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Oztea's 1941 Global Setup



  • Great Britain stands alone, struggling to hold together its Empire, beset by the European Axis. Victories for the Allies have been few and far between. France has surrendered to Germany and Italy, the Greek campaign has ended in failure, the Royal Air Force has suffered heavy losses as British cities are bombed daily, and the gains made in North Africa are in jeopardy as German reinforcements arrive. Yet worse still, the German Battleship Bismarck and a myriad of U-Boats are marauding the North Atlantic and threatening to starve the United Kingdom of supplies and into submission. But a whole new war is on the horizon as Operation Barbarossa is set to begin in earnest, German forces are poised to cut deep into the Soviet Union. And in the east, the Japanese Empire is poised to launch a series of surprise attacks on the colonies of the West and the forces of the United States, plunging the world into a truly global war. The year is 1941, battles have been fought, but the war has just begun.

    Alpha +3 (2nd Edition) Rules are in effect, All National Objectives and special rules.
    Politically, the game begins as if it were the THIRD turn. All powers follow any relevant restrictions. (Neutrality, etc)
    Germany is at war with France, UK, and ANZAC
    Italy is at war with France, UK, and ANZAC
    Japan is at war with China and France

    Special Rules:

    • Soviet naval units in the Pacific Theater must remain adjacent to original Soviet territory while the Soviet Union is neutral to Japan. (Or until Moscow has been captured)

    • The Japanese Kamikaze special rule is deactivated when using the 1941 setup.

    [Germany] - 48 IPCs
    Germany - 6 Infantry, 1 Mech Infantry, 1 Artillery, 1 Tank, 2 Fighters, 2 Tactical Bombers, 1 Bomber, Major IC, 4 AA guns
    West Germany - 6 Infantry, 1 Mech Infantry, 1 Artillery, 1 Tank, 1 Fighter, 1 Tactical Bomber, 1 Bomber, Major IC, 4 AA guns, Port, Airbase
    Greater Southern Germany - 6 Infantry, 1 Mech Infantry
    Holland Belgium - 2 Infantry, AA Gun
    Normandy/Bordeux - 2 Infantry, AA Gun, Minor IC, Port, Control Marker
    France - 2 Infantry, 1 Tank, 1 Fighter, 1 Tactical Bomber, Minor IC, Airbase, Control Marker
    Southern France - 1 Infantry, 1 Tank, Minor IC, Port, Control Marker
    Morocco - 1 Infantry, Control Marker
    Algeria - 1 Infantry, Control Marker
    French West Africa - Control Marker
    French Central Africa - Control Marker
    French Madagascar - Control Marker
    Tunisia - 1 Infantry
    Libya - 2 Infantry, 2 Mech Infantry, 1 Tank
    Syria - Control Marker
    Southern Italy - 1 Infantry, 1 Fighter
    Greece - 1 Infantry, 2 Mech Infantry, 1 Tank
    Bulgaria - 4 Infantry, Control Marker
    Yugoslavia - 2 Infantry, 2 Artillery
    Romania - 6 Infantry, 1 Mech Infantry, 2 Artillery, 2 Tanks
    Slovakia Hungary - 8 Infantry, 3 Mech Infantry, 2 Artillery, 3 Tanks
    Poland - 8 Infantry, 3 Mech Infantry, 2 Artillery, 3 Tanks
    Finland - 6 Infantry, 1 Artillery, 1 Tank
    Norway - 2 Infantry, 1 Mech Infantry, 1 Fighter, AA Gun
    Denmark - 2 Infantry
    SZ 113 - 2 Subs, 1 Destroyer, 1 Cruiser, 1 Transport
    SZ 114 - 1 Sub, ,1 Cruiser, 1 Transport
    SZ 118 - 1 Battleship (Damaged)
    SZ 106 - 1 Sub
    SZ 103 - 1 Sub
    SZ 93 - 1 Sub, 1 Transport
    SZ 96 - 1 Destroyer

