• TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :6

    Research Technology - Americans
                Americans spend 0 on tech rolls
                    Americans roll 4,2 and gets 0 hits

    Purchase Units - Americans
                Americans buy 1 carrier, 4 destroyers, 1 fighter and 2 submarines; Remaining resources: 1 PUs; 2 techTokens;

    Combat Move - Americans
                1 armour, 1 artillery and 4 infantry moved from Gibraltar to 91 Sea Zone
                1 submarine moved from 91 Sea Zone to 110 Sea Zone
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 fighters, 4 infantry and 3 transports moved from 91 Sea Zone to 109 Sea Zone
                1 armour, 1 artillery and 4 infantry moved from 109 Sea Zone to Scotland
                2 fighters moved from 109 Sea Zone to Scotland
                1 bomber moved from Midway to Japan
                1 fighter moved from Midway to Queensland
                3 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone
                3 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 106 Sea Zone
                2 destroyers and 1 submarine moved from 101 Sea Zone to 106 Sea Zone

    Combat - Americans
                Battle in Scotland
                    Americans attack with 1 armour, 1 artillery, 2 fighters and 4 infantry
                    Germans defend with 1 airfield, 1 armour, 1 artillery and 5 infantry
                        Americans roll dice for 1 cruiser in Scotland, round 1 :  1/1 hits
                        Americans roll dice for 1 armour, 1 artillery, 2 fighters and 4 infantry in Scotland, round 1 :  3/8 hits
                        Germans roll dice for 1 armour, 1 artillery and 5 infantry in Scotland, round 1 :  3/7 hits
                        4 infantry owned by the Germans and 3 infantry owned by the Americans lost in Scotland
                        Americans roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in Scotland, round 2 :  3/5 hits
                        Germans roll dice for 1 armour, 1 artillery and 1 infantry in Scotland, round 2 :  1/3 hits
                        1 infantry owned by the Germans , 1 armour owned by the Germans , 1 infantry owned by the Americans and 1 artillery owned by the Germans lost in Scotland
                    Americans win, taking Scotland from Germans with 1 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is 13
                    Casualties for Germans: 1 armour, 1 artillery and 5 infantry
                    Casualties for Americans: 4 infantry
                Battle in 110 Sea Zone
                    Americans attack with 2 destroyers and 1 submarine
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 110 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 2 destroyers in 110 Sea Zone, round 1 :  1/2 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 110 Sea Zone
                    Americans win with 2 destroyers remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 submarine
                Air Battle in Japan
                    Americans attacks with 1 units heading to Japan
                    Japanese launches 1 interceptors out of Japan
                        Defenders Fire,  :  0/1 hits
                        Attackers Fire,  :  0/1 hits
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in Japan
                        AA guns fire in Japan :  0/1 hits
                    Bombing raid in Japan rolls: 8 and causes: 8 damage to unit: factory_major
                    Bombing raid in Japan causes 8 damage total.
                Cleaning up after air battles

    Non Combat Move - Americans
                1 bomber moved from Japan to Amur
                2 fighters moved from Scotland to 109 Sea Zone
                2 destroyers, 3 infantry, 3 mech_infantrys, 1 submarine and 3 transports moved from 106 Sea Zone to 108 Sea Zone

    Place Units - Americans
                2 submarines placed in 101 Sea Zone
                1 destroyer placed in 101 Sea Zone
                1 carrier and 3 destroyers placed in 10 Sea Zone
                1 fighter placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 57 PUs; end with 58 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 4 times
                3 was rolled 19 times
                4 was rolled 7 times
                5 was rolled 7 times
                6 was rolled 8 times
            Average roll : 3.569
            Median : 3.000
            Variance : 2.860
            Standard Deviation : 1.691
            Total rolls : 51

    Null / Other
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 8 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.632
            Median : 3.000
            Variance : 1.722
            Standard Deviation : 1.312
            Total rolls : 19

    Japanese Combat
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Germans Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.091
            Median : 3.000
            Variance : 0.700
            Standard Deviation : 0.837
            Total rolls : 11

    Americans Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 8 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.632
            Median : 3.000
            Variance : 1.722
            Standard Deviation : 1.312
            Total rolls : 19


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :6

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery; Remaining resources: 1 PUs;

    Combat Move - British
                1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 armour and 1 infantry moved from Morocco to 91 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 109 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 109 Sea Zone to United Kingdom
                1 infantry moved from Iraq to Syria
                1 fighter moved from Iraq to Syria
                1 infantry moved from Iraq to Northwest Persia
                      British take Northwest Persia from Italians
                1 tactical_bomber moved from Iraq to 79 Sea Zone
                1 fighter and 1 tactical_bomber moved from India to 79 Sea Zone
                1 fighter moved from India to 79 Sea Zone
                1 artillery and 23 infantry moved from India to Burma
                3 infantry moved from Kenya to Tanganyika Territory

