• I have no plans for an english version at the moment, but maybe in the future.

    Even if your friends don`t understand a word german they should be able to play with this map ;-)

    I have added the second Capitals Budapest and Moscow, also changed some names and made SZ 18 smaller to reduce the options of the AH-fleet in the first 2 Rounds…

    1914Alpha9 (1) (1) (3).png

  • Customizer

    Don’t like bottling up the Austrian fleet like that… I suppose it depends what you do with the Italian entry. I like giving Austria more options, such as invading Cyrenaica; they then have to choose between taking advantage of this (bringing Italy into the war early), or leaving Italy in peace for a turn. Another factor is if you allow Italy to move and build before being at war (I don’t.)

    I still think there is a case for unlimited rail movement along friendly lines, though never into combat (you can reinforce a contested area if there is no attack there this turn). Its up to players to disrupt enemy communications by blocking long rail movements.

    Again, my point is that for every war from the American Civil to WWII the nature of the combat was dictated by rail movements allowing nations to heavily reinforce their fighting fronts in time to prevent their collapse, or shift major contingents from front to front in a short time (equivalent to no more than 1 game round), thus leading to battles of heavy attrition.

    There really should not be large forces in transit away from the battlefields.

    Should rail (i.e. move 2 spaces) be allowed involving Persia & Afghanistan? Don’t think so.

  • '14

    @Flashman:

    Don’t like bottling up the Austrian fleet like that… I suppose it depends what you do with the Italian entry. I like giving Austria more options, such as invading Cyrenaica; they then have to choose between taking advantage of this (bringing Italy into the war early), or leaving Italy in peace for a turn. Another factor is if you allow Italy to move and build before being at war (I don’t.)

    The Austrian navy’s ability to operate beyond the straits of Otranto was very limited. Even when they escorted the Goeben out of Pola, it was only to that point. If I recall correctly, it did not seem to have any extensive collier capabilities. It was also assisted by the relative lack of good Italian naval bases on the Adriatic coast of Italy.

    As much as I would like to use the Austrian navy (I love playing Austria-Hungary in any WW I game), it really is only good to prevent an Italian landing via the Adriatic. And maybe to take the occasional potshot coastal bombardment on Italy.

    I had thought about house-ruling a German sub deployment via the Austrian naval base. As you probably know, they dismantled U-boats, shipped them by rail, and reassembled them at Pola. It would make the naval war in the Med get… interesting…

  • '14

    @Chacmool:

    I have no plans for an english version at the moment, but maybe in the future.

    Even if your friends don`t understand a word german they should be able to play with this map ;-)

    I have added the second Capitals Budapest and Moscow, also changed some names and made SZ 18 smaller to reduce the options of the AH-fleet in the first 2 Rounds…

    Well, I guess they are going to have to learn German.  :-D

    How big can this map be made before the text, etc. becomes distorted (i.e in relation to the OOB map)?


  • @protevangelium:

    @Chacmool:

    I have no plans for an english version at the moment, but maybe in the future.

    Even if your friends don`t understand a word german they should be able to play with this map ;-)

    I have added the second Capitals Budapest and Moscow, also changed some names and made SZ 18 smaller to reduce the options of the AH-fleet in the first 2 Rounds…

    Well, I guess they are going to have to learn German.� � :-D

    How big can this map be made before the text, etc. becomes distorted (i.e in relation to the OOB map)?

    It can be made really big, even big enough to place units on western front…

    I am planing to get the map printed � 1 meter x 1 meter.

    After I playtested the map in the last weeks I decided to reduce Russian economical/political collapse 1 IPC to 12/14.

    I think I am going to get this version (1 capital per Power-easier) printed in XL, would be cool if there was someone who knew some styling tips like adding topographical features etc.

    1914Alpha9 (1) (1) (3).png

  • '14

    @Chacmool:

    @protevangelium:

    @Chacmool:

    I have no plans for an english version at the moment, but maybe in the future.

    Even if your friends don`t understand a word german they should be able to play with this map ;-)

    I have added the second Capitals Budapest and Moscow, also changed some names and made SZ 18 smaller to reduce the options of the AH-fleet in the first 2 Rounds…

    Well, I guess they are going to have to learn German.� � :-D

    How big can this map be made before the text, etc. becomes distorted (i.e in relation to the OOB map)?

    It can be made really big, even big enough to place units on western front…

    I am planing to get the map printed � 1 meter x 1 meter.

    After I playtested the map in the last weeks I decided to reduce Russian economical/political collapse 1 IPC to 12/14.

    I think I am going to get this version (1 capital per Power-easier) printed in XL, would be cool if there was someone who knew some styling tips like adding topographical features etc.

    Even without styling, that’s a pretty good looking map. It corrects most of the glaring errors in the OOB map. Would topographical features have any effect on gameplay?

    1x1 meter should be decent sized; that is about as big as I can go given my current table space. Just a few inches more than the regulation playing size for X-Wing!

    I assume your other house rule map is still in development? I didn’t want to try and print anything off that wasn’t fully complete.


  • No, the features would not have any effect, but I like the styling of the OOB-map more than this plain map. (this one looks a bit like the olk risk-maps to me)

    The “Deluxe-House-Rule map” is still under construction and will need some more time.

    The D-H-R-map is more for History-Nerds who have time for playing this game fo(u)r days, while the simpler map is more suitable for one-afternoon-action gamers.  8-)


  • @Flashman:

    I still think there is a case for unlimited rail movement along friendly lines, though never into combat (you can reinforce a contested area if there is no attack there this turn). Its up to players to disrupt enemy communications by blocking long rail movements.

    Again, my point is that for every war from the American Civil to WWII the nature of the combat was dictated by rail movements allowing nations to heavily reinforce their fighting fronts in time to prevent their collapse, or shift major contingents from front to front in a short time (equivalent to no more than 1 game round), thus leading to battles of heavy attrition.

    There really should not be large forces in transit away from the battlefields.

    Should rail (i.e. move 2 spaces) be allowed involving Persia & Afghanistan? Don’t think so.

    Flash, could you please give me a sum-up Rule for your Railmovement idea? Not to complex so that it could be integrated into OOB maybe? I really want to try this one out because CPs loose every game.

  • '14

    @Chacmool:

    No, the features would not have any effect, but I like the styling of the OOB-map more than this plain map. (this one looks a bit like the olk risk-maps to me)

    The “Deluxe-House-Rule map” is still under construction and will need some more time.

    The D-H-R-map is more for History-Nerds who have time for playing this game fo(u)r days, while the simpler map is more suitable for one-afternoon-action gamers.  8-)

    For all of its faults, the OOB board is a nice piece of artwork.

    As you point out though, those of us that make our living on history see through its artistic appeal. I wouldn’t worry about DHR map taking four days to play through. That works out to 1 day per year of war!

    My HaT and Airfix 1/72s will fill in for askaris and British colonial troops. Early war British infantry will serve as Bulgarians!


  • So heres my latest map for A&A 1914. Includes East Prussia and all correct borders, Has some Zones for Askarideployment in Africa.

    I kept Albania, neutral Greece and Moscow as Russian Capitol.

    1914Balance.png

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