullieds and 1 WaterDancer; Remaining resources: 0 PUs;

    Combat Move - FreeCities
                2 Archers moved from Volantis to Selhoru Marsh
                3 Unsullieds moved from Volantis to Selhoru Marsh
                1 Unsullied moved from Volantis to Selhoru Marsh
                4 Unsullieds moved from Volantis to Volaena Marsh
                6 Unsullieds moved from The Flatlands to Ny Sar
                      FreeCities take Ny Sar from Neutral
                2 Archers, 7 Unsullieds and 1 WaterDancer moved from Pentos to Ghoyan Drohe
                      FreeCities take Ghoyan Drohe from Neutral

    Combat - FreeCities
                Battle in Volaena Marsh
                    FreeCities attack with 4 Unsullieds
                    Neutral defend with 2 Unsullieds
                    FreeCities win, taking Volaena Marsh from Neutral with 3 Unsullieds remaining. Battle score for attacker is 2
                    Casualties for Neutral: 2 Unsullieds
                    Casualties for FreeCities: 1 Unsullied
                Battle in Selhoru Marsh
                    FreeCities attack with 2 Archers and 4 Unsullieds
                    Neutral defend with 2 Unsullieds
                    FreeCities win, taking Selhoru Marsh from Neutral with 2 Archers and 4 Unsullieds remaining. Battle score for attacker is 4
                    Casualties for Neutral: 2 Unsullieds

    Non Combat Move - FreeCities
                1 Unsullied moved from The Orange Shore to Volantis
                5 Unsullieds moved from The Disputed Lands to The Golden Fields
                1 Unsullied moved from The Disputed Lands to The Golden Fields
                2 Archers, 1 FacelessMan, 8 Unsullieds and 1 WaterDancer moved from Myr to The Flatlands
                1 Archer and 2 Unsullieds moved from Hills of Norvos to Norvos
                5 Unsullieds moved from Andalos to Norvos
                2 Archers, 2 FacelessMans, 4 Unsullieds and 5 WaterDancers moved from Braavos to Andalos

    Place Units - FreeCities
                2 Unsullieds and 1 WaterDancer placed in Braavos

    Turn Complete - FreeCities
                FreeCities collect 55 PUs; end with 55 PUs total


  • TripleA Turn Summary for game: Game_of_Thrones, version: 1.3

    Game History

    Round: 1

    Purchase Units - Freefolk
                Freefolk buy 2 Archers and 1 Troll; Remaining resources: 0 PUs;

    Combat Move - Freefolk
                1 Archer and 1 Wildling moved from Craster’s Keep to The Wall
                1 Archer and 3 Wildlings moved from Hardhome to The Wall
                1 Archer, 1 Giant and 5 Wildlings moved from Fist of the First Men to The Wall

    Combat - Freefolk
                Battle in The Wall
                    Freefolk attack with 3 Archers, 1 Giant and 9 Wildlings
                    Neutral defend with 4 Archers, 2 Catapults and 1 Trebuchet
                    Freefolk win, taking The Wall from Neutral with 1 Giant and 9 Wildlings remaining. Battle score for attacker is 23
                    Casualties for Freefolk: 3 Archers
                    Casualties for Neutral: 4 Archers, 2 Catapults and 1 Trebuchet

    Non Combat Move - Freefolk
                2 Archers, 2 Trolls and 6 Wildlings moved from The Haunted Forest to Fist of the First Men
                3 Archers, 2 Giants, 2 Mammoths, 4 Trolls and 9 Wildlings moved from The Milkwater to Fist of the First Men
                1 Archer, 2 Trolls and 5 Wildlings moved from The Frostfangs to Fist of the First Men
                1 Archer and 1 Wildling moved from The Frozen Shore to The Frostfangs

    Place Units - Freefolk
                2 Archers and 1 Troll placed in The Milkwater

    Turn Complete - Freefolk
                Freefolk collect 17 PUs; end with 17 PUs total


  • TripleA Turn Summary for game: Game_of_Thrones, version: 1.3

    Game History

    Round: 1

    Purchase Units - Greyjoy
                Greyjoy buy 1 Longship and 1 Raft; Remaining resources: 0 PUs;