    [Soviet Union] - 37 IPCs
    Russia - 6 Infantry, 1 Mech Infantry, 2 Artillery, 2 Tanks, 1 Fighter, 1 Tactical Bomber, 1 Bomber, Major IC, 4 AA guns, Airbase
    Vologda - 1 Infantry
    Archangel - 2 Infantry
    Novgorod - 11 Infantry, 2 Mech Infantry, 1 Fighter, Minor IC, 4 AA guns, Port, Airbase
    Karelia - 2 Infantry, 1 Mech Infantry
    Vyborg - 2 Infantry, 1 Artillery
    Baltic States - 2 Infantry, 1 Mech Infantry, 1 Artillery, 1 Tactical Bomber
    Belarus - 1 Infantry
    Eastern Poland - 2 Infantry, 1 Artillery, 1 Tank, 1 Fighter
    Western Ukraine - 1 Infantry
    Bessarabia - 3 Infantry, 1 Mech Infantry
    Ukraine - 4 Infantry, 1 Artillery, 1 Tank, Minor IC, AA gun
    Rostov - 2 Infantry
    Caucasus - 1 Infantry, 1 Mech Infantry
    Volgograd - 2 Infantry, 1 Mech Infantry, 2 Artillery, 1 Tank, 1 Fighter, Minor IC, AA gun
    Tambov - 1 Infantry
    Bryansk - 2 Infantry
    Smolensk - 2 Infantry
    Turkmenistan- 1 Infantry
    Kazakhstan - 1 Infantry
    Samara - 1 Infantry
    Novosibirsk - 1 Infantry
    Timguska - 4 Infantry
    Nenetsia - 1 Infantry
    Urals - 1 Infantry
    Evenkiyskiy - 1 Infantry
    Yenisey - 4 Infantry, 2 Mech Infantry, 1 Artillery, 1 Tank
    Yakut SSR - 6 Infantry
    Buryatia - 4 Infantry, 2 Mech Infantry, 1 Artillery, 1 Tank
    Sakha - 1 Infantry
    Amur - 4 Infantry, 1 Fighter, 2 AA guns
    Siberia - 2 Infantry
    Soviet Far East - 2 Infantry
    SZ 100 - 1 Sub, 1 Destroyer, 1 Transport
    SZ 127 - 1 Sub, 1 Destroyer
    SZ 115 - 1 Sub, 1 Cruiser, 1 Transport
    SZ 5 - 1 Destroyer

    [Japan] - 31 IPCs
    Japan - 6 Infantry, 1 Artilley, 1 Tank, 2 Fighters, 2 Tactical Bombers, 1 Bomber, Major IC, 2 AA guns, Port, Airbase
    Korea - 4 Infantry, 1 Mech Infantry, 1 Fighter, 2 AA guns
    Manchuria - 6 Infantry, 1 Mech Infantry, 1 Artillery, 2 Fighters, 2 Tactical Bombers, 2 AA guns
    Jehol - 2 Infantry
    Chahar - 2 Infantry, Control Marker
    Shantung - 2 Infantry
    Anhwe - 4 Infantry, 1 Artillery, Control Marker
    Kiangsu - 3 Infantry, 1 Mech Infantry, 1 Artillery, 1 Tank, 1 Fighter, Port
    Kiangsi - 1 Infantry
    Kwangsi - 1 Infantry
    Yunnan - 1 Infantry, Control Marker
    French Indochina - 1 Infantry, 1 Fighter, Control Marker
    Siam - 2 Infantry, 1 Artillery
    Formosa - 1 Infantry, 1 Fighter
    Okinawa - 1 Infantry, 1 Fighter, 1 Bomber, 1 Airbase
    Iwo Jima - 1 Infantry
    Marianas - 1 Infantry
    Caroline Islands - 3 Infantry, 1 Artillery, 1 Fighter, AA gun, Port, Airbase
    Paulau Island - 1 Infantry
    SZ 6 - 1 Sub, 2 Destroyers, 1 Cruiser, 1 Battleship, 1 Carrier w/ 1 Fighter & 1 Tactical Bomber, 3 Transports
    SZ 19 - 1 Destroyer, 1 Cruiser, 1 Transport
    SZ 36 - 1 Sub, 2 Destroyers, 1 Cruiser, 1 Battleship, 1 Carrier w/ 1 Fighter & 1 Tactical Bomber, 1 Transport, 2 Infantry.
    SZ 25 - 1 Sub, 1 Destroyer, 2 Carriers w/ 2 Fighters & 2 Tactical Bombers
    SZ 33 - 1 Sub, 1 Destroyer, 2 Transports
    SZ 37 - 1 Destroyer, 1 Transport, 2 Infantry

