Karl's Doom! Karl7(Axis)v.Bold(Allies+6)G40L13

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @Karl7:

    I got dice by Zuk, Cow and now Seththenewb…. recently, so I know what you are saying.

    Yeah, everyone’s got a game where the dice do not favor them…  :cry:

  • TripleA

    half the games you play the dice will not favour you.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @allweneedislove:

    half the games you play the dice will not favour you.

    I suppose that statistically may be so. For some reason I feel the forum server had less erratic rolls than Marti.  Of course that is purely anecdotal on my part.

  • '12

    @allweneedislove:

    half the games you play the dice will not favour you.

    i can’t wait to beat your trolling zen enlightened butt allweneed.  you like to jump in and say little junk like that without understanding what is happening in the game at all.  it’s unbecoming.

  • '12

    @Karl7:

    I got dice by Zuk, Cow and now Seththenewb…. recently, so I know what you are saying.

    i highly doubt it is this bad.  of course giving you the shot on my pacific fleet was a big mistake, so at least it is not ALL dice.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Are you scrambling your tacbs?  Hawaii?

  • '12

    @Boldfresh:

    @allweneedislove:

    half the games you play the dice will not favour you.

    i can’t wait to beat your trolling zen enlightened butt allweneed.� you like to jump in and say little junk like that without understanding what is happening in the game at all.� it’s unbecoming.

    bout like that numb-nuts idiot that came into the end of our cow game talking about the odds and had no clue what he was talking about.  i have a history of having INCREDIBLE bad luck strings.  we are not talking about the dice “not favoring me” in 50% of the games i play.  we are talking about the dice RAPING ME CONSISTENTLY and VICICIOUSLY.  you guys with charmed dice really get my blood boiling when you make your stupid sniping comments.  keep it up, i can’t wait to beat your A$$.  when it’s a grudge match, i just don’t give the dice the chance to beat me.  i didn’t want to make the med attack because i didn’t think we needed it (cow game) but dutch convinced me by telling me how likely it was to succeed (he was right, it was above 95% odds to sink the fleet and trannies).

    just give me a game, you will find out.  cow finally did and i CRUSHED him… same will be true of you my boy.

  • '12

    @Karl7:

    @allweneedislove:

    half the games you play the dice will not favour you.

    I suppose that statistically may be so. For some reason I feel the forum server had less erratic rolls than Marti.  Of course that is purely anecdotal on my part.

    not true for me karl - i had even worse luck strings on the forum i think.  hard to imagine but true.


  • Bold, I thought you were going to play me next?

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    well, this is all interesting but are you, BOLD, scrambling?

  • '12

    there will be no scramble karl

  • '12

    the pacific mistake simply comes down to this karl - i had you absolutely dead in this game but you are such a darn nice guy that i let up and then WHAM the dice came in right behind and well… game over.  :lol:

  • '12

    0 for 9 in round 1?  are you kidding me?  no wait, it’s been nonstop for 2 rounds now.

    here is where allweneed pops in and says "but you hit above average in round 2!  :roll: :roll:

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :13

    Purchase Units - Japanese
                Japanese buy 1 carrier, 3 destroyers, 2 fighters, 1 harbour, 1 submarine and 1 tactical_bomber; Remaining resources: 4 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                1 bomber moved from Soviet Far East to 25 Sea Zone
                6 fighters moved from 6 Sea Zone to 26 Sea Zone
                2 fighters and 2 tactical_bombers moved from Japan to 26 Sea Zone
                6 tactical_bombers moved from 34 Sea Zone to 26 Sea Zone
                1 destroyer moved from 45 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 bomber moved from Philippines to Java

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 1 destroyer and 1 transport
                    ANZAC defend with 1 transport
                    Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Java
                    Japanese attack with 1 artillery, 1 bomber and 1 infantry
                    ANZAC defend with 1 infantry
                    Japanese win, taking Java from ANZAC with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry
                Battle in 25 Sea Zone
                    Japanese attack with 1 bomber and 1 submarine
                    Americans defend with 1 destroyer
                    Japanese win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 26 Sea Zone
                    Japanese attack with 8 fighters and 8 tactical_bombers
                    Americans defend with 5 carriers, 1 cruiser, 3 destroyers and 36 submarines
                    36 submarines owned by the Americans Submerged
                    Units damaged: 5 carriers owned by the Americans
                    Japanese win with 8 fighters and 4 tactical_bombers remaining. Battle score for attacker is 72
                    Casualties for Japanese: 4 tactical_bombers
                    Casualties for Americans: 5 carriers, 1 cruiser and 3 destroyers

    Non Combat Move - Japanese
                2 carriers moved from 6 Sea Zone to 31 Sea Zone
                1 destroyer moved from 6 Sea Zone to 26 Sea Zone
                1 bomber moved from 25 Sea Zone to Wake Island
                1 battleship, 6 carriers, 2 cruisers, 14 destroyers and 6 fighters moved from 34 Sea Zone to 31 Sea Zone
                8 fighters moved from 26 Sea Zone to 31 Sea Zone
                2 tactical_bombers moved from 26 Sea Zone to 31 Sea Zone
                1 carrier moved from 6 Sea Zone to 26 Sea Zone
                2 submarines moved from 6 Sea Zone to 31 Sea Zone
                2 destroyers moved from 6 Sea Zone to 31 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
                2 infantry moved from 31 Sea Zone to Wake Island
                7 infantry moved from Paulau Island to 34 Sea Zone
                7 artilleries moved from Paulau Island to 34 Sea Zone
                7 artilleries, 7 infantry and 8 transports moved from 34 Sea Zone to 31 Sea Zone
                7 artilleries and 7 infantry moved from 31 Sea Zone to Wake Island
                1 bomber moved from Philippines to Wake Island
                1 bomber moved from Java to Celebes
                2 artilleries and 9 infantry moved from Turkey to Iraq
                1 aaGun, 11 armour, 3 artilleries, 11 infantry and 1 mech_infantry moved from Persia to Iraq

    Place Units - Japanese
                1 harbour placed in Wake Island
                1 carrier, 3 destroyers and 1 submarine placed in 6 Sea Zone
                1 fighter and 1 tactical_bomber placed in 6 Sea Zone
                1 fighter placed in Japan

    Turn Complete - Japanese
                Japanese collect 84 PUs; end with 88 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 98 PUs

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Looks like some of Seththenewb’s luck rolled over into this game on my side….

    But the dice were too good!  I had too many planes left over and have to lose a cv now…  :oops:

  • '12

    hey karl - i don’t think you can make that attack.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    really?

    I had 8ftrs and 8 tacbs – 6 ftrs from 6, 2ftrs and 2 tacbs from Japan – all can land off wake, there are enough carries to land them.  I then put in 6 tacbs from the other fleet meaning at least 3 cvs had to move into Hawaii technically.  So I had more then enough cvs to land everything.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    The tripple A engine had no issues with it.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    I went back and did a count with the carriers – 3 set to go to Haw if need (only 1 had to) and then 5 set to move off wake to land the 10 air that flew out of Japan…

    is there something else?

  • '12

    ah yep you’re right.  missed that when doing the turn so fast.  but i think i needed the air down in NZ to stop sydney so if there was a solution i didn’t reach it in the 10 min i allowed myself for the move.   :lol:  nicely done.  giving you that big fleet kill in the pacific was the game.

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