#2 - Bring 2 of your starting AA into France during NCM. They’ll make it to Normandy on G2, when you finish snuffing out the French on the mainland.
#3 - Buy one or two infantry a round and place them in Normandy. If you’re doing a G4/J3 or J4, and the US hasn’t been able to enter the war, they’ll find 8-10 infantry and 2 AA in Normandy by the time they show up in any force.
#5 - So take a look - you’ve been adding to your defense of Normandy… you’ve been adding to the Luftwaffe and Kriegsmarine… you have an airbase in W Germany to anchor your fleet… you can adda destroyer in the English Channel whenever you want to prevent a US attack from SZ91… the Allied Atlantic player is presented with some tough choices.
I do belive there are better approaches to the land component of the defence.
To put any landunit a place where it can be killed on an invasion is not a good idea IMO.
How I defend france is to have some arts (the beginning arts) in paris, along with 1-2 infs. I combine this with a pure mechforce in w germany. If you need 20 infs to defend W Germany from invasion, then investing 15-20 more to make those infs into mechs is a really good idea. They are perfect fodder units along with the arts in france to combine with luftwaffe to kill any landingforce that can land.
This is combined with infs in berlin, (little need for mobility).
To defend norway, I prefer to have an infstack in finland ( and if I am lucky I will still have my trannie) This combined with luftwaffe makes retaking norway usually possible (unless the allies have enough to kill it anyways).
Now for the key part, if you don’t have much of a navy, you really need a strong luftwaffe, mine usually runs in the 20+ size. luftwaffe have 3 main purposes
1. to keep the allied fleet united, if the allies are strong enough to land two places, without worrying about their fleet, you are in trouble as the axis.
2. counterattack on land
3. stack against (to force retreat) and stratbomb russia.
To be able to use luftwaffe effectivly, you have to every turn calculate how many planes you need to be able to reach where with every turn and place your planes accordingly. One very usefull way of doing this is to have italy being the nation taking land in russia (where your main stack is advancing), then you can land your luftwaffe there, and because italy holds the terr, you can build an airfield for extra movement if you need it on the next turn. (examples can include: luftwaffe in besarabia and the Air Field allows the entire luftwaffe to attack cairo to give to japan, or attack the north sea in combination with carrier build)