    [United States] - 52 IPCs
    Eastern United States - 6 Infantry, 1 Artillery, 1 Fighter, 1 Bomber, Minor IC, 2 AA guns, Port, Airbase
    Central United States - 4 Infantry, 4 Mech Infantry, 2 Tanks, 1 Fighter, Minor IC
    Western United States - 4 Infantry, 1 Artillery, 1 Fighter, 1 Tactical Bomber, 1 Bomber, Minor IC, 2 AA guns, Port, Airbase
    Alaska - 1 Infantry
    Hawaiian Islands - 2 Infantry, 1 Mech Infantry, 1 Artillery, 1 Fighter, 1 Bomber, AA gun, Port, Airbase
    Midway - 1 Infantry, 1 Fighter, 1 Airbase
    Wake Island - 1 Infantry, Airbase
    Guam - Airbase
    Philippines - 2 Infantry, 1 Artillery, 1 Fighter, Port, Airbase
    Central America - 1 Infantry, AA gun
    SZ 101 - 1 Destroyer, 1 Cruiser, 1 Sub, 1 Transport
    SZ 102 - 1 Destroyer
    SZ 64 - 1 Destroyer, 1 Battleship
    SZ 10 - 1 Sub, 2 Destroyers, 2 Cruisers, 2 Transports
    SZ 26 - 2 Battleships, 1 Cruiser, 1 Transport
    SZ 28 - 1 Destroyer, 1 Sub, 2 Carriers w/ 2 Fighters & 2 Tactical Bombers
    SZ 35 - 1 Destroyer, 1 Transport

    [China] - 9 IPCs
    Szechwan - 6 Infantry, 1 Artillery, 1 Fighter, AA gun
    Hunan - 1 Infantry
    Kweichow - 1 Infantry
    Hopei - 1 Infantry
    Shensi - 2 Infantry
    Suiyuyan - 2 Infantry
    Kansu - 1 Infantry
    Sikang - 4 Infantry
    Tsinghai - 1 Infantry

    [United Kingdom Europe] - 30 IPCs
    United Kingdom - 4 Infantry, 1 Artillery, 1 Tank, 1 Fighter, Major IC (10 Damage), 4 AA guns, Port (3 Damage), Airbase (3 Damage)
    Scotland - 1 Infantry, 1 Mech Infantry, 2 Fighters, 1 Bomber, AA gun, Airbase
    Iceland - 1 Infantry, Airbase
    Gibraltar - 1 Infantry, 1 Fighter, 1 AA gun, Port
    Malta - 1 Infantry, 1 Fighter, AA gun, Airbase (5 Damage)
    Crete - 1 Infantry, Control Marker
    Tobruk - 1 Tank, Control Marker
    Alexandria - 1 Infantry
    Egypt - 1 Infantry, 1 Mech Infantry, AA gun, Port
    Trans-Jordan - 1 Infantry, 1 Artillery, 1 Tank
    Anglo Egyptian Sudan - 1 Infantry
    Kenya - 1 Infantry
    Ethiopia - 1 Infantry, 1 Artillery, 1 Tank, Control Marker
    French Equatorial Africa - Control Marker
    Union of South Africa - 1 Infantry, 1 Mech Infantry, 1 Artillery, AA gun, Minor IC, Port
    Southwest Africa - 1 Infantry
    New Brunswick/Nova Scotia - Port
    Quebec - 1 Infantry, 1 Tank, 1 Fighter, AA gun, Minor IC
    Ontario - 1 Infantry, 1 Artillery, 1 Bomber
    Alberta, Saskatchewan, Manitoba - 1 Infantry
    British Colombia {Western Canada} - 1 Infantry, 1 Mech Infantry
    SZ 106 - 1 Destroyer, 1 Transport
    SZ 117 - 1 Cruiser
    SZ 109 - 1 Transport
    SZ 119 - 1 Sub, 2 Cruisers, 1 Battleship
    SZ 111 - 1 Destroyer
    SZ 92 - 1 Carrier, 1 Tactical Bomber
    SZ 99 - 1 Destroyer, 1 Transport
    SZ 98 - 1 Sub, 1 Battleship
    SZ 82 - 1 Destroyer
    SZ 71 - 1 Destroyer, 1 Transport

    [United Kingdom Pacific] - 24 IPCs
    India - 6 Infantry, 1 Artillery, 1 Fighter, 1 Tactical Bomber, Major IC, 3 AA guns, Port, Airbase
    West India - 1 Infantry, 1 Mech Infantry, AA gun
    Burma - 2 Infantry
    Malaya - 3 Infantry, Port
    Kwangtung - 2 Infantry, Port
    Sumatra - Control Marker
    Celebes - Control Marker
    SZ 39 - 1 Sub, 1 Destroyer, 1 Carrier w/ 1 Fighter, 1 Transport
    SZ 37 - 1 Cruiser, 1 Battleship