    Combat - British
                Battle in Burma
                    British attack with 1 artillery and 23 infantry
                    Japanese defend with 1 aaGun, 5 artilleries and 8 infantry
                        British roll dice for 1 artillery and 23 infantry in Burma, round 1 :  3/24 hits
                        Japanese roll dice for 1 aaGun, 5 artilleries and 8 infantry in Burma, round 1 :  6/13 hits
                        6 infantry owned by the British , 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Burma
                        British roll dice for 1 artillery and 17 infantry in Burma, round 2 :  2/18 hits
                        Japanese roll dice for 5 artilleries and 6 infantry in Burma, round 2 :  5/11 hits
                        5 infantry owned by the British and 2 infantry owned by the Japanese lost in Burma
                        British roll dice for 1 artillery and 12 infantry in Burma, round 3 :  3/13 hits
                        Japanese roll dice for 5 artilleries and 4 infantry in Burma, round 3 :  4/9 hits
                        4 infantry owned by the British and 3 infantry owned by the Japanese lost in Burma
                        British roll dice for 1 artillery and 8 infantry in Burma, round 4 :  2/9 hits
                        Japanese roll dice for 5 artilleries and 1 infantry in Burma, round 4 :  1/6 hits
                        1 infantry owned by the British , 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Burma
                        British roll dice for 1 artillery and 7 infantry in Burma, round 5 :  4/8 hits
                        Japanese roll dice for 4 artilleries in Burma, round 5 :  0/4 hits
                        4 artilleries owned by the Japanese lost in Burma
                    British win, taking Burma from Japanese with 1 artillery and 7 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 aaGun, 5 artilleries and 8 infantry
                    Casualties for British: 16 infantry
                Battle in Syria
                    British attack with 1 fighter and 1 infantry
                    Germans defend with 1 fighter
                        British roll dice for 1 fighter and 1 infantry in Syria, round 1 :  2/2 hits
                        Italians roll dice for 1 fighter in Syria, round 1 :  1/1 hits
                        1 infantry owned by the British and 1 fighter owned by the Germans lost in Syria
                    British win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 fighter
                    Casualties for British: 1 infantry
                Battle in 79 Sea Zone
                    British attack with 2 fighters and 2 tactical_bombers
                    Japanese defend with 1 battleship and 1 cruiser
                        British roll dice for 2 fighters and 2 tactical_bombers in 79 Sea Zone, round 1 :  2/4 hits
                    Units damaged: 1 battleship owned by the Japanese
                        Japanese roll dice for 1 battleship and 1 cruiser in 79 Sea Zone, round 1 :  0/2 hits
                        1 cruiser owned by the Japanese lost in 79 Sea Zone
                        British roll dice for 2 fighters and 2 tactical_bombers in 79 Sea Zone, round 2 :  1/4 hits
                        Japanese roll dice for 1 battleship in 79 Sea Zone, round 2 :  1/1 hits
                        1 fighter owned by the British and 1 battleship owned by the Japanese lost in 79 Sea Zone
                    British win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 22
                    Casualties for Japanese: 1 battleship and 1 cruiser
                    Casualties for British: 1 fighter
                Battle in United Kingdom

    Non Combat Move - British
                1 fighter moved from Syria to Ukraine
                1 fighter moved from 79 Sea Zone to Tanganyika Territory
                1 tactical_bomber moved from 79 Sea Zone to Tanganyika Territory
                1 tactical_bomber moved from 79 Sea Zone to India

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,1,5,4,2,2,5,3
                British collect 23 PUs (2 lost to blockades); end with 23 PUs total

    Place Units - UK_Pacific
                1 artillery placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 7 PUs total
                Some Units in India change ownership: 1 artillery

    Dice Statistics:

    Total
                1 was rolled 28 times
                2 was rolled 35 times
                3 was rolled 34 times
                4 was rolled 29 times
                5 was rolled 27 times
                6 was rolled 35 times
            Average roll : 3.516
            Median : 3.000
            Variance : 0.374
            Standard Deviation : 0.612
            Total rolls : 188

    Null / Other
                1 was rolled 3 times
                2 was rolled 4 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.263
            Median : 3.000
            Variance : 0.167
            Standard Deviation : 0.408
            Total rolls : 19

    Japanese Combat
                1 was rolled 7 times
                2 was rolled 9 times
                3 was rolled 6 times
                4 was rolled 9 times
                5 was rolled 3 times
                6 was rolled 14 times
            Average roll : 3.708
            Median : 4.000
            Variance : 1.447
            Standard Deviation : 1.203
            Total rolls : 48

    Germans Combat
                1 was rolled 3 times
                2 was rolled 4 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.263
            Median : 3.000
            Variance : 0.167
            Standard Deviation : 0.408
            Total rolls : 19

    British Combat
                1 was rolled 13 times
                2 was rolled 17 times
                3 was rolled 11 times
                4 was rolled 12 times
                5 was rolled 15 times
                6 was rolled 14 times
            Average roll : 3.500
            Median : 3.500
            Variance : 0.321
            Standard Deviation : 0.567
            Total rolls : 82

    Italians Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 8 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.632
            Median : 3.000
            Variance : 1.722
            Standard Deviation : 1.312
            Total rolls : 19

