Larry Harris: Strategic Movements Mechanic


  • 2017

    Agree that this shouldn’t apply to ships.

    As far as the US, how about wording this proposed change so that it is only available on the first turn AFTER your nation has been at war.  Applies then to the neutrals, etc.

    There’s no way a nation is not at war on one turn, and the next is conducting an attack around the globe the next.  Not at least with WWI technology.

    EDIT This also means nations that start the game at war can not use this movement until their individual turn 2.


  • '13

    Got pretty far with a game with these rules, and this has made the two powers pretty much equal.

    I dont have time to write a playthrough but here is a couple things i have noted.

    The westernfront is up in the air. France is on its heels the first couple turns as germany moves in. If germany has adverage rolls, france can hold out till other french and british troops move in. If france gets wiped out in picardy, the first or second turn, paris will fall. France holds, the western front becomes a stalemate and each side will have a hard time winning. As time progresses and germany still cant make a break through, it will lose ground due to the allies superior income. By this time russia will be in revolution or dead. India will probably will have fallen too depending on how many troops that briatian put there. The ottomans will also will be just setting foot into Africa.

    The Italians are fielding a slightly larger army, as austria went heavy russia and suffered many casualties.  When the americans come, they need to make a choice.

    Italy can hold out, but will eventually lose. Germans are returning there troops from other fronts to come help but the allies can still push into germany but it will be slow.

    So, either place troops in austia and try to smash to vienna(risky move), or break the western front and take berlin.

    That is where we are stopping and it looks very close to me.

    Some more things.

    Germany will need to invest in a navy or else britain will crush them. America can move more troops to the front faster with the movement points and the central powers still wont be able to compete in the naval compartment. Britain could also pull some interesting land invasions but they are risky and probably wont go very far.

    Made probably too many grammer mistakes due to me typing on my phone but oh well. Ill see how this game goes.



  • I see there is some debate as to calling it strategic movement or railroad movement but why don’t we just call it teleportation or ‘beaming’ like they do in Star Trek?



  • @loki17:

    I see there is some debate as to calling it strategic movement or railroad movement but why don’t we just call it teleportation or ‘beaming’ like they do in Star Trek?

    This made me laugh. Seriously, though, I think ships would HAVE to have increased movement in order for America to help the Entente keep up with the CPs railroading all over the map. Turn one, Germany will be able to cart a massive amount of troops to the contested territory of their choice (40+ troops?)



  • With this new rule i think it would be in the Germans best interests to kill Russia first.
    They could send plenty of units to do the job and use strategic movement to pile on France once they have all the Russia tts.

    Also with this new rule France would have more incentive to take Spain as they could send an overkill of units to take it F2 and then strategic move them to the front.



  • Great point about Spain, I hadn’t thought about that.  Also, Britain could move North from India and be directly engaging Austrians by turn 3 with these rules. Oh, the possibilities!

    @Uncrustable:

    With this new rule i think it would be in the Germans best interests to kill Russia first.
    They could send plenty of units to do the job and use strategic movement to pile on France once they have all the Russia tts.

    Also with this new rule France would have more incentive to take Spain as they could send an overkill of units to take it F2 and then strategic move them to the front.



  • Only if it is allowed to use the infrastructure of other countries, right? I think that is not in the spirit of this rule. Only your own provinces can be used, I think.



  • You can move from S Africa to archangel as long you have an unbroken chain of tts



  • Well, once you have a chain from SA to Archangelsk, moving units between them is the least of the CP problems!


  • Official Answers

    @Tavenier:

    Only if it is allowed to use the infrastructure of other countries, right? I think that is not in the spirit of this rule. Only your own provinces can be used, I think.

    That’s correct.  Your units may only pass through territories that either you control or are contested and you have units in.  Your allies’ territories can’t be used.



  • Thanks KH! Am glad that this is the case. Would be very weird otherwise. British Indian soldiers moving through Russian lands to fight Habsburgers in Galicia.



  • The requirement that your power controls it or contests it is going to lead to that same ridiculous situation we had before the change to movement out of contested territories, where the enemy is going to move out of a contested territory or avoid contesting a territory to avoid making that a possible route.

    It will be once again easier to move into a contested territory than into a TT your ally controls.


  • Customizer

    It should be SRM. But Larry still insists that it isn’t rail movement, and doesn’t want to give credit to those of us who’ve advocated this for years.

    But if it isn’t rail movement, what is it; bicycle movement on steroids?