    [Italy] - 14 IPCs
    Southern Italy - 2 Infantry, 1 Artillery, 1 Fighter, Minor IC, 2 AA guns, Port (5 Points of Damage), Airbase
    Northern Italy - 2 Infantry, 1 Mech Infantry, 1 Tank, 1 Fighter, 1 Bomber, Major IC, 2 AA guns
    Sicily - 1 Infantry, 1 Tactical Bomber, Airbase
    Southern France - 1 Infantry
    Yugoslavia - 2 Infantry, Control Marker
    Albania - 1 Infantry
    Greece - 1 Infantry, 1 Tank, Control Marker
    Romania - 1 Infantry, 1 Artillery
    Tunisia - 1 Infantry, 1 Mech Infantry, 1 Tank, Control Marker
    Libya - 2 Infantry, 1 Artillery, AA Gun
    Italian Somaliland - 1 Infantry
    British Somaliland - 1 Infantry, 1 Mech Infantry, Control Marker
    SZ 95 - 1 Sub, 1 Destroyer, 1 Cruiser, 1 Transport
    SZ 97 - 1 Battleship (Damaged)
    SZ 93 - 1 Cruiser, 1 Transport
    SZ 96 - 1 Cruiser, 1 Transport

    [ANZAC] - 14 IPCs
    New South Wales - 1 Infantry, 1 Mech Infantry, 1 Tank, 1 Fighter, 1 Tactical Bomber, AA Gun, Minor IC, Port
    Queensland - 2 Infantry, 1 Artillery, 1 Fighter, Port, AA Gun, Airbase
    Northern Territory - 1 Infantry
    Western Australia - 2 Infantry, AA gun, Airbase
    New Zealand - 1 Infantry, 1 Mech Infantry, 1 Artillery, 1 Fighter, Minor IC, AA Gun, Port, Airbase
    New Hebrides - Control Marker
    New Guinea - 1 Infantry
    Dutch New Guinea - Control Marker
    Java - Control Marker
    Malaya - 1 Infantry
    Shan State - 1 Infantry
    India - 2 Infantry, AA Gun
    Egypt - 1 Infantry
    Alexandria - 1 Mech Infantry
    Tobruk - 1 Infantry
    SZ 54 - 1 Destroyer, 1 Sub
    SZ 62 - 1 Transport
    SZ 63 - 1 Cruiser
    SZ 39 - 1 Cruiser
    SZ 98 - 1 Destroyer

    [France] - 0 IPCs
    United Kingdom - 2 Infantry, 1 Artillery, 1 Fighter
    Egypt - 1 Infantry
    Trans-Jordan - 1 Infantry
    French Equatorial Africa - 1 Infantry, 1 Mech Infantry
    SZ 82 - 1 Cruiser, 1 Transport, 1 Infantry
    SZ 98 - 1 Destroyer
    SZ 119 - 1 Sub
    Global 1941 Oztea Setup 2nd Edition 10-20-2013.tsvg



  • Might look like a dumb question but

    Did you playtest it before posting?

    (seems relevant to ask because it looks like wotc never does it even if they should)



  • This has gone through a lot of games and seems balanced.

    Some quirks people in the community have brought to my attention are
    A) Japan can put the hurt on India (India Crush) if they want to, and you can’t stop it unless you max defend. But IF you max defend you have a decent shot at holding, so its super risky for Japan, and if you see it coming they have thrown the game away. So be cautious with India.

    B) US can buy all transports round 1 and send a ton of units to Africa round 1. Really messes up Germany’s mojo. But….lets Japan get a head start in the Pacific.
    The counter to this is an airbase in Holland (which MAY be added to the setup) that allows massive German airpower to strike SZ 91 and kill all the US transports while they are lightly defended.



  • Is there a way the allies can stop a J3 india crush?



  • Move units from Egypt?

    Feels like Revised.

    I know its a problem but giving the UK too much more will imbalance things I feel.
    Maybe adding 2 more AA guns, or an ANZAC fighter instead.
    I don’t want to add units that can take and hold ground.

    Maybe even a UK fighter. But honestly I don’t think India Crush works that well, without the key turns collecting the IPCs from the DEI, you get behind the US.



  • Its that japan easily holds yunnan from china turn 1, stacks all air there round 2.



  • japan can have 11 transports aswell, they will have at least 3 of the islands.



  • Just played this setup at FMG 2013.
    Surprise Attack had it and set it up.  I liked the instant action for all of the allies.  And with the different setup give you all new ideas for playing the game right from the start.



  • Its a fun change of pace I will do it again next year at the con. I might even do that set up this week end to mess with the guys.
    Glad you enjoyed it!
    S.A.



  • Some setup changes to help the allies might come down the pipes in a few days so be on the look out.

    I also will be adding right now the house rule we have been using, and I have forgot to include in this ruleset.
    The Japanese Kamikaze special rule is deactivated in the 1941 setup.