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :6

    Research Technology - Italians

    Purchase Units - Italians
                Italians buy 10 infantry; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Italians
                1 infantry moved from Anglo Egyptian Sudan to Kenya
                      Italians take Kenya from British
                1 artillery moved from Anglo Egyptian Sudan to French Equatorial Africa
                      Italians take French Equatorial Africa from British
                1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
                      Italians take Belgian Congo from British
                1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
                1 infantry and 1 transport moved from 81 Sea Zone to 79 Sea Zone
                1 infantry moved from 79 Sea Zone to West India
                1 artillery moved from Anglo Egyptian Sudan to 81 Sea Zone
                1 artillery and 1 transport moved from 81 Sea Zone to 80 Sea Zone
                1 artillery moved from 80 Sea Zone to Iraq
                1 cruiser and 1 destroyer moved from 81 Sea Zone to 80 Sea Zone
                2 bombers and 2 fighters moved from Southern Italy to 110 Sea Zone

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :6

    Research Technology - Italians
                    Italians roll 5 and gets 0 hits

    Purchase Units - Italians
                Italians buy 10 infantry; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Italians
                1 infantry moved from Anglo Egyptian Sudan to Kenya
                      Italians take Kenya from British
                1 artillery moved from Anglo Egyptian Sudan to French Equatorial Africa
                      Italians take French Equatorial Africa from British
                1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
                      Italians take Belgian Congo from British
                1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
                1 infantry and 1 transport moved from 81 Sea Zone to 79 Sea Zone
                1 infantry moved from 79 Sea Zone to West India
                1 artillery moved from Anglo Egyptian Sudan to 81 Sea Zone
                1 artillery and 1 transport moved from 81 Sea Zone to 80 Sea Zone
                1 artillery moved from 80 Sea Zone to Iraq
                1 cruiser and 1 destroyer moved from 81 Sea Zone to 80 Sea Zone
                2 bombers and 2 fighters moved from Southern Italy to 110 Sea Zone

    Combat - Italians
                Battle in 110 Sea Zone
                    Italians attack with 2 bombers and 2 fighters
                    Americans defend with 2 destroyers
                        Italians roll dice for 2 bombers and 2 fighters in 110 Sea Zone, round 1 :  3/4 hits
                        Americans roll dice for 2 destroyers in 110 Sea Zone, round 1 :  2/2 hits
                        2 destroyers owned by the Americans and 2 fighters owned by the Italians lost in 110 Sea Zone
                    Italians win with 2 bombers remaining. Battle score for attacker is -4
                    Casualties for Italians: 2 fighters
                    Casualties for Americans: 2 destroyers
                Battle in Iraq
                Battle in West India

    Non Combat Move - Italians
                2 bombers moved from 110 Sea Zone to France

    Place Units - Italians
                3 infantry placed in Egypt
                3 infantry placed in Southern Italy
                4 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 21 PUs; end with 21 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs

    Territory Summary for Italians :

    West India : 1 flag, 1 infantry
        Belgian Congo : 1 flag, 1 infantry
        Trans-Jordan : 1 flag
        Alexandria : 1 flag
        Egypt : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
        Kenya : 1 flag, 1 infantry
        Anglo Egyptian Sudan : 1 flag
        French Equatorial Africa : 1 flag, 1 artillery
        Syria : 1 flag
        France : 2 bombers
        Northern Italy : 1 factory_major and 4 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 6 infantry
        80 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
        93 Sea Zone : 1 flag
        Iraq : 1 flag, 1 artillery
        92 Sea Zone : 1 destroyer
        79 Sea Zone : 1 transport
        98 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 46 / 67
        Russians : 39 / 43
        Japanese : 59 / 65
        Americans : 55 / 73
        Chinese : 4 / 4
        British : 20 / 23
        UK_Pacific : 4 / 7
        Italians : 21 / 33
        ANZAC : 10 / 19
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 2 times
                5 was rolled 2 times
            Average roll : 2.857
            Median : 3.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 7

    Null / Other
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Italians Combat
                1 was rolled 1 times
                3 was rolled 2 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
            Average roll : 1.500
            Median : 1.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :6

    Purchase Units - ANZAC
                ANZAC buy 3 submarines; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 transport moved from 54 Sea Zone to 55 Sea Zone
                1 infantry moved from Northern Territory to 55 Sea Zone
                1 infantry and 1 transport moved from 55 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Malaya
                1 fighter and 1 tactical_bomber moved from Java to India
                2 submarines moved from 57 Sea Zone to 37 Sea Zone
                      ANZAC take 37 Sea Zone from Japanese
                1 bomber moved from New South Wales to Java

    Combat - ANZAC
                Battle in Malaya

    Non Combat Move - ANZAC

    Place Units - ANZAC
                3 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :6

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :7

    Politics - Germans

    Research Technology - Germans
                Germans spend 5 on tech rolls
                Germans removing all Technology Tokens after successful research.
                Germans discover AA Radar

