That might make sense. Either that, or have contesting the capital as a precondition to checking for them. However, in all three cases, the situation was caused by sneaky moves of troops to places just big enough to cause them to be contested, which is why I suggested giving the country the entirety of its turn to try to correct the situation (like in WWII games of A&A when a capital is captured). As it was, we sent armies on suicide missions right before the turn of the country in question just to trigger the collapse, even though the moves would otherwise NEVER have been made (like sacrificing a considerable army just to have 1-2 units survive, thereby contesting a territory).
Time of games
I’ve played 2 games with friends and we ended it around round 5-6 each time (5-6 hours).
I played a full game myself and it lasted 16 hours.
Does anyone have friends that will actually finish the games up to +14 hours. It seems like the game is too long. Most of the last 5 hours is just one side clearly winning and just trying to capture the capitals.
My question is, is anyone finishing games that aren’t solo testplays?
MistuhJay last edited by
We hadn’t finished after 6 hours, and I surmise it would have taken another six minimum to complete it. Now I understand why the belligerents agreed to an armistice!
On the other hand, now that we’ve got a lot of rules hammered out, I think the game will go MUCH faster next time (maybe 30 min a turn, instead of an hour a turn).
oztea last edited by
Yea, the rules are a hurdle the first time through, then they feel good after you get the hang of them.