    Combat Move - Greyjoy
                2 Archers and 1 Sellsword moved from Harlaw to Ironmans Bay
                2 Archers, 1 Greatship, 1 Longship, 1 Raft and 1 Sellsword moved from Ironmans Bay to Bay of Eagles
                2 Archers and 1 Sellsword moved from Orkmont to The Iron Islands
                2 Archers, 1 Greatship, 1 Longship, 1 Raft and 1 Sellsword moved from The Iron Islands to Bay of Eagles
                4 Archers and 2 Sellswords moved from Bay of Eagles to Flint’s Finger

    Combat - Greyjoy
                Battle in Flint’s Finger
                    Greyjoy attack with 4 Archers and 2 Sellswords
                    Stark defend with 1 Archer and 1 Sellsword
                    Greyjoy win, taking Flint’s Finger from Stark with 2 Archers and 2 Sellswords remaining. Battle score for attacker is -1
                    Casualties for Stark: 1 Archer and 1 Sellsword
                    Casualties for Greyjoy: 2 Archers

    Non Combat Move - Greyjoy

    Place Units - Greyjoy
                1 Longship and 1 Raft placed in Kraken Sound

    Turn Complete - Greyjoy
                Greyjoy collect 16 PUs; end with 16 PUs total

  • Customizer

    TripleA Turn Summary for game: Minimap, version: 1.2

    Game History

    Round: 1

    Purchase Units - Russians
                Russians buy 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from red middle 2 to blue middle 2
                1 bomber and 2 fighters moved from red capitol to blue middle 2

    Combat - Russians
                Battle in blue middle 2
                    Russians attack with 1 bomber, 2 fighters and 2 infantry
                    Italians defend with 2 infantry
                        Russians roll dice for 1 bomber, 2 fighters and 2 infantry in blue middle 2, round 2 :  2/5 hits
                        Italians roll dice for 2 infantry in blue middle 2, round 2 :  0/2 hits
                        2 infantry owned by the Italians lost in blue middle 2
                    Russians win, taking blue middle 2 from Italians with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 2 infantry

    Non Combat Move - Russians
                1 bomber and 2 fighters moved from blue middle 2 to red middle 2
                1 artillery and 2 infantry moved from red middle 1 to red middle 2

    Place Units - Russians
                8 infantry placed in red capitol

    Turn Complete - Russians
                Russians collect 33 PUs; end with 33 PUs total

    Territory Summary for Russians :

    red capitol : 1 aaGun, 3 armour, 3 artilleries, 1 factory and 15 infantry
        red north 1 : 1 artillery and 2 infantry
        red north 2 : 2 infantry
        red middle 2 : 1 artillery, 1 bomber, 2 fighters and 2 infantry
        red south 1 : 1 artillery and 2 infantry
        red south 2 : 2 infantry
        blue middle 2 : 1 flag, 2 infantry

    Production/PUs Summary :

    Russians : 33 / 33
        Italians : 29 / 44

    Dice Statistics:

    Total
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.571
            Median : 5.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 7

    Russians Combat
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.200
            Median : 4.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Italians Combat
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.500
            Median : 5.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

  • Customizer

    TripleA Turn Summary for game: Minimap, version: 1.2

    Game History

    Round: 1

    Purchase Units - Italians
                Italians buy 8 armour; Remaining resources: 4 PUs;

    Combat Move - Italians
                1 artillery and 2 infantry moved from blue middle 1 to blue middle 2

    Combat - Italians
                Battle in blue middle 2
                    Italians attack with 1 artillery and 2 infantry
                    Russians defend with 2 infantry
                        Italians roll dice for 1 artillery and 2 infantry in blue middle 2, round 2 :  2/3 hits
                        Russians roll dice for 2 infantry in blue middle 2, round 2 :  1/2 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Italians lost in blue middle 2
                    Italians win, taking blue middle 2 from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 2 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 aaGun, 3 armour, 3 artilleries, 1 bomber, 2 fighters and 7 infantry moved from blue capitol to blue middle 1

    Place Units - Italians
                8 armour placed in blue capitol

    Turn Complete - Italians
                Italians collect 31 PUs; end with 35 PUs total

    Territory Summary for Italians :

    blue capitol : 8 armour and 1 factory
        blue north 1 : 1 artillery and 2 infantry
        blue north 2 : 2 infantry
        blue middle 1 : 1 aaGun, 3 armour, 3 artilleries, 1 bomber, 2 fighters and 7 infantry
        blue middle 2 : 1 artillery and 1 infantry
        blue south 1 : 1 artillery and 2 infantry
        blue south 2 : 2 infantry