    Activate Technology - Germans
                Germans activating AA Radar

    Purchase Units - Germans
                Germans buy 4 artilleries, 1 fighter and 12 infantry; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                1 destroyer moved from 113 Sea Zone to 109 Sea Zone
                2 fighters and 2 tactical_bombers moved from Western Germany to 109 Sea Zone
                1 artillery and 3 infantry moved from Norway to Finland
                      Germans take Finland from Russians
                1 transport moved from 80 Sea Zone to 81 Sea Zone
                1 infantry moved from Persia to Northwest Persia
                1 bomber moved from Slovakia Hungary to Northwest Persia
                1 bomber moved from Slovakia Hungary to 109 Sea Zone

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :7

    Politics - Germans

    Research Technology - Germans
                Germans spend 5 on tech rolls
                    Germans roll 6,3 and gets 1 hit
                Germans removing all Technology Tokens after successful research.
                Germans discover AA Radar

    Activate Technology - Germans
                Germans activating AA Radar

    Purchase Units - Germans
                Germans buy 4 artilleries, 1 fighter and 12 infantry; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                1 destroyer moved from 113 Sea Zone to 109 Sea Zone
                2 fighters and 2 tactical_bombers moved from Western Germany to 109 Sea Zone
                1 artillery and 3 infantry moved from Norway to Finland
                      Germans take Finland from Russians
                1 transport moved from 80 Sea Zone to 81 Sea Zone
                1 infantry moved from Persia to Northwest Persia
                1 bomber moved from Slovakia Hungary to Northwest Persia
                1 bomber moved from Slovakia Hungary to 109 Sea Zone

    Combat - Germans
                Battle in 109 Sea Zone
                    Germans attack with 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers
                    British defend with 2 transports; Americans defend with 1 carrier, 1 cruiser, 2 fighters and 3 transports
                        Germans roll dice for 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers in 109 Sea Zone, round 1 :  5/6 hits
                        Americans roll dice for 1 carrier, 1 cruiser, 2 fighters and 5 transports in 109 Sea Zone, round 1 :  4/4 hits
                        2 fighters owned by the Americans , 1 bomber owned by the Germans , 1 carrier owned by the Americans , 2 tactical_bombers owned by the Germans , 1 cruiser owned by the Americans and 1 destroyer owned by the Germans lost in 109 Sea Zone
                        2 transports owned by the British and 3 transports owned by the Americans lost in 109 Sea Zone
                    Germans win with 2 fighters remaining. Battle score for attacker is 41
                    Casualties for Germans: 1 bomber, 1 destroyer and 2 tactical_bombers
                    Casualties for British: 2 transports
                    Casualties for Americans: 1 carrier, 1 cruiser, 2 fighters and 3 transports
                Battle in Northwest Persia
                    Germans attack with 1 bomber and 1 infantry
                    British defend with 1 infantry
                        Germans roll dice for 1 bomber and 1 infantry in Northwest Persia, round 1 :  1/2 hits
                        British roll dice for 1 infantry in Northwest Persia, round 1 :  0/1 hits
                        1 infantry owned by the British lost in Northwest Persia
                    Germans win, taking Northwest Persia from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Germans
                1 bomber moved from Northwest Persia to Iraq
                1 infantry moved from Bulgaria to Romania
                1 infantry moved from Slovakia Hungary to Poland
                1 artillery moved from Slovakia Hungary to Germany
                1 infantry moved from Western Germany to Germany
                2 fighters moved from 109 Sea Zone to Normandy Bordeaux
                2 artilleries and 5 infantry moved from France to Normandy Bordeaux
                1 aaGun moved from Western Germany to France

    Place Units - Germans
                1 fighter placed in Western Germany
                3 artilleries and 7 infantry placed in Germany
                1 artillery and 5 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 48 PUs; end with 48 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 62 PUs

    Territory Summary for Germans :

    Egypt : 1 infantry
        Normandy Bordeaux : 1 flag, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 5 infantry
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 aaGun, 1 airfield and 1 factory_minor
        Slovakia Hungary : 1 infantry
        Western Germany : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 5 infantry
        Romania : 1 infantry
        Poland : 1 infantry
        Germany : 7 artilleries, 1 factory_major and 15 infantry
        125 Sea Zone : 1 destroyer
        113 Sea Zone : 2 transports
        94 Sea Zone : 1 destroyer
        93 Sea Zone : 1 destroyer
        Eire : 1 flag
        Bulgaria : 1 flag
        Greece : 1 flag
        Iraq : 1 bomber
        81 Sea Zone : 1 transport
        Northwest Persia : 1 flag, 1 infantry
        Persia : 1 flag
        Yugoslavia : 1 flag
        Finland : 1 flag, 1 artillery and 3 infantry

    Production/PUs Summary :

    Germans : 48 / 62
        Russians : 37 / 43
        Japanese : 56 / 65
        Americans : 55 / 73
        Chinese : 4 / 4
        British : 20 / 23
        UK_Pacific : 7 / 7
        Italians : 21 / 33
        ANZAC : 10 / 21
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 6 times
                4 was rolled 3 times
                6 was rolled 1 times
            Average roll : 2.875
            Median : 3.000
            Variance : 1.733
            Standard Deviation : 1.317
            Total rolls : 16