  • Setup has been updated, Allies received (total added units)

    Soviets (42 IPCs)
    4 infantry, 1 artillery, 1 tank, AA gun, destroyer, transport
    …spread over various territories

    Chinese (9 IPCs)
    3 infantry in Sikang

    United Kingdom (24 IPCs)
    2 AA guns, 1 bomber (canada & scotland)
    A sub became a destroyer in 82
    A destroyer&cruiser became a battleship in 98

    ANZAC (25 IPCs)
    2 Infantry, 1 AA gun, airbase
    In western australia and northern terriory

    France (46 IPCs)
    3 infantry, 1 artillery, sub, destroyer, cruiser, transport
    …spread over various territories

    Now dont think of this as a 146 IPC boost. Because 49 of those IPCs are AA guns, transports and an airbase.
    But I think this brings the allies closer to an equal footing with the axis, who was winning 75% of games.


  • Customizer

    oz, I would love to see a 39 set-up from you. I’d play it.



  • So im running through a game with myself (offline)
    And it’s turn 5, and the big climactic battle is about to happen for Moscow.

    And somehow, the battle is featuring exactly 316 IPCs of units on both sides.

    Germany : 26 Infantry, 9 Artillery, 16 Mech Infantry, 16 Tanks, 2 Fighters, 2 Tactical Bombers
    Soviets: 41 Infantry, 8 Artillery, 9 Mech Infantry, 9 Tanks, 4 Fighters, 1 Tactical Bomber, 4 AA Guns

    The battle simulator says the Germans only have a 5% chance of victory.
    But they are kind of running out of time. The US and UK have strangled Italy into submission via convoy raiding, and are preparing large amounts of transports.

    The saving grace: India will probably fall.
    I think the balance has been achieved.



  • Do you have a savegame file for the new triplea version?



  • It should be that one on the 1st post, I always update the triple A file when I update the setup



  • India didn’t fall in my test game.

    UK got 3/6 AAA hits and it sucked the wind out of the Japanese attack.
    India survived with 3 fighters and 2 infantry

    Italy used its airforce in a suicide strike to destroy the American med fleet so they cant send in their transports because they have nothing to guard them, buying the axis a turn.

    The German force near moscow grows, and the fate of the game probably hangs in the balance.
    Before I do it ill note the size of the attack for you guys.



  • The German force that can hit Moscow on G6 is
    27 Infantry
    9 Artillery
    17 Mechanized Infantry
    17 Tanks
    3 Fighters
    3 Tactical Bombers
    1 Bomber

    Against
    48 Infantry
    7 Artillery
    9 Mechanized Infantry
    9 Tanks
    4 Fighters
    1 Tactical Bomber
    4 AA guns

    The Germans have a 10% chance of victory

    Their other option is to abandon Bryansk and swing the massive force south and make a huge play on Stalingrad and Caucasus
    But the clock ticks, a massive US/UK transport force sits at Gibratlar and it can hit way too many places.

    What should Germany do?
    Tempt fate and hope they roll well?
    Or swing south? And let the Red Menace march forward?



  • Savegame file in OP is old tripleA version: 1.6.1.4
    Wondering if you have an updated file for 1.7.0.3?



  • I didn’t install 1.7.0.3 yet….
    I will when I get time.



  • ah, i see 😉


  • 2017 2016 2015

    Couldn’t find the latest triple a update so here it is.   Checked it a few times,but still might have missed something.

    Don’t know if anyone plays this anymore and I’m not a top tier player, but FWIW I think this is the best Global version out there.

    🙂

    Oztea’s 41 1.8.0.3.tsvg



  • IL, this should be a sticky thread.



  • This seems cool to me. At the very least, thanks for necro-ing an old topic so I got the chance to see it.


  • 2017 2016 2015

    Here’s a saved game that uses a new NO that Black Elk and The Baron came up with. When japan and the western allies are at war each valueless pacific ocean territory is now worth 1 ipc.

    You’ll need to put the xml in your games folder in order for it to work.

    ww2global40_2nd_edition_Island_NO_War.xml
    41 oz island.tsvg


  • 2017 2016 2015

    Here’s 41 Oz that will work without a saved game. Open up TripleA, open maps, open world war II global zip. Put the objectives there. Then open up games and put the xml there. Will show up in the choose game list. Everything works. Just click and go. 🙂

    Here’s a link to “41 Oztea zip”. It is different than the attached “Oztea 41 zip” in that you open triplea, open maps and put the zip in there. Do not add it to the existing global zip.

    https://www.sendspace.com/file/v83vu0

    This has AB and NB for phillipines. Fixed France not changing into France when liberated

    Oztea 41.zip


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