    Production/PUs Summary :

    Russians : 31 / 33
        Italians : 31 / 35

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.667
            Median : 3.500
            Variance : 0.182
            Standard Deviation : 0.426
            Total rolls : 12

    Russians Combat
                1 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.571
            Median : 3.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 7

    Italians Combat
                2 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.800
            Median : 4.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

  • Customizer

    TripleA Turn Summary for game: Minimap, version: 1.2

    Game History

    Round: 2

    Purchase Units - Russians
                Russians buy 11 infantry; Remaining resources: 0 PUs;

    Place Units - Russians
                10 infantry placed in red capitol
                1 infantry were produced but were not placed

    Turn Complete - Russians
                Russians collect 31 PUs; end with 31 PUs total


  • TripleA Turn Summary for game: Game_of_Thrones, version: 1.3

    Game History

    Round: 1

    Purchase Units - Lannister
                Lannister buy 6 GoldCloaks and 2 Knights; Remaining resources: 0 PUs;

    Combat Move - Lannister
                1 Archer, 1 GoldCloak and 1 Sellsword moved from Banefort to Riverlands
                1 Archer, 1 GoldCloak and 1 Sellsword moved from Ashemark to Riverlands
                1 Archer, 6 GoldCloaks, 1 Knight and 1 Sellsword moved from Golden Tooth to Riverlands
                1 Archer, 1 GoldCloak and 2 Sellswords moved from Hornvale to Pinkmaiden
                1 Archer, 1 GoldCloak and 1 Sellsword moved from Deep Den to Stoney Sept
                1 Archer, 5 GoldCloaks, 1 Knight and 1 Sellsword moved from Silverhall to Stoney Sept
                1 Knight moved from Lannisport to Stoney Sept
                1 Knight moved from Sarsfield to Pinkmaiden