    Null / Other
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.333
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Germans Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 1 times
            Average roll : 2.625
            Median : 3.000
            Variance : 1.714
            Standard Deviation : 1.309
            Total rolls : 8

    British Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 1 times
                2 was rolled 2 times
                4 was rolled 1 times
            Average roll : 2.250
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :7

    Purchase Units - Russians
                Russians buy 2 armour, 1 artillery, 6 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Russians
                4 infantry moved from Karelia to Finland
                2 fighters and 1 tactical_bomber moved from Novgorod to Finland
                2 artilleries moved from Novgorod to Karelia
                2 armour moved from Eastern Poland to Romania
                1 artillery and 4 infantry moved from Bessarabia to Romania
                3 infantry moved from Eastern Poland to Romania
                1 artillery and 1 infantry moved from Eastern Poland to Slovakia Hungary
                1 artillery and 1 infantry moved from Eastern Poland to Poland
                1 mech_infantry moved from Eastern Poland to Romania
                3 infantry moved from Ukraine to Western Ukraine
                2 infantry moved from Volgograd to Kazakhstan
                5 infantry moved from Russia to Samara
                1 infantry moved from Amur to Korea
                      Russians take Korea from Japanese
                1 infantry moved from Amur to Manchuria
                      Chinese take Manchuria from Japanese
                10 infantry moved from Western Ukraine to Eastern Poland
                2 infantry moved from Baltic States to Novgorod
                2 artilleries moved from Baltic States to Eastern Poland
                2 infantry moved from Bryansk to Tambov
                2 artilleries and 2 infantry moved from Volgograd to Caucasus
                1 artillery moved from Novgorod to Belarus

    Combat - Russians
                Battle in Finland
                    Russians attack with 2 fighters, 4 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery and 3 infantry
                        Russians roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Finland, round 1 :  1/7 hits
                        Germans roll dice for 1 artillery and 3 infantry in Finland, round 1 :  0/4 hits
                        1 infantry owned by the Germans lost in Finland
                        Russians roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Finland, round 2 :  1/7 hits
                        Germans roll dice for 1 artillery and 2 infantry in Finland, round 2 :  1/3 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
                        Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Finland, round 3 :  1/6 hits
                        Germans roll dice for 1 artillery and 1 infantry in Finland, round 3 :  1/2 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
                        Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Finland, round 4 :  1/5 hits
                        Germans roll dice for 1 artillery in Finland, round 4 :  0/1 hits
                        1 artillery owned by the Germans lost in Finland
                    Russians win, taking Finland from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 3 infantry
                    Casualties for Russians: 2 infantry
                Battle in Poland
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery and 1 infantry in Poland, round 1 :  1/2 hits
                        Germans roll dice for 1 infantry in Poland, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
                    Russians win, taking Poland from Germans with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Slovakia Hungary
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 1 :  0/2 hits
                        Germans roll dice for 1 infantry in Slovakia Hungary, round 1 :  0/1 hits
                        Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 2 :  1/2 hits
                        Germans roll dice for 1 infantry in Slovakia Hungary, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Slovakia Hungary
                    Russians win, taking Slovakia Hungary from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Romania
                    Russians attack with 2 armour, 1 artillery, 7 infantry and 1 mech_infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 2 armour, 1 artillery, 7 infantry and 1 mech_infantry in Romania, round 1 :  4/11 hits
                        Germans roll dice for 1 infantry in Romania, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
                    Russians win, taking Romania from Germans with 2 armour, 1 artillery, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Finland to Novgorod
                1 tactical_bomber moved from Novgorod to Belarus
                1 fighter moved from Novgorod to Belarus

    Place Units - Russians
                2 armour and 1 mech_infantry placed in Volgograd
                1 mech_infantry placed in Russia
                1 artillery and 2 infantry placed in Ukraine
                3 infantry placed in Novgorod
                1 infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4
                Russians collect 50 PUs; end with 51 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 63 PUs

    Territory Summary for Russians :

    Korea : 1 flag, 1 infantry
        Manchuria : 1 infantry
        Amur : 2 aaGuns and 7 infantry
        Kazakhstan : 2 infantry
        Slovakia Hungary : 1 flag, 1 artillery and 1 infantry
        Romania : 1 flag, 2 armour, 1 artillery, 6 infantry and 1 mech_infantry
        Poland : 1 flag, 1 artillery
        Belarus : 1 artillery, 1 fighter and 1 tactical_bomber
        Karelia : 2 artilleries
        Bryansk : 2 artilleries and 5 infantry
        Eastern Poland : 4 aaGuns, 4 artilleries and 17 infantry
        Russia : 1 airfield, 1 factory_major, 1 infantry and 1 mech_infantry
        Tambov : 2 infantry
        Ukraine : 1 artillery, 1 factory_minor and 2 infantry
        Western Ukraine : 3 infantry
        Volgograd : 2 armour, 1 factory_minor and 1 mech_infantry
        Novgorod : 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
        Caucasus : 2 artilleries and 2 infantry
        Samara : 5 infantry
        Finland : 1 flag, 2 infantry

