Elevenjerk (axis) vs atease (allies +9)


  • Wow somehow I always get screwed in huge naval battles in the pacific. Hate it. So much steel down the ocean.


  • never even noticed your guys in north america till the end of my turn.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Americans
                Americans buy 1 battleship, 2 destroyers and 4 submarines; Remaining resources: 3 PUs;

    Combat Move - Americans
                1 fighter moved from Dutch New Guinea to Northern Territory
                1 submarine moved from 45 Sea Zone to 56 Sea Zone
                      Americans take 42 Sea Zone from Japanese
                1 armour, 3 artilleries, 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 7 infantry, 2 mech_infantrys, 1 submarine and 7 transports moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                3 artilleries, 5 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
                1 armour moved from 110 Sea Zone to Normandy Bordeaux
                1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 fighter and 1 tactical_bomber moved from Gibraltar to 110 Sea Zone
                3 bombers moved from Gibraltar to United Kingdom
                2 bombers moved from Eastern United States to United Kingdom

    Combat - Americans
                Battle in 110 Sea Zone
                    Americans attack with 1 carrier, 1 cruiser, 4 destroyers, 3 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 7 transports
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 110 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 carrier, 1 cruiser, 4 destroyers, 3 fighters, 1 tactical_bomber and 7 transports in 110 Sea Zone, round 1 :  3/9 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 110 Sea Zone
                    Americans win with 1 carrier, 1 cruiser, 4 destroyers, 3 fighters, 1 tactical_bomber and 7 transports remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in Holland Belgium
                Battle in Normandy Bordeaux

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Holland Belgium: 1 infantry
                EDIT: Adding units owned by Americans to Normandy Bordeaux: 2 infantry
                EDIT: Changing ownership of Holland Belgium from Americans to Germans
                EDIT: Turning off Edit Mode
                1 fighter and 1 tactical_bomber moved from 110 Sea Zone to United Kingdom
                2 aaGuns, 1 artillery and 1 mech_infantry moved from Eastern United States to Central United States
                1 fighter and 1 tactical_bomber moved from 10 Sea Zone to Western United States

    Place Units - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 110 Sea Zone: 2 infantry and 1 transport
                EDIT: Adding units owned by Americans to 110 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 battleship, 2 destroyers and 4 submarines placed in 10 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 86 Sea Zone: 1 mech_infantry and 1 transport
                EDIT: Adding units owned by Americans to Brazil: 3 infantry and 1 mech_infantry
                EDIT: Changing ownership of Brazil from Neutral_Allies to Americans
                EDIT: Adding units owned by Americans to 86 Sea Zone: 1 transport
                EDIT: Removing units owned by Neutral_Allies from Brazil: 3 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 52 PUs; end with 55 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

    Production/PUs Summary :

    Germans : 55 / 79
        Russians : 15 / 15
        Japanese : 68 / 74
        Americans : 52 / 70
        Chinese : 4 / 12
        British : 29 / 33
        UK_Pacific : 6 / 7
        Italians : 20 / 27
        ANZAC : 8 / 15
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.727
            Median : 4.000
            Variance : 1.100
            Standard Deviation : 1.049
            Total rolls : 11

    Germans Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 1.111
            Standard Deviation : 1.054
            Total rolls : 10


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                3 infantry moved from Kansu to Shensi
                1 infantry moved from Kweichow to Shensi
                1 infantry moved from Kweichow to Anhwe
                      Chinese take Anhwe from Japanese
                5 infantry moved from Kweichow to Szechwan
                3 infantry moved from Kweichow to Hopei

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 infantry in Hopei, round 1 :  0/3 hits
                        Japanese roll dice for 1 infantry in Hopei, round 1 :  0/1 hits
                        Chinese roll dice for 3 infantry in Hopei, round 2 :  2/3 hits
                        Japanese roll dice for 1 infantry in Hopei, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Shensi
                    Chinese attack with 4 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 4 infantry in Shensi, round 1 :  2/4 hits
                        Japanese roll dice for 1 infantry in Shensi, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                4 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 8 PUs total

    Production/PUs Summary :

    Germans : 55 / 79
        Russians : 15 / 15
        Japanese : 64 / 74
        Americans : 52 / 70
        Chinese : 8 / 8
        British : 29 / 33
        UK_Pacific : 6 / 7
        Italians : 20 / 27
        ANZAC : 8 / 15
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 7 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 10 times
                6 was rolled 1 times
            Average roll : 3.542
            Median : 4.000
            Variance : 3.217
            Standard Deviation : 1.794
            Total rolls : 24

