Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
Savegame
Elevenjerk (axis) vs atease (allies +9)
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Wow somehow I always get screwed in huge naval battles in the pacific. Hate it. So much steel down the ocean.
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never even noticed your guys in north america till the end of my turn.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Americans
Americans buy 1 battleship, 2 destroyers and 4 submarines; Remaining resources: 3 PUs;Combat Move - Americans
1 fighter moved from Dutch New Guinea to Northern Territory
1 submarine moved from 45 Sea Zone to 56 Sea Zone
Americans take 42 Sea Zone from Japanese
1 armour, 3 artilleries, 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 7 infantry, 2 mech_infantrys, 1 submarine and 7 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
3 artilleries, 5 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
1 armour moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 fighter and 1 tactical_bomber moved from Gibraltar to 110 Sea Zone
3 bombers moved from Gibraltar to United Kingdom
2 bombers moved from Eastern United States to United KingdomCombat - Americans
Battle in 110 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 4 destroyers, 3 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 7 transports
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 carrier, 1 cruiser, 4 destroyers, 3 fighters, 1 tactical_bomber and 7 transports in 110 Sea Zone, round 1 : 3/9 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 carrier, 1 cruiser, 4 destroyers, 3 fighters, 1 tactical_bomber and 7 transports remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Holland Belgium
Battle in Normandy BordeauxNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Holland Belgium: 1 infantry
EDIT: Adding units owned by Americans to Normandy Bordeaux: 2 infantry
EDIT: Changing ownership of Holland Belgium from Americans to Germans
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to United Kingdom
2 aaGuns, 1 artillery and 1 mech_infantry moved from Eastern United States to Central United States
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to Western United StatesPlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 2 infantry and 1 transport
EDIT: Adding units owned by Americans to 110 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 battleship, 2 destroyers and 4 submarines placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 86 Sea Zone: 1 mech_infantry and 1 transport
EDIT: Adding units owned by Americans to Brazil: 3 infantry and 1 mech_infantry
EDIT: Changing ownership of Brazil from Neutral_Allies to Americans
EDIT: Adding units owned by Americans to 86 Sea Zone: 1 transport
EDIT: Removing units owned by Neutral_Allies from Brazil: 3 infantry
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 52 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsProduction/PUs Summary :
Germans : 55 / 79
Russians : 15 / 15
Japanese : 68 / 74
Americans : 52 / 70
Chinese : 4 / 12
British : 29 / 33
UK_Pacific : 6 / 7
Italians : 20 / 27
ANZAC : 8 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.727
Median : 4.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11Germans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
3 infantry moved from Kansu to Shensi
1 infantry moved from Kweichow to Shensi
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
5 infantry moved from Kweichow to Szechwan
3 infantry moved from Kweichow to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Hopei, round 1 : 0/3 hits
Japanese roll dice for 1 infantry in Hopei, round 1 : 0/1 hits
Chinese roll dice for 3 infantry in Hopei, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Shensi
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Shensi, round 1 : 2/4 hits
Japanese roll dice for 1 infantry in Shensi, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs totalProduction/PUs Summary :
Germans : 55 / 79
Russians : 15 / 15
Japanese : 64 / 74
Americans : 52 / 70
Chinese : 8 / 8
British : 29 / 33
UK_Pacific : 6 / 7
Italians : 20 / 27
ANZAC : 8 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 10 times
6 was rolled 1 times
Average roll : 3.542
Median : 4.000
Variance : 3.217
Standard Deviation : 1.794
Total rolls : 24Japanese Combat
1 was rolled 1 times
5 was rolled 2 times
Average roll : 3.667
Median : 5.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Germans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 4 times
4 was rolled 1 times
5 was rolled 5 times
Average roll : 3.300
Median : 4.500
Variance : 3.111
Standard Deviation : 1.764
Total rolls : 10Americans Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - British
British buy 1 carrier, 1 fighter and 2 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 1 PUs;Combat Move - British
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Egypt to Trans-Jordan
2 mech_infantrys moved from Union of South Africa to Belgian Congo
2 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 artilleries, 1 fighter and 14 infantry moved from India to BurmaCombat - British
Battle in Trans-Jordan
British attack with 1 armour, 1 artillery and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 armour, 1 artillery and 1 infantry in Trans-Jordan, round 1 : 2/3 hits
Italians roll dice for 1 infantry in Trans-Jordan, round 1 : 0/1 hits
1 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 armour, 1 artillery and 2 infantry moved from 109 Sea Zone to United KingdomPlace Units - British
1 carrier and 1 fighter placed in 110 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 fighter
EDIT: Adding units owned by British to 110 Sea Zone: 1 fighter
EDIT: Removing units owned by British from United Kingdom: 1 fighter
EDIT: Adding units owned by British to Normandy Bordeaux: 1 fighter
EDIT: Turning off Edit Mode
2 infantry placed in EgyptTurn Complete - British
British collect 30 PUs; end with 31 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs total
Some Units in India change ownership: 2 infantryProduction/PUs Summary :
Germans : 55 / 79
Russians : 15 / 15
Japanese : 64 / 74
Americans : 52 / 70
Chinese : 8 / 8
British : 30 / 31
UK_Pacific : 6 / 7
Italians : 19 / 27
ANZAC : 8 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 10 times
6 was rolled 1 times
Average roll : 3.393
Median : 4.000
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 28Japanese Combat
1 was rolled 1 times
5 was rolled 2 times
Average roll : 3.667
Median : 5.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Germans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Italians Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 4 times
4 was rolled 1 times
5 was rolled 5 times
Average roll : 3.300
Median : 4.500
Variance : 3.111
Standard Deviation : 1.764
Total rolls : 10Americans Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10 -
I really don’t know how you did that to me but I’m losing badly. Haha well done. I still remember that battle in Novgorod though. We should have re-rolled that one!
Have you tried low luck? I think I want to try it, the dice are just crazy.
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yea, I pretty much think it is inevitable. I actually posted a thread about the allutian islands/alaska depending on what America had at home. It is pretty tough to deal with. I will keep playing if you want but I think I could win on either side if I want to. Not trying to sound cocky but with Germany making 80+ and Japan making 70+ while america is only around 60 something there is really no way for you to win.
As far as Novgorod. I am playing another game where he was able to take out the navy in 115 but the G1 is really tough to deal with no matter what. Russia just doesn’t have enough guys and money.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Italians
Italians buy 2 fighters and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 fighter moved from Southern Italy to Bryansk
1 aaGun, 3 artilleries and 7 infantry moved from Northern Italy to Southern France
3 aaGuns, 1 armour, 1 artillery and 6 infantry moved from Southern Italy to Northern Italy
1 artillery and 4 infantry moved from Greece to AlbaniaPlace Units - Italians
1 transport placed in 97 Sea Zone
2 fighters placed in Southern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
No I agree, I concede. well played sir. Do you want a rematch? I’ll take axis. Given that I’m still a noob, would you go with either no bid, or a small bid of no more than 6?
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Ill go no bid. I have never played with one so why start now :-D