    Production/PUs Summary :

    Germans : 38 / 62
        Russians : 50 / 63
        Japanese : 50 / 65
        Americans : 55 / 73
        Chinese : 7 / 4
        British : 20 / 23
        UK_Pacific : 7 / 7
        Italians : 21 / 33
        ANZAC : 10 / 21
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 5 times
                3 was rolled 11 times
                4 was rolled 13 times
                5 was rolled 12 times
                6 was rolled 9 times
            Average roll : 3.789
            Median : 4.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 57

    Null / Other
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                1 was rolled 4 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.214
            Median : 3.000
            Variance : 1.077
            Standard Deviation : 1.038
            Total rolls : 14

    Russians Combat
                1 was rolled 3 times
                2 was rolled 5 times
                3 was rolled 7 times
                4 was rolled 9 times
                5 was rolled 11 times
                6 was rolled 7 times
            Average roll : 3.976
            Median : 4.000
            Variance : 0.976
            Standard Deviation : 0.988
            Total rolls : 42


  • This is a very interesting game. Keep it up. You look at TUV, it’s even which usually means the Allies aren’t doing well, but you’re pretty spread out at this point, so who knows.

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :7

    Research Technology - Japanese
                Japanese removing all Technology Tokens after successful research.
                Japanese discover Shipyards

    Activate Technology - Japanese
                Japanese activating Shipyards

    Purchase Units - Japanese
                Japanese repair 8 damage on 8 factory_majors; Remaining resources: 6 SuicideAttackTokens; 57 PUs; 0 techTokens;
                Japanese buy 1 armour, 2 artilleries, 2 destroyers, 5 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;

    Combat Move - Japanese
                3 destroyers moved from 26 Sea Zone to 10 Sea Zone
                1 tactical_bomber moved from Hawaiian Islands to 10 Sea Zone
                1 fighter moved from Hawaiian Islands to 10 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry and 1 transport moved from 26 Sea Zone to 10 Sea Zone
                1 infantry moved from 10 Sea Zone to Western United States
                2 fighters and 2 tactical_bombers moved from 80 Sea Zone to India
                1 armour moved from Szechwan to Burma
                3 fighters and 1 tactical_bomber moved from Kweichow to India
                1 artillery moved from Union of South Africa to 71 Sea Zone
                1 artillery and 1 transport moved from 71 Sea Zone to 82 Sea Zone
                1 artillery and 1 transport moved from 82 Sea Zone to 83 Sea Zone
                1 artillery moved from 83 Sea Zone to French West Africa
                1 infantry moved from Union of South Africa to South West Africa
                      Japanese take South West Africa from British
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 64 Sea Zone
                1 artillery and 1 infantry moved from 64 Sea Zone to Central America
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                1 fighter moved from Japan to Korea
                2 artilleries moved from Chahar to Suiyuyan
                1 mech_infantry moved from Hopei to Suiyuyan
                1 armour moved from Shensi to Kansu
                      Japanese take Kansu from Chinese
                1 armour moved from Hopei to Suiyuyan
                1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
                1 fighter moved from Kweichow to 37 Sea Zone
                2 bombers, 1 fighter and 2 tactical_bombers moved from Kweichow to India

  • '21 '19 '18 '17 '16

    I’m pretending to be Cow from the forums for a turn as Japan, attacking everywhere with wild abandon!  I figure enough attacks, some of them are bound to win.

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :7

    Research Technology - Japanese
                    Japanese roll 6 and gets 1 hit
                Japanese removing all Technology Tokens after successful research.
                Japanese discover Shipyards

    Activate Technology - Japanese
                Japanese activating Shipyards

    Purchase Units - Japanese
                Japanese repair 8 damage on 8 factory_majors; Remaining resources: 6 SuicideAttackTokens; 57 PUs; 0 techTokens;
                Japanese buy 1 armour, 2 artilleries, 2 destroyers, 5 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;

    Combat Move - Japanese
                3 destroyers moved from 26 Sea Zone to 10 Sea Zone
                1 tactical_bomber moved from Hawaiian Islands to 10 Sea Zone
                1 fighter moved from Hawaiian Islands to 10 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry and 1 transport moved from 26 Sea Zone to 10 Sea Zone
                1 infantry moved from 10 Sea Zone to Western United States
                2 fighters and 2 tactical_bombers moved from 80 Sea Zone to India
                1 armour moved from Szechwan to Burma
                3 fighters and 1 tactical_bomber moved from Kweichow to India
                1 artillery moved from Union of South Africa to 71 Sea Zone
                1 artillery and 1 transport moved from 71 Sea Zone to 82 Sea Zone
                1 artillery and 1 transport moved from 82 Sea Zone to 83 Sea Zone
                1 artillery moved from 83 Sea Zone to French West Africa
                1 infantry moved from Union of South Africa to South West Africa
                      Japanese take South West Africa from British
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 64 Sea Zone
                1 artillery and 1 infantry moved from 64 Sea Zone to Central America
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                1 fighter moved from Japan to Korea
                2 artilleries moved from Chahar to Suiyuyan
                1 mech_infantry moved from Hopei to Suiyuyan
                1 armour moved from Shensi to Kansu
                      Japanese take Kansu from Chinese
                1 armour moved from Hopei to Suiyuyan
                1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
                1 fighter moved from Kweichow to 37 Sea Zone
                2 bombers, 1 fighter and 2 tactical_bombers moved from Kweichow to India