    Combat - Lannister
                Battle in Riverlands
                    Lannister attack with 3 Archers, 8 GoldCloaks, 1 Knight and 3 Sellswords
                    Tully defend with 3 Archers and 8 Sellswords
                        Lannister roll dice for 3 Archers, 8 GoldCloaks, 1 Knight and 3 Sellswords in Riverlands, round 2 :  5/15 hits
                        Tully roll dice for 3 Archers and 8 Sellswords in Riverlands, round 2 :  4/11 hits
                        4 GoldCloaks owned by the Lannister and 5 Sellswords owned by the Tully lost in Riverlands
                        Lannister roll dice for 3 Archers, 4 GoldCloaks, 1 Knight and 3 Sellswords in Riverlands, round 3 :  1/11 hits
                        Tully roll dice for 3 Archers and 3 Sellswords in Riverlands, round 3 :  2/6 hits
                        2 GoldCloaks owned by the Lannister and 1 Sellsword owned by the Tully lost in Riverlands
                        Lannister roll dice for 3 Archers, 2 GoldCloaks, 1 Knight and 3 Sellswords in Riverlands, round 4 :  1/9 hits
                        Tully roll dice for 3 Archers and 2 Sellswords in Riverlands, round 4 :  1/5 hits
                        1 GoldCloak owned by the Lannister and 1 Sellsword owned by the Tully lost in Riverlands
                        Lannister roll dice for 3 Archers, 1 GoldCloak, 1 Knight and 3 Sellswords in Riverlands, round 5 :  0/8 hits
                        Tully roll dice for 3 Archers and 1 Sellsword in Riverlands, round 5 :  1/4 hits
                        1 GoldCloak owned by the Lannister lost in Riverlands
                        Lannister roll dice for 3 Archers, 1 Knight and 3 Sellswords in Riverlands, round 6 :  3/7 hits
                        Tully roll dice for 3 Archers and 1 Sellsword in Riverlands, round 6 :  0/4 hits
                        2 Archers owned by the Tully and 1 Sellsword owned by the Tully lost in Riverlands
                        Lannister roll dice for 3 Archers, 1 Knight and 3 Sellswords in Riverlands, round 7 :  0/7 hits
                        Tully roll dice for 1 Archer in Riverlands, round 7 :  0/1 hits
                        Lannister roll dice for 3 Archers, 1 Knight and 3 Sellswords in Riverlands, round 8 :  1/7 hits
                        Tully roll dice for 1 Archer in Riverlands, round 8 :  0/1 hits
                        1 Archer owned by the Tully lost in Riverlands
                    Lannister win, taking Riverlands from Tully with 3 Archers, 1 Knight and 3 Sellswords remaining. Battle score for attacker is 12
                    Casualties for Lannister: 8 GoldCloaks
                    Casualties for Tully: 3 Archers and 8 Sellswords
                Battle in Stoney Sept
                    Lannister attack with 2 Archers, 6 GoldCloaks, 2 Knights and 2 Sellswords
                    Tully defend with 1 Archer, 1 Knight and 1 Sellsword
                        Lannister roll dice for 2 Archers, 6 GoldCloaks, 2 Knights and 2 Sellswords in Stoney Sept, round 2 :  4/12 hits
                        Tully roll dice for 1 Archer, 1 Knight and 1 Sellsword in Stoney Sept, round 2 :  1/3 hits
                        1 Archer owned by the Tully , 1 GoldCloak owned by the Lannister , 1 Knight owned by the Tully and 1 Sellsword owned by the Tully lost in Stoney Sept
                    Lannister win, taking Stoney Sept from Tully with 2 Archers, 5 GoldCloaks, 2 Knights and 2 Sellswords remaining. Battle score for attacker is 10
                    Casualties for Lannister: 1 GoldCloak
                    Casualties for Tully: 1 Archer, 1 Knight and 1 Sellsword
                Battle in Pinkmaiden
                    Lannister attack with 1 Archer, 1 GoldCloak, 1 Knight and 2 Sellswords
                    Tully defend with 1 Archer, 1 Knight and 1 Sellsword
                        Lannister roll dice for 1 Archer, 1 GoldCloak, 1 Knight and 2 Sellswords in Pinkmaiden, round 2 :  2/5 hits
                        Tully roll dice for 1 Archer, 1 Knight and 1 Sellsword in Pinkmaiden, round 2 :  1/3 hits
                        1 Archer owned by the Tully , 1 GoldCloak owned by the Lannister and 1 Sellsword owned by the Tully lost in Pinkmaiden
                        Lannister roll dice for 1 Archer, 1 Knight and 2 Sellswords in Pinkmaiden, round 3 :  1/4 hits
                        Tully roll dice for 1 Knight in Pinkmaiden, round 3 :  1/1 hits
                        1 Sellsword owned by the Lannister and 1 Knight owned by the Tully lost in Pinkmaiden
                    Lannister win, taking Pinkmaiden from Tully with 1 Archer, 1 Knight and 1 Sellsword remaining. Battle score for attacker is 7
                    Casualties for Lannister: 1 GoldCloak and 1 Sellsword
                    Casualties for Tully: 1 Archer, 1 Knight and 1 Sellsword

    Non Combat Move - Lannister
                1 Archer, 1 GoldCloak and 3 Sellswords moved from Cornfield to Silverhall
                2 Archers, 7 GoldCloaks and 4 Sellswords moved from Lannisport to Silverhall
                5 Archers, 2 Catapults, 11 GoldCloaks and 2 Trebuchets moved from Casterly Rock to Lannisport
                1 Archer, 1 GoldCloak and 2 Sellswords moved from Sarsfield to Golden Tooth
                1 Archer, 1 GoldCloak and 1 Sellsword moved from The Crag to Banefort
                1 Archer, 2 GoldCloaks, 1 Knight and 3 Sellswords moved from Kayce to Lannisport
                1 GoldCloak moved from Crakehall to Cornfield

    Place Units - Lannister
                2 GoldCloaks placed in Casterly Rock
                4 GoldCloaks and 2 Knights placed in Lannisport

    Turn Complete - Lannister
                Lannister collect 49 PUs; end with 49 PUs total

    Territory Summary for Lannister :

    Banefort : 1 Archer, 1 GoldCloak and 1 Sellsword
        Casterly Rock : 1 Castle and 2 GoldCloaks
        Crakehall : 1 Archer, 1 GoldCloak, 1 Knight and 4 Sellswords
        Cornfield : 1 GoldCloak
        Golden Tooth : 1 Archer, 1 GoldCloak and 2 Sellswords
        Silverhall : 3 Archers, 8 GoldCloaks and 7 Sellswords
        Faircastle : 1 GoldCloak and 1 Sellsword
        Lannisport : 6 Archers, 1 Castle, 2 Catapults, 17 GoldCloaks, 3 Knights, 3 Sellswords and 2 Trebuchets
        Stoney Sept : 1 flag, 2 Archers, 5 GoldCloaks, 2 Knights and 2 Sellswords
        Pinkmaiden : 1 flag, 1 Archer, 1 Knight and 1 Sellsword
        Riverlands : 1 flag, 3 Archers, 1 Knight and 3 Sellswords
        Port of Lannisport : 2 Galleys and 1 Raft