    Japanese Combat
                1 was rolled 1 times
                5 was rolled 2 times
            Average roll : 3.667
            Median : 5.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Germans Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                1 was rolled 4 times
                4 was rolled 1 times
                5 was rolled 5 times
            Average roll : 3.300
            Median : 4.500
            Variance : 3.111
            Standard Deviation : 1.764
            Total rolls : 10

    Americans Combat
                1 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 1.111
            Standard Deviation : 1.054
            Total rolls : 10


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - British
                British buy 1 carrier, 1 fighter and 2 infantry; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
                1 armour, 1 artillery and 1 infantry moved from Egypt to Trans-Jordan
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                2 mech_infantrys moved from Belgian Congo to Egypt
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                2 artilleries, 1 fighter and 14 infantry moved from India to Burma

    Combat - British
                Battle in Trans-Jordan
                    British attack with 1 armour, 1 artillery and 1 infantry
                    Italians defend with 1 infantry
                        British roll dice for 1 armour, 1 artillery and 1 infantry in Trans-Jordan, round 1 :  2/3 hits
                        Italians roll dice for 1 infantry in Trans-Jordan, round 1 :  0/1 hits
                        1 infantry owned by the Italians lost in Trans-Jordan
                    British win, taking Trans-Jordan from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                1 armour, 1 artillery and 2 infantry moved from 109 Sea Zone to United Kingdom

    Place Units - British
                1 carrier and 1 fighter placed in 110 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by British from United Kingdom: 1 fighter
                EDIT: Adding units owned by British to 110 Sea Zone: 1 fighter
                EDIT: Removing units owned by British from United Kingdom: 1 fighter
                EDIT: Adding units owned by British to Normandy Bordeaux: 1 fighter
                EDIT: Turning off Edit Mode
                2 infantry placed in Egypt

    Turn Complete - British
                British collect 30 PUs; end with 31 PUs total

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 7 PUs total
                Some Units in India change ownership: 2 infantry

    Production/PUs Summary :

    Germans : 55 / 79
        Russians : 15 / 15
        Japanese : 64 / 74
        Americans : 52 / 70
        Chinese : 8 / 8
        British : 30 / 31
        UK_Pacific : 6 / 7
        Italians : 19 / 27
        ANZAC : 8 / 15
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 5 times
                5 was rolled 10 times
                6 was rolled 1 times
            Average roll : 3.393
            Median : 4.000
            Variance : 2.667
            Standard Deviation : 1.633
            Total rolls : 28

    Japanese Combat
                1 was rolled 1 times
                5 was rolled 2 times
            Average roll : 3.667
            Median : 5.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Germans Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    British Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Italians Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                1 was rolled 4 times
                4 was rolled 1 times
                5 was rolled 5 times
            Average roll : 3.300
            Median : 4.500
            Variance : 3.111
            Standard Deviation : 1.764
            Total rolls : 10

    Americans Combat
                1 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 1.111
            Standard Deviation : 1.054
            Total rolls : 10


  • I really don’t know how you did that to me but I’m losing badly. Haha well done. I still remember that battle in Novgorod though. We should have re-rolled that one!

    Have you tried low luck? I think I want to try it, the dice are just crazy.


  • yea, I pretty much think it is inevitable.  I actually posted a thread about the allutian islands/alaska depending on what America had at home.  It is pretty tough to deal with.  I will keep playing if you want but I think I could win on either side if I want to.  Not trying to sound cocky but with Germany making 80+ and Japan making 70+ while america is only around 60 something there is really no way for you to win.

    As far as Novgorod.  I am playing another game where he was able to take out the navy in 115 but the G1 is really tough to deal with no matter what.  Russia just doesn’t have enough guys and money.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Italians
                Italians buy 2 fighters and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 fighter moved from Southern Italy to Bryansk
                1 aaGun, 3 artilleries and 7 infantry moved from Northern Italy to Southern France
                3 aaGuns, 1 armour, 1 artillery and 6 infantry moved from Southern Italy to Northern Italy
                1 artillery and 4 infantry moved from Greece to Albania

    Place Units - Italians
                1 transport placed in 97 Sea Zone
                2 fighters placed in Southern Italy

    Turn Complete - Italians
                Italians collect 19 PUs; end with 19 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs


  • No I agree, I concede. well played sir. Do you want a rematch? I’ll take axis. Given that I’m still a noob, would you go with either no bid, or a small bid of no more than 6?


  • Ill go no bid.  I have never played with one so why start now :-D

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