    Combat - Japanese
                Battle in India
                    Japanese attack with 2 bombers, 6 fighters and 5 tactical_bombers
                    ANZAC defend with 1 fighter and 1 tactical_bomber; British defend with 4 aaGuns, 1 airfield, 1 artillery, 1 harbour and 1 tactical_bomber; UK_Pacific defend with 1 factory_major; Americans defend with 1 bomber
                        AA guns fire in India :  0/12 hits
                        Japanese roll dice for 2 bombers, 6 fighters and 5 tactical_bombers in India, round 1 :  12/13 hits
                        UK_Pacific roll dice for 4 aaGuns, 1 artillery, 1 bomber, 1 fighter and 2 tactical_bombers in India, round 1 :  3/5 hits
                        1 tactical_bomber owned by the British , 1 tactical_bomber owned by the ANZAC , 1 artillery owned by the British , 1 bomber owned by the Americans , 3 fighters owned by the Japanese , 4 aaGuns owned by the British and 1 fighter owned by the ANZAC lost in India
                    Japanese win with 2 bombers, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 38
                    Casualties for Japanese: 3 fighters
                    Casualties for ANZAC: 1 fighter and 1 tactical_bomber
                    Casualties for British: 4 aaGuns, 1 artillery and 1 tactical_bomber
                    Casualties for Americans: 1 bomber
                Battle in Central America
                Battle in Korea
                    Japanese attack with 1 artillery, 1 fighter and 1 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Korea, round 1 :  0/3 hits
                        Russians roll dice for 1 infantry in Korea, round 1 :  0/1 hits
                        Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Korea, round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Korea, round 2 :  0/1 hits
                        Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Korea, round 3 :  1/3 hits
                        Russians roll dice for 1 infantry in Korea, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Korea
                    Japanese win, taking Central America from Americans, taking Korea from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in French West Africa
                Battle in 37 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 2 submarines and 1 transport
                    2 submarines owned by the ANZAC Submerged
                        1 transport owned by the ANZAC lost in 37 Sea Zone
                    Japanese win, taking French West Africa from French with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Suiyuyan
                    Japanese attack with 1 armour, 2 artilleries and 1 mech_infantry
                    Chinese defend with 3 infantry
                        Japanese roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Suiyuyan, round 1 :  2/4 hits
                        Chinese roll dice for 3 infantry in Suiyuyan, round 1 :  1/3 hits
                        2 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Suiyuyan
                        Japanese roll dice for 1 armour and 2 artilleries in Suiyuyan, round 2 :  2/3 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 2 :  1/1 hits
                        1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Suiyuyan
                    Japanese win, taking Suiyuyan from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery and 1 mech_infantry
                    Casualties for Chinese: 3 infantry
                Battle in 10 Sea Zone
                    Japanese attack with 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
                    Americans defend with 1 carrier, 3 destroyers and 1 fighter
                        Japanese roll dice for 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 10 Sea Zone, round 1 :  3/5 hits
                    Units damaged: 1 carrier owned by the Americans
                        Americans roll dice for 1 carrier, 3 destroyers and 1 fighter in 10 Sea Zone, round 1 :  3/5 hits
                        2 destroyers owned by the Americans and 3 destroyers owned by the Japanese lost in 10 Sea Zone
                        Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 10 Sea Zone, round 2 :  2/2 hits
                        Americans roll dice for 1 carrier, 1 destroyer and 1 fighter in 10 Sea Zone, round 2 :  0/3 hits
                        1 destroyer owned by the Americans and 1 carrier owned by the Americans lost in 10 Sea Zone
                        Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 10 Sea Zone, round 3 :  1/2 hits
                        Americans roll dice for 1 fighter in 10 Sea Zone, round 3 :  1/1 hits
                        1 fighter owned by the Americans and 1 fighter owned by the Japanese lost in 10 Sea Zone
                    Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 19
                    Casualties for Japanese: 3 destroyers and 1 fighter
                    Casualties for Americans: 1 carrier, 3 destroyers and 1 fighter
                Battle in Western United States
                    Japanese attack with 1 infantry
                    Americans defend with 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
                        2 aaGuns owned by the Americans lost in Western United States
                    Japanese converts factory_major into different units
                    Japanese win, taking Western United States from Americans with 1 infantry remaining. Battle score for attacker is 10
                    Casualties for Americans: 2 aaGuns
                Battle in Burma
                    Japanese attack with 1 armour
                    British defend with 1 artillery and 7 infantry
                        Japanese roll dice for 1 armour in Burma, round 1 :  1/1 hits
                        UK_Pacific roll dice for 1 artillery and 7 infantry in Burma, round 1 :  3/8 hits
                        1 infantry owned by the British and 1 armour owned by the Japanese lost in Burma
                    UK_Pacific win with 1 artillery and 6 infantry remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 armour
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                2 bombers, 3 fighters and 5 tactical_bombers moved from India to West India
                1 fighter moved from 37 Sea Zone to Siam
                1 fighter moved from Korea to Japan
                1 carrier moved from 6 Sea Zone to 26 Sea Zone
                2 fighters moved from Hawaiian Islands to Japan
                1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 6 Sea Zone to 26 Sea Zone