    Production/PUs Summary :

    Arryn : 34 / 34
        Baratheon : 48 / 48
        Dothraki : 31 / 33
        FreeCities : 55 / 55
        Freefolk : 17 / 17
        Greyjoy : 16 / 16
        Lannister : 49 / 49
        Martell : 32 / 17
        Stark : 40 / 13
        Targaryen : 27 / 10
        Tully : 22 / 22
        Tyrell : 53 / 31

    Dice Statistics:

    Total
                1 was rolled 17 times
                2 was rolled 21 times
                3 was rolled 23 times
                4 was rolled 22 times
                5 was rolled 19 times
                6 was rolled 22 times
            Average roll : 3,573
            Median : 4,000
            Variance : 0,228
            Standard Deviation : 0,477
            Total rolls : 124

    Lannister Combat
                1 was rolled 11 times
                2 was rolled 17 times
                3 was rolled 17 times
                4 was rolled 14 times
                5 was rolled 13 times
                6 was rolled 13 times
            Average roll : 3,471
            Median : 3,000
            Variance : 0,345
            Standard Deviation : 0,588
            Total rolls : 85

    Tully Combat
                1 was rolled 6 times
                2 was rolled 4 times
                3 was rolled 6 times
                4 was rolled 8 times
                5 was rolled 6 times
                6 was rolled 9 times
            Average roll : 3,795
            Median : 4,000
            Variance : 0,447
            Standard Deviation : 0,669
            Total rolls : 39


  • TripleA Turn Summary for game: Game_of_Thrones, version: 1.3

    Game History

    Round: 1

    Purchase Units - Martell
                Martell buy 2 HorseArchers, 1 Spearman and 1 Spearthrower; Remaining resources: 0 PUs;

    Combat Move - Martell
                2 Spearmen moved from Sunspear to Through of Lys
                1 Galley, 1 GreenbloodBoat and 2 Spearmen moved from Through of Lys to South Narrow Sea
                2 Spearmen moved from South Narrow Sea to The Disputed Lands
                      Martell take The Disputed Lands from FreeCities

    Combat - Martell

    Non Combat Move - Martell
                3 Spearmen and 3 Spearthrowers moved from Sandstone to Starfall
                3 Spearmen and 2 Spearthrowers moved from Blackmont to Starfall
                3 HorseArchers moved from Skyreach to Starfall
                2 Spearmen and 2 Spearthrowers moved from Skyreach to Starfall
                2 HorseArchers moved from Yronwood to Starfall
                1 HorseArcher moved from Vaith to Skyreach
                1 Spearman and 1 Spearthrower moved from Hellholt to Skyreach
                5 Spearmen and 4 Spearthrowers moved from Yronwood to Wyl
                2 Spearmen and 1 Spearthrower moved from Vaith to Yronwood
                1 HorseArcher moved from Godsgrace to Yronwood
                1 HorseArcher moved from Lemonwood to Yronwood
                2 Spearmen and 1 Spearthrower moved from Godsgrace to Yronwood
                3 Spearmen and 1 Spearthrower moved from Lemonwood to Godsgrace
                3 HorseArchers moved from Sunspear to Yronwood
                4 Spearmen and 4 Spearthrowers moved from Sunspear to Godsgrace
                1 HorseArcher moved from Ghost Hall to Yronwood

    Place Units - Martell
                2 HorseArchers, 1 Spearman and 1 Spearthrower placed in Yronwood

    Turn Complete - Martell
                Martell collect 36 PUs; end with 36 PUs total


  • Test summary from TripleA, engine version: 1.7.0.3, time: 17:53:00


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Purchase Units - Germans
                Germans buy nothing; Remaining resources: 30 PUs;

    Combat Move - Germans

    Combat - Germans

    Non Combat Move - Germans

    Turn Complete - Germans
                Germans collect 30 PUs; end with 60 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs

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