    @loki17:

    I see there is some debate as to calling it strategic movement or railroad movement but why don’t we just call it teleportation or ‘beaming’ like they do in Star Trek?


  • Customizer

    I agree, its ridiculous that Germany cannot move units by rail through Austrian and Ottoman territory.

    The players should not have to think “do I want to take that tt if it stops my ally moving armies through by rail?”

    So yes, make it unlimited through friendly tts, but it must stop in contested. Make sea movement unlimited as well, but not into combat, including mined areas.

    @vonLettowVorbeck1914:

    The requirement that your power controls it or contests it is going to lead to that same ridiculous situation we had before the change to movement out of contested territories, where the enemy is going to move out of a contested territory or avoid contesting a territory to avoid making that a possible route.

    It will be once again easier to move into a contested territory than into a TT your ally controls.



  • @Flashman:

    I agree, its ridiculous that Germany cannot move units by rail through Austrian and Ottoman territory.

    Just to clarify, I wouldn’t exactly like it if you could only move through your own territories or territories you control, but it wouldn’t be ridiculous.

    What really irks me as being nonsensical is the fact that you can move through contested territories but not allied ones.


  • TripleA '12

    For what it’s worth, I also think that S-Movement should be allowed into but not through Contested Territories. That seems to make more sense to me.



  • @Flashman:

    I agree, its ridiculous that Germany cannot move units by rail through Austrian and Ottoman territory.

    The players should not have to think “do I want to take that tt if it stops my ally moving armies through by rail?”

    So yes, make it unlimited through friendly tts, but it must stop in contested. Make sea movement unlimited as well, but not into combat, including mined areas.

    @vonLettowVorbeck1914:

    The requirement that your power controls it or contests it is going to lead to that same ridiculous situation we had before the change to movement out of contested territories, where the enemy is going to move out of a contested territory or avoid contesting a territory to avoid making that a possible route.

    It will be once again easier to move into a contested territory than into a TT your ally controls.

    Allowing movement through allied territories will make it tougher on the CPs.  You could have Italians landing in Paris from Rome each turn.



  • Allowing movement through allied territories will make it tougher on the CPs.  You could have Italians landing in Paris from Rome each turn.

    Until Rome is taken by Austria, then you’d just have stranded Romans in Paris.



  • Or the flip side, Britain once it lands can reinforce Italy without ever entering the med. France can do it on any Italian front immediately. Broken and I’m glad they saw that before posting this optional rule.



  • I’m not sure I see a problem with Italian units moving by rail to reinforce Paris, or British units reinforcing Rome after landing in Brest.  How would this break anything?  I know it didn’t happen historically (at least not in any major way).  But I think that was more a matter of Italy not being able to spare any troops, and Britain and France being similarly unable to divert anything from the Western Front meat grinder.  I don’t think it had anything to do with a lack of roads, rail lines, and ferries being available between France and Italy.



  • Moving through is not the same as moving to.  😉

    Let’s not forget that you currently CAN under the rule move through originally allied territories-if they are contested.



  • Guys if we let strategic move through allies territories withou restrictions, we will see odd things like a full german attack on India round3.



  • I don’t understand why Larry would want to mess with this game right away like this. He prepares player for the slow moving type of game in the forward of the rule book, …
    “While playing this game you will quickly realize that this is not World War II. There are no massive sweeps across continents
    with blitzing armored divisions and aircraft. Instead, there is a series of determined offensives resisted by equally determined
    armies dedicated to holding the line. You will find that your depleting resources of men and artillery must be deployed with
    great thought and efficiency.”

    Seems like this proposed additional rule is abandoning the essence he was trying to capture? Anyone else think so?



  • “Seems like this proposed additional rule is abandoning the essence he was trying to capture? Anyone else think so?”

    Sort of.  I haven’t had a chance to play it out yet with strategic movement, but wouldn’t it also help defenders reinforce critical areas, evening things out?



  • So, it’s unclear to me whether, under this proposed rule, you can only do one strategic move per turn, or you can do as many as you’d like, provided they all qualify.  This rule, along with allowing all ships to move 5 spaces, seems like a radical change to basic game mechanics.  (It also makes cruisers even more worthless.)

    My impression is that a change is needed, but this seems like a severe overreaction to me.  It seems like the much simpler option would be to just allow all ground units to move two spaces, provided that none of their movement was combat-related.  So no blitzing, no moving two spaces into combat, if you withdraw from a contested territory you can only move one space.  To me that seems to address the basic imbalance in the game without fundamentally changing the nature of the game.  Don’t destroy the village in order to save it.


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