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in Kiangsu
                1 artillery and 2 infantry placed in Union of South Africa
                1 artillery and 3 infantry placed in Japan
                2 destroyers and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6,3,4
                Japanese collect 66 PUs (2 lost to blockades); end with 66 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 76 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Korea : 1 artillery and 1 infantry
        Kiangsu : 1 armour, 1 factory_minor and 2 mech_infantrys
        Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 4 infantry
        Siam : 1 fighter
        Shensi : 1 flag
        Yunnan : 1 flag
        Suiyuyan : 1 flag, 1 armour and 1 artillery
        Kweichow : 1 flag, 1 armour and 2 mech_infantrys
        Hunan : 1 flag
        Kansu : 1 flag, 1 armour
        Hopei : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag
        Borneo : 1 flag, 1 infantry
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 3 infantry
        Western United States : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
        Hawaiian Islands : 1 flag, 1 airfield, 1 artillery, 2 fighters, 1 harbour and 4 infantry
        French Indo China : 1 flag
        Celebes : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        26 Sea Zone : 1 flag, 1 carrier, 1 destroyer and 1 tactical_bomber
        10 Sea Zone : 1 transport
        6 Sea Zone : 2 destroyers and 2 transports
        Central America : 1 flag, 1 artillery and 1 infantry
        West India : 2 bombers, 3 fighters and 5 tactical_bombers
        Union of South Africa : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        South West Africa : 1 flag, 1 infantry
        French West Africa : 1 flag, 1 artillery
        80 Sea Zone : 2 carriers
        64 Sea Zone : 1 transport
        83 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 38 / 62
        Russians : 47 / 63
        Japanese : 68 / 76
        Americans : 44 / 73
        Chinese : 5 / 4
        British : 19 / 23
        UK_Pacific : 7 / 7
        Italians : 21 / 33
        ANZAC : 10 / 21
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 14 times
                2 was rolled 18 times
                3 was rolled 13 times
                4 was rolled 13 times
                5 was rolled 14 times
                6 was rolled 12 times
            Average roll : 3.369
            Median : 3.000
            Variance : 0.265
            Standard Deviation : 0.515
            Total rolls : 84

    Null / Other
                3 was rolled 2 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Japanese Combat
                1 was rolled 10 times
                2 was rolled 9 times
                3 was rolled 6 times
                4 was rolled 2 times
                5 was rolled 6 times
                6 was rolled 6 times
            Average roll : 3.077
            Median : 3.000
            Variance : 1.079
            Standard Deviation : 1.039
            Total rolls : 39

    Russians Combat
                3 was rolled 1 times
                4 was rolled 2 times
            Average roll : 3.667
            Median : 4.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    British Combat
                2 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 3 times
            Average roll : 4.500
            Median : 5.000
            Variance : 1.273
            Standard Deviation : 1.128
            Total rolls : 12

    UK_Pacific Combat
                1 was rolled 1 times
                2 was rolled 5 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.077
            Median : 3.000
            Variance : 1.083
            Standard Deviation : 1.041
            Total rolls : 13

    Americans Combat
                1 was rolled 2 times
                2 was rolled 1 times
                4 was rolled 4 times
                5 was rolled 2 times
            Average roll : 3.333
            Median : 4.000
            Variance : 1.625
            Standard Deviation : 1.275
            Total rolls : 9

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 2.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4


  • I don’t know if you’re following the AA guns thread, but after seeing rolls like that I wonder why I’m so pro-AA guns.

    What’s wrong with wreckless abandon haha

    And too bad you got shipyards so late in the game. If you get this turn one with either US or Japan, game over.


  • F*** just saw western US. haha

  • '21 '19 '18 '17 '16

    That was just dice, but I figured why not go for it.

    I should go “more Cow bell!” as Japan and quit playing that side so conservatively.  Japan has 6 VC, I don’t see a way to retake any of them.

    If you like, we can switch sides and start another game.


  • I was just about to say. You win. Goddamnit. It was such an interesting game. Let’s play again, me as axis, BUT i warn you I don’t have much experience with them. I’ll create

  • '21 '19 '18 '17 '16

    Have to play them to get experience.  I found Japan and UK are the two countries hardest to play well and take the longest to learn.  On the other hand, I’m still bad at playing Russia too.  I’ll check tomorrow and look for a new game thread.


  • No bid? We played this one no bid, and with my awesome (not) axis skills I think no bid is fine!

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