That’s a clean map Ryuzaki_Lawlie!
The color selection is ideal. Though the black impassibles still jump out at me
From a design standpoint the only things that catch my eye are the two round sea zones surrounding Japan and Hawaii.
It feel like you need one in the Atlantic to balance things out aesthetically. Have you considered the possibility of one surrounding the British Isles?
Or maybe Iceland? Or maybe both?
I still think Mercator is a bit tight in Europe, a little stretching there might be ideal, even if it was just along the vertical axis. I think the map would still read fine, but you’d get a few more pixel for units into those key European spots. Also if you were willing to shrink South America slightly you could almost curve off a 10th of the map height at the bottom of the screen (which is notorious for players forgetting units in the south sea hehe) without really needing to change Africa/Australia of the pacific. Basically a slight bend would go a long way, even if using Mercator for the baseline.
Oh and I think the possession colors for Dutch Borneo and British Sarawak and North Borneo should be reversed.
My only suggestions 🙂
Nice work man. That would be a fun map to form the basis of a 1939 game, or any year from 39 on.
I like that you have not yet imposed on the map any extraneous information such as IPC values or VC. This means the map is adaptive for many purposes. I like the general division of territories. Only that the projection is a bit large at the poles for my tastes. If we could shrink them up slightly I think the map would be ideal. Its really more about screen dimension for me when it comes to the Big World Map that Wandering Head made. These days most screens are very long relative to their height, so standard Mercator always seems blown out a bit in tripleA to me, especially at the south end, and of course Europe is always tight. I wish the center picker for tripleA was better at housing units to smaller scales. Its a little better than it used to be, especially with the guiding lines, but still Europe loves to clutter up haha.
Again though, great design direction!
I’ll probably shift the continents (turning their general direction), and stretch out northern Africa and Europe, will probably require North America to get a bit skinny, but I think the big benefit from this, is that potentially more European spaces can be added. This will allow me to add more to the Mediterranean however (and it really needs the space), perhaps round out where Rome is. Africa, I think needs a bit more work. South America possibly as well, but I sort of need an idea of which cities can be considered major not only there, but elsewhere. Vladivostok will defiantly get added in with it’s own space.
I picked black for impassables, since it tells me that there is nothing there, no play space, it’s simply temporary, and they are there for the designer’s benefit.
I’m not sure where else to put a rounded Sea Zone, I’m considering more though.